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Mafia Grievances


Sedai

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Posted

Jack is my brother. And I love him very much. Even if he messes my mind.

 

I wouldn't lynch him D1. Mostly coz I know he's very effective in his play. And I generally have good gut feel about him.

 

That being said, I think it's terrible when town people lie and then get caught and then say blame people for lynching them due to their lying. *lol* You may have something under the belt, but don't blame me for voting you when I caught you lying.

 

Also I'm not happy that people seem to be obediently following plans when they aren't fool proof. And sacrificing Townies "just so we can check if someone is lying". Townies to me are precious... using them as scapegoats for mad shaky, plans... just not cool for me. Even if these plans are set in motion by one of the better players.

 

I'm not a good player. And I have my mafia idols whom I love. Like my bro and sis. But even when they tell me to do something, I don't go ahead and agree to it. *shrugs* My rant is over. *lol*

  • Moderator
Posted

Boopsy, on the topic of sacrificing townies, I guess it depends. The biggest resources the town has are their votes and numbers advantage, which is at it's best early in the game. So to make a few sacrifices to open up information early on isn't that bad of a plan....as long as it is hatched by the town and is logical. If one player comes in and people follow blindly, then that is bad....which you suggest and I totally agree with you.

Posted

My only greivance is that I have a penchance to get the same type of roles whenever I play, and im pisspoor at them x_x I have yet to be assigned the one role I think id excel at.

  • Club Leader
Posted

Which role is that, Karas?

 

Personally, I like to be doc. I have so much fun with that role.

 

 

Edit - wait. Don't answer that. You're in games at the moment. Answer me later.

Posted

I can generally agree on the townies being precious. Townies have 2 things that are invaluable to them, that MUSt be ued, and are completely contradictory--numbers and lynching. Games are won both ways, and games are lost both ways. The majority of all games fall under the lynching category--win AND lose. Very few people try to play the numbers game until it's too late or nearly too late. It's a balance that has to be struck, but the pure numbers game is a longer one, and more difficult--it still involves lynching, but it's a precise type of lynching that most people wont venture to try. I'd love to try it some time, and I have no doubt I'd lose a bunch before I got used to it (because no one will go for broke and just try it :tongue: So we can't practice or learn lol.

 

That said, some numbers game type thoughts would help the lynching game a lot, and it does when you have experienced townies (although experienced scum quickly counter balance that *sigh*).

 

I'm stuck in a bit of limbo--I don't mind lynching, I can play that game, but the game would be won better if people played the numbers game at times other than when they HAD to.

 

Roles: It's fun to have a role. But I love the Roleless Townie Role 24/7. It's by far my favorite in standard games. I feel most useless as the doctor... I'm never sure where to go with it, I can play the same game that every other doctor plays... but that really isn't me lol. Finder: I finally get to just pick people and do NOTHING and find information--and I almost hate it. Too much responsibility to stay alive. So I either have to A) change my tyle and get killed for not acting "as I should" or B) retain my style and get lynched for acting like my scummy self, or C) reveal and expose the Doc from protection so it's only a matter of time before they get hit, and I follow them the next night lol. Other non-traditional roles: I like these better. They add new elements and twists and it stays interesting (interesting = Complicated = fun ...In my book anyways)

 

Last role: Jerkhead. I'm good at this one in mafia (lets be fair, outside of it too :ph34r: but ESPECIALLY in mafia). I find that people, especially mafia aren't intimidated by a tempered play style, and that being a forceful jerk gains more information. In tempered play, it's all a waiting game for the mafia to slip up, or to find a slip somewhere in the game. To charge in aggresively and try to CREATE a slip always seems to work better for me. Although I rather suck at moderating this role at times... I'm naturally blunt and to the point in no redressed terms... and if I do redress them, it's in "quotes"...

 

So sorry about that. "Lanth you suck at life" will suffice when it happens--although don't do that and avoid the argument... I likely will not let go just because I suck at life. :laugh:

Posted

You know, I'm really glad I found this thread today. I feel that I'm a better player when I'm mafia, and I take more risks, out of necessity, although they're not always visible.

 

But as a roleless townie, I tend to be a lot more hesitant with my accusations and votes unless I am dead certain someone is scum. I feel like I suck at scumhunting, and so I don't want to depend too much on the little things I see because they're not 100% guarantees.

 

But Kivam reminded me of that philosophy: win spectacularly or die trying. XD I've never been brave enough to do this, but I think I should give it a try. I do know of a few strengths I have already, but I can't rule everything else out as weakness until I try and find out whether or not that's true.

 

Also, I think every player that makes a conscious effort to be more active helps. I haven't looked at the GoT game, though someone told me about it, but I should, because I get a sort of vicarious enjoyment from reading game threads, even when they're long over. :laugh:

 

Anyway, that's my response to this thread. >.>

 

**edit** Upon further reflection, I have to admit that I realized that part of my hesitancy comes from a deep and abiding hatred of being wrong. About anything. >.>

Posted

You know, I started playing Mafia for the first time ever here on DM at the beginning of this year. I joined up in Wombat's super fun WoT game, cause, well, I'm a WoT nerd and it sounded fun. I'd played RL mafia on long school bus trips and whatnot, but had no "experience." I've been hooked here ever since. I know there was a lot of frsutration in that game from inactivity on the mafia's part in the end... but I dived right in. I think that I played it well and effectively. I loved being able to jump in and get dirty with experienced and non-expierenced players alike. I really enjoyed Mynd in that game because he was loud and obnoxious, lied, pulled gambits, and did a good job. I was uterrly convinced he was scum at one point, then bounced back to me risking my own skin to save him from an untimely demise near the end of the game.

 

I hope that I can get in on a complicated invite-only game sometime, because I put in the time and effort to making it fun. I don't think playstyles matter so much, so long as people actually play actively.

 

I especially like playing with groups of experienced players because I know that they will be playing a good game, mixing things up, make Day 1 interesting, etc. I try and move things along myself.

 

I'm totally in agreement to the Day 1 stuff that has been said: people procrastinate way too long. My petpeeve is the "bandwagon" arguement, that the 3rd or 4th vote is automatically scummy to people. GAH! That's ridiculous to me. Here's what I see: Many players see a trend after two or three games and just assume that is the way things are and use that as an auto-scum tell from there on out. Ridiculous.

 

Jack, I really enjoy playing with you even though we always seem to have a good fight. I enjoy the risks you take and it is fun. What I don't enjoy is when you are the only person like that in the game. Then it is like this vortex of Jack and nobody focuses anywhere else. That's not your fault, but from lazy players not looking or thinking for themselves.

 

I also like that we have Advanced and Basic mafia here. That way newer players can get their feet wet safely and advanced players can find out who is worth their salt when inviting players for advanced games.

 

Anyway... My 2 Cents.

  • 1 month later...
  • Club Leader
Posted

I just don't understand why people sign up if they don't want to actually play. The fun of the game isn't in winning or losing. It's in the playing of the game.

 

I'm sorry to those of you who do actually play, but I have to take a break from DM mafia for a while. I'll be back, most likely, sooner or later.

Posted

I just don't understand why people sign up if they don't want to actually play. The fun of the game isn't in winning or losing. It's in the playing of the game.

 

I'm sorry to those of you who do actually play, but I have to take a break from DM mafia for a while. I'll be back, most likely, sooner or later.

 

I agree<3 I'm sorry Lils. It'll be sad to not play with you, but I totally understand.

Posted

Ok. Something that's starting to irk me... Emotional blackmail. I GET the whole idea you wanna avoid a lynch when ya're a scum. But using RL sympathy points as a way to stop a lynch is just not cool. If ya dun wanna be lynched as a mafia, then play the game intelligently. Don't try to hide under the radar and when someone accuses you, be all, YOU SUCK COZ YA KNOW I AM HAVING PROBLEMS IN REAL LIFE. *sighs* I'm not directing at anyone. But I'm starting to feel slightly upset everytime I accume someone of inactivty and they say that. And then it turns out they were just mafia trying to hide under radar.

 

Also. Echoing my sis. Sign up if ya feel like playing. Dun sign up if ya dun think ya can play. This is especially true for people who sign up to 5000 different games and then start slacking on some of them just coz ya have lousy roles. It ruins it for the rest of us.

Posted

Love it when you get all Masterful Boopsy :wink:

 

And yes, why sign up and then be silent. All that happens is that the people who talk the most get accussed of being Mafia and then get lynched. The quiet people stay under the radar and survive till the end - seems like the best way to stay alive in a DM game is to shut up and vanish.

 

But that's not how it should be. Perhaps Mods need to be a bit harsher with the participation standards and make it once every real day at least, rather than once every game day.

 

Laters Lily. I really enjoyed your game.

Posted

Love it when you get all Masterful Boopsy :wink:

 

And yes, why sign up and then be silent. All that happens is that the people who talk the most get accussed of being Mafia and then get lynched. The quiet people stay under the radar and survive till the end - seems like the best way to stay alive in a DM game is to shut up and vanish.

 

But that's not how it should be. Perhaps Mods need to be a bit harsher with the participation standards and make it once every real day at least, rather than once every game day.

 

Laters Lily. I really enjoyed your game.

 

It should be at the mod's discretion imo. I can't always get on every day but am usually not inactive.

  • 3 weeks later...
Posted

Love it when you get all Masterful Boopsy :wink:

 

And yes, why sign up and then be silent. All that happens is that the people who talk the most get accussed of being Mafia and then get lynched. The quiet people stay under the radar and survive till the end - seems like the best way to stay alive in a DM game is to shut up and vanish.

 

But that's not how it should be. Perhaps Mods need to be a bit harsher with the participation standards and make it once every real day at least, rather than once every game day.

 

Laters Lily. I really enjoyed your game.

 

It should be at the mod's discretion imo. I can't always get on every day but am usually not inactive.

 

No. The new rule is that if you miss a day, you get modkilled. That is all.

 

 

 

Posted

Love it when you get all Masterful Boopsy :wink:

 

And yes, why sign up and then be silent. All that happens is that the people who talk the most get accussed of being Mafia and then get lynched. The quiet people stay under the radar and survive till the end - seems like the best way to stay alive in a DM game is to shut up and vanish.

 

But that's not how it should be. Perhaps Mods need to be a bit harsher with the participation standards and make it once every real day at least, rather than once every game day.

 

Laters Lily. I really enjoyed your game.

 

It should be at the mod's discretion imo. I can't always get on every day but am usually not inactive.

 

No. The new rule is that if you miss a day, you get modkilled. That is all.

 

Are we talking RL days or game days? Cuz I was talking RL days.

Posted

and maybe a disclaimer in the sign up thread. prevention better than the cure and all.

i do really hate it when people sign up and then dont play, especially in the advanced games, it can really mess up game mechanics sometimes.

i know sometimes its hard to know what to say (been there) but that comes with practice. if you dont see anything, then say that! and reread, or try and make something happen.

Posted

Love it when you get all Masterful Boopsy :wink:

 

And yes, why sign up and then be silent. All that happens is that the people who talk the most get accussed of being Mafia and then get lynched. The quiet people stay under the radar and survive till the end - seems like the best way to stay alive in a DM game is to shut up and vanish.

 

But that's not how it should be. Perhaps Mods need to be a bit harsher with the participation standards and make it once every real day at least, rather than once every game day.

 

Laters Lily. I really enjoyed your game.

 

It should be at the mod's discretion imo. I can't always get on every day but am usually not inactive.

 

No. The new rule is that if you miss a day, you get modkilled. That is all.

 

Are we talking RL days or game days? Cuz I was talking RL days.

 

 

I was actually kidding, but I did mean RL days.

 

Truthfully, if you can't commit to checking in at least once every 24 hours, you really aren't going to be able to keep up with the people that are posting frequently. Mafiascum.net plays like that, with basic games that go on for months, and it's just not fun. On the other extreme, you have JN, and an advanced game might last for 2 weeks - maybe. The faster moving games are much more fun because you really get to play and you have to be quick on your feet.

 

Anyway, we do need to let players know that daily (rl) participation is required and we ought to make it standard to modkill if someone doesn't show up for a couple of days. An announced LOA is fine, but players that evaporate for three and four days just kill a game.

 

 

Posted

Anyway, we do need to let players know that daily (rl) participation is required and we ought to make it standard to modkill if someone doesn't show up for a couple of days. An announced LOA is fine, but players that evaporate for three and four days just kill a game.

I wouldn't mind a trial run on a rule that states game mods must modkill players that don't post in X days

not sure if it's actually a good idea or if it will change anything but it's worth trying out a few times I think


I don't think a lot of people feel the sense of responsibility to the game that (imo) they should

they see it as just a game on the internet but I feel like it's just a bit more than that

it's like renting a room at a fancy restaurant to hold a party with all your friends

you can do that because everyone that said they'd come promises to chip in towards the bill so it's not really that expensive for any one person

but each time people cancel (go inactive) it really hurts the group as a whole and especially the host who put so much time into organizing the event

 

the analogy is a little off because money is involved but I feel the level of disappointment is correct

if you're not SURE you can commit your time to the game then you shouldn't join

 

also I think part of the problem is games on DM are so big but the number of active players isn't as big as the number of people joining

I feel like some people join just to fill the space but they either can't really play or they didn't really want to

the solution to that would be to make smaller games so the people who actually really can commit and want to play will fill up all the spots

Posted

I was actually kidding, but I did mean RL days.

 

Truthfully, if you can't commit to checking in at least once every 24 hours, you really aren't going to be able to keep up with the people that are posting frequently. Mafiascum.net plays like that, with basic games that go on for months, and it's just not fun. On the other extreme, you have JN, and an advanced game might last for 2 weeks - maybe. The faster moving games are much more fun because you really get to play and you have to be quick on your feet.

 

Anyway, we do need to let players know that daily (rl) participation is required and we ought to make it standard to modkill if someone doesn't show up for a couple of days. An announced LOA is fine, but players that evaporate for three and four days just kill a game.

 

Well, I post almost every day, but sometimes RL comes up. Missing multiple days at a time is pretty bad though.

Posted

I was actually kidding, but I did mean RL days.

 

Truthfully, if you can't commit to checking in at least once every 24 hours, you really aren't going to be able to keep up with the people that are posting frequently. Mafiascum.net plays like that, with basic games that go on for months, and it's just not fun. On the other extreme, you have JN, and an advanced game might last for 2 weeks - maybe. The faster moving games are much more fun because you really get to play and you have to be quick on your feet.

 

Anyway, we do need to let players know that daily (rl) participation is required and we ought to make it standard to modkill if someone doesn't show up for a couple of days. An announced LOA is fine, but players that evaporate for three and four days just kill a game.

 

Well, I post almost every day, but sometimes RL comes up. Missing multiple days at a time is pretty bad though.

 

Agreed, though sometimes strategic silence is good. It's a tough call. But obvious inactivity is frustrating.

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