Game Over: Town Wins!
Welcome Players!
Fir those that skip the story flavor, here’s the tl;dr:
You are currently inside an extinct Volcano-turned-atoll. The tropical lagoon inside is where you (and an entire floating city) have taken refuge from a massive hurricane.
There are dangers that lurk here, on the land and in the water. However, of special importance are the assassins sent to kill a particular young lady refugee from a far away land.
For those that have played the previous Suras games, there are pirates from Sel Erratz, Sinta Blades, Myshir Trept, Elsidol and the Floating Prayer City of Dez Leera. There are also all new characters, plots, and creatures.
And rest assured, over the past two decades, things have only grown more deadly.
The Rules:
Days last 48 hrs. Nights 24
This is a hammer game
You may post at night.
You may NOT reveal your role at night
You may NOT mass reveal
You may NOT edit posts
You may NOT emo
Keep RL talk to a minimum
This is NOT a bastard game
If a player dies holding a PA role, the role will be removed from the game
Votes should be BOLD/BLACK
* Any player in the Afterlife that is lynched, NK’d, shot, etc., will be truly dead and their alignment revealed. This was intended to be “unlocked” during the game but everything went in a different direction.
The Roles (tweaked at the last minute):
Upon death, all players must choose to continue in the "afterlife" as either a Tree Stump or a Restless Spirit. Once an “afterlife” player’s alignment is revealed, that player will leave the game, i.e. "Noobmaster, Town, has left the game."
1. Tree Stump – After death, a Tree Stump may continue to post in the game but may not cast a vote.
2. Restless Spirit – After death, a Restless Spirit may continue to vote but may no longer post in the game.
3. Coroner [Removed] - At night, the Coroner may ask for the alignment of one player who died during the previous N/D cycle, inclusive of lynches, day kills and night kills. Once the information is provided, the Coroner must choose another player and pass the role along. No previous information is provided to the new user.
4. Cop – At night, the Cop may ask for the alignment of any living player. Once the information is provided, the Cop must choose another player and pass the role along. No previous information is provided to the new user.
5. Doc – At night, The Doc may choose one living player to protect. The chosen player will be immune from all kills but will not be immune from any other actions. Once the Doc has chosen a player to protect, they must choose another player and pass the role along. No previous information is passed along to the new user.
6. Governor [Removed] - During any Day, the Governor may call for a halt to a lynch. This call must be made before the hammer vote is cast.
7. Necromancer [Removed] - At night, the Necromancer may choose any Afterlife player to revive from the dead.
8. Apportioner [Removed] – At night, the Apportioner may choose a target. If that target is killed, the Apportioner will grant them an extra Day to live. At the end of the following day, the target that was killed will die.
9. Mentalist [Removed] – At night, the Mentalist may choose two players and find out if those players share the same alignment. The result will be yes or no.
10. DNA Analyst [Removed] – At night, the DNA Analyst may choose any dead player and learn the identity of their killer.
11. Psychic – automatically learns the role and alignment of anyone targeting them at night. This is a now pass along role.
12. Mason – Masons are players who are allowed to communicate outside of the game thread.
13. Retired Werewolf Hunter [Removed] – The Retired Werwolf Hunter is always immune to Mafia night kills. This does not extend to Town directed night kills, or any day kills.
14. Bus Driver [Removed] - At night, the Bus Driver my choose two players, resulting in any actions targeted toward one to affect the other. The two player’s alignments are not affected. Once the targets are chosen, the Bus Driver must choose another player and pass along the role. No previous information is passed along to the new user.
15. Hot Potato [Removed] – At night, the Hot Potato will pass the potato to any player. That player may not use any role given to them for that night.
16. Siren – At night, the Siren will choose a player. If that player targets the Siren with any action, that player will die and their action will be nullified.
17. Gunsmith – At night, the Gunsmith will choose a player to receive a gun. If a gun is not passed out, the role is permanently lost.
18. Anti-Doctor – At night, the Anti-Doctor may choose a target. If that target is protected by another role, that protection will be nullified.
19. Symp – A Symp is a player who is aligned with Town, but who wins with the Mafia. This player will be given the names of the Mafia members, but the Mafia team will not be given the Symp’s name.
20. Bunyip - At night, the Bunyip may target a player and if that target is Town, they will be protected from all NK's. Each night, the Bunyip must choose another player and pass the role along. No previous information is passed along to the new user.
21. Mathematician - At night, the Mathematician may find out how many roles have been interfered with that night. This will include all roles, both Town and Mafia. Each night, the Mathematician must choose another player and pass the role along. No previous information is passed along to the new user.
22. Traffic Analyst - At night, the Traffic Analyst may find out how many roles have been used that night. This will include all roles, both Town and Mafia. Each night, the Traffic Analyst must choose another player and pass the role along. No previous information is passed along to the new user.
The Players:
1. Darthe, Town Coroner PA
2. Ithi, Town Doc PA
3. Gud, Town Cop PA
4. Shad, Town Psychic
5. dice, Town Necromancer 1x
6. Leelou, Town Governor 1x
7. Tigs, Town Mentalist
8. Heavy, Town Apportioner 1x
9. SinD, Town DNA Analyst
10. ed2funy, Town Retired Werewolf Hunter
11. berf, Town Symp (wins with Mafia)
12.. Turin, Mafia Siren
13. peace, Mafia Anti-Doc
14. Teph, Mafia Hot Potato
N0 Actions:
Darthe - having nobody to Coroner, he self-targeted “just in case”. This was a wild choice that set the game on a course I did not foresee - by revealing his own alignment, he had to permanently die. He also did not pass along the role. It was a Coronersaster
Mafia - NK’d Darthe, sent gun to ed
Ithi - Self protected, passed role to dice
Gud - Copped Darthe, sent role to dice
Wild N0 lol
***
N1 Actions:
End of Night 0 - page 10
End of Day 1 - page 39
End of Night 1 - page 44
End of Day2
We are currently in Night 3