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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Verbal32

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About Verbal32

  • Birthday 08/02/1978

Retained

  • Member Title
    Actually Barmacral

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  1. You're not allowed. Sign says so.
  2. ih8u Looks like killing Marsh's train was a reasonable idea after all, heh.
  3. No, it isn't. Both situations are MYLO, but at least one of them doesn't have a 3p who could take out townies involved.
  4. @DPR Poke holes - is this not an obvious situation?
  5. AND all this assumes DPR doesn't get killed in the crossfire. Super bad odds, you lynch the 3p every time in this instance. How is this not obvious to everybody? Am I missing something?
  6. All this assumes we lynch scum today. Let's say we don't. Then what? If Tig hits her target and they are town, we enter tomorrow with 2 town, 2 scum, and 1 3p. That's pretty bad. Even a scum lynch then loses us the game, as the SK and mafia both kill people. Conclusion: unless you're weighing a 100% scum lynch or a 100% 3p lynch, you have to lynch the guaranteed non-town player almost all the time.
  7. Weird question, obviously I have no clue what the alignment of your target is. I like the shade attempt, though. Still: DENIED. So scum treated you like a townie. There's no difference to analyzing your death vs any other townie......which was my point.
  8. wat And if her target is town? Then she can take one out tonight - we can't let her live. Unless I'm missing something huge here, this is super sus.
  9. Not really, other than we no longer have to worry about the potential for 2 townie deaths in 1 night. I thought scum as well.
  10. aka we MUST lynch scum tomorrow
  11. 8 alive Tigs gets lynched today 7 go into night, with 1 NK from scum (prob) 6 alive tomorrow, with a 4-2 town-scum split That is endgame - we mislynch there and scum NKs for parity - game over.
  12. But if your target is town, then you need to die ASAP so you don't take a townie with you.
  13. Let's see what Key has to say.
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