Step into the captivating world of comic book artistry as we delve into an exclusive interview with Marcio Abreu, a highly talented and visionary comic book artist hailing from São Paulo, Brazil. Currently lending his artistic prowess to Dynamite Entertainment, Abreu is expanding The Wheel of Time adaptation into the comic book realm. Abreu's current project involves the illustrations for Dynamite's comic book adaptation of "The Great Hunt," written by Rik Hoskin. "The Dynamite series will continue its adaptations of The Wheel of Time series into comic books, following 2009's 'The Eye of the World' (now collected into a graphic novel by Tor Books), written by Chuck Dixon and illustrated by multiple artists." Join us as we explore Abreu's creative process, the challenges of adapting Robert Jordan's world into a visual medium, and the artist's perspective on character design and world-building. *This interview was conducted in Portuguese and later translated into English. Q: Did you have any familiarity with The Wheel of Time before? Or this was your first contact with it? A: No, none! I discovered it when I watched the series on Prime Video, and liked it right away. Q: How did you start the process? Did you base your illustrations on the other graphic novels, scripts, or some other material the publisher gave you? A: I relied on references from a website that Dynamite sent me (referring to the iconic Seamas Gallagher artwork). But I used an already published "The Eye of the World" comic to get to know some of the characters, and I watched the show again with a more discerning eye to capture the atmosphere. Q: What is your working process like? Tell me about how you develop the pages. A: I usually sketch loosely on A4 paper. I create small thumbnails for the pages, which helps me develop the narrative better. Then I redraw everything on A3 paper, without using a light table. Q: Regarding the character design, did you have any freedom, or are you following what was in the books? Or a middle ground? A: I had complete freedom, but I tried to follow what had already been drawn, so as not to deviate too much from what had already been published. But I always try to improve if possible! Q: What do you enjoy drawing the most so far? Creatures, a certain character, magic, or something else? A: Aaaaah, man, I love the creatures! I hope they appear a lot! But, everything is very cool. The detailed settings, period costumes, horses, magic, and the characters, in general, are very fun and challenging. Q: I saw on your profile that you make a lot of Conan art. Did you know that the author of The Wheel of Time began his fantasy writing career with Conan books? A: I didn't know! Woooooooow!!! I hope this is a good omen. Q: How is it different to adapt a nearly thousand-page book into the art of a graphic novel? A: Actually, everything comes already outlined in the script. My job is to draw it in a way that pleases a legion of fans from around the world. I hope to not disappoint! We look forward to seeing Abreu's artistic vision come to life on the pages, and we're sure that fans all around the world will appreciate the dedication and passion he is bringing to this project. We can't wait to follow the journey of The Wheel of Time through Marcio Abreu's hands! The first volume of "The Great Hunt" graphic novel adaptation is now available from Dynamite Comics.
Aleksandra (Ola) Hill is a Polish-Canadian writer and the founder and publisher of khōréō, a Hugo-nominated and IGNYTE-winning magazine of speculative fiction by immigrant and diaspora writers. Her fiction has been published or is forthcoming in Analog Magazine, LeVar Burton Reads, Writer’s Digest, and others. Learn more at www.aleksandrahill.com # TL;DR: Legends & Lattes and its standalone prequel, Bookshops & Bonedust, live up to their promise of being novels of “high fantasy and low stakes.” These books are the literary equivalent of a warm hug: simple (but never trite) stories of individuals triumphing over the mundane and heroic that inspire the reader towards kindness at every turn. # I read Legends & Lattes in about two sittings a couple of weeks before it came out in November 2022—and then, well… life happened. We got a puppy; my first MFA thesis of the academic year was due two weeks after that; and then I was overwhelmed with work, gearing up for my second thesis of the academic year, and trying to handle the landshark that had taken up residence in our once-peaceful one-bedroom apartment. I thought of Legends & Lattes and the review I’d been meant to write for it every week since—not just out of the haunting of guilt that I’d still not gotten to it, but also out of how applicable it was. I found myself recommending it to anyone who mentioned that they’d been having a tough time—and, in the “post-COVID” years where it doesn’t ever truly feel like the pandemic is over and during which many other troubles have surfaced… well, that was pretty often. It’s with incredible pleasure that I learned I had the chance to review the second book set in this world—which came out just today, November 7, 2023. Because this review will cover two books, it’s divided into two sections: one for those who have not yet entered the world of Legends and Lattes, and one for those who want to know a bit more about Bookshops and Bonedust in particular. However, these are both standalone books, and you can start with whichever one tickles your fancy more. # Part 1: Legends and Lattes Legends & Lattes by Travis Baldree begins at the end. An orc by the name of Viv has just beaten what amounts to the Big Bad End Guy (BBEG) of her own adventure. And so… she decides to settle down and open a café in a city named Thune, where no one has heard of coffee (yet). She has a nest egg of gold that she’s saved up in her years of adventuring and a strong work ethic to make her dream a reality. It’s a far cry from her previous life, and a very different path than many of “her kind” take, as so many folks point out to her—but she’s determined to leave that past behind. What follows is the story of how the coffee shop comes into being. This is not a nail-biter of a book: the reader never truly worries that she will end up homeless and destitute—the stakes are never quite that high. Rather, the challenge is whether she will give up on her dream and whether she is willing to continue trusting herself and the path that she has chosen and, more importantly, whether she is willing to ask for help—or, more critically, accept when others offer the help she so willingly and unquestioningly gives to strangers. It is a book that asks whether a person can truly change, and whether they can find happiness in that change; it also understands that being entirely self-reliant can be the same thing as being selfish, and that trust and faith in others can be more terrifying than fighting monsters. Perhaps most importantly: this is a book that made me want to be kinder and more open to those around me. I live in New York City, where often, the biggest kindness you can give others is space and privacy to live their lives—and yet, while reading this book, I found myself longing to connect more closely to the neighbourhood I’d lived in for the past seven (now eight!) years. Thanks to our now year-old puppy, Virgil (pictured right), and his exuberant friendliness and insatiable curiosity about the world, we’ve been able to make our neighborhood more of a home than ever. I’d like to think Viv would adore his goofy, chaotic self. While I absolutely loved this book (as did many others—it was nominated for multiple awards and Baldree won the Astounding Award for Best New Writer in 2023), there are certain readers who will likely not enjoy it. In particular: if you are looking for higher stakes and extensive moments of tension—this book is not for you. Most challenges are vanquished almost as soon as they appear, which can give the feeling of a lot of stuff happening without much consequence (this is magically explained later in the novel, but that will not be satisfying for some, I presume!). The evolution of Viv’s café is also a big formulaic—from one type of coffee to two, from no pastries to one pastry to more, from tiny kitchen to large kitchen. If you’re looking for a book that goes into a realistic scenario of growing a food services business—this also probably isn’t for you (but I do highly recommend Anthony Bourdain’s Kitchen Confidential to scratch that particular itch!). However, this is the perfect book for you if you: are looking for comfort and coziness, want a queer, low-drama romance, and/or delight in descriptions of food. I recommend it most for those who feel deeply lonely: it’s the type of book that makes you want to reach out to those around you, and that may inspire you to ask for—and allow yourself to receive—the help that you need. Legends & Lattes is available in the DM eBook store. So is Bookshops & Bonedust! # Part 2: Bookshops and Bonedust Bookshops & Bonedust is Baldree’s sophomore novel. This one starts at the beginning: we see Viv, the retired adventurer and main character of Legends & Lattes, on her very first campaign with the mercenary group Rackam's Ravens. It’s almost her last, too: she’s injured by the henchman of the necromancer Varine and just barely survives. But survive she does—only for Rackam and company to leave her in the seaside town of Murk to recuperate. Stuck in a place that takes all of about ten minutes to see (according to the innkeeper) and still healing from a thigh wound that requires dreadful amounts of bedrest, Viv’s worried that she might go crazy from boredom before Rackam comes to fetch her on their way back from hunting Varine—if they come back for her at all. But while in Murk, Viv builds a community through her small acts of kindness. She befriends Fern, a rattakin who inherited her father’s slowly dying bookshop, her gryphet Potroas (for whom I would die)t, and a taciturn orc carpenter named Pitts. She also finds something more than friendship with Maylee, the local baker and a former adventurer herself. Readers of Legends & Lattes may also remember the name of Gallina, who appears in Bookshops & Bonedust as a young and somewhat annoying gnome desperate to be taken seriously enough to join a mercenary group. This book is also a great option for those who found Legends & Lattes a little bit too low-stakes but are on the lookout for cozy fantasy. It’s still definitely not a book that will set your heart racing at every turn of the page, but it does manage to keep a low level of concern throughout for what Varine the necromancer is up to, and has a greater antagonist arc than L&L managed. I appreciated how everything came together, both in the more mundane aspects of the plot as well as in the larger “BBEG” sense of the story. (With that being said, if you’re looking for a realistic Bookstore Simulator™, this isn’t the book for you—no mentions of consignment or returnability to be found here!) Ultimately, this book is about much more than adventure and magic. At its core, it’s about what it means to connect with others and to trust them; it also thrums with Baldree’s love for stories. Fern teaches Viv to love reading; she does so not with force or snobbery, but by trying to understand who Viv is and what will make her, not Fern, and not anyone else, happiest. Bookshops and Bonedust also considers the price of friendship and what it means to stay in a place temporarily, including what we owe those who care for us when we’re just passing through their lives. It’s a deeply touching book, and, in the end, encourages the reader to take chances and connect with the world around them, just like Legends & Lattes did. Also like Legends & Lattes, this is a book for those who want something cozy and comforting; who love books about books; who are looking for quiet queer romance; and—of course—who want to learn more about Viv, the wonderful orc of the first installment of this series. You can find both Legends & Lattes and Bookshops & Bonedust in the DM eBook store!
I Rolled a 20 on the Random Article table. Ah, the Wheel of Time, a tapestry of epic proportions spun by the brilliant Robert Jordan. It's a world we've all come to adore, one that has touched our souls with its grandeur. But I have never entered it so deeply as when I first played a RPG session set in the lands of the Dragon Reborn. Bienvenidos, my fellow travelers, to an article about the Wizards of the Coast Wheel of Time Roleplaying Game, a forgotten game that has recently resurfaced into my mind and that I believe both old aficionados and curious newcomers will find just as amusing as myself. Why write about it now? Personally, I find it intriguing to see how different people deal with Jordan's work, just as Rafe is doing and Brandon has done in the past. Some things in this book are just as interesting to analyze. Whether you're an old fan or a curious newcomer, the Wheel of Time RPG offers a chance to experience Jordan's world in a different way. Even if this way is through the lens of 2000s game designers not as well versed in Jordan’s universe as us diehard fans. As I revisit this unique RPG, I realize that some of the first images and art from the series I saw came from it, something I didn't remember at all. The first image of an Ogier that I experienced came from this book, and I only realize it now by revisiting it. Maybe that's also the case for some of you. This alone is another reason to go through it once more. Something I catch myself doing from time to time since I grabbed a copy of this book in Auckland when I was visiting my uncle. In my opinion, every adaptation is interesting. And it's even cooler to look at them after a new one comes out. No matter how different the media are, it's something that always catches my attention. As we can see on the internet every day: No one would do things the same way and everyone has their own perfect adaptation in mind. So why don't we collectively step into the minds of those who made this game over two decades ago? The Creators of the System. Crafted during the heyday of the D20 movement in tabletop RPGs, and at a time when fresh Wheel of Time content was in short supply, this publication undeniably satisfied the cravings of series enthusiasts. Nevertheless, it falls short in terms of the depth and replayability that could have transformed it from a mere novelty. The 300+-page rulebook featured new and original art throughout, bringing the world of The Wheel of Time to the tabletop. As a short book, it does its best at trying to condense the vast world of Robert Jordan into a few pages, sometimes making its depiction of the setting feel broad and lacking in detail. The game was based on the D20 rules system used by the third edition of Dungeons and Dragons, following a similar layout and format to the D&D core rulebooks despite all the setting differences. It was penned by a veteran designer team, including Charles Ryan, Steven Long, Christian Moore, and Owen K.C. Stephens. It's noteworthy that Robert Jordan himself provided a foreword for the game, revealing his own connection to the world of tabletop gaming and his excitement for the Wheel of Time RPG. The Wheel of Time RPG incorporated the talents of Darrell K. Sweet, the artist for the novels, who provided the cover artwork. It is so cool to see two additional paintings from him in the world of WoT that are not covers of the novels. It evokes a feeling of something familiar, but new at the same time, since not everyone has had contact with these illustrations. A large number of Wizards of the Coast artists contributed additional illustrations throughout the book, adding depth to the gaming experience. Ellisa Mitchell, known for providing cartographic services on the novels, created several new maps for the rulebook. Again, some of them that I had no idea were created specifically for this. D&D or not to be? This game made a lot of changes to the core D&D mechanics. The standard D&D character classes were replaced by new ones, such as Aiel spear-carriers, Armsman, Initiate (in the Aes Sedai or Asha'man), Noble, Wanderer, Wilder, and Woodsman. Multiclassing was also an option since this was a d20 system. Much like D&D 3rd Edition, feats played a significant role in character creation. Specialist feats for the use of the absolutely game breaking One Power were introduced, along with Feats that allowed players to replicate unique abilities from the books. The rulebook delved into the setting and history of The Wheel of Time, drawing from the novels that were published at the time. It offered somewhat comprehensive information, including the founding circumstances of countries like the Borderlands, Cairhien, Illian, Tarabon, and Tear during the War of the Hundred Years. But it went out of its way to avoid topics that would be discussed in future books written by Jordan. Later in his blog, Robert Jordan talked about the process of helping in the concept of the game, wanting to do more but with no time because of the books. And how he managed to avoid items The book featured re-drawn, full-color, and larger-scaled maps of cities like Ebou Dar, Caemlyn, Cairhien, and Tar Valon, adding a visual dimension to the gaming experience. An introductory adventure titled 'What Follows in Shadow' was included, set during the events of "The Eye of the World," offering players an immersive starting point for their own Wheel of Time adventures. It's always a challenge to create a game that takes place during the events of an ongoing story, but sometimes it's difficult to take agency away from the players because they're doing something that conflicts with the original canon or that wouldn't make sense in the world. The Lord of the Rings RPG, The One Ring, fails greatly in this aspect, where adventurers can only do the minimum without entering territory that threatens the original story of the books. Fortunately, this is not something that happens in the Wheel of Time RPG. Adventures offer options and stories that don't affect the book arcs and still have meaning for players. An expansion was created for the game called "The Prophecies of the Dragon," which is the only expansion to The Wheel of Time Roleplaying Game that was published. Again, cartography was handled by Ellisa Mitchell, and a new cover was produced by Darrell K. Sweet. Robert Jordan is listed as a creative consultant. Photos by: @manetheren_miniatures An invitation This is not a review (although if there is enough interest it might as well be in the future), but an invitation for fans to take a closer look at this material and appreciate its unique aspects. It's a journey through the past, a chance to rediscover something that may have been forgotten in the midst of new adaptations. As a fan, I felt compelled to revisit this piece of Wheel of Time history and share its significance. Even if my only conclusion is: Maybe it's time to try again. In the same vein, I plan to explore other forgotten media and adaptations related to the Wheel of Time universe, like for instance the PC first-person boomershooter reminiscent of Quake and any other turning of the wheel that I can lay my nerdy hands on. But what now? The recent television adaptation of The Wheel of Time series on Amazon Prime has reignited interest in this classic RPG. As fans of the TV series dive deeper into the lore, some are discovering the tabletop game and finding themselves drawn into the enchanting world of Aes Sedai and Trollocs. Which poses the question: Is it time for a new Wheel of Time Tabletop RPG? Some fans believe so. As part of the show's 1st and 2nd season promotional material, Prime Video Brazil conducted two different RPG sessions with YouTubers from the country. But these sessions were based on existing systems and seemed more like a patchwork than something designed for WoT. We also had fan adaptations for D&D 5e, but nothing official has been released since these two books in the early 2000s. Perhaps it's time for new materials to come. With numerous RPGs emerging every year and new design philosophies being introduced, such as in games like Mörk Borg, Knave, Shadowdark and many others, and with RPGs making a comeback in mainstream media with shows like Stranger Things, I see no reason not to have a new adaptation of Jordan's world for tabletops. Certainly, fans would love it, especially now that the hobby is more popular than ever.
The week of The Wheel of Time Season Two's mind-blowing season finale, showrunner Rafe Judkins graced fans with a spoiler-free Instagram Q&A session. This casual tête-à-tête was a much-needed treat, especially since Rafe had been incommunicado during the strike. But fear not, my fellow WoT aficionados, because following a hard-fought agreement, Rafe has made a triumphant return to the heart of the Wheel of Time community. During this virtual Q&A, Rafe tackled six questions asked by the community posted on the official Wheel of Time Instagram account. His responses danced between behind-the-scenes anecdotes and personal favorites. Rafe started with some interesting tidbits about Season Two. He discussed the significant risks and rewards, particularly mentioning the beach locations in Morocco ”where no one had shot a TV show or movie before”, He explained the challenge these locations presented and how rewarding it was to see them on screen. When quizzed about his favorite character introduction in Season Two, Rafe quipped, “I can't decide between Elayne, Aviendha, and Verin”, making us feel like we're all in the same boat with all these fantastic additions to the show. Rafe even hinted at an Easter egg related to “an incredibly important weave in Episode 7” that allows channelers to travel long distances. We certainly will see more of that in the future! Halloween is creeping up on us. Rafe couldn't choose a favorite costume from the show, but he confessed, "If I were to go as someone for Halloween, it would probably be High Lady Suroth." When asked about the outstanding performance of Hopper, Rafe praised Ka Lapinka, the wolf responsible for bringing the pupper to life. “She does something incredibly impressive in Episode 8 that is not CGI”. We know now that he was talking about that heartbreaking death scene. I know wolves are supposed to be scary, but I would love to pet Hopper. Rafe concluded by hinting at his favorite moment from the Season Two finale but refrained from sharing further details to avoid spoilers. He hinted "a certain moment with Mat Cauthon and a musical instrument." For the full Q&A experience and more of Rafe's quips and secrets, head to The Wheel of Time's Instagram account.
Coming hot on the heels of the epic Season Two finale just over one week ago, The Wheel of Time showrunner Rafe Judkins made two surprise appearances in NYC this weekend, bringing exciting Season Three news to delighted WoT fans in the Big Apple. His first appearance was at New York Comic Con 2023 on Saturday afternoon during the Prime Video Presents: The Power of Prime panel. Judkins appeared again on Sunday to introduce a special in-theater screening of the Season Two finale at the Whitby Hotel. The charismatic showrunner also stayed after the screening to participate in a Q&A about Season Two with television critic Sean T. Collins. On Sunday, during the post-screening Q&A, Judkins pleased Ingtar fans everywhere by teasing a Season Two deleted scene revealing that Ingtar is, in fact, a Darkfriend. He also shared that Season Three would be a big one for Rand and Perrin and that the Moghedien scenes are “to die for.” Judkins confirmed the Aiel Waste as a filming location for Season Three and teased other iconic Book Four locations, including “tropical” Tanchico and the Two Rivers (already lightly hinted at by a screaming Dain Bornhald in Episode 8). Most surprisingly, Judkins shared that Season Three will feature the Sea Folk, who will show viewers “new versions” of channeling in other cultures. At NYCC, Judkins confirmed that Season Three of The Wheel of Time will focus “on one book” (Book Four, The Shadow Rising). He also teased the casting of “a Forsaken you have not seen yet,” noting that he enjoys reading the “very serious commentary online” about which of the Forsaken will appear in the show. Judkins then promised a visit to Rhuidean and an exploration of Dreamwalking “with the Aiel,” which all but guarantees the appearance of Wise Ones in Season Three. Finally, after praising Kate Fleetwood’s performance, Judkins shared that viewers will find out at the very beginning of Season Three “what Liandrin’s been up to.” The showrunner also spoke about the “magic” of filming The Wheel of Time, describing two favorite moments from Season Two: Rosamund Pike “channeling fire itself” on a Moroccan beach at sunset, and Dónal Finn sharing that he’d learned of his casting as Mat while standing on the very same wall in Essaouira where he blew the Horn of Valere in Episode 8. The conversation with Judkins came at the end of The Wheel of Time portion of the NYCC Prime Video panel, which focused primarily on visual effects in Season Two, opening with a NYCC-exclusive VFX highlight reel for in-person ticket holders. The panelists, moderated by Damian Holbrook of TV Guide Magazine, included executive producer Marigo Kehoe, VFX supervisor Andy Scrase, and VFX producer Brian Shows. Highlights from the VFX discussion included Scrase’s passionate description of his process for reinventing the look of channeling in Season Two, with the goal of making it look more “organic” and “thread-like,” with specific details woven into each element beyond just the difference in color: sparks when channeling Fire, water droplets for Water, and distorted ripples for Air. Kehoe echoed her appreciation for the meticulous VFX work on channeling, in particular during the “novice kitchen scene.” Shar from the podcast WOT in Color attended the screening and shared the full Episode 8 discussion with us: Grace is a licensed mental health counselor who believes in the healing power of found family in fantasy novels and IRL. Also known as Bain & Chiad, Grace has been reading The Wheel of Time since 1998, when she and her high school sweetheart dressed up as Elayne and Rand for Halloween. She fell in love with present-day WoT fandom and was inducted into the Far Dareis Mai in 2019. She is the writer of Maidens’ List and a cohost of The Light’s Work and Three Fold Talk.
Showrunner Rafe Judkins wasted no time after the WGA strike ended before coming back to #TwitterOfTime with the perfect post: He then answered a ton of questions for fans. Book consultant Sarah Nakamura also answered some detailed questions. Let’s start off with Rafe’s general praise for the writers, actor and crew for Season Two. Rafe addressed the many challenges the team faced between COVID and the writers and actors strikes. Rafe and Sarah answered some questions about the incredible episode 6: Eyes without Pity, and the rest of episodes in Season Two. The Wheel of Time story contains thousands of characters and are played by incredible actors in the TV show. Rafe answered quite a few questions about our favorite characters for the light and for the dark. We will never forget “Steve” from Season One, who ended up being left on the cutting room floor, but became a classic meme for the fandom. Questions about characters for the Light: And as the Pattern must have balance, so must the light be balanced with dark and we have questions about Forsaken & Dark Friends: The next series of questions are deep diving into some of the changes regarding the elaborate magic system: channeling. Lots of book fans have questions about just how channeling works in the TV show since it’s different than in the books. Book consultant & expert Sarah Nakamura took on many of these questions. WOT Origins was much praised by fans for Season One, and unfortunately we haven’t seen the last two episodes of the first batch, and there are none for Season Two. It doesn’t look like we’ll be getting any more. Finally let’s take a look at questions about Season Three and Beyond: That’s a wrap on all the Q&A from Twitter last week! Make sure you tune in this week for the Season Two finale of The Wheel of Time!! What did you all think of Rafe’s answers? Isn’t it nice to have him back!? Let us know what answer most surprised you in the comments below. Also don’t forget to tune into Dragonmount ReWOTch every Monday over on Youtube and Twitch.
Dragonmount.com started twenty five years ago on September 19th, 1998 by founder Jason Denzel. So began the gathering place for the Wheel of Time fans around the world. Dragonmount has been a place for fans of The Wheel of Time to theorize, debate, and discuss our favorite book series. Screenshot of Dragonmount in 2005 Folks have been posting in the forums, watching our Youtube Show, and listening to our TV show podcast. Over the years Dragonmount has also hosted Robert Jordan’s blog. To celebrate Dragonmount’s anniversary, Jason Denzel is hosting an “Ask Me Anything” on social media, including an AMA over on Reddit. He’s also answering questions on Twitter: And thank you, Jason, for creating this wonderful community that has been the place for The Wheel of Time news and connections for so many of us fans. We’d love to hear when or how you found Dragonmount and The Wheel of Time community! Let us know in the comments below.
With the Second Season of The Wheel of Time on Prime Video just a week away (September first) it’s time to rewatch Season One! Dragonmount is hosting a charity livestream over on Twitch as we re-watch all eight episodes of Season One of The Wheel of Time! Beginning at 11am EDT, we will be live all day hanging out with some of your favorite content creators, with appearances from the legendary Harriet McDougal & Maria Simons. We will be raising money for the American Red Cross - Maui Wildfire Disaster Relief. If you can't make the livestream you can donate directly here. We will also be giving away some awesome prizes if you join us & donate to those effected by the Maui Wildfires. We will be giving away one set of the Eye of the World Graphic Novels for the best Closet Cosplay! Share on to social media and find out more here. Other prizes include: Show Tie-In Novel of The Great Hunt + Robert Jordan Signed book plate 2 Black Tower Podcast shots glasses and a Frosty Drinking mug Other fabulous prizes! Add your Twitch account to your active amazon prime account to join the watch party on Twitch. You can also find the livestream on YouTube. Don't forget to join us on social media! Follow Dragonmount on Twitch and Subscribe to Dragonmount on YouTube
Hey there, Wheel of Time fans! It's time to dive into the fun and fabulous Closet Cosplay Contest during our charity stream marathon Aug 26th starting at 11am Eastern on our Twitch. We want you to dig deep and come up with a Wheel of Time themed cosplay. Whether you don an elaborate costume or turn everyday items into an epic ensemble, we can't wait to see your creative genius in action! When to Strut Your Stuff: The closet cosplay showdown kicks off at 11am EDT with our livestream. It's your chance to get creative and have fun while doing something awesome for charity! How to Get in on the Action: Step 1: Stick with us First things first, show us some serious love! Hit that subscribe button on YouTube and that follow button on Twitch. Why? Because this is where the magic happens—updates, fun moments, and vibes you won't want to miss. Step 2: Strut your stuff Time to bring your A-game! Strike a pose and snap a photo of your genius creation. Share your masterpiece on Twitter or Instagram. Remember to tag Dragonmount and throw in the hashtag #reWoTch to join the party. Twitter- @dragonmount & Instagram- @dragonmount_ Step 3: Lock in your shot Here's where it gets real—lock in your shot at the set of Graphic Novels by Macmillan. Donate any amount to our Charity stream. Then, pop an email with the subject line “reWoTch cosplay” over to firstname.lastname@example.org with your Twitch and YouTube usernames. Don't forget to attach your cosplay pic! Everyone's invited to join in for a seriously good time. But if you're aiming for the prize, you've got to go all in with all three steps. The winner must provide a shipping address within the continental United States for us to ship the prize to. How We Roll: The Dragonmount team will pick our top 5 favorite entries. These are the ones that capture the spirit, make us laugh, and have us saying, "Wow, that's pure genius!" Then YOU, your fans, your friends, and fellow Wheel of Time enthusiasts will have the chance to vote in a poll to decide who takes the Closet Cosplay crown. The Big Giveaway: We're not fooling around, folks. The winner gets their hands on something epic: the complete set of "The Eye of the World" graphic novels by MacMillan! Yep, that's a whopping 6 issues of pure Wheel of Time goodness. Mark Your Calendar: The Closet Cosplay Contest starts at 11am EDT at the start of our live stream. Make sure you've done all 3 steps by 8pm EDT during the marathon. The winner will be announced on Monday! Get ready to show us your Wheel of Time style, and may the most epic closet cosplayer win! 🌟
With two weeks to go until the premiere of the second season, we can share Dragonmount’s interview with the cast of the Wheel of Time Season two! Kathy Campbell was lucky enough to get five minutes to chat with Madeleine Madden and Daniel Henney, and then Marcus Rutherford, Dónal Finn, and Ceara Coveney. The cast reveals what they are most excited (and nervous) for book fans to see in Season Two! The interviews occurred in June 2023, before the SAG-AFTRA strike began. Check out the video over on YouTube: The second season of The Wheel of Time will be released on September 1st. We cannot wait to see our favorite characters on screen again!