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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted (edited)

D&S logo.png

 

* No knowledge of the theme is required to play. The story and scenes are for flavor only *
* I will be looking for 16 players minimum. More are welcome *

* I expect the game to start on Tuesday, May 27th (4 days from now) *

 

Players:

 

1. @Darthe

2. @Ithillian Turambar

3. @Gudrean

4. @Turin Turambar

5. @Shad_

6. @dicetosser1

7. @Leelou

8. @Tigraine

9. @peacesells

10. @HeavyHalfMoonBlade

11. @SinisterDeath

12. @berf

13. @Tephulis

14. @ed2funy

 

 

DT 

 

1.  @keyholder21

2. @Aarenis

 

 

The following list of roles may be included. Others may be added before the official start, which will be made clear at that point:

 

Upon death, all players must choose to continue in the "afterlife" as either a Tree Stump or a Restless Spirit. Once an “afterlife” player’s alignment is revealed, that player will leave the game, i.e. "Noobmaster, Town, has left the game." 
 

1. Tree Stump – After death, a Tree Stump may continue to post in the game but may not cast a vote.

2. Restless Spirit – After death, a Restless Spirit may continue to vote but may no longer post in the game.

3. Coroner – At night, the Coroner may ask for the alignment of one player who died during the previous N/D cycle, inclusive of lynches, day kills and night kills. Once the information is provided, the Coroner must choose another player and pass the role along. No previous information is provided to the new user.

4. Cop – At night, the Cop may ask for the alignment of any living player. Once the information is provided, the Cop must choose another player and pass the role along. No previous information is provided to the new user.

5. Doc – At night, The Doc may choose one living player to protect. The chosen player will be immune from all kills but will not be immune from any other actions. Once the Doc has chosen a player to protect, they must choose another player and pass the role along. No previous information is passed along to the new user. 

6. Governor – During any Day, the Governor may call for a halt to a lynch. This call must be made before the hammer vote is cast.

7. Necromancer – At night, the Necromancer may choose any dead player to revive from the dead.

8. Apportioner – At night, the Apportioner may choose a target. If that target is killed, the Apportioner will grant them an extra Day to live. At the end of the following day, the target that was killed will die.

9.  Mentalist – At night, the Mentalist may choose two players and find out if those players share the same alignment. The result will be yes or no.

10.  DNA Analyst – At night, the DNA Analyst may choose any dead player and learn the identity of their killer.

11.  Psychic – automatically learns the role and alignment of anyone targeting them at night. This is a pass along role.

12.  Mason – Masons are players who are allowed to communicate outside of the game thread.

13.  Retired Werewolf Hunter – The Retired Werwolf Hunter is always immune to Mafia night kills. This does not extend to Town directed night kills, or any day kills.

14.  Bus Driver – At night, the Bus Driver my choose two players, resulting in any actions targeted toward one to affect the other. The two player’s alignments are not affected. Once the targets are chosen, the Bus Driver must choose another player and pass along the role. No previous information is passed along to the new user.

15.  Hot Potato – At night, the Hot Potato may not use any role given to them. Each night, the Hot Potato must choose another player and pass the role along. No previous information is passed along to the new user.

16.  Siren – At night, the Siren will choose a player. If that player targets the Siren with any action, that player will die and their action will be nullified.

17.  Gunsmith – At night, the Gunsmith will choose a player to receive a gun. The player who receives the gun may use it during any day phase to kill any other player. 

18.  Anti-Doctor – At night, the Anit-Doctor may choose a target. If that target is protected by another role, that protection will be nullified.

19.  Symp – A Symp is a player who is aligned with Town, but who wins with the Mafia. This player will be given the names of the Mafia members, but the Mafia team will not be given the Symp’s name. 

20. Bunyip - At night, the Bunyip may target a player and if that target is Town, they will be protected from all NK's. Each night, the Bunyip must choose another player and pass the role along. No previous information is passed along to the new user.

21. Mathematician - At night, the Mathematician may find out how many roles have been interfered with that night. This will include all roles, both Town and Mafia. Each night, the Mathematician must choose another player and pass the role along. No previous information is passed along to the new user.

22. Traffic Analyst -  At night, the Traffic Analyst may find out how many roles have been used that night. This will include all roles, both Town and Mafia. Each night, the Traffic Analyst must choose another player and pass the role along. No previous information is passed along to the new user.

 

 

Days will last 48 hours (inclusive of d1).  Nights will last 24. 
 

This is a hammer game. Failure to reach a majority lynch by deadline will result in a random player chosen to die. 

 

Phase page numbers and VC’s will be posted in the OP.

 

Votes and Unvotes need to be bolded, in black, on an individual line. Unvotes are required.

 

If you do not intend to use a Night Action, notify me that you wish to holster so that the game can move forward with no delay. 

 

Some actions or roles may be limited to 1x, 2x or 3x.

 

Some actions or roles will be "Pass Alongs", meaning that the user has one night to use the role and must then choose the player to pass it along too. If a player receives more than one Pass Along role, they may choose only one to use.

 

If a player dies while holding a role, that role will not be passed along and will be removed from the game. This will be announced at the time of death, i.e. "NoobMaster69, Cop, has moved on to the afterlife."

 

EMO outbursts are forbidden. If a player has an issue with the game or another player, take it up with me. I won’t hesitate to take action against anyone playing against the spirit of the game. 
 

RL talk and circumstances shall be kept to a minimum. Opening posts and d1 chit-chat are to be expected. Past that, discussion of events outside of the game is prohibited. if you have a situation that requires subbing out, take it up with me. Otherwise, stay focused. 

 

This is not a bastard game.

Edited by DPR
Pirate Business
Posted

The Dragon and the Swift is a new chapter told in the fantasy setting of what was previously (at least to me) known as the world of Suras. I choose to rename the planet to Areth for a few reasons, including copyright. because I did not invent the name and only use the aspect of the project that I created. Suras also has two definitions, one that describes a chapter or sections of the Qur ān, the other describing the portion of a leg known as the calf. Neither of these has anything to do with this fantasy world, so a change was needed.

 

However, the vast majority of what folks will remember form the old adventures is still in place and expanded upon. I dug up a few of the old graphics for posterity:

Posted

Yes, the maps are terrible, but then I never claimed to be a mapmaker lol. The Sinta Blade graphic was graciously created by Sinister Death and looks great to this day. I'm still searching for other graphics on old drives, etc., and will post them if I find any. 

Posted

The basic plot of the story revolves around the adventures of a nation of a sea-faring population, better known as pirates for lack of a better term. The above Sinta Blade is their signature weapon. 

 

There are a host of other nations, some good, some bad and a particular grudge held by the Elsidol Empire toward the pirates, of Corsair of Sel Erratz. u

 

The stories take place in a number of locations, mostly tropical, but also in temperate and tundra environments. 

 

I changes the magic system to revolve around psychic abilities interfacing with animal life and the souls of those who have passed. It was previously centered around an element known as "bonestone", but I didn't create that (I can't remember who did, but it was a compelling idea and maybe at some point they'll want to write their own story!) so I reimagined the entire thing to better fit the overall plot I have in mind.  

  • 2 weeks later...
  • Community Administrator
Posted
  On 4/14/2025 at 1:27 PM, DPR said:

Yes, the maps are terrible, but then I never claimed to be a mapmaker lol. The Sinta Blade graphic was graciously created by Sinister Death and looks great to this day. I'm still searching for other graphics on old drives, etc., and will post them if I find any. 

Expand  

I Juuuust Saw this topic today, I actually still have that image even after I purged my Photobucket! (I'm pretty sure the original 3d files are toast though. The jpg I have saved on my disc is about 5-8kb so it's not going to get any better quality then what you've got).


That said, I did find these two things.

 

I think this was was an earlier iteration of a weapon I may have been working on for you?

image.jpeg

 

And I can't recall if this thing I have simply called "Flick Dagger" was one of yours. image.jpeg

 

Either way, these things are nearly what.. 18-22 years old now? This goes back to my Morrowind/Oblivion modding days. lmao

Posted (edited)
  On 4/14/2025 at 1:36 PM, DPR said:

It was previously centered around an element known as "bonestone"

Expand  

Is it kinda like The Bone Shard Daughter series?

Edited by Tephulis

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