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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Elder Scrolls V: Skyrim


Krakalakachkn

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They're slow but they will eff some baddies up lol

 

But given certain situations I would start with the 2h to thin out a group then switch to sword&board in 1v1 fights. I know how I want to incorporate the play style just not the story for the character. I suppose I could start from scratch with a whole new Dragonborn BA type.

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  • 5 months later...

Reached level 50 the other day.  Came back yesterday to find my game gone.  My entire profile was gone.  Now getting a message that I need an update for my kinect from xbox live which I have never visited.  Annoying.  Actually it was a lot of time invested so waaaaay more than annoyed.  Now I can start over though an try some new things.  Luckily I really like this game. Have always liked the ES games ever since Daggerfall.

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So I just got the DLC's when they were on sale, the "legendary" difficulty and being able to reset your skills is nice.  Instead of being able to send 200 fireballs before my mana went away I could send 2, And instead of being able to knock a dragon out of the sky in two shots of my bow I have to use cover and potions again just to survive.  Facing a legendary dragon with no points in heath and mage armor is pretty difficult.

 

Havent gotten around to any of the new storylines yet, I have been just running around and leveling up my skills on giants and dragons and the occasional foray into the blackreach.  Shouting Falmer off bridges never gets old.

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  • 2 months later...

ULTIMATE game.

(just saying)

I have started this game over 16 time with 16 different characters, but I have only reached level 50, 3 times. One time was a Breton Mage, leveled in Conjuration.... 2 damora lord at the same time Is hilarious! plus this character looked really good so I had to keep him, reached umm.... 56 then deleted him.

First game, sneaking imperial women... uhh boring... lost all the files at age around 52 or was it 46? 

Current game High elf, one-handed: long sword, light armor. I concentrate on my shouting ability, found this to be really affective against dragons, powerful AND fast. (though slightly weak, speed helps.) The reason I start over is because I lose interest in some characters or I think of some other way to play this game, like for example being a sneaker and one handed just gets grueling and boring after a while, being a coward isn't fun. switch to a suicidal mage in destruction? Fun. :D

At least this game is easier than Oblivion....   

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Due to college I haven't been able to play Skyrim nearly as much as I'd prefer, but I have had quite a bit of fun with the game.  I have four characters at the moment:

 

Talon: High Elf master of all seven mage skills, level 60.

Mar: Redguard heavy armored sword/shield werewolf, level 40

Kris'Sah: Khajiit master assassin/thief, level 50

Fenallah: Wood Elf bandit, 2-handed weapon specialist who wanders Skryim with bounties in 8 of the 9 holds, level 25

 

Fun challenge for you all: Try playing skyrim without unleashing the dragons - don't even take the dragonstone to Farengar.  Many areas and encounters play out very differently when you do this - all of the mountain regions where you find their words of power are occupied by other creatures, some daedra such as Clavicus have different dialogues, and the game itself plays very differently when you're just another person instead of a Dragonborn.  It's also great for roleplaying characters if you enjoy that.

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I am curious if any one knows if it makes a difference to the speech skill whether you make transactions one item at a time or in bunches.  Say I have 10 iron daggers.  Do I get more benefit from selling them one at a time or is it the same as selling them all at once?  I know the money is the same.  I am curious if the gain in the speech skill is the same?  I also know that each sale transaction is counted seperately in the stats section. It is a lot quicker to sell items with higher quantities all at once but I am willing to sell them individually if there is a benefit. 

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Right off the Skyrim Wiki:
 

The speech skill increase depends on the base value of the item traded or the difficulty of the bribe or persuasion. When selling items, it is not actually required to receive any gold, only that the transaction takes place. The skill increase only occurs once per transaction. In order to optimize leveling, expensive items in groups of 6 or more should be sold individually, rather than all at once.

 

Expensive in this case being anything over 500 gold.

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Right off the Skyrim Wiki:

 

The speech skill increase depends on the base value of the item traded or the difficulty of the bribe or persuasion. When selling items, it is not actually required to receive any gold, only that the transaction takes place. The skill increase only occurs once per transaction. In order to optimize leveling, expensive items in groups of 6 or more should be sold individually, rather than all at once.

 

Expensive in this case being anything over 500 gold.

 

Thanks!  I figured it was something like that.  So basically the higher the value the more benefit,  But the sum benefit of selling items individually is greater than selling them as a package, regardless of value.

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Interesting, good to know.

 

I'm thinking about starting a new build that will focus somewhat on Speech as a minor skill.

Or better yet, go with it as your major skill.  Make a trader character, who never fights directly and instead uses mercenaries and conjured beings to fight for him.  Anything you need, you buy from others or craft yourself using purchased components/ingredients.  Try to keep scavenging/gathering to a minimum and see how far you can go, it's actually quite a bit of fun regardless of whether you unleash the dragons.

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Money was so useless in Skyrim.

Did anyone who played it actually buy anything?

I remember buying weapons and armor and enchants and spells and random nick knacks in Morrowind.

And just potions in Oblivion.

 

I never bought anything in Skyrim.

There was never anything I felt like I needed.

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Money was so useless in Skyrim.

Did anyone who played it actually buy anything?

I remember buying weapons and armor and enchants and spells and random nick knacks in Morrowind.

And just potions in Oblivion.

 

I never bought anything in Skyrim.

There was never anything I felt like I needed.

Hmmmm

I bought a few things, for crafting purposes, but yea.. the system felt a little off TBH.

 

I was actually just considering the possibility of someone actually going in and re-balancing the economy in that game..

Using Butter-Economics!

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Yes the system is kinda worthless.  I am pretty sure just about everything you need can be found out in the world.  Of course you can use the funds you recieve from item sales to purchase houses.  Not sure there is a huge benefit there either, other than as places to dump your stuff, and maybe sleep, which I never do.  The real benefit comes from skill increases that add to your player leveling up.  That's about it.

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The real benefit of the whole buying houses thing, especially for Hearthfire and my play style, is getting a greenhouse and a patch of land outside of each house to rock out some alchemy.

 

I consider alchemy, enchanting, and smithing my main skills, with the actual combat skills being secondary.

 

Alchemy is by far #1, since I can grow the ingredients to level up from making potions quickly. I think I've set alchemy to legendary twice now.

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The real benefit of the whole buying houses thing, especially for Hearthfire and my play style, is getting a greenhouse and a patch of land outside of each house to rock out some alchemy.

 

I consider alchemy, enchanting, and smithing my main skills, with the actual combat skills being secondary.

 

Alchemy is by far #1, since I can grow the ingredients to level up from making potions quickly. I think I've set alchemy to legendary twice now.

The only problem with them as skills is they level you up,  make mobs stronger which counters the problem that those skills don't help your damage all to much on their own. Even with a 1h skill bonus potion, with 5-10 in 1h, your going to be sub-par until you get 100 in a skill <_<

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The only problem with them as skills is they level you up,  make mobs stronger which counters the problem that those skills don't help your damage all to much on their own. Even with a 1h skill bonus potion, with 5-10 in 1h, your going to be sub-par until you get 100 in a skill <_<

 

By the point in time you're making skills legendary, the average power of enemies will have evened out a bit, except where dragons are concerned, and you'll be able to survive no matter what as long as you fight smart.  Besides, you don't need level 100 alchemy to craft poisons which slow the enemy, do major damage, cut a foe's Magicka/Stamina regen, etc, and you don't need a primary damage skill to make use of them to the fullest.

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The only problem with them as skills is they level you up,  make mobs stronger which counters the problem that those skills don't help your damage all to much on their own. Even with a 1h skill bonus potion, with 5-10 in 1h, your going to be sub-par until you get 100 in a skill <_<

 

By the point in time you're making skills legendary, the average power of enemies will have evened out a bit, except where dragons are concerned, and you'll be able to survive no matter what as long as you fight smart.  Besides, you don't need level 100 alchemy to craft poisons which slow the enemy, do major damage, cut a foe's Magicka/Stamina regen, etc, and you don't need a primary damage skill to make use of them to the fullest.

 

 

 

When I've leveled in skyrim, I'd work at Smithing/Alchemy/Enchanting from 1-100 before doing anything else.

What effectively happens is, you are creating a class, that is 10 combat levels behind, for each non-combat skill you level to max.

 

Granted, you don't need 100 in any one combat skill, to make use of the crafted items.. Even 20-30 in it will let you survive pretty well. But it is an issue. Playing the game on even normal, having 100 in Smithing/Alchemy/Enchanting, basically pitted me, a level 1 (combat level) against level 30 mobs! Things get nasty at that point. Its do-able but a pain in the arse, until you level up your combat skills!

 

Bethsoft, in future ES games, need to take a hard look at separating out there combat, and non-combat skills from the leveled npc/mob listings.

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The real benefit of the whole buying houses thing, especially for Hearthfire and my play style, is getting a greenhouse and a patch of land outside of each house to rock out some alchemy.

 

I consider alchemy, enchanting, and smithing my main skills, with the actual combat skills being secondary.

 

Alchemy is by far #1, since I can grow the ingredients to level up from making potions quickly. I think I've set alchemy to legendary twice now.

The only problem with them as skills is they level you up,  make mobs stronger which counters the problem that those skills don't help your damage all to much on their own. Even with a 1h skill bonus potion, with 5-10 in 1h, your going to be sub-par until you get 100 in a skill <_<

 

 

Not a big deal for me, I like breaking games.

 

Fortify Health

Fortify Healing Rate

Absorb Heath

Soul Trap

 

Those enchantments are my friends.

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