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Everything posted by Ithillian Turambar
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Paths? -
But, will it be muppets?
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
5 hours and 20 minutes till end of Day 3 -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count VERBAL - 1 (Seph) Not Voting - Dice, Gudrean, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
sure. Lmao -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
7 hours and 57 minutes till end of Day 3 -
It would be nice to know what my first game in 10 years is going to be. *keeps a tight hold of her 1x Meltdown Pass*
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
How are you feeling today? Any better? -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Morning Zander -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
10 hours and 19 minutes till end of Day 3 -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count VERBAL - 1 (Seph) Not Voting - Dice, Gudrean, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/ -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
New ink! Story: You step into the center of the sanctum once more, standing upon the smooth platform where the Trial of Reflection took place. The water around you begins to rise—not in waves, but in graceful arcs, swirling like a dance around your arms and chest. A single ribbon of water gently presses against your skin, just above your heart. It pulses with cool, soothing energy… then sinks in. You watch as a glowing glyph begins to etch itself into your skin: a stylized cresting wave formed from flowing script, bordered with delicate spirals of spirit-light. The sensation is not painful—only humbling. You feel still. Centered. The Codex glows in quiet recognition. You have received the Water Glyph: Mark of Still Waters Elemental Tattoo – Water Glyph +1 Max EP (applied immediately) Recover +1 extra EP during any short or long rest Grants resistance to minor water-based status effects (slow, chill, pressure) Enhances emotional clarity and spirit synergy in spells related to empathy, perception, and healing Codex Signature: 2 / 5 Elemental Marks Engraved Updated Stats: HP: 26 / 27 EP: 17 / 17 (+1 from Water Glyph) Elemental Strengths: (unchanged) Water: 17 Fire: 10 Spirit: 12 Air: 2 Earth: 2 Inventory: (unchanged) Spell Book: (unchanged) Veilbrand Ascendant (Level 3) – Now enhanced by both Water and Spirit Glyph synergy Elemental Tattoos: Fire Glyph – Mark of the Infernal Path Water Glyph – Mark of Still Waters Outcome of the Choice: You have accepted the temple’s final gift—the Water Glyph—permanently enhancing your connection to elemental and spiritual flow. You now carry two glyphs on your path to mastering the Fivefold Weave. Next Choices: Exit the Temple and begin your journey toward the Air Altar via the secret route. Rest briefly in the sanctum to mark the end of your time here. Return to the Sacred Grove to share your progress with the Guardian. Inspect the murals one final time for additional insight. Test your new tattoo by casting Veilbrand Ascendant into the sanctum pool. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Morning. 14 hours and 29 minutes till end of Day 3 -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count VERBAL - 1 (Seph) Not Voting - Dice, Gudrean, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/ -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Loooooot time! Story: Though the Tear has been fused and the spell now awakened, something still lingers in the Sealed Sanctum—a sense that not all has been uncovered. With Veilbrand Ascendant still glowing faintly in your Codex, you begin a careful search of the chamber. You move along the walls, studying the murals more closely. One in particular draws your attention: it shows a cloaked figure standing beneath falling rain, arms raised toward five distant mountain altars. In the figure’s hand is a glowing glyph—not a spell, but a map. Beneath the mural, hidden behind a sliding panel of polished stone, you discover an ancient scroll tucked inside a crystal tube. The Codex pulses as you touch it, and text appears: “To guide the Weave beyond the waters, look to the path between elements. When the flame is tamed and the veil is opened, the wind shall carry you higher.” Your Codex translates this into something clearer: Secret Found: Whispered Path to the Air Altar A hidden pass exists in the Verdant Highlands that bypasses the storm barriers protecting Skyreach Monastery. This shortcut is only visible to those who have fused water, fire, and spirit—you now qualify. If you seek the Air Altar next, you may use this path to avoid environmental hazards or a climbing skill check. The scroll disintegrates as the knowledge is absorbed into your Codex. Updated Stats: HP: 26 / 27 EP: 16 / 16 Elemental Strengths: (unchanged) Codex Update: Secret Route to Air Altar Unlocked Route will appear on your next travel decision Spell Book: (unchanged) Veilbrand Ascendant (Level 3) active Inventory: (unchanged) Outcome of the Choice: You uncovered a hidden scroll that revealed a secret route to the Air Altar. Because you possess the correct elemental fusion, the path will be open to you, allowing easier and safer access to Skyreach Monastery. Having uncovered the hidden scroll and unlocked the secret route to the Air Altar, the energy of the Sealed Sanctum begins to settle—but you feel something still lingering in the air, like a held breath. The central pool glows again, this time not in challenge—but in invitation. Your Codex hums softly, and you sense the temple offering a final gift. New Choice – Elemental Reward Available: Accept the Water Glyph, allowing the temple to etch its blessing into your body. (Unlocks Water Tattoo and passive bonuses.) Exit the Temple and begin your journey toward the Air Altar via the secret route. Rest briefly in the sanctum before travel to secure your gains. Return to the Sacred Grove to update the Guardian and check for upgrades. Inspect the murals again for hints about the other altars. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Just under 24 hours still end of Day 3 -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
If we ever lose this book we are going to be in so much trouble Story: The crystal—Tear of the Still Waters—rests gently in your palm, pulsing with quiet, rhythmic energy. You take a slow breath and press the crystal against the open Codex. It responds immediately. Threads of water and spirit spiral outward from the page, and your Veilbrand Surge glyph flares to life, hovering above the surface. The Tear hums in tune with it. Then a new prompt appears in your mind, whispered by the Codex: “You are ready. Shall the Tear deepen the Weave?” You nod. The glyph pulls the Tear inward, and the fusion begins. Spell Upgrade: Veilbrand Surge → Veilbrand Ascendant (Level 3) EP Cost: 7 Type: Hybrid Fusion (Water + Fire + Spirit) Upgrades Gained: Cleanses all magical/mental afflictions within a medium radius Deals hybrid damage that now includes a burn-over-time effect (fire) Spirit resonance: briefly reveals nearby hidden foes or barriers for one round Passive Bonus: When used at water-aligned locations, restore +2 EP after cast Now counts as a Purifying Spell, triggering codex-based altar effects A brilliant swirl of elemental sigils glows across the page before settling, and the Codex seals the page with an ethereal watermark: a wave curled around a flame, anchored by spirit light. You feel the magic settle into your core—deeper, steadier, more complete. Updated Stats: HP: 26 / 27 EP: 16 / 16 Elemental Strengths: (unchanged) Spell Book Update: Veilbrand Ascendant (Level 3) (New) Hybrid Water-Fire-Spirit spell Cleansing, hybrid damage, burning effect, spirit reveal Passive bonuses in water-aligned areas Codex Update: Tear of the Still Waters: Consumed to empower spell fusion Progress toward Heart of the Elements: 2/5 Water Altar status: Weave Fused Outcome of the Choice: You fused the Tear of the Still Waters into your Codex, upgrading Veilbrand Surge into Veilbrand Ascendant (Level 3)—a powerful, wide-reaching hybrid spell with new utility and passive benefits in water-aligned areas. Next Choices: Exit the Temple and return to the Sacred Grove with your new power. Search the sanctum for remaining secrets or elemental inscriptions. Test Veilbrand Ascendant by using it on the platform’s pool. Rest at the sanctum’s edge to lock in the spell and reflect. Inspect the Codex for clues about which altar you should visit next. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count VERBAL - 1 (Seph) Not Voting - Dice, Gudrean, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/ -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We're talking with the man in the mirror Story: You lower your guard and meet the eyes of your shimmering reflection. The elemental light that cloaks it swirls slowly—familiar, yet distant. You speak calmly, honestly: “I don’t seek power for its own sake. I seek to understand. To heal. To bring balance.” The reflection tilts its head. You continue: “If this trial is meant to test my will, then know this: I don’t stand alone. The Codex, the Weave, the elements—I carry them with purpose. Not for domination, but for restoration.” The water beneath your feet stills completely. Your reflection smiles—an exact mirror of your own. Then it bows… and vanishes in a spiral of mist. The spectral Champions surrounding the platform raise their arms in silent salute. The air glows with approval. You step forward and gently lift the crystal from the pedestal. You have passed the Trial of Reflection. Item Gained: Tear of the Still Waters (Key Item – Water Temple Sigil) A fragment of the Water Altar’s ancient power. Can be placed into the Codex to strengthen its weave alignment. Unlocks advanced water-based fusions and acts as a second step toward the Heart of the Elements. The Codex accepts the Tear and seals it within the page of the Water Altar’s record. A new glyph appears: a wave curling inward, crowned by fire and spirit—a symbol of inner strength. Updated Stats: HP: 26 / 27 EP: 16 / 16 Elemental Strengths: (unchanged) Codex Update: Tear of the Still Waters recorded Water Altar marked as “Spiritually Harmonized” Bonus effects from future water-based spells now increased Progress toward Heart of the Elements: 2/5 sigils unlocked Outcome of the Choice: You passed the trial through wisdom and self-awareness, gaining the Tear of the Still Waters, a sacred sigil that unlocks advanced water fusions and pushes you further toward uniting all five elements. Next Choices: Exit the Temple and return to the Sacred Grove with the Tear in hand. Ask the Codex if the Tear can be fused with a spell immediately. Meditate at the platform to strengthen your emotional attunement. Search the sanctum for hidden inscriptions left by previous champions. Rest here in the sanctum to reflect and gain a Spirit insight. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count VERBAL - 1 (Seph) Not Voting - Dice, Gudrean, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/ -
Maybe it's not a battle to be won. Maybe we can like the books and like the show - which I do. And maybe some people can not like the show for reasons. But it's really not worth stressing about winning a battle, that's impossible to win. You already have enough to do 🙂
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Pay
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
It's 3 days as usual But it's a Hammer Game so really it's up to the players how long it lasts.