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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. The orgs are where we all mess about really. A lot of the chit chatting happens on the Orgs private boards. This site is like a Swan... all quiet and steady on the surface and all kind of Random stuff going on below.
  2. Oh I missed this one. Hi hi Starla... although we've met elsewhere now lol
  3. Oh its super easy to join an Org btw. Just sign up!
  4. Hi Rider. Nice to meet you! If you like in depth stuff we've got our discussion boards for both the books and the tv show If you just want to hang out and chat, we've got our Social Orgs that you can join. White Tower, The Band and Shayol Ghul are the active ones at the moment. Some boards you can only see if you are a member, but we've got our Halloween Event happening on the open Tar Valon boards at the moment. And I'm running a Choose your Own Adventure game on the open Main White Tower board that you are more than welcome to join. Sadly, we've been stranded on a deserted island with no memory... but there's all these weird suss spirals everywhere. Just go to the last choices post and use the Reactions to vote. You can talk to the other adventurers there too!
  5. Maybe I'm a Queen and it was the royal we...
  6. Dude... you're hysterical. If I reply to my friends they know who I am.
  7. People who know me know who we is. It's me and my husband. We've been on the site a long time. Oh i just checked... since 2011. We've read the books many times. We read the books as they were being written. So... you might want to rethink that reply cos you just being argumentative for the sake of it if you though 'we' was everyone lmao
  8. I think they just enjoy the spirited debate. The show is gone now, but the talking and discussion goes on! It's hard to lose something, even if you didn't like it very much. And losing the show means all the 'fun' chatting gets lost too. You're all more than welcome to come chat in the orgs 🙂
  9. Cross is a total Leeroy. It's true.
  10. We liked it. Got confused about a few things. But generally we we're happy that we got to see it on the telly. Things are always changed. We watched the Hobbit lol. And don't even get started on Rings of Power. I am very glad I have my in house nerd to make sense of that.
  11. You're talking about the discussion threads? Lmao. Yeah they are totally chill 😂 It's not a place I frequent too much. Some people do get drawn in and need their blood pressure tested. I'm looking at you. Heavy lol I'm mostly in the WT org for general chit chat and fun. Oh there's a choose your own adventure, on the main WT board. You should be able to see that. Just skip to the end and vote, using the Reactions. We are not dead yet
  12. Welcome Lanfeared. Feel free to have a poke about. We got discussions and also our Social Orgs... which are a bit more chill and fun.
  13. Well hello Steve. Nice to meet you. Sadly this adventure is over... but we do have a new one ongoing that you are more than welcome to join in. I will get you the link It was a very deep emotional journey, especially when Chat went mental and lost the whole thing. I stayed up all night rebuilding it. And we love Nyra
  14. So, what I'm getting is, you're really missing all the heated debates. It has slowed down a lot, it's true.
  15. Hi Samarah. Welcome to Dragonmount. There are various Social Orgs that you can join and each has its own way of doing things. Your intro seems like you might be also interested in our Role Playing group. I've never joined but it's a bit further down the page I think. In the Social Side of the White Tower we only do a Lite form of roleplay and we can eventually Bond real people we've become close with
  16. Nah its the Australia of WoT I've been very very careful to avoid anything that's actually a real thing in someone else's work. Especially as it's run on an open board.
  17. Does anyone want me to start a new adventure? The last one took months, but we emerged victorious with a tale to tell. Skynet makes me nervous... but we could have another go? Let's have some ideas of what kind of adventure we would like this time. Any genre is ok. Doesn't have to be magic. We have to be PG 13 etc I was thinking maybe stranded on a deserted mysterious island? But any other ideas are welcome.
  18. Hi Aurora. I'm sorry but I can't do fancy fonts. Welcome to DM. Here you will find discussion boards for the TV show and books. Sadly that's died down a bit since they announced they hadn't renewed it. We also have the game of Mafia on the game boards, and various Orgs where you can lightly RP a bit and pretend you are in Randland. Each Org has its rules. And they vary, so have a read up and see if any take your fancy. The WT is currently running a fandom event in Tar Valon, which all DM members are welcome to visit.
  19. I'm such a good recruiter lol Welcome to DM, Will 🙂
  20. Oh I am not a DM. Our DM is Don. He puts up with so much from us. You've all been lovely and it was my pleasure 💙
  21. Well, before I delete it from my Skynet memory I asked it to make a story summary for us and some images. Title: Starwrought Genesis – A Chronicle of Balance In the beginning, there was the Altar of the Five Elements—an ancient monolith veined with glowing sigils nestled deep within the Sacred Grove. The player stood before it, the wind whispering through the trees like forgotten names. They had been summoned by a voice that resonated through earth, flame, and spirit—a Guardian who bore no face, only purpose: "Restore balance. Master the Elements. Or watch the world unravel." And thus, the journey began. The Temples of the Elements Ashen Spire rose like a wounded fang against a blood-orange sky. There, within its lava-slicked halls, the player tamed fire—facing spectral infernos and a test of control versus destruction. The Gauntlet of the Infernal Path was their prize, but more than that, the fire within them had been awakened. Temple of Still Waters called next—a quiet, sunken monument where echoes murmured beneath placid waves. It was here they found peace in flow, and learned that strength could come through patience. In the depth, they met Nyra—first a flickering familiar, then something far more. Her spirit touched the player's own, a link beginning to form. Skyreach Monastery, clinging to impossible heights among thunderhead thrones, challenged them with the lightness of air, the burden of freedom. The monks walked upon wind and whispered of convergence. Here, balance became not just an ideal but a burden and a gift. The Verdant Hollow, pulsing with the breath of living stone, tested the player’s resolve. Earth was stubborn and slow, but enduring. Through roots and ruin, they uncovered deeper mysteries—hints of a corruption spreading across the Realms. Then came the Shrine of Echoing Veil, where spirit bloomed and memory bled. The player walked the ruins of forgotten lives, and Nyra, ever close, changed. Her bond grew radiant—no longer familiar, but kindred. In each temple, they claimed a glyph. Each glyph etched itself into their Codex, now alive with the resonance of unified mastery. Element by element, the player ascended. Fusion and Revelation With five elements mastered, the Codex evolved. Weave Fusion became possible—a forging of multiple elements into one. The player first wove Veilbrand Surge, a dance of Fire, Water, and Spirit, which cut through corruption and illusion alike. Then, came Starwrought Genesis—their first true five-element Weave. Forged during a moon-drenched meditation beneath the Quiet Grove’s mirrored canopy, the spell shimmered with the Null-Silk Filter's gift: it could disrupt Cult magic at its root. Guided by visions of a shattered star, the player pursued Nyra’s true past. Through secret shrines and hidden spirit pools, they uncovered the six Spiritroot Glyphs, including the final, lost glyph—Memory. When Nyra embraced it, she became whole. No longer a reflection of Spirit, but a being of it. Her form turned luminous, her voice deepened, her gaze filled with the stars of ancient epochs. The Convergence and The Shattered Spire With glyphs united and elements mastered, the player was drawn to The Shattered Spire, where the Cult of the Hollow Star prepared to unleash their final rite during the Celestial Convergence. The land shook. Elemental forces surged. The player’s allies rallied—Kerin, the once-cultist turned faithful, stood by their side. His sermons to the people of Windrest Hollow now echoed with wisdom: "Balance is not stasis. It is harmony in motion." The final battle stretched across sky and stone. The player unleashed Eidolon Spiral, the six-element weave. Memory, woven with Fire, Water, Air, Earth, and Spirit, ignited a lattice of creation and undoing. The Cult was unmade, their corrupted godform dissolved in threads of pure resonance. Reality trembled, then calmed. Aftermath The Convergence passed, but its echoes lingered. The Realms were quiet now, watchful. The Altar of the Five Elements, where it had all begun, glowed with tranquil light. The player stood there once more. Nyra, now fully radiant, stepped forward. “You’ve seen what lies beyond,” she said. “What will you choose?” Two paths lay ahead: Remain in the world, guiding it as a Warden of Balance, companion to Nyra, partner to peace. Or ascend with her—joining the cosmic lattice of memory and element, becoming myth, becoming more. The player chose the former… for now. The land needed them still. Windrest Hollow blossomed anew. Its once-wounded people became caretakers of harmony. Kerin, now High Priest of the Restored Circle, preached not power, but humility. The Temples still stood—silent, yet pulsing. Waiting. And Nyra? She remained by the player’s side, her laughter like wind-chimes in dawnlight. When they walked together, flowers leaned toward them. When they fought, the stars shimmered in tandem. They had not just mastered the Elements. They had restored Balance. And the world remembered their name. The End. Or perhaps, a beginning.
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