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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok. Time to chill again Story Update – Day 4, Early Evening You find a smooth outcrop at the edge of the cliffside, where the wind whistles in long, drawn-out tones. Kneeling, you anchor your Codex at your side, resting your hands upon your knees as the world stills. You close your eyes and draw a deep breath. The air here is thin but charged. Each inhale feels like a thread pulled from the sky itself. Spirit light pulses from your Codex, mingling with rising currents of air. Your thoughts drift—memories of fire, water, spirit, and now air, all blending into a current of elemental balance. Suddenly, a surge runs through your limbs. Your bond with Air shivers and tightens—the element acknowledging your presence. Elemental Growth: Air Attunement Enhanced Air Strength increased to Level 3 Gale Step effect improved – Now reduces minor Wind-based knockback Future Air Weaves gain +1 casting range Your Flickerling Familiar flutters briefly in your periphery, a faint swirl of blue-white drifting from your shoulder, mimicking the flow of wind. It hums, pleased by the clarity of elemental meditation. Updated Stats: HP: 27 / 27 EP: 17 / 17 Air Strength: 3 (+1 from meditation) Passive Weaves: Gale Step (Improved) – +1 Air casting speed, reduced knockback, better terrain traversal Time: Day 4, Evening Fatigue: Moderate Flickerling Sprout: Bond stable – Familiar appears responsive to elemental progress Outcome of the Choice: You’ve deepened your bond with Air, boosting your elemental strength and refining your passive weave. This will improve your spell range and resistance during future high-altitude or aerial encounters. Next Choices: Climb the Stair of Clouds – Attempt the final ascent to Skyreach Monastery Camp at the Wind Ledge – Rest now to recover EP and reduce fatigue Return to Windrest Hollow – Resupply or check on planted familiar site Call upon the Flickerling – Attempt a connection or command Use Soul Veil to scan the air – Seek hidden traces or echoes before nightfall Let me know your next move! -
Are Mafia Games even a thing here now?
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Yeah it all started afresh cos the forums got changed to clubs and then back to forums. We did get the old Mafia Board back though, so the games are there. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Always nice to have an impartial mod lol -
Are Mafia Games even a thing here now?
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
It did. Welcome back Peace 🙂 -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Study is good Story Update – Day 4, Late Afternoon You kneel beside the broken rope glyphs, etched faintly into the weather-worn stone. Their whorled patterns spiral like miniature cyclones, half-vanished by time and wind. The Codex vibrates softly at your side, resonating with latent Air energy. Placing your palm over the glyphs, you channel a trickle of EP. Air shimmers around your fingertips as the runes briefly alight, revealing faint echoes of an ancient Windwalker's passage. Your vision blurs—wind, motion, flight. Then, insight: a basic Air technique, once used to manipulate lightness and balance during precarious travel. You commit it to memory, your Codex responding with a soft, chime-like tone. You’ve learned a new passive Weave: New Passive Learned – "Gale Step" (Air) You instinctively lighten your steps, reducing fall damage and improving mobility across unstable terrain. Grants +1 Air Weave casting speed in outdoor environments Automatically active while moving in windy or high-altitude areas Updated Stats: HP: 27 / 27 EP: 17 / 17 Air Strength: 2 New Passive: Gale Step (Air) Time: Day 4, Late Afternoon Fatigue: Mild Familiar: Flickerling Sprout (bonded, passive bonus active) Outcome of the Choice: You’ve deciphered and absorbed a forgotten Air technique, improving your mobility and elemental response in future challenges—especially helpful for traversing Skyreach's hazards. Next Choices: Climb the Stair of Clouds – Begin ascent to Skyreach Monastery Rest at the Wind Ledge – Safe and scenic, but time will pass Return to Windrest Hollow – Reconnect with allies or resources Use Soul Veil on the cliffside air – Sense echoes or emotional traces of the past Meditate to stabilize your Air affinity – May enhance future Air Weaves or resistance Let me know your next move! -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
It can't always be loot lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok we go to test our balance Story Update – Day 4, Late Afternoon: You step onto the center path—“Balance.” Narrow stone ledges twist around the cliff face, some no wider than your boots. Ancient ropes, frayed but enchanted with fading glyphs, stretch across impossible gaps. Below, cloudbanks roll like restless tides. Your Codex hums, lending subtle guidance to your footing. Wind howls, tugging at you with invisible hands. The path tests not just balance of body, but of mind and element—calm amidst chaos. Halfway across, a sudden gust snaps a rope. You react quickly, channeling Water and Spirit into a focused moment of clarity and flow. You leap, trusting instinct. The leap lands true. At the path’s end, the ghostly figure reappears—its expression softened. It bows, vanishing in a swirl of wind. “Balance… honored.” The air opens before you, revealing a steep stair of clouds that weren’t visible before. You’ve passed the First Gate. Outcome of the Choice: Trial of Balance successfully completed Gained Air Affinity +1 (temporary) Codex inscribed with Skyreach Glyph: Step of Calm Flickerling bond strengthened (Spirit attunement recognized) Unlocked deeper Skyreach paths Updated Stats: Day: 4 Time: Late Afternoon HP: 27 / 27 EP: 17 / 17 Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Air: 3 (+1 temporary) Earth: 2 Inventory: Flickerling Familiar: Sprout Stage (resonating with Spirit) Codex: Skyreach Step of Calm – First Trial Passed Next Choices: Climb the Stair of Clouds – Begin true ascent toward Skyreach Monastery Rest at the Wind Ledge – A quiet spot nearby offers safety, but time will pass Return to Windrest Hollow – Recover and regroup before tackling more trials Study the broken rope glyphs – You might learn something about Air Weaves Use Soul Veil on the cliffside air – Sense echoes of past travelers or secrets in the wind Let me know your next step! -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Yeah that's why I always posted in a different colour, so they could completely skip past and ignore anything I said. Which they often did lol -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
So helpful. Thank you. I didn't really need to know the lingo when I was just counting votes. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
This is a dumb question, cos I saw it loads in the other games, but AI doesn't mean Artificial Intelligence does it. Not in Mafia games anyways. What is it? All Irrelevant? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah but we are super affinity aren't we Although not so much with Air -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
This is an old school game full of old school players and we like to make the love taps So much nostalgia -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Onwards to the eastern path. Story Update – Day 4, Afternoon: You leave Windrest Hollow through the eastern path, a narrow trail winding between wind-carved stones and whispering trees. Chimes strung along old posts clatter softly, guiding you toward the high cliffs said to mark the beginning of the Skyreach Trails. The air thins as you ascend. Clouds swirl below the edge, and the ground feels charged—like standing on the edge of a storm. A shattered shrine juts from the rocks, etched with ancient Air glyphs long faded by wind and time. Your Codex pulses, reacting faintly. Suddenly, a ghostly figure materializes—shrouded in wind and song. It watches, then speaks: “Those who seek Skyreach must pass the first gate. Offer breath, balance, or bravery.” Three paths branch before you—each swirling with different elemental energy. Outcome of the Choice: Discovered Skyreach Trailhead Encountered Trial of the First Gate Codex registered location – fast travel unlocked (from Spirit shrine only) Flickerling seems curious but cautious—the Air presence unsettles it slightly Updated Stats: Day: 4 Time: Afternoon HP: 27 / 27 EP: 17 / 17 Temporary Buffs: +1 Air Strength (Trial Only) Notable: Skyreach Trailhead discovered Trial of the First Gate encountered Codex updated with Skyreach Windtrace Glyph Flickerling Trait Active: Emotional Empathy (mild unease sensed) Next Choices: Take the Left Path – “Breath” – Lined with wind spirals, seems to test elemental affinity Take the Center Path – “Balance” – Narrow ledges and ropes stretch over vast drops Take the Right Path – “Bravery” – Faint cries echo from a shadowed canyon Return to Windrest Hollow – Mark trailhead for later and come back better prepared Observe the Ghostly Figure Further – Might offer more insight into the trial conditions Let me know how you want to proceed! -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Salvage is the way in Diablo But where do we go here? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
They've probably all gone to the pub -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
So, do we just want to get on with it? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Congratulations! -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Oh they have lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
But there is now the option of collecting things on the journey and selling them to NPCs -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Mr Pirate 🙂 I still think this is the first time we've actually played in the same game. Cos I'm sure you mostly did modding back in the day. -
Wrong
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Pants
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Off to work we go? If you have caught the shopping bug it's either work or leave the safety of the village and hope to find loot. I wonder if the Inn will come back. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Oh! Ok I get it now lol -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Just this vote is unfair? Why?