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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Let's try and master the spell Story Update The wind carries you back to the shrine’s heart, where candlelight flickers against smooth stone and the air hums with gentle elemental resonance. You kneel before the altar, placing both hands over your Codex. The unfinished hybrid weave pulses beneath your skin—Scalded Memory, the unstable fusion of Fire and Spirit. You breathe deeply, reaching into both elements. From Fire, you draw raw passion and searing pain. From Spirit, you gather echoes of emotion, memory, and will. These threads entwine as you meditate. Hours pass. The glyphs on your arms blaze faintly, then settle. The Codex warms in your grasp. The spell completes. New Spell Unlocked – Scalded Memory (Level 1) Type: Hybrid (Fire + Spirit) Cost: 3 EP Effect: Deals moderate fire damage + applies Soul Burn (targets suffer disoriented vision and emotional surge for 1 turn) Synergy Bonus: If cast after a Spirit spell, grants minor mental resistance for 1 turn Side Effect: Leaves a burning sigil in the caster’s aura – visible to spirit-sensitive beings for 10 minutes Codex Update: Hybrid Spellcrafting expanded: Can now sense lingering traces of recent emotions during meditation Spirit glyph attunement deepened: Soul Veil now reveals deeper emotional layers for hostile or hiding creatures Fatigue Check: Your concentration drains what little energy remains. The air cools as your spell completes. You feel lightheaded but accomplished. (Fatigue Level: High – spellcasting difficulty slightly increased until next full rest) Updated Stats: HP: 27 / 27 EP: 17 / 17 (Regeneration halted until rest due to high fatigue) Fatigue Level: High – (-1 to first spell accuracy each combat, no EP regen) Elemental Strengths: Water: 19 Fire: 12 Spirit: 16 Air: 2 Earth: 2 Spellbook Update: Scalded Memory (Lv1) – Fire + Spirit hybrid spell Soul Veil – reveals deeper emotional patterns Emberlash – Echo Burn added Outcome of the Choice: You’ve completed a new hybrid spell at the shrine—Scalded Memory, a fiery, haunting weave that disrupts minds and marks you spiritually. Your fatigue level is now high, and further magic use risks failure or backlash. Rest is strongly advised. Return to the Herbalist’s Stall – Check for new dialogue or items now that the seed is planted. Explore deeper into Windrest Hollow – Seek rumors of Skyreach Monastery or other elemental disturbances. Practice Weaving Spirit spells – Attempt to enhance synergy with your new familiar. May cause mild fatigue. Visit the village watchtower – Scout for signs of cultist movement or danger in the skies. Take a moment to meditate by the shrine – Regain minor EP and possibly bond further with the Flickerling. Let me know your next move!
  2. She strangled Moiraine because she's a jealous rage monster and she wanted to make it personal Also glad, in a weird way, that they killed Siuan because at least we won't have to deal with the ugh plt of her getting with some dude later on. Also yeah Turin was all, but where is Mat's stick. And he explained it was holding the rope up in the tree in the books. And when we watched it again you can definitely see the rope is tied to a long object stuck in the door. So happy Nyn beat her block. also i agree that the black oily stuff is the true power... kind of tracks with the Taint in Saidin too
  3. Superheroes
  4. One montage coming up! Story Update – Day 4, Early Afternoon: You make your way to the Windrest training grounds, a modest open field beside a ring of ancient wind-carved stones. A few villagers practice with wooden staves or simple spells under the guidance of an aged wind monk. When he sees the glyphs glowing along your skin, he bows slightly. “Ah. You’ve walked flame and water and speak the whispering soul. Come—show the weave of your will.” You step into the ring. Arcane energy stirs. The monk sets up elemental dummies—targets enchanted to react to elemental spells. It’s the perfect place to practice, refine, or create. Training Options Available: You spend the next hour testing your limits. Here's what happens: Water + Spirit Test: You unleash Soul Veil followed by Aqua Surge—the combination pulses more smoothly thanks to your Glyph Focus bonus. Your EP cost reduction triggers. Emberlash Refinement: You channel Fire through a more emotional lens, adjusting rhythm—success! Emberlash now applies a brief "Echo Burn" effect, reflecting 10% damage if struck within 1 turn. Spellcrafting Attempt: You try combining Boiling Lance + Soul Veil. The result is unstable but promising. You sketch a new concept in the Codex: “Scalded Memory” – not ready yet, but a possible hybrid in development. Spell & Codex Update: Emberlash (Level 2) now has: Echo Burn – returns 10% of damage to attacker if hit within 1 turn Hybrid Concept Discovered: Scalded Memory (Fire + Spirit) – unfinished, requires shrine attunement or meditation to complete Water + Spirit casting efficiency improved further through synergy Fatigue Incurred: Spell refinement and testing has added to your strain. (Fatigue Level: Moderate – EP regeneration slowed slightly until next rest) Updated Stats: HP: 27 / 27 EP: 17 / 17 (Regeneration slowed due to fatigue) Fatigue Level: Moderate (Spirit EP +1, Regen -1/hour) Elemental Strengths: Water: 19 Fire: 12 Spirit: 16 Air: 2 Earth: 2 Spellbook Changes: Emberlash (Lv2) – Now includes Echo Burn passive Hybrid Concept: Scalded Memory – in development Outcome of the Choice: You refined Emberlash, improved Water + Spirit synergy, and uncovered a potential hybrid spell. However, your fatigue has grown. Rest is recommended soon to avoid spell disruption or EP penalties. Next Choices – Windrest Hollow (Day 4 – Afternoon): Return to shrine alcove and rest (Remove fatigue, speed up familiar growth, and clear EP penalties) Visit herbalist to buy Wind-Amber Charm (+1 Air Strength) – Cost: 2 Silver Crowns Visit herbalist to buy Traveler’s Brew Satchel (Boosts first ration in combat) – Cost: 50 Copper Spend time at the shrine to complete “Scalded Memory” spell (Use Spirit focus to finalize new hybrid) Leave Windrest Hollow and travel toward Skyreach Monastery (Air Temple) (Enter wild terrain – risk rises after dark) What will you do next?
  5. Let's make sure we don't spray it with Lysol @Millon lol Story Update – Day 4, Midday: You return to the shrine’s serene garden, where breeze-kissed chimes and the scent of blooming herbs fill the air. The Flicker Seed, pulsing faintly with Spirit energy, warms in your palm. The shrinekeeper meets your gaze and nods solemnly. "Flicker Seeds are rare. Planting one binds a sliver of your soul to the growth. It may sprout something wild… or something wise." You kneel by the small, sacred patch of soil lined with sigils of Spirit. As you press the seed into the earth, your Codex glows. Spirit light threads into the soil, weaving a protective pattern. The ground hums softly. A breeze stirs. Suddenly, a flicker of blue-white light hovers over the planting site—unformed, curious, sensing you. The bond has begun. Growth will take time. Familiar Bond Begun – “Flickerling Sprout” Spirit-Woven Familiar in early stages Will grow over time (progresses through rest, exposure to Spirit, and key decisions) Flickerling presence grants passive +1 to Spirit Weave cooldown efficiency Random familiar traits will be revealed on growth Fatigue Incurred: You feel mentally drained from the ritual—slight fatigue until next rest. (+1 EP cost to Weaves involving Spirit until rest) Inventory Update: Flicker Seed: Used – planted in shrine garden Gold Marks: 0 Codex Update: “Flickerling Bond” milestone unlocked Passive bonus: Spirit cooldowns slightly improved Familiar progress: 0% – Awaiting growth events or resting exposure Outcome of the Choice: You’ve planted the rare Flicker Seed and begun a unique Spirit Familiar Bond. While it’s growing, you receive a cooldown bonus for Spirit spells, but the effort has caused minor ritual fatigue. Next Choices – Windrest Hollow (Day 4 – Midday): Return to shrine alcove and rest (Recover fatigue, speed familiar growth – risk of a minor vision or spiritual event) Visit village training grounds (Practice Weaves, test hybrid spells, or develop new ones – may increase fatigue) Buy the Wind-Amber Charm (+1 Air Strength) – Cost: 2 Silver Crowns Buy the Traveler’s Brew Satchel (Boosts first ration in combat) – Cost: 50 Copper Leave the village and travel toward Skyreach Monastery (Air Temple) (Will enter wild terrain – danger level rises after dusk) What’s your next move?
  6. Shopping is fun! Story Update – Day 4, Morning: You select a small glass vial filled with swirling blue-green liquid. The herbalist smiles, "Distilled from mistyleaf petals gathered before dawn. It'll clear your mind and refill your spirit like a mountain spring." You hand over a Silver Crown, and she tucks the vial into a padded wrap before handing it to you. The Codex pulses faintly, registering the essence. Inventory Updated: Mistyleaf Infusion (Consumable – Restores +10 EP when used) Silver Crowns: 4 Copper: 47 Gold Marks: 0 Codex Note: Infusions like this can be enhanced if used near a water or spirit glyph. May be combined with healing items at a crafting station for hybrid tonics. Outcome of the Choice: You’ve acquired a potent EP-restoring consumable, useful for long battles or ritual casting. The Mistyleaf Infusion is now part of your usable inventory and can be enhanced at shrines or crafting stations. Next Choices – Windrest Hollow (Day 4 – Morning): Return to the shrine garden and plant the Flicker Seed (Begin Spirit Familiar bonding – takes time, risk of fatigue). Buy the Burn Salve (Fire DOT resist) – Cost: 1 Silver + 10 Copper Buy the Wind-Amber Charm (+1 Air Strength) – Cost: 2 Silver Crowns Buy the Traveler’s Brew Satchel (Boosts first ration in combat) – Cost: 50 Copper Leave the stall and explore Windrest (Return to other village locations or begin preparing to travel.) What would you like to do next?
  7. Ok... it's still working. Let's buy the seed Story Update – Day 4, Morning: You reach toward the tiny display case where the Flicker Seed rests, faintly pulsing with Spirit energy—like a heartbeat wrapped in bark and mist. The herbalist watches you closely. "Rare, that one. Not just a seed… it's waiting. For the right soul." You place a Gold Mark on the counter. She nods reverently and wraps the seed in a thin cloth of Spirit-thread. “You’ll need to plant it somewhere sacred. A place where Spirit breathes freely. The shrine’s inner garden might work. Or... somewhere deeper.” You feel the Codex hum as the seed comes into your possession. Inventory Updated: Flicker Seed (Rare Spirit-woven seed – Must be planted in a sacred location to awaken) Gold Marks: 0 Silver Crowns: 5 Copper: 47 Codex Update: Flicker Seed added – Will respond to high Spirit environments. May grow into a Spirit Familiar if planted and nurtured. Planting may take time and reduce EP temporarily while bonding. Outcome of the Choice: You have purchased the Flicker Seed, unlocking the potential to grow a Spirit-bound companion. This may grant combat, scouting, or healing support depending on where and how it is planted. Next Choices – Windrest Hollow (Day 4 – Morning): Return to the shrine garden and plant the Flicker Seed (Begin Spirit Familiar bonding – takes time, risk of fatigue). Buy the Mistyleaf Infusion (+10 EP) – Cost: 1 Silver Crown Buy the Burn Salve (Fire DOT resist) – Cost: 1 Silver + 10 Copper Buy the Wind-Amber Charm (+1 Air Strength) – Cost: 2 Silver Crowns Leave the stall and explore Windrest (Return to other village locations or begin preparing to travel.) Let me know your next move!
  8. I just want to see what it will grow into lol Now I might not have got all the things we had before, but we will just have to deal with that.
  9. Yes. We want you all back. Like Mafia Pokemons 💙
  10. I might have given us a bonus Gold Mark to reward me for rebuilding this thing lol.
  11. Ok we are back in business Story: You decide to purchase a Healing Tonic from the herbalist. The woman nods approvingly, reaching into a wooden chest to pull out a small vial filled with a glowing, golden liquid. "Good choice, glyphbearer. This should help if you run into trouble," she says with a wink. You hand over 1 Silver Crown, and she places the tonic into your pack. Updated Stats: HP: 27 / 27 (Full) EP: 17 / 17 (Full) Inventory: Healing Tonic (Restores +8 HP) 47 Copper 5 Silver Crowns 1 Gold Mark Shadowglass Dagger (+1 vs cursed) Prayer Stone of Balance Scroll Fragment – Hollow Sight Cursed Thread Ring (not yet purified) Codex Update: Healing Tonic added to inventory. Outcome of the Choice: You have purchased a Healing Tonic for future use, which restores +8 HP when used. Story Update: The herbalist gestures toward a small, intricately carved wooden box on her stall. Inside, nestled among a few dried herbs, lies a small glowing seed. "If you're looking for something truly unique," she says, "this is a Flicker Seed. Once planted, it has the potential to grow into a Spirit-woven familiar. It's a rare item, and only those truly attuned to the spirit can harness its power. Cost is a single Gold Mark, or trade, if you have something of value." Updated Stats: HP: 27 / 27 (Full) EP: 17 / 17 (Full) Inventory: Healing Tonic (Restores +8 HP) 47 Copper 5 Silver Crowns 1 Gold Mark 1 Flicker Seed (Special Offer - Rare) Shadowglass Dagger (+1 vs cursed) Prayer Stone of Balance Scroll Fragment – Hollow Sight Cursed Thread Ring (not yet purified) Codex Update: Flicker Seed added to the Special Offer section of the shop. Outcome of the Choice: The Flicker Seed is now available for purchase with your Gold Mark, or via trade. This rare item may grow into a Spirit-woven familiar if planted and nurtured. Next Choices: Buy a Mistyleaf Infusion (1 Silver) – Restores +10 EP. Buy the Wind-Amber Charm (2 Silver) – +1 Air Strength. Buy the Traveler’s Brew Satchel (50 Copper) – Doubles effect of the first ration used in battle. Buy the Flicker Seed (1 Gold Mark) – Rare item that may grow into a Spirit-woven familiar. Return to the shrine or another village location to continue exploring. Let me know your next move!
  12. Lol. To get you to come back, sure. I just said Bonjour! Play mafias Hahaha
  13. I also got a hello back from @Krakalakachkn as well. Very happy and surprised about both. Although no Krak here yet. Maybe he will just pop in and say hi.
  14. Well I can see if its possible to rebuild it and how much I can get put back in. Then we can pretend this is a Portal Stone flicker and maybe carry on.
  15. I may be able to set it back up and then we start again with the spells and levels we had. But not tonight. I guess no more additional questions next time, if I do do it again
  16. I'm sorry guys. Asking the questions completely confused it. It's completely lost the plot and the adventure. I can't get it to even go back to the last choice we made It's all gone.
  17. I'm just gonna buy a potion and see if it works again.
  18. Well I asked about that. Chat gpt went insane. It started talking about monopoly and then Battleships. Then it tried to rewrite our adventure. I might have got it back, but I will only know for sure when I make the next choice
  19. I want the seed too! I asked about the Charm Fusion and it said A charm fusion is a special crafting technique that allows you to combine magical items, glyph-linked tools, or elemental trinkets to create custom enhancements or effects. In this world, shrines and sacred spots can serve as fusion stations, where Binding Thread (like the one sold in Windrest) acts as the magical tether to combine items. Charm Fusion Examples: Traveler’s Brew Satchel + Mistyleaf Infusion → Creates an enchanted ration that restores both HP and EP when used. Wind-Amber Charm + Spirit Glyph Fragment → Creates a passive charm that boosts Air magic and reveals hidden doorways during travel. Prayer Stone + Binding Thread + Cursed Thread Ring (Purified) → Could fuse into a unique charm that protects against dark influence and boosts Spirit insight. Requirements: Access to a shrine or sacred location Binding Thread Pouch (purchased from the herbalist) Two compatible magical items or consumables Sometimes a glyph affinity bonus improves the result
  20. It is a decimal system. 100 coppers to a silver and 10 silvers to a gold.
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