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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Well I can see if its possible to rebuild it and how much I can get put back in. Then we can pretend this is a Portal Stone flicker and maybe carry on.
  2. I may be able to set it back up and then we start again with the spells and levels we had. But not tonight. I guess no more additional questions next time, if I do do it again
  3. I'm sorry guys. Asking the questions completely confused it. It's completely lost the plot and the adventure. I can't get it to even go back to the last choice we made It's all gone.
  4. I'm just gonna buy a potion and see if it works again.
  5. Well I asked about that. Chat gpt went insane. It started talking about monopoly and then Battleships. Then it tried to rewrite our adventure. I might have got it back, but I will only know for sure when I make the next choice
  6. I want the seed too! I asked about the Charm Fusion and it said A charm fusion is a special crafting technique that allows you to combine magical items, glyph-linked tools, or elemental trinkets to create custom enhancements or effects. In this world, shrines and sacred spots can serve as fusion stations, where Binding Thread (like the one sold in Windrest) acts as the magical tether to combine items. Charm Fusion Examples: Traveler’s Brew Satchel + Mistyleaf Infusion → Creates an enchanted ration that restores both HP and EP when used. Wind-Amber Charm + Spirit Glyph Fragment → Creates a passive charm that boosts Air magic and reveals hidden doorways during travel. Prayer Stone + Binding Thread + Cursed Thread Ring (Purified) → Could fuse into a unique charm that protects against dark influence and boosts Spirit insight. Requirements: Access to a shrine or sacred location Binding Thread Pouch (purchased from the herbalist) Two compatible magical items or consumables Sometimes a glyph affinity bonus improves the result
  7. It is a decimal system. 100 coppers to a silver and 10 silvers to a gold.
  8. Shopping time Story: You step out of the shrine and follow a cobbled path lined with flowering moss and woven wind chimes. At the far end of the village square, a small wooden stall is nestled beneath a broadleaf tree. Hanging bundles of herbs, dried roots, and glittering charms sway gently in the breeze. An older woman with sharp eyes and ink-stained fingers waves as you approach. “Ah, a glyphbearer. I saw your arrival in the steam kettle,” she says with a grin. “Let’s see what you're in need of—strength, healing, or something stranger?” She gestures to a scroll pinned behind her: Windrest Herbalist – Shop Inventory Consumables: Healing Tonic – Restores +8 HP | Cost: 1 Silver Crown Mistyleaf Infusion – Restores +10 EP | Cost: 1 Silver Crown Burn Salve – Removes fire damage over time, grants minor resistance (1 turn) | Cost: 1 Silver + 10 Copper Upgrades & Tools: Wind-Amber Charm – +1 Air Strength | Cost: 2 Silver Crowns Traveler’s Brew Satchel – Doubles effect of first ration used in battle | Cost: 50 Copper Binding Thread Pouch – Lets you craft simple charm fusions at shrines | Cost: 3 Silver Crowns Special Offer: Flicker Seed (Rare) – Once planted, may grow into a Spirit-woven familiar | Cost: 1 Gold Mark or trade only Your Coin: 47 Copper 6 Silver Crowns Updated Stats: HP: 27 / 27 EP: 17 / 17 Inventory: (unchanged so far) Codex Update: Shop location registered – can return for restock or deliveries Outcome of the Choice: You've accessed the Windrest Herbalist’s stall and can now make purchases, trade, or plan charm upgrades. The shop includes healing, elemental boosts, and a mysterious Spirit familiar seed. Next Choices: Buy a Healing Tonic (1 Silver) Buy a Mistyleaf Infusion (1 Silver) Buy the Wind-Amber Charm (2 Silver) Buy the Traveler’s Brew Satchel (50 Copper) Return to the shrine or another village location to continue exploring.
  9. If everyone was the same, the world would be a very dull place.
  10. Nope. She was just Mafia. And there was 1 and a bit days where he was innocent child, with 2x Mafia on the other remaining sides. We thought he'd be OK with the unintentional moment in history. A legend in his own villageryness We were wrong.
  11. So many old games and players. I'm too tired to do anymore outreach work today lol I got 5 days off work now though...
  12. Time to sleep. Story: With Kerin safely in sanctuary and the village at peace, you finally allow yourself to relax. The shrinekeeper offers a quiet place to rest—an alcove filled with soft straw bedding, warm blankets, and the calming sound of wind chimes and trickling water. You set your pack down, remove your boots, and lie back. The world slips into stillness. Your dreams are light but charged with elemental energy. You feel the ripple of your Water and Spirit glyphs, steady and calm. You glimpse fire in the distance, a faint spiral of wind above, and for just a moment… a stone heart pulsing with golden veins beneath the earth. You awaken with clarity and power renewed. Long Rest Completed: HP fully restored EP fully restored Veilbrand Ascendant refreshed Codex attuned more deeply to your glyphs during rest Water and Spirit glyphs slightly stabilized—cooldown reductions and EP efficiency improved in future castings Updated Stats: HP: 27 / 27 (Full) EP: 17 / 17 (Full) Elemental Strengths: Water: 19 Fire: 12 Spirit: 16 Air: 2 Earth: 2 Codex Update: Glyph Focus bonus: Water + Spirit spells cost 1 less EP when used back-to-back Rest bonus: Next fusion spell cast grants temporary shield Spell Book: Veilbrand Ascendant: Ready Emberlash, Boiling Lance, Soul Veil Inventory: (unchanged) Outcome of the Choice: You’ve gained full strength and received a Codex resonance bonus for your Water and Spirit synergy. Your next fusion spell will grant a temporary shield, and casting Water + Spirit spells in succession now gains efficiency. Next Choices: Visit the herbalist’s stall and explore available items and upgrades. Offer the Prayer Stone to the shrine for a vision or blessing. Inspect the Codex map to the Cult Sanctum and plan your next move. Speak to the shrinekeeper about other known glyphbearers in the world. Leave Windrest Hollow and resume your journey toward the Air Altar.
  13. At least with these small games the queues should move quite quickly, whether we have 2 separate queues or the mod just label their games as mostly basic or mostly advanced
  14. We go to the shrine Story: The shrinekeeper leads you through the circular sanctuary, its interior lit with soft braziers and lined with symbols of all five elements. The air smells of herbs, earth, and fresh rain—spiritually charged but soothing. You and Kerin kneel together on a woven mat before the central altar. The shrinekeeper studies him, then looks to you with understanding. “He carries darkness—but it does not own him. You did not destroy him when you could have. That alone speaks of balance.” Kerin lowers his head, voice quiet. “I… want to make it right. I know where some of them gather. Hidden valley… south of the Broken Spine. I can show you.” The shrinekeeper steps forward and places her hand on his shoulder, and then yours. “We accept him into sanctuary. His bond to you will remain, but here, he will be guarded, watched, and offered healing. If he speaks true, his knowledge will be used to protect others.” A pulse of spirit light marks the moment. The Codex glows faintly. Kerin has been safely delivered to the Shrine of Balance. You are now free to travel without a bound companion Codex has recorded his map to the Hidden Cult Sanctum You may return to visit him at any time You gain +1 permanent Spirit Strength for guiding him here instead of killing or abandoning him Updated Stats: HP: 26 / 27 EP: 10 / 17 Spirit Strength: 16 (+1 bonus) Inventory: (unchanged) Codex Update: Kerin safely delivered – Sanctuary Bond active New Location Revealed: Cult Sanctum (south of Broken Spine Mountains) Spirit Milestone: “Redemption Chosen” – permanent bonus granted Outcome of the Choice: You safely delivered Kerin and earned a permanent Spirit boost, along with the map to the Hidden Cult Sanctum. The shrinekeeper now considers you a trusted protector, and Windrest Hollow may serve as a future base of operations. Next Choices: Rest now at the shrine, recovering HP and EP. Visit the herbalist's stall and check available supplies. Offer your Prayer Stone to receive a blessing or elemental vision. Inspect the newly revealed Cult Sanctum map in the Codex. Speak further with the shrinekeeper about glyphbearers and balance.
  15. What have I done.
  16. Hopefully we both arrive safely Story: You rise and pack your things, the glow of the setting sun washing the ledge in soft gold. Kerin stands as well—quiet, respectful, and no longer fighting the binding glyphs. Together, you descend the final stretch of stone trail. As the shadows grow long, the cliffs part to reveal a hidden valley carved into the mountain's shoulder. Windrest Hollow. The village is small but sturdy, built from windworn stone and redwood beams. Lanterns glow warmly along the paths, and figures move between homes wrapped in layered cloaks and soft light. A wind chime sings somewhere high above. A few townsfolk pause to watch you enter—but they do not raise alarm. Instead, a shrinekeeper in pale robes approaches, eyes resting on Kerin first, then on the glyphs glowing along your body. “A bearer of balance… and a soul in need of healing. Come, both of you are welcome here.” She gestures you into the central shrine—a circular stone building filled with incense, woven symbols of the five elements, and the quiet sound of trickling water. You’ve made it to safety. Windrest Hollow – Unlocked Services Available: Rest (free or upgraded for coin) Trade with local herbalist & charm maker Shrine Blessings & Purifications NPC interactions & lore Deliver or redeem Kerin for judgment or spiritual recovery Updated Stats: HP: 26 / 27 EP: 10 / 17 Inventory: Coin: 47 Copper, 6 Silver Crowns Shadowglass Dagger (+1 vs cursed) Prayer Stone of Balance Scroll Fragment – Hollow Sight Cursed Thread Ring (not yet purified) Companion: Kerin (Bound Cultist) – Trust Level: Moderate Codex Update: Windrest Hollow: Sanctuary registered Shrine: Accessible Spiritual tension in the land remains high—combat risk returns outside village limits Outcome of the Choice: You reached Windrest Hollow safely, opening access to rest, trade, purification, and deeper NPC interaction. You now have a safe place to regroup, upgrade, or learn before returning to the path of elemental mastery. Next Choices: Speak with the Shrinekeeper about delivering or redeeming Kerin. Rest at the shrine, fully restoring your HP and EP. Visit the herbalist’s stall to trade or purchase supplies. Offer your Prayer Stone to receive a blessing or vision. Look for other glyphbearers or travelers in the village.
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