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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Yeah I also try not to be a complete pirate for the sake of the children, although my boys do eff and jeff now. But not when I'm around. And I'm like it's not banned, I'm just trying to make sure you have an on/off switch for when it's appropriate lol Cos they are teenagers now.
  2. We buy the magic honey Story Update – Day 4, Nightfall (Continued): Moonweave Honey Acquired You set 2 Silver Crowns on the stall counter. The herbalist’s eyes gleam as she uncorks a small vial filled with viscous, shimmering Moonweave Honey. Threads of pale light swirl inside the jar like captured moonlight. “A rare choice,” she whispers, carefully handing it over. “Feed this to your soul-seed before rest, and it will remember you. Not just your magic… but your intent.” Back at the shrine, you pour the luminous honey into the soil where your Flickerling sleeps. The glow spreads, and the breeze carries faint, musical tones as the spirit-seed absorbs the essence. The Codex pulses softly. A familiar trait will manifest upon your next full rest. Updated Stats: Time: Nightfall (Day 4) Fatigue: High EP: 12 / 17 HP: 27 / 27 Silver: 1 Silver Crown, 37 Copper Inventory: Flickerling Sprout (Familiar Bond – Moonweave Honey applied) Codex (Unified Elemental Bond – Active) Other items unchanged Outcome of the Choice: You’ve invested in your Flickerling Familiar, guaranteeing it will develop a minor trait after your next full rest. This trait will influence its nature, abilities, and future bond effects. Next Choices (Final Actions before Rest): Return to the shrine and rest – End Day 4, recover HP/EP, advance Familiar Drink Dreammoss Tea before resting – Reduce fatigue and restore +5 EP Visit Whispering Pines under moonlight – Risk fatigue or encounter, possible Spirit boon Meditate with Codex at the shrine – Light fatigue gain, chance of elemental insight Inspect the village well – It hums faintly at night, tied to old Spirit rites Let me know what you'd like to do before the day ends.
  3. It makes a post that say, you can't say X on DM or something. DPR tried to do it and posted the result screen shot in the last game's dead thread lol
  4. If you want to you can. It's kind of hidden in the welcome to DM stuff and then Sinister forgot there was a Mafia sub thread lol
  5. This is the DM discord https://discord.gg/HnD6B72 Once you have joined the discord please @sinisterdeath And ask him to add you to the Mafias
  6. We can't say the equivalent of fluff or shoot but DM just tells you if you are trying to use proper bad words and just says no.
  7. Yay welcome Tigraine! Ed is coming through with Operation Outreach 🐵
  8. I'm afraid to ask the game if it is possible to do work in case it starts talking about Battleships again.
  9. Please do. That would be most helpful 🙂
  10. I must admit to feeling a bit apprehensive about playing. I had a look at an old game of mine and I was a total maniac nutcase cos of reasons at the time. So cringe and embarrassing 10 years on, I am hopefully a lot calmer. But I think it may be a case for me that those who can't play, Mod. 🤣
  11. Yup, the Aiel definitely Rules Lawyered the whole, this may have a blade that looks a lot like a sword but it is definitely not a sword cos it has a long wooden handle.
  12. Turin with the excellent advice. Such a Leeroy! Thankfully it's the vote that counts. Let's go to the night market Story Update – Day 4, Nightfall: Return to the Herbalist Lanterns flicker to life as you make your way through Windrest Hollow’s now-quiet paths. The village has settled for the night, but the soft glow of the herbalist’s stall still glimmers beneath the broadleaf tree. The old woman looks up from her mortar and pestle with a knowing smile. "Evening troubles or just a tired soul?" she hums. "I've got something to ease the mind... and the bones." She gestures to a few fresh brews laid out just for travelers who wander after sunset. Herbalist’s Night Inventory – Rest & Remedy Focused Consumables: Dreammoss Tea – Reduces fatigue, restores 5 EP upon rest | Cost: 1 Silver Spiritbloom Draught – Slightly boosts familiar bonding during rest | Cost: 1 Silver + 10 Copper Glowcap Elixir – Grants darkvision for 1 exploration segment (Night-only) | Cost: 1 Silver Special Brew (Limited Stock): Moonweave Honey – Enhances Spirit growth and guarantees a minor trait in Flickerling on next rest | Cost: 2 Silver Crowns The herbalist leans close. "Your little sparkling seedling stirs. The right brew might shape what it becomes." Updated Stats: Time: Nightfall (Day 4) Fatigue: High EP: 12 / 17 Silver: 3 Silver Crowns, 37 Copper Inventory Update: Herbalist's Night Inventory available Flickerling Familiar: A faint heartbeat of light – receptive, listening Outcome of the Choice: You’ve returned to the Herbalist during her night hours. She offers rest-enhancing brews and items tied to your Flickerling familiar’s evolution. She seems especially intrigued by your Spirit energy. Next Choices (Nightfall): Buy Dreammoss Tea – Ease fatigue and prep for better rest (+5 EP on rest) Buy Spiritbloom Draught – Boost Flickerling’s bond during next rest Buy Moonweave Honey – Lock in a Flickerling trait (guaranteed next rest) Return to the shrine and rest – End Day 4, recover HP/EP, progress familiar Visit Whispering Pines under moonlight – Risk fatigue/dark encounter, chance for Spirit revelation What do you buy or do next?
  13. It does keep mentioning the Herbalist’s store over and over. We can always go to bed for a proper long rest after
  14. Haha poor Heavy Let's up our Air Game Story Update – Day 4, Evening: Air Meditation and Training You return to the quiet grove behind the shrine, where the wind moves like a living breath through fluttering leaves and suspended chimes. You set the Windglyph Talisman before you, its spiral catching the dusk light. Cross-legged, you begin to attune yourself to the Air element. Breath flows in sync with the wind, your thoughts loosening, lifting. You feel your body lighten, as though the world forgets to hold you down. The Codex warms. A breeze dances around your form, circling the glyph on your chest—Air, still faint, but responding. You practice elemental breathing techniques, whisper short wind phrases, and let go of heavy thoughts. The talisman glows brighter. Your Air affinity begins to respond. Training Outcome: Air Strength increased to Level 3 You are now lightly attuned to skyflow currents Windglyph Talisman reacts more clearly—hidden paths may now become visible Flickerling Familiar stirs faintly, sensing focused spirit practice (+ minor growth) Updated Stats: Day: 4 Time: Evening Fatigue: High (extended meditation has taxed your focus) HP: 27 / 27 EP: 12 / 17 Elemental Strength – Air: 3 Flickerling Status: Early stage – faint glow, mildly responsive to your presence Codex Update: Air attunement sufficient to begin pathfinding for Windspire Trail Outcome of the Choice: You’ve strengthened your connection to Air, enabling the Windglyph Talisman to reveal early signs of the Windspire Trail. However, your body and mind are strained—rest is highly advised to avoid penalties or spellcasting fatigue. Next Choices – Nightfall Approaches (Day 4): Rest at the shrine – Reduce fatigue, recover EP, and nurture the Flickerling’s growth. Seek the Windspire Trail immediately – Risk venturing while fatigued but follow the now-reactive Talisman. Return to the Herbalist’s Stall – See if any evening remedies or rest aids are available. Visit Whispering Pines under moonlight – Possible Spirit visions or Flickerling resonance, but danger may rise. Craft a new Weave – Use Codex and nearby elemental sources; increases fatigue but expands your spellbook. What’s your next move?
  15. Wouldn't it be funny if it was Rand that set off the long hot weather by disrupting the natural weather patterns by making it rain in the desert. Also yes. Total autocorrect error. At least we now know the 8th confirmed Forsaken is Landmark lol
  16. Landmark did mention to Rand that she was sorry he had such a terrible teacher but he'd have to make do. Which implied she might have been in on it, before Rand rejected her.
  17. Millon is going to be so disappointed the tavern option vanished. Maybe it will come back if we wander about a bit. In the meantime, to the Village Hall Story Update – Day 4, Late Afternoon: Visit to the Elder’s Hall Windrest’s Elder’s Hall is a low, broad structure built from white oak and glassstone, its roof arched like the wing of a resting bird. Within, lanterns flicker gently with captured winds, creating a calming, ever-moving light. Villagers come and go in quiet respect. At the far end, seated cross-legged atop a wind-patterned rug, is Elder Miraen, wrapped in robes the color of cloud-shadow. His gaze lifts as you enter. “Glyphbearer,” he says. “Your presence stirs the winds. And I suspect… you are seeking Skyreach.” You explain your quest, the cultist attack, and the signs pointing to the floating monastery. Miraen listens with care, fingers steepled. Finally, he nods. “Skyreach floats ever higher when danger walks the world. Its monks protect ancient wisdom and powerful rites. But to even see the path, you must harmonize with air itself. There is a hidden pass—Windspire Trail—that appears only when your soul mirrors the winds.” He hands you a Windglyph Talisman, its spiral design faintly shimmering. “This may help you find the trail. But take heed—air tests freedom and balance. If your spirit is heavy or divided, the path may break beneath your feet.” Key Item Acquired: Windglyph Talisman Grants passive guidance toward wind-tuned locations Required to access Windspire Trail (path to Skyreach Monastery) May reveal floating paths, whispers, or avian spirits tied to the Air element Updated Stats: Day: 4 Time: Late Afternoon Fatigue: Moderate HP: 27 / 27 EP: 14 / 17 Inventory Update: Windglyph Talisman (Key Item) Codex Update: Skyreach Location Revealed: Access via Windspire Trail Requires Air attunement or spiritual harmony to find Outcome of the Choice: You’ve gained insight into the path forward, unlocking the means to approach Skyreach Monastery. However, the journey will test your Air affinity and spiritual alignment. Rest and preparation are advised before seeking Windspire Trail. Next Choices – Day 4, Early Evening: Search for the Windspire Trail – Attempt to locate the path to Skyreach with the Windglyph Talisman. Return to the shrine and rest – Reduce fatigue and allow Familiar growth. Visit the Whispering Pines – Explore Spirit-rich lands for visions or insight. Train using Air spells or meditation – Increase your Air attunement to improve odds of reaching Skyreach. Check back at the Herbalist’s Stall – Restock or inquire about trail rumors. What's your next move?
  18. More spells lol Story Update – Day 4, Afternoon: Spirit Weavecraft Attempt You remain at the shrine, your thoughts still calm from meditation. With your Codex resting open before you and the Flickerling’s glow faintly drifting beside you, you begin focusing threads of elemental energy—Spirit, foremost, with hints of Water and Fire gently responding. Your fingers trace the known glyph patterns, but your intuition pushes you further. The Empathic Echo from your Flickerling begins to hum in sync with your emotional focus, amplifying your ability to sense resonance between elements. You slowly craft a new two-element weave—not purely destructive, nor purely protective, but one that disrupts and reveals. You feel it anchor within your Codex. New Spell Learned: Name: Soulflare Echo Elements: Spirit + Fire Type: Disruptive / Insight Effect: Reveals hidden emotions or illusions in a small area Causes a flash of emotional dissonance, staggering enemies (1 turn) Enemies affected by illusions or mind effects take minor fire damage Costs: 3 EP Notes: Enhanced when cast near your Familiar Scales with Spirit (current strength: 10) Fatigue Incurred: Moderate Spellweaving Fatigue: +1 Fatigue Level (You can continue safely, but focus-based tasks may become slightly harder if fatigue increases) Updated Stats: Day: 4 Time: Mid-Afternoon Fatigue: Moderate HP: 27 / 27 EP: 14 / 17 New Spell Added: Soulflare Echo Flickerling Bond: Strengthened by shared creation Codex Update: New Weave Pattern stored: Spirit + Fire (Soulflare Echo) Emotional Resonance with Familiar registered Outcome of the Choice: You’ve created a powerful utility spell that peels back falsehoods and destabilizes enemy focus. The process drew upon both your elemental affinity and your deepening bond with the Flickerling, but required significant mental focus. Next Choices – Day 4, Mid-Afternoon: Test Soulflare Echo in the Whispering Pines – Seek hidden truths or emotional echoes near the Spirit-touched forest trail. Visit the Watchtower – Scout for signs of cultist movement or threats outside the village. Return to the Herbalist’s Stall – Check in for dialogue or new utility items. Go to the Village Elder’s Hall – Speak with Windrest’s leaders, ask about Skyreach or cult activity. Rest briefly at the shrine – Recover fatigue and allow the Flickerling more time to grow. What's your next move?
  19. One vote to explore the village and one for a new spirit weave
  20. Bros got mad skillz Still aiming to start tomorrow?
  21. Hahaha the first time a tavern is mentioned and in pops Millon lmao 🍻
  22. I'm cool with that. And also I just want to make sure it's all settled back in and doesn't crash again. So making choices and really embedding the game again is all good with me Story Update – Day 4, Early Afternoon: You settle cross-legged by the shrine’s sacred stones, their surfaces etched with the flowing glyphs of Spirit. The midday sun filters through leafy canopies, and the gentle music of chimes and rustling branches cradles your breath into a slower rhythm. Your Codex hums faintly against your side as you enter a meditative state. With each slow inhale, you feel threads of Spirit energy weaving through the air—subtle, silken, alive. The Flickerling Sprout stirs again—its glow dancing gently just above the soil. Though still wordless and formless, it mimics your breath, pulsing in time. A presence. Attuned. Curious. Watching your mind from just beyond the veil. A ripple of calm spreads through your body, and your inner fire dims slightly as clarity sharpens. Familiar Bond Progress – Flickerling Sprout: Bond Deepens: Flickerling has imitated your meditative rhythm. Trait Discovered: Empathic Echo – Can sense strong emotional energy during dialogue or Spirit-weaving. Current Stage: Sprout (Stable) Growth Accelerated by Spirit-aligned choices and rest Rest Benefit Gained: Minor EP recovery: +2 EP Emotional clarity: You sense the emotional tone of others more easily (Passive bonus active for next dialogue scene) Updated Stats: Day: 4 Time: Early Afternoon Fatigue: Low HP: 27 / 27 EP: 17 / 17 (Fully restored) Codex Update: Flickerling Trait Added: Empathic Echo Spirit Meditation registered as a rest action – grants Familiar Bond Progress and EP recovery Outcome of the Choice: You have deepened your connection to your Flickerling Familiar, discovering a unique emotional resonance trait. EP has fully recovered, and your state of mind is calm and clear. Next Choices – Day 4, Early Afternoon: Return to the Herbalist’s Stall – Check for new stock or interactions. Explore Windrest Hollow – Visit the tavern, elder’s hall, or listen for rumors of the Skyreach Monastery. Climb the Watchtower – Scout for distant movement or signs of cult activity. Attempt to craft a new Spirit Weave – Use the meditative clarity and familiar bond to explore new spell combinations. Take a short walk through the Whispering Pines – A nearby forest trail said to reveal inner truths to those attuned to Spirit. Let me know your next move!
  23. We had a bit of a hiccup where it forgot we had already bought and planted our seed, so I had to remind it. So we've kind of gone backwards in time a bit. I think it's gonna be a bit temperamental for a little while because of it having to be rebuilt. But I don't want to mess with it too much in case it goes all Skynet and dies again.
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