Jump to content

DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

Member
  • Posts

    42946
  • Joined

Everything posted by Ithillian Turambar

  1. Everyone did what they did, for the reasons they did it. I'm fine with all of you having absolute free choice Everyone can play how they want and deal with the consequences of how that is perceived. And the result is the result 🙂
  2. Oh sure the players can absolutely reject the discussion of roles and set up. But I wanted to clarify that was not why he was Modkilled
  3. Well they knew they only had the even night kill, so wondered who might have the odd night so ...
  4. Is it really winfom if the information being given is actually real and useful lol I think you might have been a bit blinded by your own bright villagery light lol
  5. That was not the reason he was modkilled. He was modkilled because he was specifically asked to not refer to his previous life from before he was Lynched. Even though that was a random Lynch. I'd rather not go over that. And people make up fake things all the time in Mafia. Washington apparently was the dude who said he could not tell a lie so it was feasible And he wanted to see which players would be comfortable with simply saying they were Town and which would not. It was not your style, to be sure, but he was actively trying to find the Mafia team. It's not always voting patterns and thread chat links lol
  6. I don't think that policy lynches on people because they are annoying or whatever are ever a good idea. Especially when you don't know the set up. Day 1 was an easy ride for the Mafia Teams.
  7. Was it winfoming or did Turin know the theme and the show REALLY WELL and so was trying to share that knowledge with Town players who did not I think maybe he was trying to help but got tangled up in the puzzle I made. Cos it went round and round and round Because I know who I married.
  8. Maybe it be like that terrible knife throw Kamala did in Ms Marvel lol
  9. Got my odds and evens muddled up then.
  10. So really the first time that the fluffers could kill you and succeed was night 4. Which they did!
  11. Well Key protected you N1 and N2 so you could not have died even if they had targeted you. They thought the innocent child would be protected and they didn't want to lose a kill, so they chose another target. The only night you were not protected wad Night 3 Brits got odd night kills and Fluffers got even night kills. And the brits chose to kill seph.
  12. Gud had never watched Hamilton I think, but she did the reading, when I put it in the Thread lol She is a very quick study
  13. But he could have rolled with and won with Town.
  14. If seph chose to stay 3rd Party, and got his BPV. And then the brits targeted him, they would have lost their death that night. Then the town could have tried to Lynch another Mafia. So there were all kinds of things that could have happened, starting with not trying to auto Lynch someone because they are 'always a wolf' on Day 1 lol
  15. It's a colour coded list of things that happened and the days and nights they happened.
  16. Yes. He could choose to join the fluffers and get 1 x targeted extra kill. If he stayed 3rd Party he got 1 x BPV
  17. Dice did shoot one of them. He shot seph. No the Mafia team did not have any protections, unless the Town protection roles mistakenly covered them There is a whole spreadsheet you know
  18. But on Day 2 the Fluffers could have been completely eliminated. Gud really rallied. And then she was able to ask seph to join her team on Night 2 and he agreed. So at that point there were 4 wolves and you. Has seph declined the recruit there would have been 2 x Brits, 1 x fluffer, 1 x Town and 1 x 3rd party who would roll with anyone. If DPR had gone through with his roleblock on Night 2 There would have been 2 x brits, 1 x fluffer, 2 x Town and 1 x 3rd party left
  19. If you had been Killed, the Fluffers would have won as the British only had one Team member left and they could have voted him out easy. But the British chose to kill seph.
  20. I dunno. If it had been parity at vote time, my game said it would be decided at random. But if that had not been the case, I think I would have had it as a draw.
  21. Well, in this case, they went into Night and they had a Night kill
  22. We're gonna use the Big One again Battle Update: You raise your hand again, and the glyphs beneath your skin flare—Water, Fire, and Spirit weaving together into a radiant spiral. The stunned assassins freeze for a heartbeat as you cast Veilbrand Ascendant. A surge of burning light and cleansing mist erupts outward, slamming into the attackers like a tidal flare. Cultist 1 is consumed in a flash of white-blue fire—incinerated on impact. Cultist 2 is thrown backward, writhing as the cleansing light sears into their corrupted sigil—collapsed, unconscious. Cultist 3 stumbles to one knee, dazed and scorched—barely clinging to life. Cultist 4, still flanking, is caught on the edge of the spell and lit with minor burning—injured but still standing. A ripple of spirit magic reveals a flicker of doubt in the last cultist’s mind. Enemy Status: Cultist 1: Eliminated Cultist 2: Knocked out Cultist 3: Dying Cultist 4: Burning, injured, and now hesitating Updated Stats: HP: 25 / 27 EP: 7 / 17 (Veilbrand Ascendant cast: -7 EP) Veilbrand Ascendant: Now on cooldown Elemental Strengths: Water: 19 Fire: 12 Spirit: 14 Air: 2 Earth: 2 Inventory: (unchanged) Codex Alert: Spirit resonance surge detected – enemy morale wavering Outcome of the Choice: You devastated the ambushers with Veilbrand Ascendant, eliminating most and stunning the last. The surviving cultist hesitates—clearly shaken, no longer certain of victory. Next Combat Choices: Intimidate the final cultist into fleeing or surrendering. Strike with a small blade and finish the last one before they recover. Use Soul Veil to probe the cultist’s fear and see what you can learn. Throw the Prayer Stone, symbolically ending the fight with balance. Spare the cultist and demand answers about the Eye of the Hollow.
  23. ^^^ players every time when the Curse of Day 2 strikes
×
×
  • Create New...