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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Well I just read the wiki on that and am not super confused at all. We did ok at the last mirror though, but I dunno. I think I will wait for more votes.
  2. You should get in touch with Darthe who is running the current game 🙂
  3. 6 pages Tigraine lol. Even Verbal caught up.
  4. Also mentioning this because for Lols would be ok if you were not actually voting him at this point. But you are. Lols is a way to deflect from your vote? Did you vote him cos you thought he was Mafia or cos it was easy to follow along?
  5. I guess you are supposed to tap in the box before you do the quote things. I'll go back to this ^^^ in a second. Anyways, I was going to start with that Heavy is heavy on the prose, and yes I do know that very well. But the reaction on my vote was massive. He went from I hate you you wolfy wuffer, to it's not fair you all pick on me, to well I guess this is the way it must be, to I don't care Lynch me anyways. Basically the five stages of grief in like, 3 pages? Wasn't expecting quite so much. Ok back to my attempt to quote stuff from Marsh with his reactions to Heavy. 1st post, says no alignment read on Heavy. 2nd post puts alignment as Mafia 1st but still might be Town. 3rd post unvotes. 4th post Asks Heavy to explain his posts. Mafia who doesn't want to die or Town with important roles. So now I'm thinking. Is Marsh a Mafia who knows Heavy is Town or is Marsh a Mafia who is trying to help out a team mate? Either way, I now have Marsh as Mafia twice and Heavy only once. Which means, in the What's behind that Door? Game, you always pick the other door. Vote Ironeyes (Marsh)
  6. Confirmed. Ed is in the wrong game lol
  7. I would not choose option 5 btw. Those are the stones we can use if we actually die.
  8. I vote for bedtime too Story Update – Day 4, Deep Night You step back from the trial paths and request time to rest. The floating monk nods without judgment. “Even wind must pause.” He gestures, and a corridor of shifting currents parts, revealing a small antechamber lined with soft mats and quiet chimes. You settle down, Codex resting beside you. The Flickerling Sprout hovers near your chest, dimming its glow as if curling into sleep. You drift… Dream-Vision Event Triggered In your dream, you stand upon a vast sky—no ground, no stars, only drifting wind. A voice calls from above and below: “You cannot command the wind… only become it.” A silhouette of yourself, glowing with Air and Spirit energy, emerges. It raises a hand—your own—and a gust bursts forth, splitting clouds. Then you awaken. Your Codex glows faintly. Something has shifted. You have gained: Passive – Breathbound Instinct Minor resistance to knockback and wind-based effects +1 to Air evasion checks Flickerling has absorbed part of the dream. Unknown effect pending. Updated Stats: HP: 27 / 27 EP: 17 / 17 Fatigue: Moderate (rested slightly) Air Strength: 3 Spirit Strength: 10 Time: Early Morning – Day 5 Location: Skyreach Monastery – Trial Antechamber Flickerling Sprout: Absorbing dream essence… subtle changes detected Outcome of Choice: You chose to rest before facing the trial, avoiding penalties from fatigue. A Spirit-infused dream granted a new passive, and your familiar’s growth advanced. Next Choices: Attempt the Stepping Stones Path – Test agility and balance mid-air Enter the Wind Tunnel Trial – Brave unpredictable currents Enter the Mirror Chamber – Confront the you that walks the other way Speak briefly to the monk – Ask about the dream and familiar's change Use a Revive Stone to fully restore and prepare – Rare, but may help optimize trial outcome What will you do next?
  9. Hi hi 🙂 lovely to see you Kathleen. It is really nice that so many people have come back.
  10. This is true. I've not been asked for Heavy merchandise.
  11. It was a very very long time ago.
  12. I don't see what point you are trying to make here. I've modded a lot of people recently. I'm not a cruel person. I thought you spent a lot of time crafting a post that didn't really say anything. And that raised my spidey senses hence my vote. Not a fan of the over reaction to the vote either.
  13. Party like it's 2013!
  14. I probably need some beauty sleep yes? *cough..antechamber*
  15. Ooh I don't want to look in a mirror at all. Not unless there's some really good lighting in there.
  16. Hey you made it! Yay 🙂 Welcome back 💙
  17. That is very confusing non saying of anything. I am wondering why you are saying very confusing muddles of words. Like saying something without actually saying anything, and it doesn't feel right. Vote Heavy
  18. So looks like we have to do the Breath Trial here instead. And maybe have a rest in the room?
  19. Ok let's just get on with it. Story Update – Day 4, Nightfall Moonlight spills across the Skyreach rope bridge, bathing everything in pale silver. The winds have calmed slightly—as if the temple itself is watching, waiting. You step onto the bridge. Each footfall feels weightless, supported by gusts that rise to catch you. Your Codex pulses. The Flickerling hums faintly, excitement lacing its glow. As you reach the monastery gate, it parts soundlessly. A gust of cool, scented air flows outward—laden with incense, feathers, and memory. Inside, you find yourself in a circular chamber, open to the stars. A monk, robed in flowing garments of translucent silk, floats inches off the floor. His voice is the whisper of storms. “To walk the wind is to let go, to trust what cannot be held. The Trial of Breath awaits. Pass, and the wind will know your name.” You are offered three paths: A room with no floor, only stepping stones suspended in air. A wind tunnel that shifts with invisible forces. A mirror chamber where your reflection moves against you. The monk gestures. “Choose your path.” Air Temple Trial Initiated – Trial of Breath You must complete one of the three challenges to gain mastery of the Air element. Updated Stats: HP: 27 / 27 EP: 17 / 17 Fatigue: High – Pushing into trials at night without rest Air Strength: 3 (Eligible for challenge) Time: Night (late) Location: Skyreach Monastery – Inner Trial Hall Flickerling Sprout: Pulsing erratically, seems both excited and anxious Outcome of Choice: You entered the Air Temple at night and initiated the Trial of Breath. Fatigue may slightly affect clarity or reflex-based checks. Next Choices: Choose the Stepping Stones Path – Test balance, reflex, and wind-walking skill Enter the Wind Tunnel – Navigate against unseen forces and disorienting gales Enter the Mirror Chamber – Face your reflection’s unpredictable will Rest at the antechamber before trial – Risk of dream-visions or minor spirit incursions Back out temporarily – You may attempt the trial again after rest or preparation What path will you choose?
  20. But I still think we'd be safer doing trials inside than staying outside in the dark.
  21. Right. Ever onwards, trying not to die Story Update – Day 4, Evening (Sunset) You step onto the Stair of Clouds, a weathered stone path winding up the cliffs like a ribbon carved by the wind itself. Each step is narrower, colder—less touched by time and more claimed by air. As you ascend, the wind howls louder, resisting your progress with every stride. At one turn, a gust threatens to throw you off the edge—but your improved Gale Step kicks in, grounding your stance and propelling you forward with subtle, airy momentum. Near the summit, you see glimmering glyphs etched into the stone—a guardian ward. The air here is sacred, and only those with sufficient elemental harmony may pass. Your Codex glows softly, threads of Water, Fire, Spirit, and now Air dancing in unison. The glyphs flicker, then dissolve, recognizing your bond. As the last light of day dips below the clouds, Skyreach Monastery looms above—floating in defiance of gravity, suspended by constant, controlled winds. A rope bridge leads across a chasm of swirling air. You’ve reached the outer threshold. Skyreach Monastery – Air Temple Discovered You may now attempt to enter the Air Temple trials Access restricted to those with Air Affinity (you meet the requirement) Updated Stats: HP: 27 / 27 EP: 17 / 17 Fatigue: Moderate–High Air Strength: 3 Current Location: Skyreach Threshold (Outside Air Temple) Time: Night approaching Flickerling Sprout: Feels jittery and excitable in this charged location Spirit glow faintly brighter (reacting to altitude and Spirit energy in the temple) Outcome of Choice: You have reached the gateway to the Air Temple, but the journey here has taken its toll. The wind is stronger at night, and trials may be more dangerous if entered fatigued. Next Choices: Attempt the Air Temple now – Brave the trials under moonlight Camp on the Threshold – Rest before entering; chance of random encounter Study the floating structure – Gain insight on Skyreach architecture and glyph use Use Soul Veil on the glyph remnants – Seek residual emotions or memories from past travelers Meditate with the Codex – Attempt to stabilize your elements before the trials What will you do?
  22. I think we should be safe from random darkness encounters once we get inside.
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