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About Ithillian Turambar
- Birthday December 4
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I was Ithillian & then I got married
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Games, books, puzzles
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Looks like we're gonna risk it for the biscuit! Story Update – Day 11, Midday Location: Crag’s Edge – Deeper Tunnels Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: High | Rations: 1 (uncooked) Light Source: Orb of Flame (active) Nyra: Alert, wings faintly flickering with residual Spirit energy You shoulder your pack, tightening your grip on the Orb of Flame as you move deeper into the narrow crevice. The walls begin to shimmer faintly—not with heat, but with a kind of crystalline residue. Nyra flits forward, casting specks of flickering light against the dark-veined stone. “Something’s wrong here,” she murmurs. “The air isn’t just stale—it’s held still.” Soon, you spot the signs of an older collapse, and beyond it, a flickering blue glow. You squeeze through the narrowed gap and emerge into a hidden chamber—more artificial than natural. Ancient supports and stonework indicate a long-forgotten facility or ruin. Veins of blue crystal line the walls, pulsing softly. Encounter: Arcbound Echo A strange, humanoid construct formed from broken crystal and tethered spirit essence jerks into motion. It’s unstable—glitches in and out of physical form—but its jagged limbs and echoing shrieks make its threat clear. Nyra hisses, circling above: “It’s half-formed, but still bound to something. Might be anchored to those crystals…” Combat Begins! Choose your approach: Direct Assault – Use Fire + Spirit to overwhelm it before it destabilizes further Disrupt the Anchors – Target the glowing crystals with Water + Air to destabilize its form Bind and Purge – Use Spirit + Water to isolate its soul-thread, then sever it Dodge and Analyze – Stall using Air + Spirit to learn how to weaken it Weave Fusion – Use your once-per-rest Weave Fusion to craft a powerful hybrid attack What would you like to do? -
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[Sign-Ups Open] CAMP DREADFALL MAFIA
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
And we can finally call you a lawyer? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I don't remember being told about it lol. I just checked and it's where we camped out last night. Maybe other people use it too. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I asked that. Crag’s Rest is a small shelter outpost located just above the Lower Crevice of Crag’s Edge, typically used by deep scavengers, scholars, and occasional bounty hunters. It’s: Partially fortified, made of repurposed stone and rusted plating Contains basic amenities: a bunkhouse, small shop stall, and a cooking fire Manned by an elderly keeper named Torven, who trades in minor relics and keeps records for the guild Considered a safe zone for short-term rest, cooking, or managing inventory Often used as a checkpoint before descending into the Deep Earth Faults or toward the Verdant Hollow You first passed near it on your way down the ridge and were told it’s the only semi-reliable rest spot this deep in the wild reaches. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's try this peacefully Story Update – Day 11, Midmorning (Cont.) Location: Crag’s Edge – Lower Crevice Status: HP: 26 / 26 | EP: 16 / 16 | Fatigue: Moderate | Rations: 1 Light Source: Orb of Flame (active) You extinguish your flame, letting the shadows deepen—and reach inward. Nyra flutters to your shoulder, small body tense, reflecting your rising intent. You draw on the Veil, focusing your Spirit essence, letting it unfurl like a pulse of silent will through the chamber. “I am not your prey,” you whisper, words riding the breath of the beyond. “This is not your death—unless you force it.” The mites hesitate. The Broodmother shrieks, its crystalline eyes glowing—but then faltering. Around its legs, the lesser mites cower. The force of your presence… is enough. You hear fragments in the hum of the Veil—fear, memory, desire to protect. Your Spirit tattoos flare faintly. Will Save: Success – Intimidation + Spirit Resonance Active The mites retreat to deeper burrows, leaving behind their half-scorched nest. Victory: No combat needed. You quietly search the nesting grounds and find: 3 Raw Earthshards – Earthcrafting or sale (10 copper each) 1 Cracked Crystal Eye – Alchemical component (15–20 copper) 2 Pale Mushrooms – Cookable into 1 ration Scorched Satchel – Burned journal, 6 copper coins, and a Wind Sigil Charm (Air spell EP cost -1, once/long rest) Inventory Updated: +6 copper (Total: 82 copper) +3 Raw Earthshards +1 Cracked Crystal Eye +1 Wind Sigil Charm (Equipable Trinket) +1 Improvised Ration (must cook) Fatigue: Moderate – If you don’t rest by morning, max HP will drop by 2. Nyra’s Note: “They weren’t monsters… just broken things trying to survive. Like echoes.” What would you like to do next? Return to Crag’s Edge – Turn in the quest, sell loot, rest and resupply Return to Windrest Hollow – Seek a safer rest, check in with allies, possibly new quests Explore deeper tunnels – Risk more danger for greater rewards Camp and cook – Prepare the mushrooms, recover, and read the journal Equip the Wind Sigil Charm – Attune now and adjust spell loadout What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yup we are up here so might as well go poking about Story Update – Day 11, Midmorning Location: Crag’s Edge – Lower Crevice Status: HP: 26 / 26 | EP: 16 / 16 | Rations: 1 (unspent) Weather: Still and dim, a pale shaft of light barely touches the cracked stone You gather your gear, give Nyra a brief nod, and descend cautiously into the crevice where the mites had scattered. The passage is narrow and damp, with slick moss covering fractured rock walls. The deeper you go, the more the silence tightens—until you hear it: Click-click. Skitter. Gurgle. You ignite a small Orb of Flame from your gauntlet to light the path. The tunnel opens into a natural chamber—a webbed nest riddled with burrows, crystal residue, and bones long picked clean. But something moves behind one of the stone heaps. You prepare yourself as two pairs of eyes reflect the flame. Encounter: Crystalline Mite Broodmother A larger mite, fused with radiant earth crystal, emerges—its form twitching with unstable energy. Around it, two lesser mites chatter and dart forward. They are aggressive, territorial, and desperate. You sense hunger and fear. The broodmother is likely defending a central food cache—or something worse. Combat Options (Pick One): Aqua Surge + Emberlash (2 EP): Start with a stagger + cleansing strike to weaken the broodmother’s shell Veilbrand Surge (3 EP): Go all-in to wipe out the smaller mites and severely damage the broodmother Water Barrier + Magma Spike (2 EP): Defend first, then trap them in burning terrain Firejet + Inner Flame (1 EP): Use speed and emotion-sense to outmaneuver the enemies, then plan follow-up Try to Intimidate or Banish Them with Spirit-focused presence (no EP cost, risky but insightful) Let me know your combat choice. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yes. Let's have a rest and an everything update Story Update – Day 11, Dawn Location: Crag’s Edge – Makeshift Camp Status: HP: 24 / 26 (2 lost from Fatigue) | EP: 16 / 16 | Fatigue: Cleared Nyra: Resting nearby, lightly curled in flickering mist Weather: Overcast, thin wind currents—ominous silence deeper into the Hollow You return to your sheltered camp near the broken ridge. The darkness had grown oppressive, and though your body ached only slightly, your spiritual fatigue was sharper—gnawing at your edge. By the time you collapsed beside the fire crystal brazier, you could feel your breath shortening. When sleep took you, it was deep and dreamless. Nyra remained alert through the night, wings tight to her sides. When morning comes, she gently nudges your cheek with her beak, a low hum through her feathers. "Feel better? We’ll need all your edge soon." You rise, fully refreshed, though your pack feels a little lighter—rations running low. Rest Bonus Activated HP and EP fully restored Minor Weave Fusion charges are refreshed Codex senses stabilized: Spell learning possible today Current Inventory Copper: 83 Rations: 1 pack Magical Revive Stones: 3 Orb of Purity (Cleansing Flame) Watershaped Ring (Flow State) Gauntlet of the Infernal Path (Flamebound Echo) Adept’s Charm (Resonant Insight) Shimmering Amulet (Veil of Equilibrium) Firegems: 3 Flickerglass Shard (Nyra's Focus) Earthen Reliquary Fragment Tarnished Offering Bowl Broken Pendant of Skyreach Order Scroll: Aeroshard Pulse (Unlearned) Arcane Conduit Codex (Unified Elemental Bond active) Elemental Levels Water: 13 Fire: 10 Spirit: 10 Air: 5 Earth: 3 Spellbook Aqua Surge (Level 9): Strong water strike + minor stagger Water Barrier (Level 2): Shield + gradual healing Soul Veil (Level 1): Detect emotions / spirit resonance Emberlash (Level 2): Fire + spirit damage, echo & cleanse Scalding Veil (Level 1): Mist shield, minor burn retaliation Boiling Lance (Level 1): Piercing fire spear + splash burn Inner Flame (Level 1): Read emotional state, ignite bravery Magma Spike (Level 1): Fire-Earth hybrid, scorch zone Firejet (Level 1): Dash with flame trail Veilbrand Surge (Level 1): Weave Fusion – Water + Fire + Spirit Deals hybrid damage, bypasses resistances, reveals emotions Verdant Tether (Level 1): Earth spell. Pulls or entangles target Aeroshard Pulse (Unlearned): Air crystal bolt, stun chance, AoE knockback at Air 5+ Passives & Augments Heartbrand Flame Forged Focus (1/day used) Hybrid Spellcrafting Weave Fusion (Refreshed – 1 use) Arcane Conduit Synergies Cleansing Flame Flow State Resonant Insight Veil of Equilibrium Flamebound Echo Elemental Weave Core Unified Elemental Bond What will you do next? Learn Aeroshard Pulse now Explore the crevice where the mites fled Check your Codex for fusion spell potential Visit the Hollow’s eastern ridge trail (riskier path) Send Nyra to scout high above for movement or air disturbances What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Diplomacy has generally worked in the past. Story Update – Day 10, Midnight Location: Crag’s Edge, Windshadow Hollow Status: HP: 26 / 26 | EP: 11 / 16 | Fatigue: High Nyra: Watching from a low branch, eyes reflecting faint spiritlight Active Spell Loadout: Soul Veil, Aqua Surge, Firejet You extend your Spirit senses again through Soul Veil, letting its resonance wash outward. The spirit-charged mites pause. Instead of scattering, they slowly approach. The largest—its body pulsing faintly—holds out a glimmering object, clearly shaped by forgotten purpose. You kneel, palm out. The Codex hums with recognition as you touch it. “Service. Skybound. Lost. Still faithful.” The energy binding the creatures eases. Their heads lower in reverence. A bond has been acknowledged, not forged by command—but by recognition. The leader nudges a sealed scroll case toward you. Spiraling wind-thread seals and old glyphs mark its surface—definitely Skyreach-born. Loot Acquired: Scroll of Aeroshard Pulse Mid-tier Air spell. Fires a vibrating crystal bolt of compressed air. Deals Air + force damage, with a chance to Stun airborne or ungrounded foes. EP Cost: 2 Air Level 5+: Gains splash knockback in a small radius. Codex-compatible: Learn now or store. Broken Pendant of Skyreach Order Worn symbol of service among wind monks. May grant trust or access in certain Skyreach-affiliated areas. Nyra alights on your shoulder, talons light. “They weren’t wild. Just... forgotten. This was their duty. You woke it.” Your Spirit and Air threads within the Codex swirl briefly. The resonance is stable, deeply attuned now. Elemental Status: Air: Level 5 Spirit: Level 10 (No change, but reinforced alignment) Copper: 83 Fatigue: High – Extended casting and spiritual exertion What will you do next? Learn Aeroshard Pulse now (no slot required thanks to Codex adaptation) Store the scroll for later use or sale Investigate the crevice where the mites fled Return to camp and rest before pushing further Send Nyra to scout ahead for signs of danger or passage What would you like to do? -
[Sign-Ups Open] CAMP DREADFALL MAFIA
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Roll up roll up. Key needs 5 ish more players. I'm not playing so there's a 5% less chance that evil stuff will happen. Tell/tag your friends and get them to join the discord. Please play or I will feel bad. @Zander? @dicetosser1 @Ironeyes @seph @Shad_ @Lenlo @Krakalakachkn @ed2funy @RandA lThor @Hallia @Cass @Verbal32 @Sooh @Red2111 @Cairos -
Prank
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We're choosing caution? Story Update – Day 10, Midnight Location: Crag’s Edge, Windshadow Hollow Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: High | Conditions: Alert, Hidden Nyra: Perched nearby, eyes glowing faintly violet You duck behind the broken chime shrine and press low, allowing your breath to slow and your senses to heighten. With Nyra’s vision anchoring your awareness and your Spirit attunement sharpening in the dark, you wait. The creatures skitter closer—barely audible above the wind’s mournful cry. Eventually, you glimpse them under the fractured moonlight. Observation: Cliffbound Mites Small, hunched elemental creatures made of chitin and shale Jagged wind-crystal formations grow along their backs—resonant with Air magic Not overtly hostile… yet. They seem to be foraging around old ritual marks etched in the stone One sniffs the air and chitters toward your direction, but does not advance Nyra murmurs through the Bond: “They’re not corrupted… curious. Hungry. One wears a cracked monk’s pendant.” Your Spirit sense flickers briefly—an echo of faint reverence around them. These creatures may have once been used as messengers or scouts by the sky-monks. Something draws them here. One of the mites paws at a hidden cache beneath a stone—revealing a faint shimmer of glyphlight. New Opportunity: Codex Insight – Echoes of Old Pacts: With proper approach or spell choice, you may be able to commune with these creatures instead of fighting them. Alternately, you could scare them off and claim their find. Next Actions: Attempt Spirit-Weave Communion – Use Soul Veil or Spirit essence to try and resonate with the creatures (risk low EP cost) Reveal yourself gently and offer food – Peaceful, no magic; low risk Cast a display spell to startle them and claim the cache (choose spell) Wait longer and see what they uncover naturally Order Nyra to distract them while you stealthily retrieve the glyphlight object What would you like to do? -
🎶laughter's our weapon, suspicion our friend....🎶 *sings along I love this so much!
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Rubbish