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Mafia Grievances


Sedai

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Posted

For what is worth... as a result of the game just finished

 

Emo meltdowns now equal a vote from me.

 

Use of a serious medical condition as an excuse to cover your scumminess is not cool. It's actually quite offensive to those who actually do live with the condition every day.

 

There's no crying in baseball or mafia! If you can't handle aggressive play, then you shouldn't be in it. Also, anything posted in a game thread should be taken as gameplay and nothing more - that goes for everyone.

 

If you lied to me on private message about your real problems in an effort to get me off your back in a damn mafia game, you are way sicker than you think.

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Posted

For what is worth... as a result of the game just finished

 

Emo meltdowns now equal a vote from me.

 

Use of a serious medical condition as an excuse to cover your scumminess is not cool. It's actually quite offensive to those who actually do live with the condition every day.

 

There's no crying in baseball or mafia! If you can't handle aggressive play, then you shouldn't be in it. Also, anything posted in a game thread should be taken as gameplay and nothing more - that goes for everyone.

 

If you lied to me on private message about your real problems in an effort to get me off your back in a damn mafia game, you are way sicker than you think.

 

No way! That's awful. I just generally threaten to kill you.

 

*nods*

Posted

For what is worth... as a result of the game just finished

 

Emo meltdowns now equal a vote from me.

 

Use of a serious medical condition as an excuse to cover your scumminess is not cool. It's actually quite offensive to those who actually do live with the condition every day.

 

There's no crying in baseball or mafia! If you can't handle aggressive play, then you shouldn't be in it. Also, anything posted in a game thread should be taken as gameplay and nothing more - that goes for everyone.

 

If you lied to me on private message about your real problems in an effort to get me off your back in a damn mafia game, you are way sicker than you think.

 

No way! That's awful. I just generally threaten to kill you.

 

*nods*

 

...but that's just normal. I'd be worried if you didn't. :biggrin:

Posted

Couple of thoughts here:

 

As mafia becomes more popular, it'll go through growing pains - years ago, there were only a few sites that even hosted games, and now almost every author's site has a mafia board. Each of these boards has different house rules (and I've seen some doozies) and that leads to confusion when you play on several different sites.

 

Mafiascum.net used to be the go-to source for roles and rules, but i think that they've turned a lot of folks off with their attitude, and now there a multitudes of sites with all kinds of roles, variations on rules, etc.

 

The key, imo, is what Verbal and Lily said - if you are going to mod, then include all of the rules for your game in the first post. As a mod, you can have whatever rule you want to provoke whatever action you desire - just make sure that it is explained. And if it's an obscure rule, or a new rule, consider offering warnings instead of modkills for first offenses.

 

I've been in too many games over the last couple of years that begin with "you know the rules", and I, in fact, did not know the rules. That's no fun. A mod that won't take the time to set the game up correctly is suspect - what else are they going to take short cuts on? Also, how do you expect to learn how to mod games if you don't take the time to really walk through it?

 

Last, I have to agree with Mynd about the separation between Rl and Mafia - the two should never mix. Period. If you are a player, and you find yourself more emotionally involved in the game than you'd like, PM the mod, then step back and take a breath. No one should ever be trying to really upset you. And, if you are an aggressive player and you have someone on the ropes, consider your goals. Are you actually making a point, or are you just "running up the score" because you can? There is an absolute art to the game, which is what becomes truly addicting, and finesse is everything.

 

Having said that, using any RL situation as a false front to squirm in a game is cheap - personally, if I see a player lying about medical conditions, family strife, or other hardship, I just completely lose interest in that player at all. It's important not to lie about that sort of thing because when it does happen - and it does - that person needs your support. What they don't need are a lot of accusations and finger pointing that make the problem worse. This is when the game goes on pause and you help your peeps out because they need it.

 

So remember - patience, clarity, and common sense will solve most issues.

 

Party on.

Posted

^ what Womabt said. personally, if soemone posts that a RL issue came up and thats whats effecting their play style or making them in-active i don't question it and take it at face value regurdless of how they flip alignment wise.

 

 

i guess i'm alone in this, but it is the way i feel about this particular issue and one i'm not likely to change my mind about. imo, if a Mod thought it was okay for any team to contact eachother about the game outside of the QT, then the PM woudl specifically say so or they wouldn't go through the trouble of making a QT board.

 

maybe i feel this way because i've never played Mafia without the QT to accompany it; all of the people who've weighed in on this issue so far are an older gen of mafia players than myself and played before QT's were used, so i'd love for some of the newer gens to speak up on what they think to see if maybe this is where the difference of opinion is; or if its just me being a little too serious about an issue.

 

 

Ama - you say so long as they ask you, but what if tema memebers are talkign to eachother outside the QT about your game without you knowing about it and without asking you first? how would you feel then and what woudl likely be your reaction as a game mod to finding out this?

 

 

Wombat - gah i remember that game somewhat *hides*

 

 

I love you Red and unlike a lot of players, I actually read what you say - however, you have yet to explain WHY you feel this way. Why must a mod read everything said by the mafia team? What game function or purpose does it serve for the Mod to read everything discussed? Before there was a QT, mafia communicated via PM, emails, and MSN.

 

i luv you too bro :happy:

 

i only feel that it's against the spirit of the game if your talkign to your PMing or messaging your team mates about the game without the Mod knowing about it. aside from that, your talking about before there were QT's. in this case i can see why you might not feel the same about outside communication for team mates; but with the QT's, the need for other forms of communication are obsolete. the QT is appart from DM, so even if the site is having downtime, the team can still talk. the QT is also the easiest way for all the team mates to know whats goign on and to be on the same page.

 

it's not only for the Mods benifit that i feel team talk shoudl be restricted to the QT, if your on a team and find out that your fellow team mates have been talking on MSN without you, how does that make for a good team atmosphere? wouldn't that perosn then feel ostrasized by his/her own team because their being excluded? i know i would, i'd start thinking the lot of my team were turncoats and woudl likely lead lynches on them on thread to take a pre-emptive strike against them hang me out to dry on thread. the point here is that imo it will make it much more harder for a team to work together because it will breed distrust among them. and if your on a team in Mafia, whether siblings, masons, cult or scum, you need to trust eachother to an extent to be able to win the game.

 

 

from a Mod point of view, there are plenty of reasons a Mod shoudl oversee all out side communication. i'll due two of the many examples that popped in my head.

 

in my Jurassic Park game i had a Usurper. as such, i informed the Lead Raptor that one in her pack was not a Raptor and was out to get her lynched; i didn't tell her who the Usurper was, but i did tell her that she could not inform her team that she knew about the Usurper. inorder to make sure this role condition wasn't violated, i needed to observe the outside communication between the team. it's not that i didn't trust Clever Girl not to violate this role condition, that never crossed my mind. instead it was more about preventing the situation from ever happening in the first place; whcih i can only do by keeping an eye on the discussions.

 

another example that applies to ANY game with a recruit power that allows anyone on another QT board to be recruitable. most times in this instance, if a player is recruited their forbidden from telling their new team certina info. whether it's a recruited scum not being allowed to give the names of the other scummates, to not being able to reveal your role info to your new team. again, it's not that Mods don't trust the players not to follow the rules; but it is in the unspoken job discription that you take steps as a mod to make sure your rules don't get broken.

 

 

i'm not saying that i think the player base here woudl purposefully violate a Mods wishes like this, quiet the opposite in fact. te player base here at DM is a very upstanding crowd. imo we maybe LLL in the game, but majority if not all the players here will not cheat just so they can win the game. so please don't take it that way; i'm just siting my opinion of why a Mod should be in on all the OOC involving their games.

 

The only reason I see for Mods to want to have access to everything said is for their own amusement. I would have gladly cc'd BG on my PM to you in the game if that were the case; however, I have yet to be convinced in any situation how it is considered cheating to communicate with your teammate outside of the QT. Any mod who demands that the mafia be restricted to a mafia QT for no other reason than being able to read what they say is either arrogant or paranoid.

 

 

first off, if you had asked BG if you could PM me before doing so, all this would have been avoided. like i said in my other post, so long as the Mod knows your PMing another member about their game it's okay, i have no beef with that. it's when it's done without the Mods express premission that i take issue with. you as a player do not knwo the game mechanics nor what restrictions are on the other players; this is why you shoudl PM the mod first and get presmission before just PMing another player, even if you already do communicate with them off thread Via a QT.

 

and i doubt any Mod would demand the OOC be restricted to the QT. i'm sure that if the team were to say "hey, MSN works better for us" most Mods woudl be okay with it. it has nothing to do with being arrogant or paranoid; its making sure that the game stays fair for all players involved to ensure the game remains fun.

 

also, another reason to PM the mod and ask permission; so that if they find out they don't think your sneaking behind their backs becase you are intentionally breaking their rules to gain an unfair advantage. in my JP game, had i found out Key was PMing the members of her team wihout asking me first i woudl have assumed that she was infact breaking her role condition and woudl have likely MKd her without question.

 

 

Aside from the embarrassing way that situation was handled by the mod, what blows my mind is how many games (many of which you and I have been in) it has been standard mafia play to communicate in any way possible. If there was a role or game mechanic which required the mafia to communicate in the QT only, then such a rule should have 1) been explicit and clear from the start and 2) a minor infraction of that rule should not result in immediate modkill, especially without hearing from the player.

 

not since i've been playing Mynd, granted thats a deal less number of years you've been playing :tongue:

 

this is why i'm so bloody chatty on the QT's. because i don't discuss the game with my team mates outside of the QT. even in Aemon's gang wars mafia, where outside communication for everyone was allowed and encouraged, i still didn't talk outside of my QT. it's just not something i'm comfy with (same applys with editing posts in Mafia, even if it's allowed, i won't do it)

 

the generic rule here at DM is "no talking abotu the game outside the game thread unless otherwise specified by the Mod" the mod then sends a link to the QT they've set up for outside communication. to me, if the Mod wanted their team to communicate in any way possible, they wouldn't waste their time makign the QT for them. imo, by sending the QT link, that is the mods way of laying down the constraints for the outside communication. it implies that this is where the Mod wants you to talk as a team.

 

imo, your idea about this is backwards. i think that if a mod were okay with people talking to eachother outside of the designated thread, then they woudl clarify this in the role PM's. otherwise, if a mod has a hidden game mechanic that communication outside of the QT would violate, wouldn't informing the team that communication outside the QT was forbidden tip them off?? that ruins another draw for modding a game for me. i love to see how players react to the curve balls i put in my game, tipping them off ruins my fun (and the players fun for the most part).

 

also Mynd, talking outside abotu the game outside of the game thread with another player while both are still alive without the Mods knowledge is NOT a minor infraction.

 

 

Red, you know me. You know I would not intentionally try to violate the game. Push the limits? Yes, but not an actual violation. There simply is nothing wrong with sending a PM to a teammate who was still in the game. BG grossly overreacted and modkilled me on an implied rule that is counter to how mafia has been played on DM for years.

 

why do you think i was so upset over it, Mynd. the underlined is true, i've known you long enough to know your a pretty stand up guy. when you PM'd i felt almost betrayed in a way because i have such a high opinion of you,e specially in reguards to Mafia. it's like thinking your mentor is Dumbledore, but finding out their really Bellatrix in disguise. i no longer feel that way, as i see it was really a misunderstand and not you purposefully violating the rules; so i no longer feel that way and am no longer miffed abotu it. *snuggles*

 

i wont say much more than that now, as i can't go into specifics with the game still running; but honeslty, at the time and knowing what i know; i don't think BG over reacted and i woudl have MKd you in the same situation.

 

Still disagree? Convert me. Make me a believer. I see no reason why the mafia should be forced to only communicate on the designated mafia QT, especially when it has not been so for years here.

 

yes i disagree. i see no reason why other methods than a designated QT are needed in games now. the QT's allow for people with different time zones to still be on the same page and to work as a team; without having to play messanger and having to repeat the same plan a million times. if the QT's weren't around, i'd feel different', as having a way for team mates to talk outside of DM (in case of crashes) is a necessity in this game.

 

the only time i feel it's okay for the teams to talk outside of a designated QT is if the Mod is informed about it and has okayed their doing so.

 

 

as for the using RL excuses, i have to agree. i've only ever done this once in a game and never plan on doing it again becaus of how it left me feeling, in Ama's recent game i lied about my work having blocked QT access to try and save my butt from getting lynched. i felt and still do feel like total crap about that

Posted

If you lied to me on private message about your real problems in an effort to get me off your back in a damn mafia game, you are way sicker than you think.

But I didn't lie

/:

I'm sorry you believe I would actually do that.

Posted

so uh...are we not allowed to choose wether or not Scum can have alternate means of communication. I was under the impression we could if we so desired.

 

My view is that you can design the game however you want, mod is the mod. There are standards though that when your game varies from it should be made crystal clear. For example, if you don't want the mafia to communicate outside the QT, then you need to be specific about it.

 

My question is why would you put that restriction?

 

This +100. Unless there's a game mechanic that requires all mafia be included on all communications, it's a poor rule choice to make (by definition, anything that harms the strategic freedom of your players without a corresponding gameplay benefit is a poor rule choice), and if the choice is made, you need to tell your players about that.

  • Club Leader
Posted

It seems that for me, real life stuff usually only comes up when I'm mafia. I'm not using it as an excuse - it is very real - and it sucks that it typically happens when I'm scum. I give people the benefit of the doubt on this one. If I ever find out someone is using real life as a lie to win a game I'm pretty much done with that person.

Posted

Just because someone turns out to be mafia does not mean they lied about everything.

This, and thanks for saying it, Wombat.

 

Lily, I think I can probably agree with you on the RL/mafia thing. It seems like when I'm mafia, I'm more on edge with what everyone says, so it's easier to freak out over something that wasn't meant to be that upsetting. It does seem like those of us prone to emotional breakdowns are more susceptible to them while not town-aligned.

 

Still, to everyone else, that doesn't make them less valid, and it doesn't mean that they ONLY happen because someone is mafia. RL crap happens.

Posted

I've been avoiding posting about this since my game is still going and I think we can have a more open conversation about it later, but I just wanted to say a few things.

 

I feel really bad about the way I handled Mynd's modkill in my game. It was a mistake on my part to assume that everyone always uses a QT for communication, but that's the way it has always been since I started playing here so I honestly didn't know any better. I will admit that my rules are not as comprehensive as they should be, and that they should be more concise and clear, and I will sure make sure to be much more specific if I Mod similarly again.

 

However, I did state that there was no off thread communication unless specified. I told Mynd specifically that he'd have access to the mafia QT and didn't mention anything else. I felt that the rule in the setup was all exclusive except what I permitted via PM, which was the Mafia QT in this case. But that is semantics and I can understand how our two assumptions clashed on the issue.

 

Even so, with Mynd knowing he was Town aligned player at the time of the PM to a known Mafia aligned player justifies a Modkill. If Mynd had been Mafia just PMing another Mafia, I'd probably have come up with a more lenient solution. Mynd, at that specific time, was Town aligned despite having access to the Mafia QT. The same way I'd expect a Mod to enact punishment for a Symp PMing the mafia team, so also did I think it made sense that a reverse Symp should be punished for a similar type of infraction.

 

Where I feel that I blundered horribly though was I didn't discuss it with Mynd before I modkilled besides just telling him he shouldn't have done that, which I really should have done. This was a bonehead move on my part and I think is what has led to more heartache than anything else. As Red mentioned, I think of Mynd as a friend and I really enjoy playing with him and his overall style. I think he brings much needed enthusiasm to every game. I was very excited when he played in my game and the role he had was perfect for him. I'm sorry that I made such a decision without talking it out with him, even if the end result had still ended in a modkill, at least I would have handled it properly. As it stands I have offended Mynd and I apologize.

 

I am willing to talk about it more when the game ends, but I just wanted to make an apology here now since the game could go on for a lot longer.

  • Moderator
Posted

I've been avoiding posting about this since my game is still going and I think we can have a more open conversation about it later, but I just wanted to say a few things.

 

I feel really bad about the way I handled Mynd's modkill in my game. It was a mistake on my part to assume that everyone always uses a QT for communication, but that's the way it has always been since I started playing here so I honestly didn't know any better. I will admit that my rules are not as comprehensive as they should be, and that they should be more concise and clear, and I will sure make sure to be much more specific if I Mod similarly again.

 

However, I did state that there was no off thread communication unless specified. I told Mynd specifically that he'd have access to the mafia QT and didn't mention anything else. I felt that the rule in the setup was all exclusive except what I permitted via PM, which was the Mafia QT in this case. But that is semantics and I can understand how our two assumptions clashed on the issue.

 

Even so, with Mynd knowing he was Town aligned player at the time of the PM to a known Mafia aligned player justifies a Modkill. If Mynd had been Mafia just PMing another Mafia, I'd probably have come up with a more lenient solution. Mynd, at that specific time, was Town aligned despite having access to the Mafia QT. The same way I'd expect a Mod to enact punishment for a Symp PMing the mafia team, so also did I think it made sense that a reverse Symp should be punished for a similar type of infraction.

 

Where I feel that I blundered horribly though was I didn't discuss it with Mynd before I modkilled besides just telling him he shouldn't have done that, which I really should have done. This was a bonehead move on my part and I think is what has led to more heartache than anything else. As Red mentioned, I think of Mynd as a friend and I really enjoy playing with him and his overall style. I think he brings much needed enthusiasm to every game. I was very excited when he played in my game and the role he had was perfect for him. I'm sorry that I made such a decision without talking it out with him, even if the end result had still ended in a modkill, at least I would have handled it properly. As it stands I have offended Mynd and I apologize.

 

I am willing to talk about it more when the game ends, but I just wanted to make an apology here now since the game could go on for a lot longer.

 

Awesome post, BG.

Posted

Just because someone turns out to be mafia does not mean they lied about everything.

 

If folks can't take the pressure of a game, they need to PM the Mod and ask to be replaced.

 

No one wants to be the jerk that caused someone to breakdown, even if they didn't do anything but play the game of mafia. I am embarrassed to say that it influenced me, but explaining via PM that one has an illness and appealing to their symapthy is still a form of using said illness and sympathy to manipulate the game, intentional or not. Shame on me for falling for it, but why even bring it up in the game in the first place? If you are telling the truth, why are you playing mafia?

 

It has been my experience that folks with this issue don't like to make it so public. One should not be expected to play mafia on eggshells and as anything said in a game should be taken as gameplay, that goes both ways. Let this be a lesson to be learned by all.

 

Bottom line - anything in the thread should be treated as gameplay strategy. If you are truly having a problem, PM the mod and ask to be replaced.

Posted

....a lot of stuff said.....paraphrased means Red disagrees....

 

 

Red, you are completely missing the point. Mafia Mods are facilitators not dictators. I didn't ask BG for permission because I didn't think I needed it, based on my years of experience with this game...ON DM! I understand if you want to follow the rules, I too hate to edit my posts even when allowed, but you have to back up rules with reason. You have yet to give me a valid reason why a mod has to know everything said by the mafia.

 

In my case, I was a town spy but I couldn't outright call any of you scum. The only reason the mani mani thing worked was because I got you all to agree on the gambit AND there was the possibility we could recruit Ithi. All that sending you a PM instead of on the QT changed is that I would know it was you and not Ithi making it up.

 

See Kivam's post below....

 

 

My view is that you can design the game however you want, mod is the mod. There are standards though that when your game varies from it should be made crystal clear. For example, if you don't want the mafia to communicate outside the QT, then you need to be specific about it.

 

My question is why would you put that restriction?

 

This +100. Unless there's a game mechanic that requires all mafia be included on all communications, it's a poor rule choice to make (by definition, anything that harms the strategic freedom of your players without a corresponding gameplay benefit is a poor rule choice), and if the choice is made, you need to tell your players about that.

 

If there is a game mechanic that requires only the Mafia QT to be used, that should be explicit. Otherwise, players will use everything the have at their disposal to win the game. No one is trying to cheat, they are trying to play the game.

 

I've been avoiding posting about this since my game is still going and I think we can have a more open conversation about it later, but I just wanted to say a few things.

 

I feel really bad about the way I handled Mynd's modkill in my game. It was a mistake on my part to assume that everyone always uses a QT for communication, but that's the way it has always been since I started playing here so I honestly didn't know any better. I will admit that my rules are not as comprehensive as they should be, and that they should be more concise and clear, and I will sure make sure to be much more specific if I Mod similarly again.

 

 

However, I did state that there was no off thread communication unless specified. I told Mynd specifically that he'd have access to the mafia QT and didn't mention anything else. I felt that the rule in the setup was all exclusive except what I permitted via PM, which was the Mafia QT in this case. But that is semantics and I can understand how our two assumptions clashed on the issue.

 

Even so, with Mynd knowing he was Town aligned player at the time of the PM to a known Mafia aligned player justifies a Modkill. If Mynd had been Mafia just PMing another Mafia, I'd probably have come up with a more lenient solution. Mynd, at that specific time, was Town aligned despite having access to the Mafia QT. The same way I'd expect a Mod to enact punishment for a Symp PMing the mafia team, so also did I think it made sense that a reverse Symp should be punished for a similar type of infraction.

 

Where I feel that I blundered horribly though was I didn't discuss it with Mynd before I modkilled besides just telling him he shouldn't have done that, which I really should have done. This was a bonehead move on my part and I think is what has led to more heartache than anything else. As Red mentioned, I think of Mynd as a friend and I really enjoy playing with him and his overall style. I think he brings much needed enthusiasm to every game. I was very excited when he played in my game and the role he had was perfect for him. I'm sorry that I made such a decision without talking it out with him, even if the end result had still ended in a modkill, at least I would have handled it properly. As it stands I have offended Mynd and I apologize.

 

A couple things here, and yeah we prolly should table this discussion until after your game finishes. I wasnt a symp, I was part of the mafia team, but my win condition was town. Therefore, to perform my role correctly, I had to have all the same access as a mafia player has. I also felt that the remaining Mafia players were growing suspicious of my role, so I had to make some moves that were blatantly anti-town.

 

Apology accepted and maybe we can all learn from this.

Posted

Bottom line - anything in the thread should be treated as gameplay strategy. If you are truly having a problem, PM the mod and ask to be replaced.

I;ll remember that for the future.

 

I guess I;m just going to offer my last formal apology here before I finally let it go and leave it there. First off, I'm sorry to Mynd for unintentionally affecting his game decisions. You weren't necessarily what caused me to break down, though I'll admit I did overreact to what you said to me because as a whole I am sensitive (and I'm still fairly new here, so this is just more I have to learn). I did not at all realize what I said in PM would affect the game at all--I was all the way prepared to be lynched on day two. /: I was wondering what happened when the discussion and pressure nearly instantly veered from me, and you should have told me a little earlier because I didn't exactly know what was going on at the time. If something that I say is misinterpreted or unclear, please ask me to clarify. I actually PM'd you in the first place because I didn't want to take it so far in the game, and I thought it would be treated as outside of the game only and wouldn't affect anything inside of it. The fact that it did honestly surprises me, and also makes me feel ashamed for not being clear enough as well as making it seem like I was using anxiety as sympathy bait to win a game; I was really only trying to explain that if I sounded hostile out of the blue, don't take it personally either and it might be best to wait for me to cool down (and also, I honestly would never lie about anything like this--I apologize again that it seemed like I had been). The same thing really probably would have happened if I were town. It's happened before, and my past experiences have been even worse, and I understand this is a serious problem that I need to learn how to handle and control so I don't end up ruining simple games for other people like this.

 

I'm also sorry to Wombat; I probably really should have just went ahead and opted to be replaced, but I already felt terrible for the scene that I made as well as being replaced in three previous games. The first game I played here I did fairly well in and was mostly calm for a while, although I did slightly overreact towards John and I knew I just have to work to improve that. I'm excitable and it shows when I play, I suppose. I wanted to stay for Meesh, too, because I hate it when people are disappointed in me and, well, I was afraid of disappointing her. /:

 

It's unfortunate that I was scum in that game, honestly. It was my first time pulling mafia in a game here (not counting any currently running games I'm here here, which I believe only happens to be BG's at the moment), as well as probably one of the worst weeks I've had in my life, emotionally. I didn't mean to use that as an excuse. If I had known this was the problem, I really would have just asked to be replaced.

 

Another thing, sometimes I seriously don't realize what I'm saying until it's much too late. If something of this sort ever happens again (I'll do all in my power to not let it, but I can't predict the future), gently pull me aside and tell me I should probably opt to leave the game. If I'm stubborn or I don't listen or try to make excuses, simply lynch me. I think it might be best for everyone.

 

If you think I'm scummy, lynch me. I won't ask you to pity me because of real life endeavors.

Again, I'm sorry. It was a bad first impression to some of the players that met me for the first time, and I came off as rude, insensitive, and melodramatic. I have a lot to learn.

Posted

I've been avoiding posting about this since my game is still going and I think we can have a more open conversation about it later, but I just wanted to say a few things.

 

I feel really bad about the way I handled Mynd's modkill in my game. It was a mistake on my part to assume that everyone always uses a QT for communication, but that's the way it has always been since I started playing here so I honestly didn't know any better. I will admit that my rules are not as comprehensive as they should be, and that they should be more concise and clear, and I will sure make sure to be much more specific if I Mod similarly again.

However, I did state that there was no off thread communication unless specified. I told Mynd specifically that he'd have access to the mafia QT and didn't mention anything else. I felt that the rule in the setup was all exclusive except what I permitted via PM, which was the Mafia QT in this case. But that is semantics and I can understand how our two assumptions clashed on the issue.

 

Even so, with Mynd knowing he was Town aligned player at the time of the PM to a known Mafia aligned player justifies a Modkill. If Mynd had been Mafia just PMing another Mafia, I'd probably have come up with a more lenient solution. Mynd, at that specific time, was Town aligned despite having access to the Mafia QT. The same way I'd expect a Mod to enact punishment for a Symp PMing the mafia team, so also did I think it made sense that a reverse Symp should be punished for a similar type of infraction.

 

Where I feel that I blundered horribly though was I didn't discuss it with Mynd before I modkilled besides just telling him he shouldn't have done that, which I really should have done. This was a bonehead move on my part and I think is what has led to more heartache than anything else. As Red mentioned, I think of Mynd as a friend and I really enjoy playing with him and his overall style. I think he brings much needed enthusiasm to every game. I was very excited when he played in my game and the role he had was perfect for him. I'm sorry that I made such a decision without talking it out with him, even if the end result had still ended in a modkill, at least I would have handled it properly. As it stands I have offended Mynd and I apologize.

 

I am willing to talk about it more when the game ends, but I just wanted to make an apology here now since the game could go on for a lot longer.

 

BG - FWIW, from an experienced mafia mod . . . that is NOT a modkill offense.

  • 2 months later...
Posted

AAAAAAAAAARRRRRRRRRRRGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!! @$#&^!!!! *kicks rocks*

 

Serioulsy?!?!!

 

How hard is it to be even partially active in a mafia game?! First, why sign up for a game if you aren't going to be playing in it? We all have offline issues, but for crying out loud, it is INCREDIBLY rude and irresponsible to sign up for a game (or even MOD one) and then suddenly bail on it. All you have to do is pop on once every couple days and vote someone or chime in. If life suddenly deals you too much that you just can't find it humanly possible to find a way to get online, send your vote or night action by snail mail. I'll even provide the stamps for you!

 

I CANNOT BELIEVE THAT IT IS TOO HARD TO GET ONLINE FOR 2 MINUTES TO FRIGGEN VOTE OR ASK TO BE REPLACED!!!!!

 

I don't hate inactive players, but I do DESPISE inactivity.....so please, for all the starving children in Narnia.........if you sign up for a game, PLAY THE GAME!!!

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