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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Jagen Sedai

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Posts posted by Jagen Sedai

  1. Jagen nearly huffed when the man across from her suggested she was not being "willing to work" on their situation. What else did Aslan want? There was a prick of irritation, but she buried it. Light curse this bond.

    At least Aslan wasn't implying he was in charge of their bonding. That was good; he could have been worse. Perhaps Jagen had lucked out among them.

     

    "Such things, they take time, Aslan. You must understand that. Bonded though we may be," it was becoming easier to say that, surprising as it was to her, "that does not mean we know each other. I do agree we must become as... working companions, but it will take time. After all, only a few weeks ago, I would be trying to see how to gentle you, not asking how you take your tea." Her comment almost made her want to chuckle about the whole thing, but any amusement was quickly swept away.

     

    "Many Warders stay in Tar Valon; others keep barracks with the guards. Since the first would be wise and I doubt you want the second, I will find a room here. I will write a notice to our Ajah head of where I put you--a few rooms down, or an open apartment closer to mine, might work well, yes? Quite an honor it would be for you."

     

    Let him see she was willing to work with him, though she was worried about giving him too much he requested; it was why she told him that this was, indeed, an honor. Sitters did not jump to others' beck and call, after all! At least, they weren't supposed to. Everything is upside down, curse it!

  2. Discrepancies and "Fixes":

     

    While Jordan stated more than once that Ajah quarters were in the upper half of the Tower, in tGS (co-written by BS) he lists two Ajah quarters as being on the 3rd and 6th floors. It seems as if this information slipped through the editing process, as the 3rd floor holds the traditional Amyrlin's study and would not share the floor with one of the Ajahs, and doing so is never mentioned.

     

    Orange text will be used to denote contradictory information from the books while purple text will be used to denote where I am choosing to "fix" it; for example, the White Ajah quarters will be on the 23rd floor (where it probably is supposed to go), not the third floor.

     

    I will add that the bubble of evil that moves the Tower around is not implied at fault when this information is listed for the White Ajah quarters. In the case of the Yellow; "The second kitchen moved to the sixth level last night, moving an entire section of the Yellow Ajah quarters into the basement." (tGS25)

     

    This "fix" of contradictory information for RP purposes and therefore cannot be confirmed be accurate, because I'm making it up, but I have done so with a fairly educated (and logical as I can do) guess.

     

    Lastly, the Brown Ajah quarters are listed as being on both the 21st and 22nd floor. We know one floor is not enough to house an entire Ajah. Also, since no other floors are mentioned, nor can 7 Ajahs take 3 floors each without running out of floors, we can safely assume all Ajahs have two floors each. It is also safe to assume that the Brown Ajah have the lowest-placed quarters.

  3. I'm so, so sorry Eqwina. I know what it is like to lose family unexpectedly, and it is so hard. I also shouldn't pretend to know how badly you're grieving, of course. You have my empathy.

     

    I would not mind using my Yellow, Celestine, if you started this thread. Maybe Yellows often council grieving Tower members...

  4. Yes, back on the original topic... I think anyone is welcome, the more the merrier. And if the Reds suspect the guy involved may be a channeler, they'll want to corner him (before escorting him to the BT, probably). So more than one or two Reds would be perfectly fine. And any other Aes Sedai who might have an interest.

     

    Any other sign-ups?

     

    Also, it might be more interesting to do this pre-Traveling/Pre-Dragon Reborn, etc. Thoughts?

  5. I've added two ter'angreal to the WT page... the Red Ajah's "Brother's Keeper" Box, and a Brown Ajah one called "Book Finder."

     

    I figure if we get a master thread, we might as well just link the BT and WT Objects of Power pages, and then perhaps have a list of ter'angreal out in the world.... maybe.

  6. Tower Law & Customs

    :ajahwhite_by_drowelfmorwen-dc43fss:

     

    Last edited: 21AUG19

    Novices & Accepted

     

    Rules Regarding Novices

     

    • Novices may not leave the Tower grounds unless in the company of an Aes Sedai.

    • Novices must wear all-white dresses, belt pouches, stockings, and, when out-of-doors, cloaks.

    • Novices may not speak to Aes Sedai unless they are told to.

    • Novices must curtsy every time they pass an Aes Sedai.

    • Novices may not touch or use the One Power unless with an Accepted who is teaching classes or an Aes Sedai is present.

    • Novices may never attempt the weave of Healing.

     

    Rules Regarding Accepted

     

    • An Accepted's uniform consists of her Great Serpent ring, which she is to wear on the third finger of her left hand, and a dress different only from a novice's in that it is banded with the seven Ajah colors on the hem. A more formal version has the bands of color on the cuffs as well.

    • Accepted may wear non-white accessories (belt, slippers) and jewelry.

    • Accepted have their own rooms, and may even be given apartments.

    • Accepted are not allowed to bond Warders under any circumstances.

    • Accepted may not leave Tar Valon except on official business.

    • Accepted may not be seen to be hurrying unless necessary.

    • Accepted are responsible for arranging their own classes with Aes Sedai.

    • Accepted, when teaching other Accepted or novices, has the teacher status of Aes Sedai so long as the lesson lasts.

    • Accepted are responsible for deciding in which direction to take their studies.

    • Accepted are never to speak of what they experienced on their test for Accepted.

     

    It is worth noting that Aes Sedai believe in a system of customs and traditions which are considered almost as strong as Tower law.

     

    Tower Matters

     

    Testing for Accepted:

    • The Test: The test requires a novice to pass through a ter’angreal composed of three arches of silvery metal. Three chances are offered to walk through the arches. The offer might be refused twice, but if it was refused the third time, the woman is put out of the Tower. Once the test begins, it must be completed by passing through each arch, to face one’s fears of what was, what is and what will be. A woman who refuses to complete her three journeys is to be put out of the Tower even if it is the first time she has a chance at the test.

    • Recommendation: Normally, a novice was recommended for testing by the Mistress of Novices. This recommendation had to be approved by the Amyrlin Seat, by a Sitter, or by three sisters. An approval by three sisters or one Sitter could be rejected by the Amyrlin, and she could only be overruled by the lesser consensus of the Hall. Even if the Mistress of Novices did not make such a recommendation, the testing could be ordered by the Amyrlin acting in conjunction with at least two Sitters, or by three Sitters, or by six sisters. A recommendation in this manner could be rejected by the Amyrlin or in various other ways. Thus, a recommendation by six sisters could be rejected by three Sitters, and a recommendation by three Sitters could be rejected if three others felt it unsafe or unwise. If the Amyrlin herself ordered the testing, she could be overruled by six Sitters.

     

    Testing for Aes Sedai: The conditions for becoming and being Aes Sedai are written in Tower law. However, as the Amyrlin can decree almost anything, it was accepted (very reluctantly) when one Amyrlin decreed four Accepted to be raised Aes Sedai due to special circumstances. However, all Aes Sedai must be bound by the Three Oaths.

     

    Bonding: Anyone below an Aes Sedai may not bond a Warder; it is not quite a stilling offense, but close to it. One Accepted who bonded a Warder was denied her testing, forced to pass the bond, and worked in the Tower kitchens for three years; upon her raising, the Amyrlin chose her Warder for her.

     

    Letters:

    • Letters that are "Sealed to the Flame" are only to be opened by the Amyrlin Seat. For anyone else to open them is accounted a crime as strong as assaulting the Amyrlin herself.

    • Letters and decrees that are "Sealed to the Hall" are only to be opened or known by Sitters of the Hall of the Tower.

    • Letters and decrees that are "Sealed to the Ring" can be opened or known by any full Aes Sedai.

    • Any letter that is not sealed can be known by any Tower initiate, even the newest novice.

     

    Trial & Punishment Matters:

    • An Amyrlin can decree any penance for any sister, including Sitters, short of stilling, right up to the most serious punishment of a public birching and/or exile.

    • Penance. A practice imposed on Aes Sedai as needed. While penance supposedly is in no way a punishment, it can be imposed on a sister as one just the same, by the Amyrlin, by the Hall, or by one’s own Ajah (and, in rare circumstances, another Ajah). Penance is divided into four sorts: Labor, Deprivation, Mortification of the Flesh and Mortification of the Spirit. For sisters, the last is much more likely to come in a self-imposed penance than one imposed by another agency. The belief among Aes Sedai, by and large, is that they have to maintain a proper and fitting balance between pride and humility. The purpose of penance, officially at least, was not so much to punish as it is to remind the sister of the proper balance and help her to restore it. The Hall usually imposes one of the first three. However, Mortification of the Flesh is prescribed under Tower law for certain offenses even by sisters. In most cases it is chosen when the penance has to be over quickly for some reason and it is seldom publicized.

    • Traitor's Court: The Traitor’s Court is used for only three purposes: executions, the stilling of an Aes Sedai, or the gentling of a man who could channel. All three take an order from the Amyrlin Seat.

      • It is custom that every Aes Sedai, Accepted, novice, and even the servants gather in the Traitor’s Court to watch the will of Tar Valon made fact. Warders ring the courtyard.

      • A channeled ward forms a shimmering gray dome over the Court for Tower privacy. It holds in sound.

    • Claiming to be Aes Sedai: A woman claiming to be Aes Sedai when one is not violates a Tower law that is enforced strictly, even against women who are not initiates of the Tower.

    • Gentling. It is Tower law that a man must be brought to Tar Valon and have a trial before he is gentled.

    • Stilling. The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. In the Tower, stilling is the result of trial and sentence for a crime. Treason to the Tower is one example of a crime in which stilling would be the sentence.

    • Using the Chair of Remorse: A ter’angreal in the White Tower used for punishment and confession, this is used against thieves and other criminals caught in Tar Valon. The use of the chair on any initiate of the Tower is absolutely forbidden by law. It can, however, be used on a servant caught stealing, for example.

    • "Tower law was intricate, and sorting out the proper punishments and interpretations could be complicated." (tGS38)

    • If the Amyrlin names someone a Darkfriend without proof carries a maximum punishment of formal censure from the Hall and penance for a month. It is assumed this punishment is the same for any sister who accuses another.

    • A High Court: It is "no thing of minutes or even hours", and implies a long trial.

    • The Hall can choose when to sit for a matter, but it is not known if there is a time limit or window in which they must.

    • Before calling a witness forward, the following is intoned: "You have been called before the Hall of the Tower to relate what you have seen. I charge you to speak of these things without the evasion or holding back and to answer each question in complete fullness leaving out nothing. Say now that you will do so. Under the light and by your hope of the rebirth and salvation or suffer the consequences." The witness gives assurance and can begin giving her account.Witnesses are to address the Amyrlin seat when speaking.

    • Chair of Pardon: A title for the person who is defending the one on trial. In some instances, the Chair of Pardon faces the same penalty as the one she defended. It is stated that the Amyrlin (or maybe this was just Elaida) could name people to the Chair of Pardon.

     

     

    The Hall of the Tower & Legislation

    The highest council of Aes Sedai, serves as the legislature of the White Tower and the governing body of all Aes Sedai. It consists of three representatives, called Sitters, from each Ajah. An Ajah head may or may not also be a Sitter, but none outside her Ajah will know this. Most sisters wear the shawl for at least seventy years before becoming a Sitter, if chosen to do so.

     

    A Sitting of the Hall: The Hall can convene both formally and informally in a meeting known as a Sitting, during which the Hall may vote, discuss important information, or question people summoned to the Hall. There are special rules governing such a meeting:

    • Calling a Sitting

      • A formal sitting of the Hall is called by three Sitters who have the same question. This question must be addressed before any other during the sitting.

      • More than half (eleven) of the Sitters are needed for a formal sitting of the hall to commence. When an Amyrlin is raised it is agreed that all Sitters should to be present for a formal sitting.

      • By tradition, the two oldest Sitters reserve the right to sit in position closest to the Amyrlin's Seat. After that, seating is on a first come basis.

      • The three Sitters of each Ajah sit together, so it is the responsibility of the sister who arrives first to select a good position for her Ajah. Typically, the seats closest to the Amyrlin's are the best.

      • The youngest sitter speaks the phrases that open a formal sitting, though another sitter may override this privilege.

      • Every Sitter and the Amyrlin Seat have to be notified of a Sitting before it happens.

      • The Amyrlin can call for proceedings to be Sealed to the Flame, but if she gains no support in the move from the Hall, then the sitting will be open to all sisters.

    • Decorum During a Sitting

      • There is a prohibition on speeches.

      • Displays of anger are forbidden in the Hall.

      • Excepting exactly prescribed functions, channeling is forbidden inside the Hall.

      • By Ajah law, voting in the Hall may not be influenced by the Highest [of the Red Ajah]. Unknown if this applies in other Ajahs.

    • Amyrlin Seat

      • Inside the Hall, the Amyrlin is a little more than the first among equals, the Sitters holding more power there than outside the Hall. The balance must be just right; assuming complete equality, or assuming too much power, both can cause an Amyrlin to fail.

      • The Amyrlin does not need to be present at the start of the meeting, but when she arrives, The Keeper of the Chronicles must announce the Amyrlin before her entrance into the Hall of the Tower by declaring, "She comes! She comes! The Flame of Tar Valon, the Amyrlin Seat."

      • The Amyrlin can also leave during the meeting, but again, her exit must be ceremonially announced.

    • Keeper of the Chronicles

      • The Keeper of the Chronicles may not participate in discussions in the Hall.

      • She must stand during the sitting.

      • She may not enter the Hall without the Amyrlin Seat nor may the Amyrlin Seat enter without her.

     

    Greater Consensus: A unanimous vote of the Hall of the Tower. Generally this demands that every Sitter present has to stand, and that a minimum of eleven Sitters needs to be present; the presence of at least one Sitter from each Ajah is also required. If the removal of the Amyrlin or Keeper is at stake, the Ajah from which she was raised is not informed of the vote until after it is taken. It is also practice in the Hall for the Greater Consensus to be asked for after the Lesser Consensus has been achieved, for the sake of unity.

     

    Lesser Consensus: A vote that requires a quorum of eleven Sitters, but only two-thirds of those present need to stand for an item to pass. There was no requirement for all Ajahs to be represented in the lesser consensus except in the case of a declaration of war by the White Tower (One of several matters left to the lesser consensus which many might think would require the greater.)

     

    Decrees: While an Amyrlin's decrees have the force of law, many of her decrees can be overturned by the greater consensus. The Hall can overturn an Amyrlin’s decree, not merely let it die through lack of action. This requires the greater consensus. In most important cases she needs the Hall’s approval.

    If anything an Amyrlin decrees requires money to be carried out, the Hall has to vote the funds to finance it; this means the Hall can balk an Amyrlin.

     

    Declaring War: The Law of War is a Tower law stating that a question of war cannot be shelved; it must be answered before any question called after it. While the Amyrlin Seat can declare the Tower at war by decree, most ask that the Hall declare war. The lesser consensus is much easier to achieve than the greater, though either may work for a declaration of war. There is also a provision for the Hall taking up prosecution of war, though it requires the Amyrlin's assent.

     

    Unchairing: An Amyrlin has the authority to unchair any Sitter or all of them, but a wise Amyrlin does so extremely sparingly. An Ajah, in turn, can choose the same Sitter again as a rebuke to the Amyrlin. An Amyrlin who unchairs the entire Hall and has the same women all chosen again, or even a significant number of them, very likely will find that her real power as Amyrlin is at an end.

     

    Aes Sedai Trial Procedure: A court consisting of five Aes Sedai: three acting as judges, one acting as prosecutor sitting in the Seat of Rebuke, and one acting as defender sitting in the Seat of Pardon, all facing the accused.

     

    Tower Bank: Tower law requires equal representation of every Ajah in the Tower’s bank.

     

    Appointing & Deposing an Amyrlin: The leader of the Aes Sedai, the Amyrlin Seat is elected for life by the Hall of the Tower. The Amyrlin is, by law, the absolute power in the White Tower. In reality, however, her power always depends on how well she can lead, manage or intimidate the Hall. With almost supreme authority among the Aes Sedai, she is ranked socially as the equal of a king or queen.

    • Appointing: Most of the women suggested for Amyrlin Seat are put forward by Sitters, alone or in coalition, but it is possible for any six sisters to propose a candidate. Any candidate can only be voted upon formally three times; if, after three votes, she had not gained the greater consensus, she is out of the running until the next vote for Amyrlin arises. Any candidate who has the backing of three Sitters, or any six other sisters, can in effect demand that a vote be taken. When a candidate is proposed by non-Sitters, this in itself constitutes such a demand. However, if she fails on the third vote, she and her proposers are to be exiled to separate places for terms that could run from a few years to life, for such demands are considered disruptive and a source of contention.

      • An Amyrlin is supposed to grant indulgences and relief from penances on the day she assumes the stole and the staff.

      • A new Amyrlin chooses her own Keeper, and can choose a new Mistress of Novices if she wishes.

    • Deposing: Other than death or resigning the Amyrlin Seat, the only way an Amyrlin can be removed is to be deposed by the Hall. Choosing an Amyrlin requires the greater consensus. Although this could be done with a unanimous vote of eleven Sitters under the proper circumstances, tradition calls for all Sitters to be present. Deposing an Amyrlin also called for the greater consensus, but a truncated one; Tower law specifically states that the Sitters for the Ajah from which she was raised may not be present when the vote was taken. As well, it should be noted that the law is stated, ‘the Amyrlin Seat as Aes Sedai’—but nowhere is it said that it is necessary to be Aes Sedai to become Amyrlin.

      • When an Amyrlin dies or is deposed, until a new Amyrlin is raised, the Hall of the Tower reigns over the Tower; increasingly strict measures in the law exist to insure they do not dally too long.

     

    Appointing a Guardian: This is not knowledge outside of the Hall, and even inside the Hall not all Sitters may be aware of it.

    • A guardian is an Aes Sedai chosen to put watch over the Amyrlin Seat and who gives orders to her, originating in the Hall, which must be followed. As a step short of removing an Amyrlin, the greater consensus of the Hall, convened in secret, can in effect remove everything but the title from the offending Amyrlin, and place someone of their choosing and under their authority in what amounts to in loco parentis of the Amyrlin. The appointing of a guardian is done through one of the secret laws of the Tower (even revealing the existence of the law is prohibited) with the greater consensus. This law was created after an Amyrlin became incapacitated during the Trolloc Wars, and the Tower did not want to reveal their troubles to the outside world. Despite—or perhaps because of—the specific reasons the law was created, its wording is broad enough to allow this to be done to not only an Amyrlin who had become mentally or physically incapacitated, but to one who, in the opinion of the Hall is no longer capable of carrying out her duties properly.

     

    Appointing a Mistress of Novices:

    • The Mistress of Novices usually is appointed by the Amyrlin; there are cases of her being chosen by the Hall and forced on an Amyrlin, but not many. Although named by the Amyrlin, she does not serve at the Amyrlin’s pleasure any more than the Keeper does; she could only be removed by the greater consensus of the Hall except in the case of certain specific misdeeds, in which case only the lesser consensus was required.

    • With few exceptions, it requires at least the lesser consensus of the Hall to override the Mistress of Novices regarding almost anything to do with her charges. The authority of the Mistress of Novices over her charges is such, according to the law, that she can in some cases defy the Amyrlin Seat, anything below the lesser consensus of the Hall, or in some cases the greater, regarding them.

     

    Aes Sedai Ranking: Tower hierarchies are all the subtle and not-so-subtle distinctions as to who stood where with respect to whom; the ones known are listed below, in rank from top factor to bottom:

    • Strength in the Power

    • Total time as novice & Accepted.

    • Time spent as Accepted

    • Time spent as a novice

    • Age

    Deference: The degree of deference depended in large part on how far there was between the two women.

    • If the gap was very small, it amounted to little more than politeness.

    • If the gap is larger, the lower of the two was expected to stand when the other entered, etc.

    • If the gap is very wide, the lower of the two was expected to do as she was told by the higher; it wasn’t put in terms of obedience, but if a woman sufficiently higher than you asks you to make tea, then you make tea for her. And you don't fix a cup for yourself unless she invites you to one.

     

    Positions of Authority: This social hierarchy has no weight with regard to appointments and official duties—usually, at least—and if a woman who is lower is appointed to a position of authority, even those who stand above her socially are expected to obey if they are in the line of command.

     

    Sitter Rights

     

    • Sitters may use any ter’angreal they wish, with the proper procedures observed.

    • Sitters who are the oldest have the right to speak first in the Hall. The length of time one has served in her chair is also accounted for.

     

    Summoning to the Hall: The wording is the same for a trial and for a summons to become the Amyrlin Seat. One cannot refuse the summons for raising an Amyrlin. The format is below:

     

    1. First Sister: “[Person's Name], you are summoned before the Hall of the Tower.”

    2. Second Sister: “Ask not why you are summoned. It is yours to answer, not to question.”

    3. Third Sister: “Delay not in your coming. It is yours to obey in haste.”

    4. The three then speak in unison: “It is well to fear the summons of the Hall. It is well to obey in haste and humility, unasking. You are summoned to kneel before the Hall of the Tower and accept their judgment.”

  7. The Aiel

    People of the Dragon

    aiel_by_drowelfmorwen_dclzisw-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTAwIiwicGF0aCI6IlwvZlwvOTgwYWQxZjMtZWVmYS00OTExLWEwYmUtNDAwMGEwNTJmMTVkXC9kY2x6aXN3LThkNGEzNDIxLWM5MDMtNDE4My04MDA3LTAxZDZlNWM5OTc5My5wbmciLCJ3aWR0aCI6Ijw9MTQ5NSJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.37W7EpqXM6PGJoYCIuwCOWURBt_5SEMsNj8tVWD4S8E

    "Till shade is gone, till water is gone,
    into the Shadow with teeth bared,
    screaming defiance with the last breath,
    to spit in Sightblinder's eye on the last Day."

     

    ***

    The Aiel are inhabitants of the Waste, what they call the Three-Fold Land for the harsh desert's three gifts: a shaping stone to make them, a testing ground to prove their worth, and a punishment for their sin.

     

    CLANS, SEPTS & SOCIETIES

    In the books, Aiel clans number up to twelve, while septs are innumerable. For simplicity of a role-play forum, and to make sure players always have others to RP with, all Aiel are from the Dragonmount Clan, with the exception of the Shaido. Thus, there are only two clans, and all characters must be part of the same sept within that clan.
    We still have the twelve warrior societies, just like in the books. Each society has different customs and duties in battle as well as histories and practices that make them unique. Members of the same society will never fight each other, leaving lines of communication open in battle. All female Aiel warriors belong to the Far Dareis Mai; the other eleven societies are strictly male. You can learn about the societies here.

     

    CHARACTERS & RANKING

    Note: All characters are listed first by rank, (PCs and NSWs), then alphabetically. Read the Aiel Progression System for information on advancing in ranks.

     

    Clan Chief of Dragonmount Clan - Ghaul - Ghaul

    Clan Chief of Shaido Clan - ???

    Head Wise One of Dragonmount - Covina - Eqwina

     

    Wise Ones

    Mordre - Dragonmount - U4ea

    Nephuria - Dragonmount - Shalon Casbin

     

    Apprentice Wise Ones

     

    Adailinra "Adai" Desn - Dragonmount - Kathleen

    Ferena - Dragonmount - Raeyn

    Melanas - Dragonmount - Quisalas Selene

    Rixan Coldring - Dragonmount - KeyHolder21

     

    Warriors

    Adeline Naroqua - Dragonmount Far Dareis Mai (Maidens of the Spear) - ???

    Braelin - Dragonmount Warrior - Sieve

    Caliendhra - Dragonmount Far Dareis Mai (Maidens of the Spear) -  Claire

    Cenn  - Dragonmount Hama N'dore (Mountain Dancers) - ???

    Fonn - Shaido Brotherless (formerly Sovin Nai) - ???

    Ismitta - Dragonmount Far Dareis Mai (Maidens of the Spear) - Arie

    Jehaine - Dragonmount Far Dareis Mai (Maidens of the Spear) - Jehaine [Bio 2nd Link]

    Lev Soctin - Dragonmount Shae'en M'taal (Stone Dogs) - silhouette

    Muad - Shaido Cor Darei (Night Spears) - Sam

    Namo - Dragonmount Seia Doon (Black Eyes) - amegakure

    Synnove - Dragonmount Far Dareis Mai (Maidens of the Spear) - Tessandra [Bio 2nd Link]

     

    Gai'shain

    Naphewhin - Dragonmount Far Dareis Mai (Maidens of the Spear) Second-In-Command - Allisa

    Sirene ni Malasere t’Rylan - Gai'shain to Shaido Clan

     

     

    NSWs & NPCs - NPCs are non-player characters, "extras" that populate the world a Player Character is in, that generally belong to the person who came up with them; they will not have a biography. NSWs, on the other hand, are permanent, somewhat fleshed-out characters that can be passed from one specific player to another as needed, and they must have approved biographies.

     

    NSWs

    Elamie Rockshall - Dragonmount Far Dareis Mai (Maidens of the Spear)

    Naphewhin - Dragonmount Far Dareis Mai (Maidens of the Spear) Second-In-Command

     

    HISTORY ON DRAGONMOUNT

     

    RP Threads: All Aiel related past RP Threads, some more important than others. Will be going through them to give a summary of each one. Arranged from Oldest to Newest. Dates reflect when the thread was started. RPs are listed as minor or major depending on if they affected larger world events, or something occurred that other characters might have heard about through rumors. Therefore Major RPs are not necessarily those with many players or replies but rather the significance of the events that took place.

     

    CULTURAL NOTES - Things you should be aware of before creating an Aiel character.

     

    • Ji'e'toh - Ji'e'toh is the complex system of honor that the Aiel follow. Ji'e'toh determines all interactions in Aiel life; fighting, housing, even intimate relationships and marriage. The term is from the Old Tongue and means, literally, honor and obligation. To learn more, please read this wiki link on ji'e'toh.
    • Name Structure - Aiel only have first names, but consider their sept and clan to be part of their names. Thus one would introduce themselves as, "Calendhra of the Spine Ridge sept of the Miagoma Aiel." They also will call Wetlanders by their full names.
    • Appearance - Aiel often have red or blonde hair or some mixture of both, and have blue, green or gray eyes. They are naturally pale but are always "sun-dark." (They do not sunburn, so look dark tan in appearance).
    • Channelers - All female channelers must start the path to become a Wise One. There are no exceptions. All male channelers are sent to the Blight to fight Sightblinder (the Dark One) and are presumed to die.
    • Titles - The Dragon Reborn is known as the Car'a'carn, the chief-of-chiefs; He Who Comes With The Dawn. The Dark One is known as Sightblinder and Leafblighter.

     

    ~*~WIP~*~

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