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Eb's Return (ATTN ALL)


Cass

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Ooookay.

 

Back story for Eb's looooong time away has been all fleshed out.

 

Looks like she's been off 'babysitting' Mehrin on his various travels (unbeknownst to him, of course, and under Calder's orders) ever since he got banished for punching the Daughter of the Nine Moons and knocking her out.

The official story was she'd been sent to make sure Mehrin never returned. The unofficial story is/was she was happy to comply, having had ulterior motives to make sure her old friend didn't do anything else particularly stupid, like get himself killed.

 

Which of course, he is going to. In his last and upcoming rp. *cries*

 

Eb will be involved in this, and the idea is that Mehrin's death will have had a pretty big impact on her by the time it's all over and she's on her way back to the Band.

 

 

 

In order to get her back into the RP with the actual Band (yey!), I'm thinking that at this point (unless anyone has any better ideas?), Eb potentially:

 

  • Gets intercepted by Scouty Scouts on her return, maybe injuring someone/NPC in a scuffle/misunderstanding of sorts (She's not likely to be recognised, she will be in a bad mood, and she's not likely to take kindly to being questioned/threatened/apprehended)
  • Gets arrested/locked up for her 'crime' (trespass/assault)
  • (Eventually) convinces guards she's actually a senior member of the Band and is released/taken to Calder
  • Reports Mehrin's death / her return to Calder
  • Is re-instated to normal duties

 

Thoughts? I figure anyone who wants to can be involved in her reappearance, arrest, guard-duty, release and reinstatement (and later training) etc. etc.  Quibby has given approval for this thread to be started whenever we're ready.

 

What do you say? Anyone keen to volunteer for various sections of the return? Pleeeeeaaaassssseeee?? 

 

:biggrin:

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A trigger happy Band scout is available to you, if you wish. He can find EB on a scouting trip, or however other way you want it. Probably won't recognise her, as he is a relatively new member to the band, so he'll likely take EB on in a non-too friendly fashion.

 

Whatever the case, be happy to be of service.

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Wheeeeeeeeeeee!!!!!!

 

*Warms up her fingers*

 

I'll give it a few more days in case Nya or Quib with his new character want to join in, and then I'll get cracking by the end of the week if that suits everyone? Others can always join in as we go...  :biggrin:

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Eb Link to bio/source

Age: Appears somewhere in the very late twenties (exact DOB unknown)

Origins:  The Rahad - Ebou Dar, Altara

 

Physical Description

Skin: Olive/dark tan

Hair: Jet black, very short. Wildly cut/hacked with knives

Eyes: Coal black

Height: Short – 5’2” to 5’3”

Build: Medium to light

Distinguising Features: Incredibly feisty Altaran temper; many scars (most noticeable located on right side of face in elongated ‘S’ from outside corner of eye to bottom side of jaw).

Division: Infantry

Rank: Captain

Weapon of choiceKnives/throwing daggers 

Secondary Weapon: Mace. Double short swords.

WS: 17-18

 

History/Personality:

Eb was dumped on the streets of the Rahad in Ebou Dar at birth by an unknown mother. Taken in and ‘raised’ by a gang of street kids, she learnt everything there was to know about survival in the backstreets and canals of the roughest city in the known world. Despite the fact that physically, her strength and fighting skills are honed (the Rahad and her time with the Band left that area of development with little choice but to improve or die), mentally and emotionally she's a wreck. Her ability to process emotion is basically non-existent. Young kids living (and regularly dying) on the streets don't exactly make the most nurturing or balanced of role models to grow up with. The only 'positive' exception is the skewed, intensely fierce sense of dedication she has managed to show to a very, very select few people - all of whom are now dead. Essentially her personality reflects her start to life - hard, ruthless, volatile. Her reputation in the Band developed accordingly.

 

Time, training and battles as a member of the infantry over the years have taught her some new skills, earned her a new way of life, the rank of Captain, and even a home of sorts. In some ways this has helped, but depending on how you look at it, it has also probably made things worse. Her 'recent' travels - following Mehrin in solitude for almost two years - may initially have begun to developed an inkling of a sense of calm somewhere deep down under all that anger, but some things will never change – shaped irrevocably by her past (her rough childhood, the hanging of her entire gang/only 'friends' by Whitecloaks), she is still slow to trust and quick to enrage, automatically arrogant and inherently defensive. By nature a fighter, regardless of the situation, she’s definitely still the type to strike first, ask questions later.

 

 

Jeral Ahan Link to bio/source

Age: 17
Origins: Tear 

Physical Appearance
Hair: Jet Black Hair cut short with a belt knife. 
Eyes: Grey blue
Height: 5’6’’ 
Weight: 120Ibs
Skin: Olive skinned but rather fair in texture. 
Build: Short and skinny, quick and agile but not very well built. 
Notable features: Bit scrawny, with rather thin arms and wrists. 

Primary Weapon: Hunting Bow (At least at the start), 
Secondary Weapon: Wooden Cudgel and heavy belt knife. 

Preferred Division: Scout/ Archers. 

Special Skills: 
- Fine tracking skills. 
-Understands the basics of how to defend himself with Cudgel and knife. 
-Has a tendency to wiggle his way out of tight spots (and responsibilities). 

Physical Weakness:
-Gets carried like a leaf when man-handled.
-Can not be allowed near alcohol... ever.

Personality weakness:
-Distrustful of people in general. 
-Usually only willing to work for himself. 
-Hates being told what to do. 
-Usually very inward.

Personality: 
Jeral has a very inward persona, it is not that he doesn’t want to trust people but because he simply couldn’t. He is shy and would avoid confrontation whenever possible, but refuses to abide by rules when forcefully enforced on him. He might not be able to read, but he understands the importance of reading people. First impressions are usually important and on rare occasions when Jeral isn’t being particularly moody or unreasonable, he can make a rather accurate assessment of other personalities. He also has a very convincing poker face.

 

 

 

Arkin Fletcher Link to bio/source

Age: 21
Division: Scouts
Primary Weapon: Two knives
Secondary Weapon: Superior running away abilities and acrobatic skills.
Land of origin: Cairhien

Physical appearance: 

Arkin is pale skinned and short, with bright, light blue eyes and the dark hair of Cairhien. The braids he wears his hair in and the bells and cotton wraps he adorns it with are testaments to his travelling youth. He picks up styles and accents from wherever he goes, resulting in a confusing amalgamation of nationalities in boots. He spends most of his tiem running away from angry guards and eating very little, so he is fairly underwight.

Personality: 

Arkin has always been cheery and louder than should be possible for his small form. He is very open and honest and never tries to hide his emotions. He voices his opinions in a ready fashion and lends a bit of humour to most situations. It takes quite a bit to make him upset, but thoughts of his sister can still turn him to depression. (see below) He knows very little about the state of affairs of the various lands and nobility, and has no loyalty to any country-Cairhien gave him nothing. Arkin forgives and forgets very easily and tries to keep his life simple. He's unhappy-he'll go and have a drink and a barmaid. He's angry, he'll go pick a fight. He makes no attempts to dissemble, which make him very easy to get along with and a lot of people enjoy his company.

 
 
 
Arinth Roald link to bio/source
Age: 27
Rank/Division: Infantry Corporal 
WS: 6 
Physical Description  
Height: 6’0 
Weight: 220 lbs
Hair: curly, black, shoulder length
Eyes: blue 
Place of Birth/Raising: Andor
 
Personality:
Arinth had grown up in Andor. He was easy going most of the time and was always looking for fun.  He was also fiercely loyal and not afraid to fight for or with his friends. He grew up fast and when he heard about the Band of the Red Hand it seemed only natural for him to join.
 
...He completed his basic training and conditioning to the point that he was able to hack and slash with his sword and run around a track while carrying a large stone without stopping (even while hung over). His first real taste of battle came when the Band fought against a band of Aiel warriors. What Arinth saw during that time changed him forever.
 
...Before he knew it five years had passed. He had matured to a degree and, while he still loved the taste of ale, he drank only in moderation. He also found himself starting brawls a lot less frequently. On his 27th birthday he realized that if he didn’t want to stay a Corporal forever he was going to have to take a different approach. He loved the Band of the Red Hand and all his brothers and it was time to give them his best.
Edited by _Eb_
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The above might be a little unnecessary for you guys, seeing as you've all likely RP'd together before, but I thought it might be an idea to keep basic descriptions of each character involved somewhere central for easy reference as we go along...

 

It makes for an interesting read - my first impressions are that there are potentially many similarities between Jeral and Eb; Arkin and Eb have almost nothing in common apart from their knives; and other than age and allegiance to the Infantry, Arinth and Eb aren't exactly from the same sides of the wheel either ... with such variations in personality this is bound to be a blast  :biggrin: I hope you all have fun!

 

I don't really mind how it all comes together, but one thing I noticed is that Arinth has probably been around long enough to remember Eb, had she been around when he joined. I'm gonna stick to the story that she's been following Mehrin/on the return for a maximum of two-to-(at a stretch) three years, but assume that at some point Alaura (previous CG) or Mehrin - or whoever was in command immediately before that order to follow Mehrin - had her sent off on some other years-long-errand. Let's say she was only just back long enough to get the order from Calder, and then she was gone. Perhaps Arinth caught a glimpse of her on her return immediately after the Band's rescue of the Daughter of the Nine Moons and heard something of her reputation as she was passing through (?). That may actually prove perfect, especially if he manages to suddenly remember this after she's been arrested and whilst she's protesting the fact that she's locked up?

 

With that in mind, how about if we play it all out something like this:

 

Eb is on the return, and she's very close to the Band. At some point, she has attempted to take a 'short cut' and got lost in the bush.

 

Interception by the Scouty Scouts occurs on Eb's 'return', potential scuffle/misunderstanding of sorts ensues:

  • Jeral finds her first, altercation follows (Sherp, do you want Jeral to be injured - I'm building a medic, that could be fun to play..?), then Arkin and possibly also Arinth manage to back him up just in time?

 

An arrest of sorts is made:

  • Eb (reluctantly) gives herself up and is taken back to the Band, where she is locked up and possibly guarded in turns by Jeral, Arkin, Arinth and others
  • Pahl Ebersol (Quib's engineering char) may or may not interact with her whilst she's there, seeing as his lab is apparently next to the cells.
     

And then there's a release:

  • The guards (possibly one of whom is Arinth) finally remember/begin to believe she's actually a senior member of the Band
  • Eb is released/taken to Calder ?under guard? to report Mehrin's death and her return to normal duties.

 

 

Followed by the 'End of thread' and a beginning of 'normal duties' (which could later include a range of related confrontations, associations, training scenes etc etc etc for all involved).

 

 

 

What do you all think? Ideas? Things to add? Better plans?

Edited by _Eb_
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Oh most definitely. Are we gonna wait around for Jeral to get a little more thumped, or are we just gonna swoop in and save the day a little?

 

I'll just get Arkin to a seat with a nice view until Jeral/Eb make a decision.

 

*pours half of Arinth's popcorn into a separate container and vanishes into the night*

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Jeral hasn't noticed the backup arriving, And I let the last post end at the point where he decided to do a drop bear manoeuvre on EB. Gonna let EB decide how that works out. I don't think Jeral would last two seconds in a fair fight against EB's character.

 

It should be over pretty soon, so I think you should try and rush in as soon as you can.

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