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About Cass

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    (Not) _Eb_
  • Birthday February 3

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  1. Awesome, thanks @Oddpositions :)
  2. Wassup

    *waves enthusiastically* Hi hi!
  3. Hey Jagen, yep for sure, the more the merrier! And nope, hasn't started, I figured there's enough going on at the moment (?) and I don't want people to get overloaded. Also still trying to figure out how to set it across all three alliance groups >.< I don't remember taking animals either, but thought it might be in the bits I haven't read...
  4. Bios

    @The Don Yep, forwards to all group emails :) That part was edited into an older post. Will be good to have you/ them back!
  5. CotS idea

    I like this idea! Especially because it allows for two- sided interaction during battles etc... *Brain whirs with possibilities* I'm pretty sure the BT, WK and Band would love to battle it out with such an army over time...
  6. I would love this (bold) too! What's the 'solution' you're referencing? I've been thinking about the Seanchan vs DotNM and Banders/Alliance issue for a while. I'm hoping that if we plan it well and make it exciting/easy to join, we may be able to advertise the idea/required roles and get a few new RP members in the process. In that vein, I'm also trying to get the Alliance boards updated with as much of the relevant RP information as possible before trying to kick it all off. I'll go ahead and start a collaborative planning thread though and we can get into it there :)
  7. Group Setting / Home : The Citadel Thanks to Taymist and Matalina for collating this information General Information / History: The Citadel is the Band's 'base of operations'. Construction began shortly after the Battle of Bandar Eban (DM's version of Falme). The Ogier were contracted for construction, and everything the Band could afford was put into the project, making it a speedy process from the start. Members of the Black Tower also assisted following the formation of the BT/Band alliance, completing works in record time. Location: The Citadel lies in the Two Rivers at the base of the Mountains of Mist. It's 90 miles north east of the Wolfkin Stedding, between the Stedding and Emonds Field. Security/Approach: Nobody approaches the Citadel without being seen. Surrounding areas are heavily patrolled, and guard houses exist in each of the local villages. Access for your average Joe Brigand is generally limited to entry through Taren Ferry and the permanent guards at the Waygate. The Citadel itself is designed in a triangular arrangement with massive stone walls (grey granite) forming formidable outer protection, and there are equally impressive stone watchtowers in each corner. Layout: The (vast) area inside the Citadel walls can essentially be divided into: The Red Keep (military headquarters and barracks); Training Yards; and General Areas (City, Grove, Field of the Fallen), as outlined below. The Red Keep: The Keep Headquarters is an extremely imposing building. It houses the highest-ranking Officers in the Band and much of the military planning/political action. The Barracks of the various divisions are arranged around a central multi-story amoury and mess hall. The 'lower' end of the Red Keep includes stables, a military hospital and prison cells, as well as workshops of various Band-employed guild members (blacksmiths, engineers etc). The Training yards include pasture/farming space and areas for training in formation (on foot or horseback), as well as specific sparring yards, an archery range and a cavalry course. General City: The city area is well-equipped and provides much of the Band's general accommodation and services. One particular inn, The Gap Inn is considered large enough to rival those in Tar Valon. Next to the city is a grove, planted in honour of the Ogier masons, and the military cemetery (Field of the Fallen), with beautiful wrought-iron gates and haunting rows of white crosses engraved on memory of lives lost in service to the Band. Outside: Built alongside the Citadel following the formation of the alliance between the Band and the BT, an Embassy of the Black Tower sits near to the main gates. An enclosed compound, it features basic headquarters and housing for between 10 and 20 Asha'man, and an area specifically reserved for creating Gateways.
  8. Thanks! Yey!/Done Kinda what I'm thinking... I did see this happened at some point ... wasn't it a rpg-wide thing, with each group having their own thread/ events? I figure the frequency of freaky events/bubbles is likely to increase as the timeline moves on and the Dark One gains strength/world nears the Last Battle... We're only at Book 11 right now, but Book 12 has Hinderstap Village for eg, and I'm suuuuuuper looking forward to doing our version of that!!
  9. OOooh, I've only ever heard of the Nov one, hope you're having fun!
  10. Yey @Matalina, and Lih for Tris! (Also, Nano in July?) Good ideas @Oddpositions, can you remember where in the books the Salidar search happened? A link-and-search for ultimately non-existent threat (beyond the destructive wind and associated carnage) might be a good/dark-and-disturbing BT focus/response? It could be similar across all groups: the wind is plenty to deal with, but everyone is afraid/has reasons to believe there's a direct attack of some sort - which is somewhat more unsettling when it isn't actually something they can confront/fight... Would it be better as three separate threads, or all in one 🤔?
  11. The Band

    Oh! Ooooohhh!! At last check Eb's WS was 18 ... methinks some sparring between the two is in order! I'll have a think about the Bloodfist idea. We might be able to incorporate something like that, or at least put skills to use in the upcoming guerrilla warfare against the Seanchan... It's up to you whether you want to RP him as an Under-Commander, or other rank. Just flick me a PM with your old stuff and let me know :)
  12. The Band

    ... aaand the bribery starts so soon! *g*
  13. Anyone interested in a series of shortish rp prompts based on passages from the books? The first one I have in mind involves the destructive, sulphurous wind from Dragonmount that is mentioned in Chapter 1 of KoD. The idea would be that the same wind affects the Citadel, the Stedding, the Farm and anywhere else Alliance members wish to be when it hits. Think sudden cyclonic-type conditions (perhaps with that eerie calm in between two rounds) of dangerous flying debris and destruction, injuries, ash, stink of the Dark One, general chaos... ? Just looking for expressions of interest and: - Preference for a day or night event (books follow the wind at night, we could do either); - Ideas for major damage/events concerning people/property in each group (if desired); and - Whether people think the cyclonic wind is enough or want some extra bubble-of-evil-esque action too (eg. Being attacked by a herd of ghost trollocs/other weird event ideas?)