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LilyElizabeth

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Posted
So, my main thought is this: appeal to the DM admin peeps to go ahead and re-name this board DM MAFIA. JN took the plunge, and as we are more famous across the net for our Mafia, there is no reason why we shouldn't. It builds excitement and recognition, and lets outside players know what we are doing.

 

Has there been any non-mafia games in the past year? Because if this is a popular idea I am open to giving it real consideration.

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Posted
So, my main thought is this: appeal to the DM admin peeps to go ahead and re-name this board DM MAFIA. JN took the plunge, and as we are more famous across the net for our Mafia, there is no reason why we shouldn't. It builds excitement and recognition, and lets outside players know what we are doing.

 

Has there been any non-mafia games in the past year? Because if this is a popular idea I am open to giving it real consideration.

 

I'd have to go back and look, but even if there were a couple, the main reason that people come here is to play mafia. And, if people want to play other stufff in the future, they still can. The board would just be named for what most people come here for.

 

 

 

  • Moderator
Posted

Some updates:

 

- Wes and I are having a PM conversation about the potential changes to OG games and setups (mods and all that). As soon as a decision is reached based on what we've all been talking about, we will let you know before it rolls out.

 

- Name change: I've been chatting with Barm on it, and it will happen. The name is the hold up right now - I'd like you guys/gals to post some ideas for it, and then Wes & I will pick one for Barm to change it to.

 

 

Btw, thanks to you all for the work & creative efforts you are putting it to help with ideas and directions. This is one of my favorite spots on DM, and I'm glad we have a solid core group that wants to help. Most great ideas come from the masses, and this is no exception. Keep the ideas pumping into this thread, and we will take everything into consideration.

  • Club Leader
Posted

Simple is good, too. What about just Mafia Games? Everything else here on DM has pretty straightforward names (except Fiddles)

Posted

Whatever we choose ought to at least have "DM MAFIA" in the title so that everyone knows it's us. I say that because both JN and MJ have their own mafia boards, and we're gettign more and more players to cross-pollinate. It's easier for people to search for mafia sites as well.

Posted

^^ lmao i second Aemon!! Slughterhouse rings more true tot he nature of the game imo :baalzamon:

 

 

Of course, I kind of have been trying to be more active lately and it's getting me killed all over the place; I've been killed in 3 games this week alone. Which kind of puts a damper on things :/

 

i have to agree with you Alanna. i've also tried the lurking style but find that the active style is more to my liking. it's like learning style IRL, each person has a different one that does best for them. i'm glad to see you trying out new styles though.

 

see when i think lurkers, i don't think abotu the "active" lurkers. active meaning ones like Alanna who i know are goign to submit their NA's and are keeping up with the game. i'm thinking more of the peopel who sign up and you never hear back for them or post every so often but don't submit their NA's and hold up the game. those, imo, are the problem lurkers *nods*

 

*grins* you shoudl take getting killed off early as a sign of encouragement. it means the Mafia fears you!!! :laugh:

 

 

So, my main thought is this: appeal to the DM admin peeps to go ahead and re-name this board DM MAFIA. JN took the plunge, and as we are more famous across the net for our Mafia, there is no reason why we shouldn't. It builds excitement and recognition, and lets outside players know what we are doing.

 

While you are talking to them, have them restore my mod powers. Sheesh...

 

As far as games go, it's been a long standing tradition to have a "big game" for experienced/all players, and a "basic game". There is no reson why we can't have a few of each type running at the same time. There never really was... Let the activity build and everyone will be happier.

 

As far as balcklists, player rules, ghost players, and all else is concerend, keep in mind that it has all been done before. All of it. And in the end, you know what keeps the games going? Excellent modding. Period.

 

If you want to keep the qulaity of the games up, keep the quality of your mods up. Modding is much, much more than just positing a vote count and a scene. There is not one point that has been brought up that every mod needs to address before their game begins.

 

Posting a thread onhow to play mafia is boring, and very few people will read it. But requiring a serious, rite-of-passage mod apprenticeship will do wonders. Honestly, I stopped playing because the modding turned into "it's my turn!" and the mods had no idea of what the roles were, how they were intended to interact, or any other rule except to post end of cycle scenes. Sorry, but that's the truth.

 

If the vet mods want to come up with standards to raise new mods, and keep a private discussion board, that would solve 99% of the problems.

 

Now, Verb is right about the inactivity. When the boards changed and DM was down for so long, a lot of folks got frustrated and left. But new folks will filter in, and old folks will come back, so the key is just to keep the momentum going.

 

i agree with Wes abotu the modding, and great point about re-naming the board!!

 

imo, the major mods we have right now are good. but then again there have been few games on here were i have seen a bad mod .... :unsure: might be because im one of those bad mods though :unsure:

 

so having a similar system for mods, as we're setting up for newbie players is a great idea. i think this would be best done by having co-mods tbh; i know the larger themed games can be a handful for a single mod, and personally having done one of those games and had it fail, well the HP game would have failed sooner had i not had Ed & Crafty to help me out. so maybe having the more experienced mods, like Verb, Wes, Kiv & Lily take on a co-mod to teach them the ropes of how to properly run a game on the next 15+ player game.

 

i'd also be willing to as well, as would other more experienced mods. i only list those 4 people, because imo they are the cream of the crop for Mods on DM.

 

 

So, my main thought is this: appeal to the DM admin peeps to go ahead and re-name this board DM MAFIA. JN took the plunge, and as we are more famous across the net for our Mafia, there is no reason why we shouldn't. It builds excitement and recognition, and lets outside players know what we are doing.

 

Has there been any non-mafia games in the past year? Because if this is a popular idea I am open to giving it real consideration.

 

i think i've seen a picto-cross game attempt to be ran here earlier last year, btu that was it. the rest has always been mafia.

 

in all honesty, it seems like your regular forum games are in Fiddles where this forum centers aroudn Mafia. because tbh, Mafia is so complexe it needs it's own forum :laugh:

 

 

 

Whatever we choose ought to at least have "DM MAFIA" in the title so that everyone knows it's us. I say that because both JN and MJ have their own mafia boards, and we're gettign more and more players to cross-pollinate. It's easier for people to search for mafia sites as well.

 

 

i dunno if we need to have DM in the title; seeing as people who are looking to play here are already on DM and know their on DM. imo that would kind of be redundant.

 

 

we could try using something with the Forsaken or Mordeth in the title. or maybe the "Game of Hosues" since part of the game of Mafia invovles decpetion & an almost political intrigue and manipulation :laugh:

Posted

Your HP game was very fun, Red. I think the really buff mason team was a bit much, but having made my own setup now, I get that balance is hard. Sorry for blasting you at the time.

  • Moderator
Posted

UPDATE: Ok, we are going to have a "mod council". This is in everybody's best interest, because it will ensure that we don't have inexperienced mods running large games that they can't handle (or balance properly). Please (PLEASE) don't think this is a knock on anybody that isn't on this council or me saying they are not a good mod. There are a few good mods I don't have on this list, mostly because I have to cut the # at some point, lol. So here is the council:

 

DPR

Kivam

Barmacral

Talya

Lily

Naeann

Verbal

 

Hell, I'm only on the list because I'm an OG mod and I'm good at balance. The others on this list blow me away with game design and role design. Kivam hasn't officially responded to me yet, but I'm counting him in there for now.

 

As for name change, it's still undecided. Hopefully within a day or so, though. Also have an idea for a child board for the council....gotta talk to Barm about that one.

 

As far as the mod queue is concerned, it's pretty much getting wiped clean. Standard game queue can remain, but the Themed queue won't and will be replaced with a "Complex" game queue or some such naming convention. Either way, I see 2 types of games - simple & complex. The simple ones will have setups the mod can choose from, but the complex ones with invented roles and all that power stuff will have to get approval from the council first. How exactly that will work is yet unknown. These are some pretty big changes, but please post stuff you think I'm missing or want to consider.

 

Thanks again!!

Posted

Your HP game was very fun, Red. I think the really buff mason team was a bit much, but having made my own setup now, I get that balance is hard. Sorry for blasting you at the time.

 

np lol nobody really blasted me over anything in that game, but i know what i was thinking about the game by the time it ended and figured most of the players were aswell :myrddraal: it taught me alot abotu modding though

 

 

As for name change, it's still undecided. Hopefully within a day or so, though. Also have an idea for a child board for the council....gotta talk to Barm about that one.

 

As far as the mod queue is concerned, it's pretty much getting wiped clean. Standard game queue can remain, but the Themed queue won't and will be replaced with a "Complex" game queue or some such naming convention. Either way, I see 2 types of games - simple & complex. The simple ones will have setups the mod can choose from, but the complex ones with invented roles and all that power stuff will have to get approval from the council first. How exactly that will work is yet unknown. These are some pretty big changes, but please post stuff you think I'm missing or want to consider.

 

i think a child board would be easiest, instead of somethign like a QT for the Mod list *nods* great thinking on that aspect. and i love the peopel on the list, had totlaly forgotten about Nae tbh cause i haven't seen her around much lately. i don't think i've ever had the pleasure of playing in a game modded by Tal either :blush: good choices and a very eclectic group verb!!

 

 

i also think keepign the list smallish is a good idea as well. my main concern is how will this work with the mods? especially on themed games which are larger, half of your list has some of our active players on there; if they know the set up, then they can't play. so will we PM them? or PM the entire group? will they post our set up on ya'lls child board?

 

or will we PM you and tell you our set up is ready, then you ask them whose willing to co-mod or ghost mod it (looking over the set up and such). that way our Councle still has the option of playing in a themed game.

 

 

also, will this only apply to themed games, or will standards have to be submitted as well before the mods can post sign ups? and will we be required to submit the set ups each time, or will it be optional after a certain amount of modded games?

 

 

 

a different concern i have is games played on the other groups. i know we've kinda talked this over, but i don't think a conclusion was reached on this problem. and imo, with the player base being so thin, havign the games in other places but the OG section is part of the problem. are the mods & admins discussing what to do about this?

 

maybe we can come to an agreement between the Mods of the Orgs and the Mod's here in the OG; maybe 1 or 2 games allowed in the Social boards per month, with the rest being here. i'm torn in this, because i see mafia games on the Org boards as a great recruiting tool and a great way to get to learn the other Orgs when you otherwie might not visit there. it also gets peopel to try out the games that otherwise might not think abotu playing them.

 

but at the same time, havign the games spread so thin and having so many at the same time isn't helping because it's over extending us addicted players that want to play every game and sometimes stalling a sign up for games (like what happened with Toy's game)

Posted

I have to say my last mod experience was the worst, I tried to add all these things in and I think it more killed the game than anything else. I won't be doing that again!

 

I think a child board would be a good idea Red. Then you have everything in one place.

 

on the Question of activity I could bring the suggestion of games in the other social groups as being limited on the Staff boards, if that's what others want.

 

Also it might be an idea to have some more WoT based games. Jen tweeted the game in the Ogier and I think they had some people who follows DM on Twitter joined to play. If we got those goping we could ask her to Tweet the game and it may draw people in. This would not only increase people to DM but also increase our base for players.

  • Moderator
Posted

It is relabeling. But there will be more games at once, so I also think it will be ok. The exact # is yet undecided.

 

On the games in other Orgs topic, there isn't anything we can really do. But those are the games that will have the most potential to be unbalanced and bad, as they won't have the benefit of review from the vet mods here in OG. For example, I think we can all agree that Kivam & Wes are the 2 top active minds in DM mafia right now. Hands down. And we have them both on the council. I doubt they'll be checking games for random orgs - they'll be doing it for us! That means OG (or whatever we name it to) will have the BEST and most BALANCED games/mods doing their thing. That should bring the hardcore players to us, and leave the Orgs free to run their games, which I admit serve as great recruitment tools.

 

To address Red's good question about game setup approval for complex games: they won't be checked by the whole council...most likely a member without the time to play, or maybe even a couple of them. This will allow the members that want to play the game the opportunity to do that. As for the simple games, I think we'll have a # of different setups the mods can choose from, and therefore no setup check will be needed. Only complex games. Most of us already go to one of these people for advice when setting up games, so the real difference is with new mods that want to run complex games. They'll have to check their setup with a council mod for approval before running it here.

 

THE END GOAL IS THIS: to have a good number of awesome mods running around creating great games in OG for us all to play. We have that now, but some of those mods need a little help with balance issues or role interaction issues, and this will hopefully serve to fix/teach that and make OG even better than it already is.

 

Keep firing away!!!

Posted

I really would like to win more games.

 

 

But seriously, I like the idea of a subboard where we keep our mafia games. I was confused as to the setup of this board when I first came here and it kept me away for a while. It was only after I became more experienced in mafia that I was able to come here and join in.

  • Moderator
Posted

Right. But the board setup will be easier to understand Krak, as the name will change and current games will be stickied to the top. It'll be easy to see what's going on, and what's coming up.

Posted

where will Fast mafia fit into this?? where the deadlines are fast, the roles can be complexe or stnd & the # of players average around 9. would this be more of a comlpexe game because of the quickness of how it's played?

 

how will games be split, in terms of complexe & stnd? will it be by setup, or # of players? will there be a cap on # of players allowed in a themed game? or will we be splitting the complexe games into two categories by # of players?

 

 

i think with # of games to run at a time, there may need to be a tweaking in the requirments category. alot of people jump from modding 1 or 2 stnd small sized games into a big themed game. i made this mistake myself; thinking i could handle a 40+ player game but couldn't. even with havignthe balance checked & 2 co-mods; it was difficult to keep striaght and run right. so we will need to discuss that as well from a mod aspect.

 

 

also, i think others have said this, but we also need to address the current set up s we have listed for the stnd games to include a variety of more roles. have the basic set ups that are listed now, for first time mods; but those who have modded before, yet aren't experienced enough to run a complex set up, should have more options for roles they can use. these types of games shoudl be looked over by a concil mod of course, and have a set limit of players they can include (like no more than 13 players)

 

 

if we do something like this, it will help even out the Mod Que, and allow for a more variety in the Stnd Que. honestly, the way its set up now, it makes it look like for Stnd games, you have to follow those set ups provided, and anythign else has to be in the Themed Que.

 

 

 

as for # of games, right now and comming from past activity on this site, i can see 2 Stnd games & a Complexe one going at the same time with no problem.

 

 

 

also, Krak brings up a good point about the board. the organization of it is horrible (no offense ment). we have sign up threads scattered in with the game threads, which can confuse people as to which thread is the game thread; we have older games mixed in with new games, which can make it hard to find your game thread if it gets buried. we also have discussions about mafia games and replacement ad threads in this forum (which is good i'm not complaining) that could burry on goign games.

 

it might be good if once a game is in Night 1, that the signup thread coudl be erased. if once a replacement for a game was found, the ad thread coud be erased. that old completed games could be archived into a veiwable only forum after 2 weeks of the game ending.

 

maybe even a child board for mafia discussions if we get enough of them ...

 

Tal brings up the best option imo for handling the issue with games being spread out; which is contacting the individual Org mods and calling a meeting lol i'm not advocating that they shoudl be stopped all together, but restricted until the player base grows again. lookign at it from a suplly/demand economics issue; theres an over abundance of supply & not as much demand, so to correct our mafia economy, we have to start limiting the supply.

 

 

 

one last thing, since i've been here it hasn't been used, btu i think it migh tbe good to get the use of it started again. that mafia Scoreboard thing. it woudl be fun to have a sort of playfull competition running within the OG (maybe even accepting points from other Org games).

Posted

We could always have Basic Mafia, Standard games and Large big themed games.

 

The Basic would follow the normal 'standard games' we have now.

 

Standard Games (as most now are a little more complicated) have as larger games with a few more roles, can be themed but no complicated with twists and turns etc.

 

Large big themed Games, These would be the really complicated games.

 

It would be good to see mods, tackle the Basic games first then they could run some Standard games. Once they have grasped that then allow them the cahnce at the big ones.

 

Excuse the names, I just called them that for the sake of ease.

 

Would that address the the problem of not having other roles in the Standard games we have now Red?

 

I'm actually enjoying the Standard game of Ama's (despite being killed). But I like ones that are a little more complicated as well and a little bigger. This way we could get more games in. the big games can sometimes take a while and I would have thought we could have one of those at a time. With the basic and the Standard, maybe start one of each and when one gets near the end start another of the same level, rather than having them run at the same time.

 

so at one time you could have the following:

 

1 x Big Game

 

2 x Standard games (1 just starting and one just finishing)

 

2 x Basic Games (1 just starting and 1 just finishing)

 

Of course that would be average at one time...

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