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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Gud had never watched Hamilton I think, but she did the reading, when I put it in the Thread lol She is a very quick study -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
But he could have rolled with and won with Town. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
If seph chose to stay 3rd Party, and got his BPV. And then the brits targeted him, they would have lost their death that night. Then the town could have tried to Lynch another Mafia. So there were all kinds of things that could have happened, starting with not trying to auto Lynch someone because they are 'always a wolf' on Day 1 lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Who is dog? -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
It's a colour coded list of things that happened and the days and nights they happened. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Yes. He could choose to join the fluffers and get 1 x targeted extra kill. If he stayed 3rd Party he got 1 x BPV -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Dice did shoot one of them. He shot seph. No the Mafia team did not have any protections, unless the Town protection roles mistakenly covered them There is a whole spreadsheet you know -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
But on Day 2 the Fluffers could have been completely eliminated. Gud really rallied. And then she was able to ask seph to join her team on Night 2 and he agreed. So at that point there were 4 wolves and you. Has seph declined the recruit there would have been 2 x Brits, 1 x fluffer, 1 x Town and 1 x 3rd party who would roll with anyone. If DPR had gone through with his roleblock on Night 2 There would have been 2 x brits, 1 x fluffer, 2 x Town and 1 x 3rd party left -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
If you had been Killed, the Fluffers would have won as the British only had one Team member left and they could have voted him out easy. But the British chose to kill seph. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
I dunno. If it had been parity at vote time, my game said it would be decided at random. But if that had not been the case, I think I would have had it as a draw. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Well, in this case, they went into Night and they had a Night kill -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We're gonna use the Big One again Battle Update: You raise your hand again, and the glyphs beneath your skin flare—Water, Fire, and Spirit weaving together into a radiant spiral. The stunned assassins freeze for a heartbeat as you cast Veilbrand Ascendant. A surge of burning light and cleansing mist erupts outward, slamming into the attackers like a tidal flare. Cultist 1 is consumed in a flash of white-blue fire—incinerated on impact. Cultist 2 is thrown backward, writhing as the cleansing light sears into their corrupted sigil—collapsed, unconscious. Cultist 3 stumbles to one knee, dazed and scorched—barely clinging to life. Cultist 4, still flanking, is caught on the edge of the spell and lit with minor burning—injured but still standing. A ripple of spirit magic reveals a flicker of doubt in the last cultist’s mind. Enemy Status: Cultist 1: Eliminated Cultist 2: Knocked out Cultist 3: Dying Cultist 4: Burning, injured, and now hesitating Updated Stats: HP: 25 / 27 EP: 7 / 17 (Veilbrand Ascendant cast: -7 EP) Veilbrand Ascendant: Now on cooldown Elemental Strengths: Water: 19 Fire: 12 Spirit: 14 Air: 2 Earth: 2 Inventory: (unchanged) Codex Alert: Spirit resonance surge detected – enemy morale wavering Outcome of the Choice: You devastated the ambushers with Veilbrand Ascendant, eliminating most and stunning the last. The surviving cultist hesitates—clearly shaken, no longer certain of victory. Next Combat Choices: Intimidate the final cultist into fleeing or surrendering. Strike with a small blade and finish the last one before they recover. Use Soul Veil to probe the cultist’s fear and see what you can learn. Throw the Prayer Stone, symbolically ending the fight with balance. Spare the cultist and demand answers about the Eye of the Hollow. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
^^^ players every time when the Curse of Day 2 strikes -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Yeah but Gud was really sad 😞 -
This board moves in mysterious ways. And a bit of down time is good for people Am I looking forward to being on the other side of the curtain? Noooooyeeess?
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
If DPR had had his way on D2 they would have been completely out of the game, cos he wanted to vote out Gud lol. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We go fire Battle Update: As the cloaked assassins close in, you strike first, your reflexes sharpened by glyph synergy and training. Your palm blazes as you unleash Emberlash, snapping a fiery whip through the air toward the lead attacker. The strike lands hard across their chest, igniting the edge of their cloak and staggering them backward. Target 1: Hit and burning Targets 2 & 3: Stunned momentarily by the sudden flash Target 4: Attempts a flank but is forced to slow down The burning cultist lets out a guttural hiss as the fire spreads, searing their armor. You’ve seized the momentum. Enemy Status: Cultist 1: Injured + Burning Cultist 2: Preparing to leap; stunned Cultist 3: Circling; stunned Cultist 4: Flanking wide; not yet engaged Your Action Result: Emberlash (Fire Level 12) lands cleanly Burn effect deals extra damage over time You have gained the initiative – you will act again before the cultists recover Updated Stats: HP: 25 / 27 EP: 14 / 17 (Emberlash cast) Elemental Strengths: Water: 19 Fire: 12 Spirit: 14 Air: 2 Earth: 2 Spell Book: Veilbrand Ascendant: Ready Emberlash: Cast (no cooldown) Inventory: (unchanged) Codex Update: “First hostile cultist contact confirmed – Eye of the Hollow.” Outcome of the Choice: You disrupted the ambush with a decisive Emberlash strike, wounding the lead cultist and stunning two others. You now have the upper hand in this battle. Next Combat Choices: Cast Veilbrand Ascendant to cleanse the remaining cultists in one large wave. Follow up with Boiling Lance to finish the burning cultist and pin the flank. Use a Firegem to boost your next spell and press your advantage. Strike with your small blade from the adventurer’s kit while they’re stunned. Attempt to speak, calling out the cultists to see if one hesitates. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
There's no need to be mean to Gud about this. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
I don't see it yet. -
Cloud
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And now an info thread for DPR'S game. Spoiled for choice 😀
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Hmm go big or go fire? What to do?