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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

keyholder21

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Posts posted by keyholder21

  1.   On 5/23/2025 at 7:31 PM, HeavyHalfMoonBlade said:

    Oh totally. I'm still trying to work on how not to be so active in the thread, as so far, that has not been working out so well for me. But I still have this naive assumption that I can influence the thread in the way I want to. Let's just say with mixed results so far, lol, if I'm being generous 🙂

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    I totally understand this! I think most of us do this to varying degrees. 

  2.   On 5/23/2025 at 7:06 PM, HeavyHalfMoonBlade said:

    I may be misremembering, but as I recall you barely posted in that game, that is why your dissection of my case on DPR should have been blatantly obvious to anyone (not that I'm bitter, obviously). Keeping things consistent would be more difficult the more you interact with the thread, for any alignment. 

     

    Though as someone that has never been a wolf I am guessing a bit there. 

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    Well, my point is about lists and that it's easy to go back and read my own previous lists before I write a new one to ensure similarity. I made lists a lot in that game, even if I didn't interact with people. 

  3.   On 5/23/2025 at 6:36 PM, peacesells said:

    Some of that was generated by the 1 time investigate you gave Heavy.  Not knowing it was to fix an error did make town seem OP in the PR department and thus devaluing Heavy claim (which he botched - imformant- wtf man?)

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    Sure, I get that. But, at the same time, if folks had focused on how someone was playing rather than relying on mechanics it could have gone differently.

     

    Not saying anyone did anything wrong. Just an observation. 

  4.   On 5/23/2025 at 5:19 PM, Turin Turambar said:

    And that's why they are important. Mafia really struggle to be consistent and show progression if they are forced to continuously say what they are thinking. I personally don't care about the 1-11 no reasons ones. Because the devil is in the details. 

     

    Opinions  vary of course. 

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    I disagree. Last game it was easy to go back and read my old posts and just make sure I said similar stuff or made a show about why I changed 

     

    BUT just my two cents :). 

  5.   On 5/23/2025 at 2:24 PM, SinisterDeath said:


    Strength
    Strength is one of my favorites! A girl like me ain’t got a lotta muscle, but I do gotta lotta heart, and that’s really what this card is all about. Don’t bury yourself beneath the weight of your past. Find your inner strength and you can face whatever challenges await!
    image.png

    And the Knight (Upright)

    The Knight embodies someone who acts with courage, conviction, and a strong sense of purpose. It signifies forward moment toward a goal or ideal, especially in service to others.

     

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    You flirt! 🤣

  6. Original Setup -

    Town Cop

    Commuter

    Town JOAT (variation) with 1x investigate, 1x RB, 1x jailkeep, 1x doublevote.  Could activate up to two actions per night but they must be used on different players.  Cannot Jailkeep self.

    Town Vig

     

    4x vanilla

     

    2 mafia goons

    1 mafia bus driver, 50% chance of success each night

     

    Then, I gave Heavy a 1x investigate at the beginning of Day 2 (to be used any future night) because I accidentally killed Teph.  Eddie shot Teph N1, but it should have been directed at GK due to successful mafia bus drive.  However, I was working through my list in order of people, distracted by kids, and didn't occur to me until was updating my spreadsheet after I posted the deaths in game that Teph should not have died.  Since I couldn't take back his death, I tried to make up for it with the 1x investigate to a vanilla, especially since the Cop was gone.  Random.org decided it would be Heavy instead of Dice (the only two vanilla left). 

     

    I definitely made sure to do my spreadsheet first on future nights lol.

     

    Since it still fit the "2-5 town power roles" in the OP, I didn't know I should have made a post in the game about a mistake and rebalance, so I'm sorry about that!  I hope you all still had fun anyway. 

     

    My sincerest apologies to @Tephulis for accidentally killing you, as I robbed you of the chance to play.  I hope you'll stick around and play some more here!

     

    Here's my doc with all the actions.

     

  7. FINAL SCENE

     

    There were three of them left.

    The fire had burned low, casting long, uncertain shadows that stretched toward the woods like they were listening.

     

    The Commuter spoke first.
    Clear, calm, steady.
    He laid it all out — every pattern, every suspicion, every reason to survive just one more night.

     

    The last woman listened carefully.
    Then she started to push.
    Not loudly. Not wildly.
    Just enough.
    A question here. A doubt there.
    The kind of argument that sounded like reason but felt like rope tightening.

     

    The last one to vote hesitated. Then nodded.

     

    Together, they walked the Commuter to the far edge of camp.
    The place where even the air feels thinner.
    And they did what fear and persuasion had built toward all along.

    When they returned, only two remained.

     

    She looked the final camper in the eye, smiled once, and left him alive.
    She wanted him to tell the tale, to carry the fear, to remember what the woods had taken.

     

    She packed her things slowly.
    And walked out of Camp Dreadfall without a sound.

     

    The forest, satisfied for now, let her go.

    But it will open again.
    It always does.

     

     

    Turin, Camp Commuter (Town) has been lynched.

     

     

    Tigraine, Mafia Goon, has reached parity with town and has won the game!  Congratulations mafia!

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