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Volume Concerns: An Open Discussion


Cory Caboose

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  • Moderator
Posted

 

I think if a mod asks the players to try not to overdo post counts.... most players would be able to comply within their own range.... without the need to actually set limitations. At least I know I can.

I find that the less I post the more people try and lynch me. So id tell the mod they were influencing the game.

 

 

If people are not lynching somebody based on the amount they post, I'd argue that's a problem that has nothing to do with the actual # of posts, lol.

 

 

 

 

Like, I'm in a game with Tina and I know her alignment because I know her, do I have to pretend to not have that read because it's not supported by something other than that?

Either ignore the read or substantiate it. If it involves meta, obviously you have to ignore it.

 

 

I don't think anybody is saying ignore it, are they?

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Posted

I remember everything that has ever happened in any Mafia game ever

 

And literally nothing else

 

Where are my keys

My memory is not unlike that. If I see it written or on a computer screen I can close my eyes and reimagine seeing it again. If its an object or a person telling me something, nope. Do not remember.

Posted

 

 

Its like thank god we are down to 10 pages a day. So much easier to keep up with now.

 

Next post = Come back at me when you have ISOd their game from Age of Legends and GnD.

 

Yep. I will get right on that.

A Month from now I will remember nothing about the game we just finished. Not your alignment or mine, not the theme, not any techniques I discovered, nothing. HOW DO PEOPLE EVEN DO THAT?

I agree. I barely remember my own alignment from a game, not to mention everyone elses. Theres a reason I keep a record of games ive played in, because otherwise I just wont remember.

But you remember my first game cause I went let you forget<3

Posted

 

 

I think there is a far bigger problem than the in-game volume. The heavy meta read nature of the forum.

I think this is basically always a "thing" when you have a relatively static player-base that isn't particularly large.

 

People use meta reads because they work for some people and are an effective tool; you can't really do anything about that, I think.

I dunno, we used to have the same 15-20 people playing here all the time and we still didn't delve too much into meta reading. I think that is more of the trend mafia has seemed to take over the past handful of years.

I don't know which active players are responsible for this, but they can seriously go pound sand.

 

 

 

But not gargle it. You can't gargle sand.

 

 

It's funny, because that's an inside joke for Cory and me, and we're the guilty parties for the heavy meta

 

 

 

 

 

On a side note, I chopped that quote on my phone. If MY phone can handle it, nobody else has any excuse :tongue: (kidding. But kinda serious)

Posted

I mean I remember when the game was much more about night actions and wagonomics and all that stuff was way more important than "thread reads".

 

But like any game, it changed and developed. People found new ways of reading players (to a better deal of accuracy in some cases) and things changed progressively.

 

You can't tell NFL teams they need to run the ball 70% like they used to from now on because not everyone is a fan of passing.

Posted

As for the post count problem.

 

While it would be nice to cut the posts down abit, because at times it is very difficult to keep up, I dont think segregating the playerbase with different games/queues is a good idea. It would just make it even more difficult to fill games.

The other idea is better, but it will obviously handicap certain players.

 

Ill admit, there have been games ive wanted to play in at times, but didnt because I knew I just wouldnt be able to keep up. Sucks but I dont want other people to get screwed because of me.

 

 

I remember everything that has ever happened in any Mafia game ever

 

And literally nothing else

 

Where are my keys

Like the electric bill.

Posted

I've always thought it would be wayyyy more exciting if your vote got locked permanently once made each day.

 

It would severely cut down post count, due to second guessing becoming largely irrelevant and it hugely ups the excitement factor.

Posted

 

 

I think if a mod asks the players to try not to overdo post counts.... most players would be able to comply within their own range.... without the need to actually set limitations. At least I know I can.

I find that the less I post the more people try and lynch me. So id tell the mod they were influencing the game.

If people are not lynching somebody based on the amount they post, I'd argue that's a problem that has nothing to do with the actual # of posts, lol.

 

 

 

Like, I'm in a game with Tina and I know her alignment because I know her, do I have to pretend to not have that read because it's not supported by something other than that?

Either ignore the read or substantiate it. If it involves meta, obviously you have to ignore it.

I don't think anybody is saying ignore it, are they?

Totally is, but I'm gonna use it. it never has been an issue in turbos though

Posted

 

 

 

Its like thank god we are down to 10 pages a day. So much easier to keep up with now.

 

Next post = Come back at me when you have ISOd their game from Age of Legends and GnD.

 

Yep. I will get right on that.

A Month from now I will remember nothing about the game we just finished. Not your alignment or mine, not the theme, not any techniques I discovered, nothing. HOW DO PEOPLE EVEN DO THAT?
I agree. I barely remember my own alignment from a game, not to mention everyone elses. Theres a reason I keep a record of games ive played in, because otherwise I just wont remember.

But you remember my first game cause I went let you forget<3

 

Yes, I remember that one. :P

Posted

I've always thought it would be wayyyy more exciting if your vote got locked permanently once made each day.

 

It would severely cut down post count, due to second guessing becoming largely irrelevant and it hugely ups the excitement factor.

That would be an interesting game. No joke vote phase, not second guessing. Make a vote and stick ot it.

Posted

I think that some people have gotten upset lately about HOW people play when it comes to meta and it's caused a bit of negativity but that's not the point of this thread so I'm going to see my way out.

Posted

I've always thought it would be wayyyy more exciting if your vote got locked permanently once made each day.

 

It would severely cut down post count, due to second guessing becoming largely irrelevant and it hugely ups the excitement factor.

Town will never win a game, or you will just have people not voting for four RL days.

 

Which brings me to another point I'm not going to make.

Posted

I think that some people have gotten upset lately about HOW people play when it comes to meta and it's caused a bit of negativity but that's not the point of this thread so I'm going to sea my way out.

Just like a dolphin

Posted

Btw plz sign up for this basic game Len. I want us to hunt together again

Only because you asked. <3

Posted

I think that some people have gotten upset lately about HOW people play when it comes to meta and it's caused a bit of negativity but that's not the point of this thread so I'm going to see my way out.

If you think I have an issue with people meta reading I dont. I am explaining my view of it being a huge time sink that drives away some players.

  • Moderator
Posted

I mean I remember when the game was much more about night actions and wagonomics and all that stuff was way more important than "thread reads".

 

But like any game, it changed and developed. People found new ways of reading players (to a better deal of accuracy in some cases) and things changed progressively.

 

You can't tell NFL teams they need to run the ball 70% like they used to from now on because not everyone is a fan of passing.

 

The thing is, I think both methods can be just as successful as the other.  I'd say night actions/wagonomics are just as valid as thread reads - just different.  Both have worked well, and both have failed miserably.  I will never believe one is strictly better than the other, but it really is a matter of style.

 

Just because new ways have been found, doesn't make them better ways (or worse).

Posted

@Clov Des wants to have a word with you about the definition of MQ <3

I'm a much better mqer than Des. I choose to refrain from my natural habits for everyone else

Posted

 

I've always thought it would be wayyyy more exciting if your vote got locked permanently once made each day.

 

It would severely cut down post count, due to second guessing becoming largely irrelevant and it hugely ups the excitement factor.

Town will never win a game, or you will just have people not voting for four RL days.

 

Which brings me to another point I'm not going to make.

 

 

VS has adopted "anyone not voting at deadline is modkilled" as a rule before.

 

Would certainly end the volume problem here  :laugh:  :laugh:  :laugh:

Posted

I think that some people have gotten upset lately about HOW people play when it comes to meta and it's caused a bit of negativity but that's not the point of this thread so I'm going to see my way out.

 

Not really. No one got upset on how it was used by someone else to develop reads. People got upset when meta was shoved down their throat when they don't use it as extensively themselves. 

 

And there in lays the difference. 

Posted

 

I've always thought it would be wayyyy more exciting if your vote got locked permanently once made each day.

It would severely cut down post count, due to second guessing becoming largely irrelevant and it hugely ups the excitement factor.

Town will never win a game, or you will just have people not voting for four RL days.

Which brings me to another point I'm not going to make.

You weaken the scum NAs in response to balance it. You could even lessen the scum % of the player pool. It would reduce vote count and make the focus thread based which people seem to prefer.

Posted

 

I mean I remember when the game was much more about night actions and wagonomics and all that stuff was way more important than "thread reads".

 

But like any game, it changed and developed. People found new ways of reading players (to a better deal of accuracy in some cases) and things changed progressively.

 

You can't tell NFL teams they need to run the ball 70% like they used to from now on because not everyone is a fan of passing.

 

The thing is, I think both methods can be just as successful as the other.  I'd say night actions/wagonomics are just as valid as thread reads - just different.  Both have worked well, and both have failed miserably.  I will never believe one is strictly better than the other, but it really is a matter of style.

 

Just because new ways have been found, doesn't make them better ways (or worse).

 

 

I'm not saying otherwise - people play the way they are comfortable playing

 

But I want to throw and I want to throw it deep on every play and I don't want someone telling me that's invalid

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