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Aiel Heart

Pokemon Mafia IV: The Mystery of Heart Island--GAME OVER--TEAM ROCKET WIN

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Ekens and Bulbasaur battled for what seemed like an eternity. In reality, it was only a few minutes. Constantly dodging and missing, they danced across the foggy arena. 

Though they fought hard, Ekens was clearly faster and stronger. Bulbasaur couldn't keep up, and took too many hits. He lay on the ground, struggling to move.

"End this Ekens!" BFG yelled.

"No!" RTE jumped in front of Bulbasaur. Ekens pushed him out of the way, the, her tail shining, whacked Bulbasaur as hard as he could. He flew through the air, then landed on the ground his eyes closed.

 

"How disappointing." The voice said. "I had hoped to prove the good of men through this little experiment. I though that perhaps seeing pokemon and trainers work together would be enough to bring Mistress Heart out of her depression. Her little Growlithe, the last remnant of her dead family, passed away not long after her last competition. She was lost to grief. You all had the means to reach her. The numbers in the library would have opened the locket. The key inside would have opened the door to where she was. Even having someone of good merit when the competition may have been enough. But very well." John Snow and Seph reappeared in the hall. "Team Rocket has won, and the pokemon present here are theirs."

"Including you?" Firebird asked. 

The voice did not respond.

Firebird held up the feather. "This feather gave off a rainbow when the light of Bulbasaur's Solar Beam hit it. I know what you are."

A flapping sound was heard, and a great wind blew all of the fog out of the hall. The trainers all gasped. There, in front of them, was the legendary pokemon Ho-oh.

"Excellent job, Firebird. You have figured out who I am. But no, I will not be going with Team Rocket today."

"You wanna bet? Seph yelled. "Koffing, poison gas!"

Ho-oh flapped his wings powerfully, dispersing the gas. "I do not subject myself to the petty whims of man. I am here to see that great trainers unlock their potential. Mistress Heart is one of the greatest trainers on this earth, but she has become lost in her grief, as all of you have become confused by your own fear and greed."

Ho-oh turned his gaze to the League Trainers "Perhaps, one day, you will all be deserving trainers, and will see me again. Until that day..."

Ho-oh's feather's shone with the light of the sun, and then he was gone. 

 

 

RTE, trainer of Bulbasaur, League Trainer, has been knocked out of the competition.

 

BFG, trainer of Ekens, Team Rocket, has won the game for Team Rocket

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You and your pokemon [insert pokemon] entered in the competition to prove that you are the best, and you are also intrigued by all of the mystery surrounding Mistress Heart and her island…
Your alignment is TOWN. You win when all Team Rocket members have been found.
 
You, your pokemon [insert pokemon], and the rest of Team Rocket are here to steal all of the pokemon of the other competitors, as well as whatever riches may be hiding on Mistress Heart’s island…
Your alignment is MAFIA. You win when Team Rocket has control over the votes. 
Team Rocket QT
 
You and your pokemon, Jigglypuff, are here to show what you can do—but not in the battle arena. You know Jigglypuff has what it takes to be a star, and you know that if Mistress Heart hears Jigglypuff sing, she will agree and will become a sponsor. You want to successfully sing in front of Mistress Heart, or at least last long enough to be able to talk to her…
Your alignment is NEUTRAL. You win by either successfully using “sing” once (will not end game, but you win no matter what) or surviving until the end of the game. 
 
You brought your pokemon, Snorlax, here to try to figure out how to train it better. All it ever does is sleep. You know it can be really good in battle, if only it would wake up. You are here to ask Mistress Heart for advice (at some point when she doesn’t seem to be busy) or to try to figure out a way to make Snorlax participate in battle despite his sleeping obsession. 
Your alignment is NEUTRAL. You win by either successfully using “sleep talk” once (will not end game, but you win no matter what) or surviving until the end of the game.
 
 
Your pokemon knows four moves which may be useful in the competition. Listed below is the name of the move, what the move does in the competition, and how likely it is to be successfully used in any given night phase. 
 
 
 
Charmander—Zander
       1. Flamethrower—Will knock out target (Vig)—20% chance effectiveness
       2. Focus Punch—any attacks made by target will be 10% more likely to be effective—40% chance effectiveness
       3. Smokescreen—Any move used on target will be 10% less likely to be effective—40% chance effectiveness
       4. Dig—will learn what attacks the target used that night (Follower)—80% chance effectiveness
 
Squirtle—Thane
       1. Protect—Any move used on target will be ineffective for that phase (Doc)—60% chance effectiveness
       2. Water Gun—Will knock out target (Vig)—20% chance effectiveness
       3. Tail Whip—any attacks made on the target will be 10% more likely to be effective—40% chance effectiveness
       4. Mirror coat—move used on you will be used on the person who used it—40% chance effectiveness
 
Bulbasaur—RTE
       1. Solar Beam — Will knock out target (Vig)—20% chance effectiveness
       2. Poison Powder—Target will die in two phases—15% chance effectiveness
       3. Sleep Powder—Target will be unable to attack that night due to sleepiness—40% chance effectiveness 
       4.  Growl—Any move used by target will be less likely to be effective—40% chance effectiveness
 
Pikachu—Ley
       1. Double Team—any attacks made on you will be less likely to be effective—40% chance effectiveness
       2. Thunderbolt—Will knock out target (Vig)—20% chance effectiveness
       3. Tail Whip—any attacks made on the target will be more likely to be effective—40% chance effectiveness
       4. Thundershock—Target will be unable to attack that night due to paralysis—40% chance effectiveness
 
Chikorita—Turin
       1. Reflect—move used on person will be used back on them—40% chance effectiveness
       2.  Poison Powder—target will die in two phases—15% chance effectiveness
       3.  Razer Leaf—Will knock out target (Vig)—20% chance effectiveness
       4.  Aromatherapy—Any move used on target will be ineffective for that phase (Doc)—60% chance effectiveness
 
Cyndaquil—Eldrick
       1. Defense Curl—Any move used on target will be less likely to be effective—40% chance effectiveness
       2. Leer—any move used on target will be more likely to be effective—40% chance effectiveness
       3. Flamethrower—Will knock out target (Vig)—20% chance effectiveness
       4. Flame charge—any attacks made by target will be more likely to be effective—40% chance effectiveness
 
Totodile—Firebird
       1. Water Gun—Will knock out target (Vig)—20% chance effectiveness
       2. Endure—One Knockout move used on you will miss (will happen automatically)(vest)
       3. Leer—any move used on target will be more likely to be effective—40% chance effectiveness
       4. Dig—will learn what attacks the target used that night (Follower)—80% chance effectiveness
 
Treecko—Mashiara
       1. Agility—Any move used on you will be 10% less likely to be effective—40% chance effectiveness
       2. Pound—Will knock out target (Vig)—20% chance effectiveness
       3. Leer—any move used on target will be more likely to be effective—40% chance effectiveness
       4. Dig—will learn what attacks the target used that night (Follower)—80% chance effectiveness
 
Torchic—TMD
       1. Dig—will learn what attacks the target used that night (Follower)—80% chance effectiveness
       2. Sand Attack—Any move used by target will be less likely to be effective—40% chance effectiveness
       3. Flamethrower—Will knock out target (Vig)—20% chance effectiveness
       4.  Focus Energy—any attacks made by target will be more likely to be effective—40% chance effectiveness
 
Mudkip—Darthe
       1. Protect—Any move used on target will be ineffective for that phase (Doc)—60% chance effectiveness
       2. Water Gun—Will knock out target (Vig)—20% chance effectiveness
       3. Bide—One Knockout move used on you will miss (will happen automatically)(vest)
       4.  Growl—Any move used by target will be less likely to be effective
 
Ekens—Ithi/cory/BFG
       1. Glare—Target will be unable to attack that night due to paralysis—40% chance effectiveness
       2. Poison Sting—target will die in two phases—15% chance effectiveness
       3. Iron Tail—Will knock out target—20% chance effectiveness
       4. Leer—any move used on target will be more likely to be effective—40% chance effectiveness
 
Meowth—John Snow
Note: your pokemon is highly charismatic and will appear Town the first time he is investigated
       1. bite—Will knock out target—60% chance effectiveness
       2.  Growl—Any move used by target will be less likely to be effective—40% chance effectiveness
       3. Hypnosis— Target will be unable to attack that night due to sleepiness—40% chance effectiveness
       4. Tail whip—any move used on target will be more likely to be effective—40% chance effectiveness
 
Koffing—seph
       1. Destiny Bond—if Koffing dies, the person to NK or kill them also dies—40% chance effectiveness
       2. Smokescreen—Any move used on target will be 10% less likely to be effective—40% chance effectiveness
       3. Poison Gas—target will die in two phases—15% chance effectiveness
       4. Tackle—Will knock out target—20% chance effectiveness
 
Jigglypuff—Survivor—Hallia
       1. Sing—Puts all target to sleep for that phase—5% chance effectiveness
       2. Defense Curl—Any move used on target will be 10% less likely to be effective—40% chance effectiveness
       3. Disable—Target will be unable to attack that night—60% chance effectiveness
       4. Psychic—You are able to tell the alignment of the target (Cop)—80% chance effectiveness
 
Snorlax—Survivor—dice
      1. Sleep Talk—Puts all target to sleep for that phase—will use one of its other moves while asleep—5% chance effectiveness
       2. Amnesia—Any move used on target will be 10% less likely to be effective—40% chance effectiveness
       3. Rest—Will use no moves for the next two nights, but no other moves will hurt it—60% chance effectiveness
       4. Psychic—You are able to tell the alignment of the target (Cop)—80% chance effectiveness

 

 

 

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Night Action Log
 


Night 1:
 
Hallia—Sing (5%)—unsuccessful
dice—Sleep Talk (5%)—unsuccessful
 
Turin—Reflect (40%) —unsuccessful
BFG—Leer (on target more likely—40%) on Turin—unsuccessful
John Snow—Bite (60%) on Turin—successful
Ley—Thunderbolt (Vig—20%) on Turin—unsuccessful
Firebird—Dig (Watcher—80%) on Turin—successful (but his move was not)
Mashiara—Dig (Watcher—80%) on Turin—successful (but his move was not)
 
seph—Smokescreen (attacks on 10% less effective) (40%) on John Snow—successful
TMD—Flamethrower (Vig—20%) on John Snow—> (10%)—unsuccessful
 
Darthe—water gun (Vig—20%) on TMD—unsuccessful
Zander—Dig (Watcher—80%) on Darthe—successful (but his move was unsuccessful)
 
RTE—Solar Beam (Vig—20%) on Hallia—unsuccessful
Thane—Water Gun (Vig—20%) on RTE—unsuccessful
 
 
RESULT
Zander sees Darthe (move unsuccessful)
Firebird and Mashiara see Turin (move unsuccessful)
John Snow Bites Turin
 
 
 
 
 
Night 2
 
Darthe— Water Gun (Vig—20%) on RTE—unsuccessful (urg by 6%!)
Mashiara— Dig (80%) on Darthe—SUCCESSFUL—his move failed
Zander—Dig (80%) on Darthe—SUCCESSFUL—his move failed
dice—psychic (80%) on Darthe—SUCCESSFUL—TOWN
seph—tackle (20%) on Darthe—SUCCESSFUL—Darthe dies
BFG—iron tail (20%) on Darthe—SUCCESSFUL—Darthe dies
 
Firebird— Dig (80%) on Seph—unsuccessful
John Snow—Bite (60%) on Firebird—SUCCESSFUL—Firebird Dies
TMD—Dig (80%) on John Snow—SUCCESSFUL—TMD sees John Snow use bite
 
Thane—mirror coat (40%)—SUCCESSFUL—any moves on Thane (none) are reversed
 
RTE—Solar Beam (Vig—20%) on Zander—unsuccessful
Ley—Thunderbolt (Vig—20%) on RTE—unsuccessful
 
RESULTS
Firebird (Totodile) Dies
Darthe (Mudkip) Dies
Mashiara sees that Darthe’s move failed
dice sees that Darthe is town
TMD sees John Snow use bite
Thane’s move was successful
 
 
 
 
 
Night 3
 
BFG—glare (40%) at dice—unsuccessful
dice—rest (60% self doc)—SUCCESSFUL
TMD—Flamethrower (20%) Dice—unsuccessful
Mashiara—dig (80%) on Dice—unsuccessful
 
seph—Smokescreen (40%—on 10% less)John Snow—SUCCESSFUL
John Snow—Bite (60%) Zander—SUCCESSFUL
Zander—Dig (80%-10%=70%) on John Snow—SUCCESSFUL
 
 
Ley—Thunderbolt (20%) RTE—unsuccessful
RTE—Solar beam (20%)on TMD—unsuccessful
 
 
 
 
Night 4
dice—sleep talk (5%)—unsuccessful
Mashiara—dig (80%) on Dice—SUCCESSFUL—see that he is unsuccessful
 
seph—Tackle (20%) Mash—unsuccessful
RTE—solar beam (20%) Seph—SUCCESSFUL
BFG—Iron Tail (20%) RTE—unsuccessful
 
Ley—Double Team (moves on -20%) (40%)—SUCCESSFUL
John Snow—bite (60%-20%=40%) Ley—unsuccessful
 
 
 
 
NIGHT 5
RTE—Solar Beam (20%) on John Snow—SUCCESSFUL
dice—cop BFG (80%)—SUCCESSFUL
BFG—Iron Tail  (20%) Ley—SUCCESSFUL
Ley—Thunderbolt (20%) on BFG—unsuccessful
John Snow—Bite (60%) RTE—unsuccessful
 
 
Night 6
RTE—Growl (40%) at BFG (-10%)—unsuccessful
BFG—Iron Tail (20%) RTE—SUCCESSFUL

 

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Did not expect Dice cop but wouldn't have believed him anyways tbh. Not over BFG. BFG is always such a strong player as scum because she is so good at being pro town 

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Damn, I lost on only 20% compared to my 40% chance. Ah well. That's the way it goes. What an interesting game and event log! Need to look at rest.

 

AH what would have happened had I blocked her?

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