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A WHEEL OF TIME COMMUNITY

Where did the One Power Scores go?


Jagen Sedai

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I know that the aliciawilkerson site went offline last year or so (I think), but is the table saved anywhere? Even offline? I'm not sure if I can view, or how to view an archived or cached version of the website, so I'm out of luck for now. I'm trying to collect all OP scores for all of the Reds. (And others, just for reference).

 

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Strength and the Five Powers

(You will note that throughout this document, affinities or elements are often interchangeable with references to the Five Powers.)

The Five Powers are natural affinities for each of the five elements, Air, Earth, Fire, Water and Spirit. As you may already be aware, male characters are more likely to be strong in Earth and Fire, female characters in Air and Water. All 5 Powers added together give overall strength in the Power. Overall strength is rated out of 50, with each of the Five Powers rated out of 10.

Average affinity for any given one of the Five Powers varies dependent on gender, with men having greater relative affinity for Earth and Fire, women for Air and Water, and the affinity for Spirit fairly equal between the two (relatively considering males are stronger than females to start with). Upon approval of your character biography, you will be randomly assigned your Strength score. As you should be aware, women are generally speaking weaker than men in the One Power. To account for this, the average (mean) One Power Strength score for women is set at 28. The average Strength score for men is set at 32. The random generation of statistics means that most Strength scores will be centered around the averages for each particular gender, with fewer and fewer people having scores that are further and further away from that average (thus, extremely weak and extremely strong channelers are less common than “average” channelers). Male scores range from 26-38, Females from 22-34

Once you have your Strength score, you are free to assign your character their Five Power breakdown. Your score must be split five ways, and depending on the score you want you have to spend a different number of Strength points. The tables below list the different elemental score costs for males and females. You’ll note that some level scores you simply cannot purchase and these are labelled “not available”.

  • Males:

Element Score

Fire Cost

Earth Cost

Spirit Cost

Air Cost

Water Cost

1

1

1

1

1

1

2

2

2

2

2

2

3

3

3

3

3

3

4

4

4

4

4

4

5

5

5

5

5

5

6

6

6

6

7

7

7

7

7

8

9

9

8

8

8

10

12

12

9

10

10

12

14

14

10

12

12

14

16

16


  • Females:

Element Score

Fire Cost

Earth Cost

Spirit Cost

Air Cost

Water Cost

1

1

1

1

1

1

2

2

2

2

2

2

3

3

3

3

3

3

4

4

4

4

4

4

5

5

5

5

5

5

6

7

7

6

6

6

7

9

9

8

7

7

8

12

12

10

8

8

9

14

14

12

10

10

10

16

16

14

12

12

 

Average distributions for males (strength 32) and females (strength 28) respectively are shown in the following table:
 

Score

Male

Female

Earth

8

4

Fire

8

4

Air

5

7

Water

5

7

Spirit

6

6

Total

32

28

 

Here are a few more examples on creating your character elemental breakdown:

A female is randomly generated 30 Strength points. She would refer to the table for females above. She wants to be unusually strong in Fire. She distributes her 30 points as shown below, and sacrifices some of her overall strength to be stronger in fire (thus, her end result is a Strength score of 26):

Air – 6 (cost 6 points)
Earth – 1 (cost 1 point)
Fire – 8 (cost 12 points)
Spirit – 5 (cost 5 points)
Water – 6 (cost 6 points)

Total – 26 (30 points)

A male is randomly generated 35 Strength points. He wants to be unusually strong in Air and Spirit and so distributes his 35 points as shown below, sacrificing some of his overall strength to be stronger in those elements (thus, his end result of a Strength score of 32):

Air – 7 (9 points)
Earth – 7 (7 points)
Fire – 7 (7 points)
Spirit – 8 (10 points)
Water – 2 (2 points)
Total – 32 (35 points)

So you’ve got your Strength scores like Egwene the Aes Sedai. But that doesn’t mean that you start off your first day of channelling with your full capabilities. Much like Egwene in the books, you will develop slowly into your strength. Milestones in your role-playing generally denote increases in your Power. When you first start, you have very little power, usually around one third of your total potential Strength. A promotion (for example when Egwene becomes Accepted, or Aes Sedai) or an important event in a character’s life (such as when Egwene trains as a damane for the Seanchan) will be the general reasons for increasing a character’s current Strength. The only means by which a character may ever exceed his/her assigned Strength potential is by the use of an angreal/sa’angreal or by linking (more on this later). The following tables give examples of the levels of progression for an average male and female channeler from the Black Tower and White Tower.
 

Level

Male

Female

Beginner (Soldier/Novice)

11

9

Intermediate (Dedicated/Accepted)

21

19

Final (Asha’man/Aes Sedai)

32

28

 

Role-play using these scores as a guide. Someone with an eight or nine for one of the Five Powers is going to find using it a breeze, and will be able to do more complex things with it than someone with a lower score. Someone with a one would barely be able to use the particular Power it related to at all.

Skill

Skill is as important as Strength and thus is rated, like Strength, on a scale of 1-50. The average male level of skill is 28, female 32. As with Strength, your Skill score is assigned to you when your biography is approved. Female scores range from 26-38, Males from 22-34

Most channelers start with a low Skill, however progression is fairly rapid. The following table shows Skill advances for average male/female channelers from the Black Tower/White Tower respectively.

Average levels of skill

Level

Male

Female

Beginner (Soldier/Novice)

9

11

Intermediate (Dedicated/Accepted)

19

21

Final (Asha’man/Aes Sedai)

28

32

 

Despite indications from Robert Jordan’;s books to the contrary, we are choosing not to factor in age/experience with Skill scores. The logistics of doing this across the Divisions (everywhere from the Aes Sedai, to Forsaken, to possibly in the future the Knitting Circle) and trying to compare it with characters who have a natural abundance of skill like Nynaeve would be a nightmare. So don’t expect your character (Ciraen), simply because she is three hundred years old, to be more skilled than Nurien the newly raised Aes Sedai. However, Ciraen has seen a lot more, and been a great deal many more places, one would expect, so she might not be surprised by an encounter with a band of trollocs, where Nurien might be. This is an example of a situation modifier (more on this later).

Due to the lack of modifiers for age/experience, a character cannot increase in Skill beyond the potential they are assigned upon the approval of their character biography.

Potency

Potency is a measure of your character’s overall potential with the One Power, taking both Strength and Skill into account. Potency is measured out of 100, and consists of the sum of your Strength and Skill scores. Potency may never exceed 100 unless via the use of an angreal/sa’angreal, or in the special circumstances of linking (more on this later). Thus, Gilinen the Aes Sedai with a Strength score of 29, and a skill score of 30 would have an overall potency of 59.

Both men and women have the same average Potency score (the average male has 60 from 28 Skill and 32 Strength, the average female has 60 from 32 Skill and 28 Strength). This accounts for their equal overall potential with the One Power, where women balance out men’s greater strength with greater skill, and vice versa. It allows some form of overall comparison between the sum of a character’s abilities against another character.

Situational Modifiers

If Nurien the Aes Sedai has a Potency of 69, and Daedral the Asha’man a Potency of 75, it does not mean that Daedral beats Nurien all the time. There may be numerous other ‘situational modifiers’ to take into account. For example, Daedral may be very tired after a day of channelling, putting him closer to Nuriens level of Potency, or perhaps below it, for the duration of whatever conflict they are trying to resolve. Or alternatively, perhaps Nurien has some sand flicked in her eyes which is making it hard for her to see well, and thus she’s having trouble placing her threads of the Power, making her even easier picking for Daedral.

Several of these factors could be in play at once, and it’s up to the players to decide how they want to resolve the situation. Instead of looking at your scores and organizing the role-play around them, try organizing the role-play how you want it to unfold first, then use your scores as a guide for how to make that happen. A book example of this is when Nynaeve first defeats Moghedien, by striking her on the head with the a’dam bracelet intended for channelling men.

Basically, situational modifiers are the way to avoid feeling completely restricted by your scores. Don’t let them restrain you, simply use them as a guide to achieve the real goals you’re setting in your role-playing.

If you are having difficulty resolving situational modifiers for a particular role-play, try talking to your friends about it and see if they have any advice to help you out. Failing resolution at that level, move up to your Division staff, including your Division Leader. If you’re still having trouble, start considering whether or not you really want to carry out the thread in the manner you previously intended. Final action is to take the issue to the Incarnations. [delete sentence] If you’re going to bug the Incarnations over it, make sure it’s worth your trouble AND theirs before you do so, please. They are there to help, and are willing if you approach them the right way, but don’t just say ‘Johnny says he’s more powerful and I don’t think he is because I’ve got this uber-angreal of super-duper greatness that makes me WAY more kick-ass than him? right??’

Linking

Linking, or forming a circle is intended to increase the amount of strength available, when the raw potential of one channeler is not enough. Women can link up to thirteen, but any more requires a man. Men have no ability to link without a woman. In a link, one person has control of all the flows, and they are called the leader, or focus. Though not necessarily the most powerful person in the circle, they are almost always the most skilful. The role-playing effect of linking is to create effectively one channeler with greater strength. The effective Strength of the circle is not, however, as strong as the sum Strength of all the channelers involved in the circle. The equation for linked strength is as follows:

(Average Strength of the members of the circle) x (modifier)

The modifiers will be set on a base 1.5 with 0.1 added for each channeler that is added to the circle. A circle of 2 channelers would have a modifier of 1.5, a circle of 3 channelers would have a modifier of 1.6, and so on.

The Skill of a circle is that of the leader.

For example, if Nurien (Strength 29), Daedral (Strength 34) and Meritin (Strength 29) link, here is how to work out the overall strength of the circle:

Average Strength (92 ? 3 = 31)

Multiply the result by the modifier for 3 channelers (31 x 1.6 = 50).

If Meritin is leading the circle, with a skill of 33, then the overall Potency of the circle would be 50 + 33 = 88.

Large circles are one of the few situations where potency can exceed the 100 limit normally placed upon it. Here is an example:

A circle of 13 Aes Sedai with a hypothetical average Strength of 28. Using the appropriate modifier of 2.2 you would have the following result:

Average Strength (28) x modifier (2.6) = 73

If Meritin is again leading this circle, with her Skill of 33, then the overall potency would be 73 + 33 = 106

If the result comes out as a decimal (for example, 109.84657) round to the nearest whole number where possible (previous example would become 110). If the decimal is an exact half (109.5) round the result down (to 109).

 

From an ooooold site..

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 I am in the process of copying stuff from that archived website back over to our board. I hadn’t gotten to the OP scores yet but they are on my to do list of things to get. And

 

I’m not entirely sure where I’m going to store them here but so far I’m just moving everything to the Staff board and then saw figure out where to actually how’s it later.

 

I don’t think I will be moving everything that was on that website because it was quite expensive. But I’m trying to get the Most helpful things. Like the table of leaves and known objects etc. 

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@Kathleen If the OP Scores are in a table like format you should be able to copy the WHOLE table and paste it into Google Docs and share the link so people can view but not edit it.  That way it's public easy to use and (you can make a calculator there for random generation when necessary.

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https://docs.google.com/spreadsheets/d/1ySmzYiaxwebDS1l3Wp2GMx55QzzICrRCd17xG8SgRLU/edit?usp=sharing here's a copy of the OP scores.

 

The weaves should already be on the website but I have an interactive one at

 

http://aliciawilkerson.com/dev/opweaves.php (I hope to be modifying this one day soon so you can link to your score)

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That was the goal years ago.  I just came back myself.  

 

I don't know if they are revamping.  But that is just my copy .  Unless they edit it directly it'll go out of date.  Someone needs to determine where it needs to go.  I'm just offering up a reference.

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This information isn't supposed to be on DM, it's meant to be in a central location i.e. website and/or wikia.

 

The White Tower website is fine. Mat sent all the files to me and I'm hosting it now, that was the only change apart from it needing updated as per any website. From what I can tell everything is there.

 

You can find it HERE.

 

ETA: The intention with the Wikia was and is to have everything in one place. It's supposed to get updated but obviously it hasn't been with all the inactivity. There's been nobody to do it. Even with the Wikia, which is a bit of a pain to use, there were still archive websites for the BT, WT, FL and WK. The rest are wholly on the Wikia afaik.

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Thank you Taymist.

 

By the way, um, I wouldn't mind helping to keep up with records? It's something I enjoy doing, but I haven't done website editing since 2003-2004. And that was when geocities made everything easy ~_~

 Still, I'd love to learn and assist!

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That's lovely of you. The WT website editing is easy, it's on wordpress so just an easy user interface, no different to using this forum really. You can use html if you want but the visual editor makes it all child's play. It's mostly keeping the information updated and organised. All the actual updates to the software and plugins I'll do when I do my own site as I wouldn't want anyone else taking responsibility for the chance of mucking the database up. At least if I do it, I can only blame myself. 

 

The Wikia takes a little more getting your head around but it's not difficult just a case of understanding the structure for linking pages/categories together.

 

Useful things to have - wordpress.com account and a wikia account for logging in.

 

I'm sure Kat will appreciate the offer and come back to you about it. 

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