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[Advanced] Ghost in the Shell - MAFIA WIN


Shad_

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Posted

Zander hope you're feeling better mate. I was really glad to see you come back and get excited about the game when Seph kicked it up into high gear. <3

Cass <3 <3 <3 thank you so much for subbing into a late game and pumping life back into it

Monstr subbed in and nailed most of the scum team pretty much out the gate. Would have been incredibly dangerous if left alive.

Killa continuing to perform way beyond her experience level. Keep it up!

Tig, peeking two scum is fabulous and really rare. Good job!

Niniel peeking TLM N1 and revealing to town that it gave a return was sick, really opened up the potential for town to gain access to their peeks when no one else was thinking in that direction. Also probably the most villagery performance I've ever seen out of her. All around great game.

Dice encouraging Tig to hack TLM but peek a player in their QT was clutch. If scum hadn't switched their N3 target at the last second, could have locked the game for town. Also forcing scum into a LYLO showdown instead of letting them play the field was a solid move.

Seph end game WIM is a thing of DM legend

 

DPR

Nynaeve

Ed

 

I'll be talking about your team years from now the same way that I still talk about the scum team in Matrix Reloaded. Absolutely stellar performance.

Posted

The set-up: I'm really happy with it. It functioned as intended and I don't think I'd change it if I could swipe everyone's memory and run it again.  I do apologize to anyone who didn't enjoy it.  As a spectator and mod I had a lot of fun.

The modding: Could have been a lot better. A lot of situations came up that you don't have to deal with in an open set-up, and I should have been more proactive about addressing things in general. I'll try to learn from it for my next Advanced game. Thanks for putting up with me. :)

Posted
  On 5/11/2017 at 3:14 AM, Shad_ said:

The set-up: I'm really happy with it. It functioned as intended and I don't think I'd change it if I could swipe everyone's memory and run it again.  I do apologize to anyone who didn't enjoy it.  As a spectator and mod I had a lot of fun.

 

The modding: Could have been a lot better. A lot of situations came up that you don't have to deal with in an open set-up, and I should have been more proactive about addressing things in general. I'll try to learn from it for my next Advanced game. Thanks for putting up with me. :)

 

 

From a mod perspective, the modding was tight.

 

The theme and setup were great - perfect for an advanced game.

 

But it's the day-to-day decisions and management that kept the game going, especially when you got thrown a curveball, and you handled those exactly the way the game needed.

 

Two things made all the difference: you were present at all times and aware of everything going on (which is not easy in a multi-QT game), and second, you handled each situation as it came up with solutions that matched the circumstance (which is not easy because there isn't a rule book that tells you what to do when a rule is inadvertently trod upon or an infraction isn't a clear-cut situation).

 

Great game and great job! 

Posted
  On 5/11/2017 at 9:31 AM, DreadPirateRoberts said:

 

  On 5/11/2017 at 3:14 AM, Shad_ said:

The set-up: I'm really happy with it. It functioned as intended and I don't think I'd change it if I could swipe everyone's memory and run it again.  I do apologize to anyone who didn't enjoy it.  As a spectator and mod I had a lot of fun.

 

The modding: Could have been a lot better. A lot of situations came up that you don't have to deal with in an open set-up, and I should have been more proactive about addressing things in general. I'll try to learn from it for my next Advanced game. Thanks for putting up with me. :)

 

 

From a mod perspective, the modding was tight.

 

The theme and setup were great - perfect for an advanced game.

 

But it's the day-to-day decisions and management that kept the game going, especially when you got thrown a curveball, and you handled those exactly the way the game needed.

 

Two things made all the difference: you were present at all times and aware of everything going on (which is not easy in a multi-QT game), and second, you handled each situation as it came up with solutions that matched the circumstance (which is not easy because there isn't a rule book that tells you what to do when a rule is inadvertently trod upon or an infraction isn't a clear-cut situation).

 

Great game and great job! 

 

 

 

Hey, also, the storyline was great as well! Very nicely done!

Posted
  On 5/11/2017 at 12:11 PM, dicetosser1 said:

so much for winning with just what you got originally i see

 

that extra RB saved ure butts

 

 

C'mon man - it's not like we squeaked through by the skin of our teeth. And it's not like town lost because of easy-to-avoid mistakes or anything random. It was great game.   

Posted

Thanks for the game shad. Rand better next time though :-p

 

Gg town. You certainly made us work for it.

 

Tigs, spot on peeks.

 

 

Scumbros, I never thought that being in a dpr/ed sammich would be kind of ok *chest bumps*

Posted
  On 5/11/2017 at 12:11 PM, dicetosser1 said:

so much for winning with just what you got originally i see

 

that extra RB saved ure butts

I did admit that my boobs give the team an unfair advantage. But shad wouldn't hear of it...

Posted
  On 5/11/2017 at 12:35 PM, Nynaeve said:

Thanks for the game shad. Rand better next time though :-p

 

Gg town. You certainly made us work for it.

 

Tigs, spot on peeks.

 

 

Scumbros, I never thought that being in a dpr/ed sammich would be kind of ok *chest bumps*

 

 

Monkey and a pirate. Can't go wrong imo. 

Posted

What gave us an unfair advantage was you and Seph clearing me as Town so much. Also, Nyn's boobs! :wink:

 

Also, there's a reason we needed a second QT. I'm proud of the work DPR and Nyn put into this game and loved being on a team with them. We were constantly talking and adjusting and DPR kept telling me "NO." The Mafia world felt right, to be honest.

 

Town put up a hell of a fight, which was great, but in the end, y'all just didn't ask enough questions and work together enough. *hugs* don't worry, we still love you for it.

 

I evn gave you a nice old-school DM kiss smiley at the top of the page!

Posted
  On 5/11/2017 at 1:33 PM, ed2funy said:

What gave us an unfair advantage was you and Seph clearing me as Town so much. Also, Nyn's boobs! :wink:

 

Also, there's a reason we needed a second QT. I'm proud of the work DPR and Nyn put into this game and loved being on a team with them. We were constantly talking and adjusting and DPR kept telling me "NO." The Mafia world felt right, to be honest.

 

Town put up a hell of a fight, which was great, but in the end, y'all just didn't ask enough questions and work together enough. *hugs* don't worry, we still love you for it.

 

I evn gave you a nice old-school DM kiss smiley at the top of the page!

 

 

Heh, Nyn saved us at the end by telling me NO! We worked together like a finely tuned, Italian sports car and it was awesome. I LOL'd at our post count being so high.

Posted
  On 5/11/2017 at 12:11 PM, dicetosser1 said:

so much for winning with just what you got originally i see

 

that extra RB saved ure butts

Town lost with more than they got originally. That's why rules and compensation exist. No offense mate and both teams played hard, but I stand by the 1x roleblock 100% and I don't think anyone would have enjoyed this game half as much if I issued mod kills and ended the game with a scum victory after Niniel's lynch.

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