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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Dice is the hero we needed. He was OK to play as long as I promised I wouldn't lol. He thinks I'm evil or something
  2. Ok, we're gonna try to restore it Story Update – Morning, Day 14 (Cont.) Location: Verdant Hollow – Outer Sanctum (Spirit Convergence Point) Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You step closer to the ethereal wardens, your voice firm but laced with compassion. “I don’t want to destroy this Heart… If there’s any way to restore the Seed-Core, I want to try that first.” The spirits pause—wind and leaves drifting as if time itself listens. One warden lowers their hood, revealing eyes that shimmer like dew on moss. “Then you must descend not as a conqueror, but as a witness. Her pain must be understood… not merely challenged.” Another spirit raises a pale hand, and a soft pulse flows into your Codex. Codex Insight – Restoration Path (Seed-Core of Verdant Hollow): If you enter the Hollow’s core with Spirit-weaving active, you may attempt restoration through resonance and memory interaction. You will face illusions, echoes, and the buried grief of the Seed-Core. Success depends on empathy, Spirit level, and Codex resonance. Casting Veilbrand Surge, Soul Veil, or other Spirit-Water hybrids may help reveal truth beneath corruption. A final warden offers you a fragile object woven of roots and memory-thread: Memory Thorn (Rare – Spirit Focus Item) Usable once during the upcoming trial. Inflicts no damage, but may “pierce” illusion or pain-based mental constructs, grounding the Heart in truth. Recharges only in places of Spirit convergence. Nyra touches your shoulder gently. “So we won’t just be fighting... We’ll be listening too.” Inventory Updated: Memory Thorn (1 use, Spirit utility item) What would you like to do next? Descend to the Seed-Core and begin the restoration trial Use the Memory Thorn preemptively to open a connection with the Heart Meditate to strengthen your Spirit affinity and Codex resonance (gain small bonus to restoration) Prepare a hybrid weave (Veilbrand Surge or a new fusion) Return briefly to Windrest Hollow for anything missed or to speak with Halwen
  3. Which one would cleansing be? Oh the ask how to restore it option?
  4. Yay! Thank you @dicetosser1 Now we just need one more and the game can start. We need a hero! Who can take this last spot?
  5. If anyone is able to play Key's game that would be lovely. She still needs two players.
  6. Ok let's do a bit more talking Story Update – Morning, Day 14 (Cont.) Location: Verdant Hollow – Outer Sanctum (Spirit Convergence Point) Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 EP Regen (Hybrid Casts): Active You bow your head slightly and step closer to the spirit who last spoke — the one who mentioned the bloom and its pain. “This Heart you guard… is it the Heart of the Elements?” you ask, voice low, respectful. The air grows still. “No…” the spirit answers. “The Heart below is but a fragment… a seed-core planted when balance still held.” “It is one of many—used to anchor the Verdant Hollow to the great cycle. But this one… was touched.” “Twisted by flame not born of fire. She sleeps, but dreams dark things now. She may not know friend from foe.” Your Codex pulses — the Soulmark Token responding faintly to the warden’s words. This is not the true Heart of the Elements, but it is linked to it… perhaps once part of the ancient framework that maintained elemental harmony. You continue your questioning: “What corrupted her?” “The Cult… not with hands, but with memory. They sang to her from the deep roots. Lies. Pain. Echoes of the Shrouded Flame.” “And she listened. She believed them abandoned.” Another warden steps forward. “If you seek to restore the Hollow’s Heart, you must show her truth. Or endure her grief.” Nyra folds her wings quietly, eyes narrowed. “This seed-core may be the key to Earth’s altar. If it’s twisted… your next trial won’t just be stone and vine. It’ll be sorrow made real.” Clarification: The Heart referred to in this temple is not the Heart of the Elements, but a Verdant Seed-Core, one of several ancient “fragments” used to maintain balance in each elemental domain. This one may help restore or awaken the Earth Altar, but its corruption must be healed — or overcome. What would you like to do next? Descend the stairwell toward the corrupted Seed-Core (Earth Altar trial begins) Prepare Veilbrand Surge and other hybrid magic before facing the Heart Ask the spirits how to restore the Seed-Core rather than fight it Return to Windrest Hollow for supplies or to consult Halwen one last time Rest and attune Codex further to Spirit for bonus perception in upcoming encounter
  7. We offer peace Story Update – Morning, Day 14 (Cont.) Location: Verdant Hollow – Outer Sanctum (Spirit Convergence Point) Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You rise slowly, extending your palm once more over the moss-covered floor. Your Codex glows with soft amethyst light as you weave a gentle stream of Spirit essence, not to command — but to comfort. You cast: Soul Veil (Enhanced) Range: Wide (influenced by high Spirit) Effect: Calms lingering spirits, reveals emotional states, can establish temporary communion The mist thickens. Shadows retreat. The flickering echoes you saw before now take fuller form — five spirits cloaked in green and silver, their eyes hollow yet watching. They hover in a silent circle around you. “We remember... pain.” “The bloom screamed… and we failed.” “Your bond… it feels like the grove’s breath…” You gently channel the Binding Bloom Sigil, letting the faint floral resonance hum through your Codex. At the sight, the spirits hesitate—then bow their heads. You have soothed the Hollow Wardens. Minor Spirit XP gained Passive protection granted while inside the sanctum (reduces incoming Spirit or nature-based effects) Spirit-based dialogue and spells will resonate more strongly here One of the wardens steps forward and gestures. A patch of wall — once sealed by thick vines — now parts with a sigh. Beyond it, stairs wind downward, glowing with bioluminescent roots. “The path to the Heart lies below,” the warden intones. “But she is not what she was. She is still bound… and angry.” Nyra draws close. “They’ve shown you mercy. That won’t last if the Heart still sees you as a threat.” What would you like to do next? Descend the newly opened stairwell into the Heart-Chamber Prepare Veilbrand Surge and ready a hybrid spell before continuing Speak further with the spirits and ask about the corrupted bloom Return briefly to Windrest Hollow to consult Halwen before continuing Meditate here to restore EP or check inventory before moving forward
  8. We are one with the force Story Update – Morning, Day 14 (Cont.) Location: Verdant Hollow – Outer Sanctum Status: HP: 26 / 26 | EP: 18 / 17 (temporary surge) | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You kneel among the tangled roots and moss-veiled stone. The Codex responds as you call on Spirit, its sigils glowing with gentle violet-white radiance. You press your palm to the ancient floor—cool, smooth, and faintly trembling with memories. You cast Soul Veil, letting the weave ripple outward. The world quiets. The light dims. Whispers emerge from the Hollow’s breath. “We bound it… to protect what slept below…” “He took the bloom. Made it scream. Roots poisoned…” “No rest—only rot and memory…” Visions flood your mind: cloaked acolytes burying a radiant seed beneath this place; a masked figure whispering to a glowing flower that weeps and closes its petals; a twisting of the garden into a prison of vines. You see faint outlines of lost spirits — former wardens. Their sorrow binds them still. Codex Insight Updated – Verdant Hollow’s Curse The Verdant Hollow once held a Life-Bloom, a sentient elemental flower of great power. Cult forces defiled and twisted it into a corrupted Heart-Seed to fuel their greater ritual. Spirits of the wardens still guard it in torment. Spirit-aligned weaves may soothe or redirect the guardians. Earth-based force may trigger unintended defenses. Your vision fades. Nyra is kneeling beside you, her feathers bristling. “They’re not gone,” she whispers. “They’re… waiting.” What would you like to do next? Follow the spiraled stone path toward the leyline convergence Call out to the wardens again—offer peace through a Spirit weave Prepare your strongest hybrid spell: Veilbrand Surge, and advance Set up a defensive weave—ready Water Barrier before proceeding Return to the surface briefly and reassess the entry path
  9. We scan the area Story Update – Morning, Day 14 (Cont.) Location: Verdant Hollow – Outer Sanctum Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You steady your breath and open the Codex, allowing its power to flow freely. As your fingers trace a weave across its glyph-etched surface, your attuned relics respond—the Binding Bloom Sigil glows soft green, and the Soulmark flickers faintly. The air thickens with hums of ancient resonance. The Codex unfolds a delicate magical scan, threads of elemental force weaving out through the Hollow like roots seeking water. Codex Scan – Verdant Hollow: Outer Sanctum Primary Element Detected: Earth (Verdant life resonance, deep root leyline) Secondary Currents: Spirit (Residual sorrow and memory echoes) Tertiary Signals: Water (Flowing through hidden channels beneath) Hazards Detected: Dormant seed guardians, earthbound and reactive to sudden movement Dense illusion fields layered through central paths (Spirit may pierce them) Pockets of unstable flora (release sleep spores if disturbed) Nyra narrows her eyes. “Something’s cloaked up ahead. Not just vines—memories too. We’ll need more than fire to cut through this place.” You focus. One path pulses faintly in your Codex’s vision—less overgrown, edged by spiraling carvings in the stone floor. Your Unified Elemental Bond surges faintly in response to the leyline. You feel a slight restoration: +1 EP. (EP: 18 / 17 – temporary surge) What would you like to do? Take the spiraled stone path – cautiously follow the leyline Attempt a Spirit-based commune with the sorrow bound to this place Use Aqua Surge to wash spores or clear a path through the dense flora Trigger a minor Earth weave to shake loose any hidden traps or guardians Wait and observe – let Nyra scout slightly ahead while you focus
  10. If you've had chance to have a good look through our previous games, and think that you might enjoy trying to find out who the 'imposters' are, please do feel free to send me a PM. Our Mafia community is honestly very friendly and super patient with new players. That doesn't mean you won't get voted off or mysteriously killed in the Night. We love for you to come play a game with us.
  11. Ok we're doing this. A quick sleep then off to the Earth Temple Story Update – Morning, Day 14 Location: En route to the Verdant Hollow Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Rested Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 The morning light finds Windrest Hollow draped in mist. You gather your gear as Nyra stretches her wings, silhouetted by the rising sun. Kerin sees you off at the edge of the village, giving a nod but saying little more. The path toward the Verdant Hollow winds east through dense forest, then descends into mossy cliffs. The air grows heavier with every step—damp, alive, humming with quiet breath beneath the earth. After hours of travel, you reach a ridge overgrown with thorn and vine. A vast wall of living roots coils across a stone arch: the Bloomgate. It isn’t just a barrier—it watches. As you approach, the Root-Etched Effigy warms in your pack. The vines shift slightly, curving inward like a breath drawn through green lungs. Nyra lands silently beside you. “We’re close. I feel something here… not just life. Memory. Sorrow.” You reach out and hold the effigy up to the Bloomgate. The moment it nears, the Codex pulses. A low chime sounds within your mind—roots twisting, a memory uncoiling. Codex Alert – Vision Triggered Attuned Relic Detected: Root-Etched Effigy + Binding Bloom Sigil Vision – “The Hollowed Grief” A boy kneels in a glade, tears soaking into the moss. Flowers bloom around him, pale and luminous. A voice: “Where you bury sorrow, the Hollow listens.” The scene blurs. Now the same boy is older, cloaked in ritual garb, laying the effigy into a knot of roots. “When the bloom weeps, it remembers.” The vision ends. The Bloomgate’s vines ripple once—and then part. You have gained entry to the Verdant Hollow. The passage is narrow at first, then widens into a lush cavern, lit by glowing fungi and streams trickling from tree roots above. The air feels ancient. “This place is... alive,” Nyra whispers. “And waiting.” What would you like to do? Explore the Verdant Hollow’s outer sanctum carefully Use the Codex to scan the area for magical resonance Attempt to commune with the Hollow itself using Spirit Prepare your spells and gear before delving deeper Rest briefly to regain EP and focus before entering
  12. Totally didn't get muddled up about what you all wanted to do lol Story Update – Night, Day 13 Location: Windrest Hollow – Cellar beneath the Inn Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 The common room above has quieted for the night. Lanterns burn low as you make your way down to the cellar. It’s cooler here—stone walls still holding the chill of the mountain night. Where once there was a locked cell, there’s now a tidy alcove. Kerin sits by a small lamp, flipping through a worn book. The glow highlights the softer lines in his face—no longer sunken with guilt and fear. He notices you and straightens. “Didn’t expect a visit this late.” You share your plans—Verdant Hollow, the Bloomgate, the path ahead. Kerin listens carefully, then reaches into a wooden box by his cot. “We never cracked the Hollow,” he says. “Too wild. Too awake. One cult agent tried to burn through the roots—he vanished. We called the barrier the Bloomgate. Only opens when the Hollow wants to open.” You show him the Scroll Fragment: Whisper of the Roots. His eyes narrow, scanning the worn script. “Yes. This matches what they whispered. ‘Where sorrow flowers, memory follows.’ You’ll need more than strength. Grief, Spirit, Earth—something deeper.” He hesitates, then hands you a carved item from the box. “This root twisted into shape while I was meditating… felt like it remembered something.” “I don’t know what it is, but… maybe the Hollow does.” Inventory & Lore Update: + Root-Etched Effigy (Quest Item – May react at the Bloomgate or within the Hollow) Codex Insight – Verdant Hollow (Updated): Entrance hidden beneath root and stone, attuned to memory and sorrow. “Bloomgate” responds not to power, but emotional resonance. The cult sought to corrupt grief buried there—“verdancy sealed in grief.” Kerin sighs. “You gave me a path out. If you show the Hollow the same... it might let you in.” From upstairs, Nyra’s soft steps echo faintly. The night deepens. What would you like to do next? Rest until morning, then head toward the Verdant Hollow (Earth Temple) Return to the market or forge before bed Ask Nyra about the Root-Etched Effigy or the Bloomgate Fuse the Whisper of the Roots scroll fragment into the Codex Review full inventory, spells, and Codex attunements
  13. Let's go visit Kerin before we go to bed, and then we'll be ready to set off in the morning.
  14. Oh I think it's cos I read what you said rather than the votes. Sorry about that.
  15. Nyra seems pretty clear about the order of things to do lol
  16. She's very knowledgeable Story Update – Day 13, Late Night Location: Windrest Hollow – Clifftop Overlook Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Moderate Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Equipped Items: Wind Sigil Charm | Watershaped Ring | Gauntlet of the Infernal Path | Shimmering Amulet Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 The stars above Windrest Hollow shimmer like silver embers. You and Nyra stand atop a narrow overlook, wind sighing through pine silhouettes. Below, the lanterns of the village flicker gently. The Codex at your side pulses softly, responding to the quiet energy of the night. Nyra’s gaze is fixed eastward, toward unseen mountains cloaked in starlit mist. She speaks quietly. “The Heart isn’t just a source of elemental strength. It’s memory, shaped into will. If the cult reaches it first…” “They won’t awaken balance. They’ll unmake it.” You ask her what she knows of the Shrouded Flame. She hesitates, feathers rippling. “It was never a god. Not truly. It was forged—when the world’s balance failed. Fire burned alone. Spirit was twisted by grief. It is bound by echoes, fed by imbalance.” You press her further. “They’ve hidden its name. Even from me. But that name... matters. Names shape reality.” “The Heart knows it. And if you find the Heart first, you might unmake the Flame before it rises.” She touches your Codex gently. “You’re almost ready.” Codex Insight – The Heart of the Elements (Updated) The Heart is a convergence of memory and elemental will. The Shrouded Flame was born of imbalance—not divine, but forged in elemental failure. Its true name is hidden or erased, but may be revealed at the Heart. Attuning to all five elements may grant you the ability to awaken the Heart before the cult corrupts it. Nyra’s wings ruffle. “Tomorrow, we see what Kerin remembers. Then we walk the Hollow. The Earth remembers things even Spirit forgets.” She turns and descends the overlook path, disappearing into mist. What would you like to do next? Visit Kerin in the inn’s cellar – check on the former cultist, follow up on any leads about the Earth Temple Return to the village market – make final purchases or sell unneeded gear Rest for the night – recover fully before the next journey Set out for Verdant Hollow (Earth Temple) Review your full inventory, spellbook, and Codex attunements
  17. The store looks super cool. He showed us a photo. We still need 2 or 3 people so Key can start her game 🙂
  18. Things are starting to all come together... Story Update – Day 13, Late Night Location: Windrest Hollow – Relic Vendor’s Tent Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Moderate Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Equipped Items: Wind Sigil Charm | Gauntlet of the Infernal Path | Watershaped Ring | Shimmering Amulet Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You take a moment to sort through your gear under the soft glow of lantern-lit leaves. The relic vendor offers a quiet place to rest and ready your tools. One by one, you clasp the Wind Sigil Charm around your neck, its subtle etchings humming gently. A faint breeze stirs as the charm syncs with your Air affinity. Item Equipped – Wind Sigil Charm Effect: Once per long rest, the first Air spell cast costs 1 less EP Synergy Detected: Unified Codex recognizes this as a minor passive relic – no disruption to attuned fusions. You now wear: Wind Sigil Charm Shimmering Amulet Watershaped Ring Gauntlet of the Infernal Path Your Codex continues to channel: Cleansing Flame (Orb of Purity) Resonant Insight (Adept’s Charm) Flow State (Watershaped Ring) Veil of Equilibrium (Shimmering Amulet) Flamebound Echo (Gauntlet) Soulmark (Memory access) Binding Bloom Sigil (Earth/Spirit) Your equipment feels perfectly aligned—fluid, fortified, and ready for what lies ahead. Nyra lands beside you with a flutter of wings. “You’re almost whole,” she says, eyeing the glowing Codex. “Let’s see how Kerin's faring. If he’s stable, his knowledge might shape our next move.” What would you like to do next? Go check in with Kerin (cultist informant, last seen at the inn’s basement) Return to the village market (final errands) Rest for the night Head for the Verdant Hollow (Earth Temple) Speak privately with Nyra about the Heart of the Elements
  19. We do the Fuse Story Update – Day 13, Nightfall (Cont.) Location: Windrest Hollow – Relic Vendor’s Tent Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low Codex Attunement: Unified Elemental Bond | Soulmark Token | Binding Bloom Sigil Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You pass the Binding Bloom Sigil to the relic vendor, and she begins the fusion process. The air smells of moss and sun-warmed bark as she traces old glyphs with green-sparking chalk. Your Codex flares open, pages turning on their own—until the sigil burns itself into a new page beside your Soulmark. Codex Fusion Complete – Binding Bloom Sigil Effect (Passive – Always Active): Verdant Echo: Earth-based spells and Weaves leave behind lingering roots or vines that may restrain or entangle enemies (minor chance). Nature’s Memory: Gain +1 Spirit-based Perception in natural areas. Codex Attunement Passive – no slot cost. “You’ve tied your fate to the memory of stone and seed,” she murmurs. “Good. The Hollow listens.” Codex Attunement Check – Active Synergies & Relics Your Codex passively channels the effects of all attuned relics, unless stated otherwise. Here’s what’s currently attuned and active: Attuned & Active Relics (Codex Synergies): Watershaped Ring (Flow State – EP regen after Water spells) Gauntlet of the Infernal Path (Flamebound Echo – Fire-enhanced strikes + Tremorfist) Shimmering Amulet (Veil of Equilibrium – Hybrid resistance + balance effect) Adept’s Charm (Resonant Insight – Spirit-enhanced insight/perception) Orb of Purity (Cleansing Flame – available effect, not currently invoked) Soulmark Token (Memory & Spirit attunement, passive door/vision access) Binding Bloom Sigil (Verdant Echo + Nature’s Memory effects) You are not currently holding or wearing any additional relics that can be attuned. Would you like to equip any relic physically (e.g. wear the Wind Sigil Charm)? Here's what you have available: Equipable Items (Not Currently Worn): Wind Sigil Charm (1 Air spell costs 1 less EP per long rest – Equipable, not attuned) Basic Iron Bracers (DEF +1 – not attuned, physical item) Rune-etched Vambrace (Magical Focus Slot – can hold certain focus gems, not currently equipped) Let me know if you'd like to equip any of these alongside your passively-attuned Codex items. What would you like to do next? Equip physical items (charm, bracers, etc.) Go check in with Kerin (cultist informant) Return to the village market Prepare to travel to the Verdant Hollow (Earth Temple) Rest or speak with Nyra about your next move
  20. Let's just do that then Story Update – Day 13, Nightfall Location: Windrest Hollow – Relic Vendor's Tent Status: HP: 26 / 26 | EP: 17 / 17 | Fatigue: Low Inventory Slots: Comfortable (Forged Pack active) Codex Attunement: Unified Elemental Bond, Soulmark Token Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 4 | Air 5 You step beneath the canvas of the relic vendor’s tent, where glass lanterns cast dancing shadows across bundles of talismans, scroll fragments, and threaded crystal beads. The vendor—a short woman with moss-threaded hair and silver eyes—eyes the Verdant Seed Core and Echo-Fused Binding Thread in your hand. She lays them on a patterned cloth and closes her eyes. “These are not mere relics. They're reactive echoes. This seed’s slumbering Earth aspect is strong—but it needs guidance. And the Thread… that’s woven with Spirit and memory. I think they want to be joined.” The Codex responds. A soft green-gold light weaves between the items. Codex Fusion Available: Binding Bloom Sigil (Fused Relic) Crafted by combining the Verdant Seed Core + Echo-Fused Binding Thread Grants access to Verdant Echo: a passive ability that causes nearby Earth spells or Weaves to leave lingering roots or grasping vines (low chance to restrain) Spirit-based Perception checks gain +1 bonus when in natural environments Can be equipped in the Codex as a passive synergy slot “It’s a good weave,” the vendor says, nodding. “Not flashy—but rooted in truth. Would you like to fuse them now?” What would you like to do next? Fuse the items into the Binding Bloom Sigil and attune it to your Codex Decline the fusion for now and keep the relics separate Return to the village market (you may still buy or sell) Go check in with Kerin at the inn (cultist informant) Prepare to travel to the Verdant Hollow (Earth Temple)
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