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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah it's one and the same but we just bounced through it super fast. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Yup yup Nyn. That's why we killed you cos we knew you might think outside the box we created. Which is also why we tried to kill you Night 1 lol. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We can chat, but I really think we have to do some searching up here so we can find stuff to up our air levels. We skipped doing that when we completed the temple tasks. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok then we're going to buy the step one. Story Update – Day 9, Afternoon Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 4 Inventory Copper: 60 You choose the scroll labeled Zephyrstep. As you pass 40 copper to Meren, she bows her head and hands it to you with reverence. “The skies favor the quick,” she murmurs. “Use it well.” Your Codex hums as you absorb the scroll. Wind swirls about your legs briefly, then settles as the new spell embeds itself in your repertoire. New Spell Learned – Zephyrstep (Level 1) Element: Air Effect: Instantly reposition up to short range. Can bypass traps or reposition in combat. Air Synergy: Brief lift grants minor dodge chance on the next incoming attack. Hybrid Potential: Can be fused with Water (for Miststep) or Spirit (for Echoblink). Meren smiles, visibly pleased. “With enough practice, you might even walk the wind one day. You ever hear of Skyreach Monastery?” Her gaze turns wistful. “They say its monks vanish between breaths.” She pauses, then adds, “There are still places that remember the true Air paths. You’ll find them… if your feet follow light.” Air Element Level increased to 4 Zephyrstep added to your Spellbook Updated Inventory Summary: Copper: 60 Spellbook Additions: Zephyrstep (Air – Level 1) Active Gear: Whisperwind Charm (+minor air affinity) What would you like to do next? Ask Meren more about Skyreach Monastery or ancient Air practices Return to Windrest to prepare for your next journey Take on another bounty nearby to earn more coin or elemental XP Explore the cliffs for potential Air anomalies Return to Halwen and report your progress What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
No one else has an opinion? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
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Man
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90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Love you @keyholder21 and @ed2funy I had the best time in our chat. For the LOLs! -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Sorry you had a dumb mod 😞 i still hope you play again. We did make sure you were not in the endgame this time 💙 me to my team ^^^ -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yup we did all the work so we can buy stuff. I think they might be permanent spells, apart from the last one. I can't ask in case it breaks the game lol Happy to talk to her aswell And we should also explore around here and see if we can find some stuff for free. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We ask Meren for scrolls Story Update – Day 9, Early Afternoon Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Level: 3 You inquire about additional scrolls, and Meren’s eyes brighten with the gleam of a true scholar. She leads you to a tightly-bound satchel beneath her desk, revealing several scrolls inscribed with pale-blue runes, swirling as if caught in miniature gusts. “These aren’t for just anyone,” she warns. “But you’ve shown promise. I’ll offer you one, discounted for your help—think of it as a reward and a test.” Available Scrolls – Air Weaves: Gale Thread (Cost: 25 copper) Basic Air Weave – Lashes a foe with slicing wind, with a chance to stagger light enemies. Quick-cast. Zephyrstep (Cost: 40 copper) Short-range movement burst – Evade or reposition instantly. Can be combined with other elements for hybrid mobility spells. Whisper Cloak (Cost: 50 copper) Veil yourself in sound-muting currents. Grants advantage on stealth checks for 3 turns. Stormscribe’s Primer (Cost: 70 copper) Rare Tome – Temporarily boosts Air effectiveness and reveals hidden gust-glyphs in old ruins. One-time-use unless stored in Codex. Meren adds, “Choose wisely. These aren’t just tools—they’re echoes of old skybound paths.” Inventory & Resources: Copper: 100 Whisperwind Charm (Equipped) Would you like to purchase one of the scrolls, or ask her more about Air glyph lore? Buy Gale Thread (25 copper) Buy Zephyrstep (40 copper) Buy Whisper Cloak (50 copper) Buy Stormscribe’s Primer (70 copper) Ask Meren about ancient Air glyphs and lore before deciding What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well that was easy! -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok we start to bump our air levels up and go and help Meren Story Update – Day 9, Midday Location: Clifftops Above Windrest – Scribe Meren’s Camp Status: HP: 26 / 26 | EP: 16 / 16 | Air Affinity Check Pending You ascend a narrow path beyond the village, wind tugging at your cloak. At the summit, you find a modest camp—scrolls weighed down with stones, a makeshift shelter fashioned from glidersilk. A sharp-eyed elf with wind-braided hair greets you with a knowing nod. “I’m Scribe Meren,” she says. “The glyphs shift at midday—etched into stone only when the wind aligns just right. I need someone attuned to movement, someone the breeze listens to.” She hands you a slender reed pen and a sheet of spirit-treated vellum. “Trace the glyphs, but be quick. If the wind shifts, they vanish.” Air Affinity Skill Challenge Required: Precision, Agility, Awareness Base Difficulty: Moderate Current Air Level: 2 Check: Success with Assistance You channel your elemental awareness—sensing subtle drafts, listening to the rush before a gust. With the Codex humming in your palm, you guide your hand. The glyphs spark faintly under your touch. Meren watches, impressed. “Not many feel the patterns. You’ve got more Air in you than most Storm-Priests back in the day.” Quest Complete – Glyph Mapping +30 copper +1 Air Affinity (Now Air Level 3) +1 Scribe Favor – Meren will offer rarer Air-infused scrolls or commissions in the future She gives you a token: a feather-thin pendant shaped like a spiraling current. Item Gained: Whisperwind Charm Passive: Grants slight resistance to fall damage and enhances perception in windy environments. Updated Inventory: Copper: 100 Whisperwind Charm (Equipped – Accessory) Elemental Strengths: Air: 3 Water: 13 Fire: 10 Spirit: 10 Earth: 2 What would you like to do next? Ask Meren about any rare scrolls she might part with Return to Windrest to check the bounty board again Explore the cliff region further – perhaps other glyphs lie hidden Rest briefly and meditate at the edge – prepare for the next major journey Begin journey to Verdant Hollow (Earth Temple) What would you like to do? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
@Darthe also knows how to create discord chats for the mafia team. Despite my initial trepidation - because new - it was absolutely brilliant and allowed us instant communication, which was super duper important. And also we could just chat about all kinds of Random stuff too. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Oh sorry Don. I think you posted just as I was doing an update ;( -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well the bounty board is kind of adventuring, right? Story Update – Day 9, Morning Location: Windrest Hollow – Village Square Status: HP: 26 / 26 | EP: 16 / 16 The village square hums with soft activity—traders opening carts, windchimes swaying in the dawn breeze. You approach the wooden bounty board, its surface patched with parchment slips, wax-sealed notes, and rough sketches. Several new listings catch your eye: Available Bounties and Side Quests: Skyglass Thief (Reward: 25 copper + Windshard Fragment) A quick-winged creature has been spotted near the old windmill, stealing enchanted glass trinkets. Locals believe it's drawn to elemental air currents. Retrieve the stolen items. Tag: Air Affinity Opportunity Brittle Fang Pack (Reward: 18 copper + Bone Fragment Trinket) A small pack of corrupted wolves has been seen near the northern glade. Their howls disrupt sleep. Cull them to protect the village perimeter. Tag: Combat Encounter Errant Sproutling (Reward: 14 copper + Minor Earth salve) A mischievous elemental from the Verdant Hollow has taken root in someone’s cellar, overgrowing vegetables and furniture. Gently subdue or lure it out. Tag: Earth Affinity Growth / Non-lethal encounter Scholar Request – Air Glyph Mapping (Reward: 30 copper + Air Affinity +1) Scribe Meren seeks someone attuned to subtle currents. Help her chart shifting glyphs atop nearby cliffs. Requires agility and light-footedness. Tag: Puzzle/Exploration | Time-sensitive (1 day) Note: Completing this will grant +1 to Air Affinity if successful 5. You can also ask Halwen if he knows of rare glyph sites or Spirit-related anomalies for more specialized quests. What would you like to do? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We do need to get our air levels up. I guess we should have done more exploring in the Air temple. There might be some bounties that have Air elementals or maybe speak to Halwen or the Cultist Also looks like we got teleported back to the Grove so yay! A new day dawns. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We go for a real Earth spell Great choice. With your Earth affinity now at Level 3, your connection to the Verdant Hollow deepens—and the Codex responds with a gentle pulse. The sigils shift, forming the foundation of your first true Earth spell. Story Update – Day 9, Dawn Location: Windrest Hollow – Spirit Grove Status: HP: 26 / 26 | EP: 16 / 16 (Fully restored after rest) You return to the Spirit Grove before sunrise, placing the Rootstone Core at the center of a stone ring near Halwen’s meditation post. As the Codex absorbs the Core’s energy, a new spell awakens in your spellbook. The ground beneath your feet hums—solid, patient, enduring. New Spell Learned: Verdant Grasp (Earth, Level 1) Cost: 3 EP Summons thorned roots to entangle a target, slowing movement and applying a minor bleed over time On Spirit synergy: roots also dull enemy’s senses for 1 turn (–1 Accuracy) On Fire synergy: roots ignite, adding a minor burn Range: Medium Duration: 2–3 turns Scales with Earth Spell Added to Spellbook Verdant Grasp is now available for hybrid combinations You may swap into active loadout when desired Updated Spellbook: Aqua Surge (Water – Level 9) Water Barrier (Water – Level 2) Soul Veil (Spirit – Level 1) Emberlash (Fire – Level 2) Scalding Veil (Fire – Level 1) Boiling Lance (Fire – Level 1) Inner Flame (Fire/Spirit – Level 1) Magma Spike (Fire/Earth – Level 1) Firejet (Fire – Level 1) Veilbrand Surge (Water/Fire/Spirit – Fusion) Verdant Grasp (Earth – Level 1) Updated Elemental Affinity: Water: 13 Fire: 10 Spirit: 10 Earth: 3 Air: 2 What would you like to do next? Return to Halwen – Ask about Spirit anomalies now that you’re stronger Visit the Warded Cell – Interrogate the cultist (new questions possible) Explore the forest outskirts again – Investigate remaining rift echoes Check the village board – Look for posted bounties or coin-paying side quests Use the Codex to craft a hybrid Earth spell or reroll your loadout What would you like to do next? -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Btw.... I totally spotted that Rand was the Doc and made an executive decision to kill him. But I had previously thought he might be 3rd Party cos of the italic thing. He was very very loud about Ed not being the Doc, which we did hope would happen. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Oh Key was brilliant in her subtext posts. She really nailed them. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Cos all we did in the air temple was jump around -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Fwiw I honestly thought something was off and you were either trying to hide that you were 3rd party or you had a Town power role. I never said you were being coached. I never ignored you. I was on the Mafia team. It was my job to lynch Town. Also fun fact. When you got lynched and flipped regular old Vanilla Town I was super disappointed and Key had to remind me that I was actually on the Mafia team and that was a good thing. -
90's Action Hero Mafia - Game Over - Mafia Wins
Ithillian Turambar replied to Darthe's topic in DM Mafia Games
Also it's easy to call out that players should have done this, and could have done that - once you are on the outside. It's a lot harder to see clearly from inside the game. Unless your name is Verbal lol I really wanted to kill Verbal every single night.