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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. I'm not happy we only getting coppers. Where's all the treasure at?
  2. The Synergie has always worked wonders in the past
  3. Famous last words Turin lol Story Update – Day 8, Nightfall Location: West Hollow Caves – Echoing Spine Status: HP: 26 / 26 | EP: 13 / 16 | Fatigue: Moderate *Codex Recall Point: Rooted Alcove (Active) You follow the grinding noise, stepping carefully over roots and slick stone. The passage narrows, then abruptly opens into a chamber carved by pressure and time—layers of sediment gleaming like fossilized amber. Crystals jut from the walls, softly resonating. At the center of the chamber: a hulking elemental, its stony form cracked with veins of glowing moss. It drags a massive arm against the wall—slow, deliberate, and rhythmic. It hasn't noticed you yet. Your Codex pulses. Codex Alert – Rogue Elemental Signature Confirmed Type: Earthbound Colossus (Weakened) Stability: Compromised by emotional echo residue Recommendation: Contain or calm via Spirit or Earth-based Weave. Bounty Confirmed – 18 copper for neutralization or 24 copper if captured in stable form. You may now: Engage the elemental in combat – Use force or offensive spells Attempt to calm it using Spirit-Earth synergy (Costs 2 EP) Observe its behavior longer before acting Set a trap using Verdant Tether and environmental terrain (Costs 2 EP, requires a spell slot) Retreat quietly and report back to Windrest Hollow What would you like to do?
  4. Yeah no it's fine. It's not gonna be my decision to make anyways. All I can do is show everything I've been doing throughout the whole game. I would like to point out that I did a heck of a lot of work to prove that DPR made a mistake about Heavy slipping up about the Condemner role. I think Zander claimed that effort too lol Here I am actively making sure a person I viewed as Town doesn't get lynched, instead of a person I was already suspicious of. I was voting Tigs at the time. And I remembered seeing this at the time and thinking yes hes the feckin GF! But it's taken me a while to go back through and find it. So I would like to again that there is no plan of mine that could ever have made Dice do alll the things hes done this game. Unless I have Jedi mind powers. And I'm sorry I left it so late but Dice was very very clear that I would be Lynched. But I found Tigs, and I thought she might be Mafia but there was the possibility that she was 3rd party. She turned out to be 3rd Party so I unvoted while the numbers were checked. Then I re-voted her. I had to wait. because there was another Mafia we hadn't found, cos I knew Dice was mafia, and we couldn't make any mistakes. Nyn felt Key might be Mafia and I'd said that I'd be able to resolve the Key slot later. i wanted to stay alive and check Key because that would give Town the absolute win. And I found Key and voted her. And I claimed then so you knew it was an actual view, because if we got it wrong we would lose. And it didn't matter to me whether we Lynched Key or Dice.
  5. And here is the weird way he gave his first read. I think he pretended to be roleblocked so he wouldn't accidentally give a town read on the 3rd party. Here I am pointing out the bull poop.
  6. Here is me trying to tell you that I'm the cop without making it super obvious I've also been saying that I can't TELL who the 3rd person is yet. That the 3rd person was a mystery. This was when there were still 2 mafia and a roleblocker out there. He'll I even read Heavy his Miranda rights
  7. He's at the tail end of all the lynches apart from Tigs. I think that's because Nyn had started to have suspicions and Key and so he moved to be with Nyn and distance himself from Key. I remember seeing this and wondering why he felt the need to call himself TownDice. This is his only reason for voting Heavy. He did actually vote first for Heavy and said he wouldnt remove the vote. No mention of him thinking Heavy is Mafia at all.
  8. He does get very frustrated it's true. There's not an awful lot I can do here apart from point out that Dice's whole idea is that I made a plan that depended on me knowing that he would say he definitely wouldn't vote Ed. That he would be unhappy when the Ed 1st train went too fast. That he would be there to make sure people unvoted Ed and even try to stop people from voting Ed after he made a mistake. That I would know that all he would do all game is constantly ask people to tell him if they believed his claim and remind people how no one ever believes him. That I would know he'd never have any real cases on people and would just vote people for no real reasons. I did look back and he was on the lynch of every person apart from Tig. The only time he's given a reason near a vote is when he said he would keep his vote on Heavy for being emo and losing his wim. And that I would also know that he would not give correct information about what was on Ed's read list. If I can do all that then I really should buy a lottery ticket. I think what actually went down was that Dice claimed because he wanted to avoid being lynched. That he expected to be CCd, or that they'd find the real doc with their random Nights kills and he'd be Lynched, but he'd be able to hang on a bit longer. So he didn't really expect to have to do much. Then Ed got lynched and it all got a bit more tricky.
  9. I don't think Darthe will bring the deadline forward. I'm watching a very weird movie about people who have babies using pods.
  10. Thank you for changing your vote Turin. We learn a new spell Story Update – Day 8, Evening Location: West Hollow Caves – Rooted Alcove Status: HP: 26 / 26 | EP: 15 / 16 | Fatigue: Low *Codex Recall Point: Rooted Alcove (Active) You open the sealed scroll case with care. The parchment inside is etched with living ink—symbols that shift subtly with your breath, harmonizing with both the earth and your spirit. As you unroll it, the Codex glows with resonance. Spell Acquired – Verdant Tether (Level 1) Element: Earth (with Spirit interaction) Cost: 2 EP Effect: Bind a target or object to the earth with living roots. Can immobilize lightly armored foes or anchor unstable structures. On Spirit synergy, tether can echo pain or stillness to another being. Upgrades with higher Earth/Spirit levels. Passive Bonus while known: +1 success to stability or restraint checks in natural terrain. The roots around you quiver slightly as if acknowledging your new bond with them. The earth listens more closely now. Updated Status: EP: 13 / 16 New Spell Learned: Verdant Tether (Level 1) Spell Loadout Updated What would you like to do next? Investigate the grinding noise deeper in the tunnels Return to Windrest Hollow Attempt to open a secondary passage with Earth/Spirit magic (2 EP cost) Use Soul Veil to sense any lingering presence or emotional echoes in the alcove Rest longer and recover another EP What would you like to do next?
  11. Oh great. One of each. That's super helpful.
  12. The Romeo and Juliet of our times lol I just wiped out and fell asleep again. Lost half the afternoon.
  13. Ok then let's have a little rest Story Update – Day 8, Evening Location: West Hollow Caves – Rooted Alcove Status: HP: 26 / 26 | EP: 15 / 16 | Fatigue: Low *Codex Recall Point: Rooted Alcove Active You take a seat near the vine-wrapped altar, letting your breathing slow. The soft pulse of the Codex matches the heartbeat of the earth here—grounded, rhythmic, ancient. Drawing upon your Flow State synergy and the harmony of the Rooted Alcove, you enter a meditative trance. Elemental energy flows inward like a stream reconnecting with its spring. Short Rest Initiated +1 EP recovered (now 15 / 16) Fatigue reduced to Low As your senses return, you hear faint movement again deeper in the tunnels—not hostile, but deliberate. The shrine continues to pulse gently, resonating with your Codex’s Spirit Anchor. Updated Status: HP: 26 / 26 EP: 15 / 16 Fatigue: Low Codex Recall Point: Rooted Alcove (Active) Codex Trait: Spirit Pulse Anchor New Passive Insight: Harmony of Still Earth – While at a Rooted Alcove, EP recovery during rest is increased by 1. What would you like to do next? Check the sealed scroll case and learn Verdant Tether (Earth spell) Investigate the grinding noise deeper in the tunnels Return to Windrest Hollow Attempt to open a secondary passage with Earth/Spirit magic (2 EP cost) Use Soul Veil to sense any lingering presence or emotional echoes in the alcove What shall we do next?
  14. I think we can do a bit more general exploring as it's only afternoon. Not too sure about the full on investigation of the grinding noise though.
  15. I'm so sorry to put this on you and Marsh. It's my first game in over 10 years and when I got the Cop I thought awesome. But then it turned into an absolute nightmare and I really had to work my a55 off. I'm exhausted.
  16. Just quoting this cos it made me laugh at the time cos I'm 98% sure he did do this.
  17. I have been here for all of them, apart from the 1st one which was at 3am my time. Darthe kindly moved the deadline forward to 1am so I have been staying up till 1am to make sure I was here.
  18. I viewed DPR because he is very experienced at this game. I thought he was Town but I wanted to know if he was just pretending to agree with me about Marsh. I viewed Zander because he started going on about what the cop should and shouldn't be doing and I thought he was working with Dice. He also seemed very keen to claim that actually he'd been the one to spot Ed had made a mistake and that hissed me off. Heavy was all based off first impressions and he was a new player so I figured that if my feelings about him were garbage the other strong Town players would say so. Turns out I was wrong about that. When we got to day 3 I told you that I thought Tig was really suss and I'd be able to resolve Key later. I figured you were Town and you felt something was off about her. When Rand died he was shown to be the Doc. He had you as his number 1 Town. He was from the mummy. The Night 1 scene showed that someone did die but someone did CPR on them and brought them back to life. The character that did the CPR was called Dusty... and sandy/dusty matched with the mummy role. He had you as his number 1 Town and I think that's because he protected you Night 1. Or you would have died Night 1. But I couldn't say that I have actually been reading the scenes and saw that because the Condemner was still out there and I didn't want you to be their target and be taken out. So I knew you were really likely to be Town. You said you had Key as the deep wolf. I told you last night I'd be checking Key so I did.
  19. Here you are lying again Distances from Key.
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