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Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count SD (3) - Dice, Darthe, Turin Darthe (2) - DPR, Heavy Turin (1) - SD Not Voting 32): Tig, Eddie With 8 alive, it takes 5 to lynch Day 2 Deadline -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
53 minutes till end of Day 2 -
Pie
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
You guys and your risk it for the biscuit lol Story Update – Day 14, Midday (Cont.) Location: Verdant Hollow – Trial Grove of the Root (Memory Vision) Status: HP: 26 / 26 | EP: 13 / 19 | Earth: 8 | Spirit: 10 You do not choose a single path. Instead, you reach—wide and deep. Not to fight, but to understand. You extend your awareness toward all three presences: The Oak-Knight’s unyielding defense, The Thorn-Dancer’s fluid motion, The Root-Beast’s sheer mass and inertia. They react. The Oak-Knight slams its shield into the ground with warning. The Thorn-Dancer circles warily. The Root-Beast rumbles, dragging furrows behind it. Still, you open yourself further—calling on both Spirit and Earth. Roots around you rise and twist. They do not attack. Instead, they anchor. A glow pulses from your Codex. The sigils for Equilibrium and Root flare together—joined briefly by a soft flicker of Nyra's light. Yes—she is still with you, barely visible at the edge of the vision, like a moth woven from leaflight. You sense her presence, small but steady. The three guardians halt. A voice, deep as stonefall, resonates: "You would not master one form... but seek the Root of All." You feel it surge through you—not strength, but structure. The way all things interlock. Trial of the Root – Completed: Challenge of Form (Synthesis Path) You gain a new passive: Rootform Synthesis – You may switch between three elemental stances (Oak, Thorn, Beast) outside of combat. In combat, spend 1 EP to switch stances once per turn as a free action. Each stance provides: Oak Stance: +2 DEF, cannot be moved by forced effects. Thorn Stance: +2 Initiative, +1 damage on reactions. Beast Stance: +2 HP temporarily, +1 STR-based checks. Earth attunement deepens. You feel the Hollow’s memory mark you. The final trial awaits. From here, you may return to the Trial Circle. The final path remains: Memory of the Stone Nyra flutters close and lands briefly on your shoulder—light and small, wings trailing the glow of life-magic. "I’m with you... till the last root," she murmurs softly. What will you do? Return to the central Trial Circle. Reflect further here before moving on. Ask Nyra what she felt in the Grove. Attempt a Soulmark attunement with the Grove itself. Rest briefly to recover EP before the final trial. -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
3 hours and 47 minutes till end of Day 2 -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count Darthe (2) - DPR, Heavy SD (3) - Dice, Darthe, Turin Not Voting (3): Tig, Eddie, SD, With 8 alive, it takes 5 to lynch Day 2 Deadline -
Cinderella
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Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Just dragging this down here so people don't get confused. 4 1/2 hours till end of Day 2 -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count Darthe (2) - DPR, Heavy SD (2) - Dice, Darthe DPR (1) - Turin Not Voting (3): Tig, Eddie, SD, With 8 alive, it takes 5 to lynch Day 2 Deadline -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We go deep anyways cos this game is not always totally logical lol Story Update – Day 14, Midday (Cont.) Location: Verdant Hollow – Trial Grove of the Root (Memory Vision) Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 8 | Spirit: 10 You push downward—deep into the soil. Through the soft loam, through tangled filaments of ancient root and memory, into the weighted press of stone and sediment. You stretch not for light, but for foundation. The earth tightens, resisting your passage—but you do not stop. Pressure builds. The pulse of the Hollow thrums louder now, denser. You begin to feel what others do not: faultlines, mineral veins, the slow tectonic drift. You are no longer just a seed. You are becoming a Rootspine. Earth attunement increases: Earth Level is now 8! You gain a passive boon: Stonebound Fortitude – While in contact with natural earth, gain +1 Physical Resistance and Advantage on saves vs forceful movement. The vision shifts—roots stretching far, wrapping into tunnels, trees, even bone. A voice pulses within: "Strength alone is not form. What will you become with it?" Trial of the Root – Stage 2: Challenge of Form You are no longer rooted. You rise from soil as a humanoid shape of bark and stone—a body grown from below. Ahead, three figures emerge, each walking from a different part of the grove: A towering Oak-Knight, wielding a living shield. A sinewy Thorn-Dancer, nimble and sharp, weaving through briars. A vast Root-Beast, heavy and slow, dragging a trail of uprooted earth. One must be faced to continue. Choose your challenge: Face the Oak-Knight – Defend and endure. Learn patience in power. Face the Thorn-Dancer – Test speed and adaptability against form. Face the Root-Beast – Challenge brute strength, resilience, and stability. Ask the Grove if you may observe instead of fight. Attempt to absorb elements of all three—risky synthesis. -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
5 hours and 14 minutes till end of Day 2 So much postings. Yay! -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count Darthe (2) - DPR, Heavy DPR (1) - Turin SD (1) - Dice Not Voting (4): Tig, Eddie, SD, Darthe With 8 alive, it takes 5 to lynch Day 2 Deadline -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Well it kind of happens at the same time, after checking, but the root goes down before the shoot pops out the surface -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
So I have to go to bed now, cos gotta be up super early for in the office day tomorrow. So try keep an eye on those votes if Key gets busy and so on. -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count SD - 1 (Dice) DPR - 1 (Turin) Darthe - 2 (DPR, Heavy) Heavy - 1 (Darthe) Not Voting (3): Tig, Eddie, SD With 8 alive, it takes 5 to lynch Day 2 Deadline -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Seeds grow down first. Then they send up a shoot Sideways growth makes weak plants. If real gardening counts for anything -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok. We choose to just accept the challenge Story Update – Day 14, Midday Location: Verdant Hollow – Trial Grove of the Root Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10 You plant your feet into the loamy soil and meet the Warden’s gaze. “I accept,” you say, voice firm. The Warden of Wild Roots gives a deep rumble—not quite approval, not quite a warning. “Then let your form be tested, not as you are—but as you were.” The glade lurches—twisting inward, downward, ancientward. You are pulled into a vision… not a memory, but a primordial echo. Trial of the Root – Stage 1: Primal Becoming You awaken in a new form. You are a seed. Your awareness is dim, but expanding. Around you: rich, humming soil, the ancient pulse of the Hollow. A warmth stirs above—sunlight, or something like it. Beneath: pressure, stone, depth. You must grow. Your instinct whispers: Choose a direction. How will your root-self grow? Toward the Sunlight – Seek clarity, guidance, and vision. (Spirit growth) Deep into the Earth – Embrace endurance, pressure, and strength. (Earth growth) Along the Surface – Reach toward others, connect with life. (Balance path) Burst in all directions at once – Risk chaos, but grow fast. (Wild path – High risk, high reward) Remain still – meditate, attune, wait for a sign. (Insight path) -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count SD - 1 (Dice) DPR - 1 (Turin) Darthe - 2 (DPR, Heavy) Not Voting (4): Darthe, Tig, Eddie, SD With 8 alive, it takes 5 to lynch Day 2 Deadline -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
Official Vote Count SD - 1 (Dice) DPR - 1 (Turin) Darthe - 1 (DPR) Not Voting (5): Heavy, Darthe, Tig, Eddie, SD With 8 alive, it takes 5 to lynch Day 2 Deadline -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok, onto the Root trial Story Update – Day 14, Late Morning (Cont.) Location: Verdant Hollow – Trial Grove of the Root Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10 You step toward the totem entwined in ancient, thorned vines—the Memory of the Root. The moment your hand brushes the weathered wood, you feel your pulse slow. The vines part for you like breath through moss. Nyra murmurs, “This one will run deep.” The world falls away. You awaken standing in a wild glade—untamed, bristling with raw life. Gnarled trees twist in impossible angles, roots like serpents, flowers blooming and dying in seconds. The Hollow as it once was—before paths, before guardians, before balance. A voice echoes from the thicket—low, guttural, ancient: “You come seeking memory… yet you are a child of order.” A massive root-beast emerges from the overgrowth—its body formed of ancient bark and stone bones, with moss-dripping antlers and a jagged mouth full of thorns. This is the Warden of Wild Roots, a fragment of the Hollow’s first guardian. It regards you warily. “To walk my memory, you must prove you can wield wildness without fear. Can you survive the cycle that birthed the Hollow?” With a stomp, the glade shifts—trees growing and dying in fast motion, terrain reshaping itself. Trial of the Root – Begins! Navigate a wild and rapidly shifting landscape Resist illusions born from primal fear and instinct Uncover the ancient secret buried at the Hollow’s origin The Warden lowers its horns. “You may flee… or you may root yourself and endure.” What do you do? Step forward and accept the Warden’s challenge Attempt to commune with the Warden and learn more Use Soul Veil to sense the Warden’s emotions and intentions Try to manipulate the terrain with Earth magic Retreat for now – return when more prepared -
Laundry
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Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
27 hours and 45 minutes till end of Day 2 Which is weird cos that makes it 10 past the hour... -
Camp Dreadfall Mafia Game -- GAME OVER -- MAFIA WIN!
Ithillian Turambar replied to keyholder21's topic in DM Mafia Games
It is now Day 2. Official Vote Count SD - 1 (Dice) DPR - 1 (Turin) Not Voting (6): Heavy, DPR, Darthe, Tig, Eddie, SD With 8 alive, it takes 5 to lynch Day 2 Deadline -
Disappear
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's ask Nyra Story Update – Day 14, Late Morning (Cont.) Location: Verdant Hollow – Central Heartroot Chamber Status: HP: 26 / 26 | EP: 14 / 19 | Earth: 7 | Spirit: 10 You turn to Nyra as the echoes of the Seed’s memory still hum beneath your feet. “What do you think of the two remaining memories?” you ask quietly. Nyra folds her wings, hovering beside you. Her form glimmers faintly—small and radiant, no larger than a hawk, her leafy crest shifting with every breeze. Eyes like living amber meet yours with quiet insight. She drifts toward the Stone totem first, resting a claw on its surface. “The Stone remembers pain. Stillness. A burden held for generations, unmoved while the world changed. Whatever truth lies in that memory—it won’t give way easily.” Then she turns to the Root totem, where tangled vines writhe faintly around ancient wood. “The Root... it's older than the others. Wilder. It remembers what the Hollow was before it became a sanctuary. It may show you what was buried—by time, or by intention.” She flutters back to your side, wings folding. “Both will test you in different ways. But I feel the Hollow wants you to see them all. Only with all three can you truly reach its heart.” The Codex pulses in agreement, subtle green lines etching themselves into the edges of your vision. Trial Status: Memory of the Seed: Complete Memory of the Stone: Unlocked Memory of the Root: Unlocked What will you do next? Begin the Memory of the Stone trial Begin the Memory of the Root trial Review the new spell: Verdant Grasp Ask Nyra about the Hollow’s connection to the Cult Exit the Hollow to rest or resupply outside