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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Oh you should just play. Slanking is the new Lists Which I've just decided is 100% true
  2. I think Heavy and DPR are working together
  3. Deadthread... also where the people who want to spectate hang out.
  4. Let's go loot hunting? Story Update – Day 15, Early Evening Location: The Misted Wilds – Southern Reach Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance) You choose to head deeper south, into the dense reaches of the Misted Wilds, hoping to find more ancient sites like the Obsidian Archway. The mist thickens as the canopy grows dense and wild. Your steps become quieter, your breath slow. Nyra guides from above, wings nearly silent in the veil. Hours pass in a near-spiritual stillness until you crest a mossy ridge and see a curious sight ahead: A grove of petrified trees, hollowed and cracked, stands in a perfect circle. In the center, a raised dais of layered stone sits partially buried in vines. From this vantage, you can see that the stone bears the same elemental markings—Air, Earth, and Spirit—weathered but intact. Nyra lands beside you. “This place… the roots are dead, but the resonance remains. Something was sealed here as well.” You descend carefully, and as you draw close to the dais, your Codex pulses, syncing faintly with the Cracked Totem Shard. It's clear—this site is connected to the vision, another lost Site of Balance. You kneel and press your hand to the stone. The shard begins to hum, reacting to your elemental presence, especially the fusion threads of Ashroot Covenant. Suddenly, a faint outline begins to shimmer across the dais—a buried sigil ring, waiting to be activated. Update Summary: Discovered another Site of Balance deep in the southern Wilds: the Petrified Grove Circle. The Cracked Totem Shard reacts—this site is dormant but linked to ancient seals. Ashroot Covenant may be able to activate or interact with it. Codex sync is partial—further investigation may reveal new fusion patterns or elemental challenges. What will you do? Cast Ashroot Covenant at the center of the grove to try and activate the sealed ring. Search the petrified trees and grove edges for signs of other totems or guardians. Meditate at the center to attempt a deeper Codex connection with the elemental resonance. Ask Nyra to scout above and look for similar glyph markings in the area. Set up camp nearby and rest for the night, preparing to interact with the site at dawn.
  5. Nyra is great for lore Story Update – Day 15, Midday Location: Misted Wilds – Near Hidden Air Village Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Fusion Spell Learned: Ashroot Covenant (Used) You glance over to Nyra, who’s been circling low among the trees since the fusion. Her wings beat slowly, stirring little cyclones of mist. You ask her directly: “Did you sense anything unusual from the Codex just now? When the weave took form?” Nyra lands lightly on a moss-covered branch, her eyes narrowing with an oddly analytical glint. “I did,” she replies. “It wasn’t just a weaving—it felt like a memory, or something bound. That spell… it didn’t feel new. It felt remembered. As if the land itself knew it.” She pauses, wings folding. “There’s a thread of resonance running deep in the wilds, and I think your Codex tapped into it. The roots in that spell echoed old sigils—similar to the ones we saw under the Obsidian Archway. I think the Cracked Totem Shard responded as well.” You check the shard—it does hum faintly with residual warmth, mirroring the glow that pulsed through Ashroot Covenant. There may be deeper layers to this fusion than expected… and it may be a key to reactivating old seals or sanctuaries. Nyra flutters closer, tone lower. “If we find more of those sites… you may be able to do more than cast spells. You might be able to awaken something.” Update Summary: Nyra confirms resonance between Ashroot Covenant and Cracked Totem Shard. Suggests the spell may be part of an ancient memory or sealed pattern. The fusion spell may interact with lost sanctuaries or elemental barriers. The shard has faintly activated again—possible next use: unlocking sealed site. What would you like to do next? Return to the hidden air village and explore the inner temple paths. Use Ashroot Covenant on a nearby ancient tree or ruin to test its interaction with the shard. Seek out more hidden monoliths like the Obsidian Archway (continue south deeper into the Wilds). Ask Nyra about the Echovale region and what might lie ahead to the north. Take time to meditate with the Cracked Totem Shard and the Codex.
  6. Super duper game part 2. https://dragonmount.com/forums/topic/87997-the-ultimate-showdown-part-deux-game-over-town-wins/
  7. I think mine would be, sorry I was having a nap.
  8. We do the Fusion Weave Fusion Initiated – Option 2 Chosen: Earth + Spirit + Fire Location: Misted Wilds – Periphery of the Hidden Air Village Time: Late Morning Status: HP 27 / 27 | EP 22 / 22 Weave Fusion: REFRESHED (Now Used) With Nyra’s wings catching the late morning breeze, you kneel beneath the canopy just beyond the village’s veil, focusing your will. The Codex thrums as you draw upon the grounded resolve of Earth, the soulbound presence of Spirit, and the searing conviction of Fire. Around you, leaves rustle without wind. The ground rumbles slightly. The Codex radiates a tri-threaded glyph, pulsing with power. New Fusion Spell Learned: Ashroot Covenant (Earth + Spirit + Fire – Level 1 Fusion) “Burning roots born from the soul of the land.” Effect: Create a 20-ft radius of scorched, vine-laced terrain. Damage: Moderate Earth-Fire hybrid damage on impact and over 2 turns. Secondary Effects: Restores HP to caster over 2 turns (low siphon effect). Immobilizes cursed or spirit-marked enemies for 1 turn. Alters terrain: roots cause difficult terrain for enemies. Hybrid Synergy: Fire: minor stagger Spirit: soul disruption Earth: terrain shaping Empowerable: Amplifiable via Firegem or Spirit Shrine meditation. Update Summary: Ashroot Covenant added to Spellbook (Fusion Weave – 1 use/long rest). Weave Fusion ability used – will refresh after next long rest. Codex attunement deepens to Earth/Spirit/Fire harmony. You remain near the hidden air village within the Misted Wilds. Local wind patterns still faintly obscure you from detection—Nyra notes residual magic preserving the secrecy of this place. Current Known Status: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 9 (incl. Moonthread Sash + Whispermantle Cloak) Weave Fusion: USED Codex Attunement: Moonthread Sash (Featherfall passive active) What would you like to do next? Return to the hidden village and explore the temple district and spire paths. Seek a quiet grove to test Ashroot Covenant on terrain or summoned targets. Ask Nyra if she sensed anything strange from the Codex during the fusion. Begin heading north toward the path marked “Echovale” by the merchant. Meditate in the forest to gain insight into the Cracked Totem Shard.
  9. I am trying. I have posted all the flyers.
  10. Let's do some merging Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 9 You already created Veilbrand Surge (Water + Fire + Spirit), so let’s explore a new trio. Pick 3 Elements for Your Next Fusion Weave: Here are some powerful combinations based on your strengths: Water + Earth + Air – A swift defensive/control spell, possibly terrain-altering or movement-manipulating. Earth + Spirit + Fire – Could create a destructive or purifying shockwave that affects body and soul. Water + Spirit + Air – Likely a deceptive or insight-based control spell, with mist or emotional effects. Fire + Earth + Air – Speed meets raw power; maybe a volcanic burst, burning leap, or explosive blast. Earth + Water + Spirit – Stability and healing: a restoring weave or defensive aura of resilience. Let me know which three elements you'd like to combine?
  11. He will just double negative jedi mind trick you. You know how Pirates are.
  12. We do some Air practise Story Update – Day 15, Late Morning Location: Windshade Village – Forest Perimeter Training Glade Status: HP: 27 / 27 | EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle Cloak (equipped) You make your way to the edge of the village where the trees thin and the winds speak freely. With Nyra circling lazily above, you focus your breath and open your Codex to its Air attunement glyphs. Threads of mist coil around your fingers like ribbons waiting to be shaped. The Whispermantle Cloak amplifies your focus. With each sprint, dodge, and leap through the glade, the Codex pulses—light, fast, and precise. A new elemental resonance grows: swift, elusive, and sharp. After two hours of training, you feel it: the wind responds to your will, flickering around your feet and lifting you in subtle bursts. You gain a new passive ability: Windstep Initiate (Air Magic – Passive) When not encumbered and in natural terrain, you may take a brief 5ft glide once per turn as a free action. If used before a spell or dodge, grants +1 AC for the turn. Nyra perches on a branch and nods. “You’re moving more like them now. Like the monks of Skyreach. Keep going, and you may catch the wind itself.” Update Summary: Trained in Air Magic. Gained new passive: Windstep Initiate. Your Air affinity is now more responsive to movement-based triggers. Current Inventory & Gear Summary (Shortened View) Codex: Unified Elemental Bond active Currency: 6 Silver Crescents | 1 Gold Leaf Coin Whispermantle Cloak (Equipped, +1 Air) Windwhisper Charm, Forged Pack, Watershaped Ring, Infernal Gauntlet, Veil Amulet, Stonewoven Cloak Scrolls: Windstep, Flameweaving Key Item: Cracked Totem Shard Resources: 3 Rations | 3 Revive Stones | 3 Firegems Next Options: Create a New Fusion Spell – Use Weave Fusion (1 use ready) to craft a new 3-element spell. Explore More of Windshade Village – Seek training, lore, or meet the elder. Ask about the Spirit Shrine – Inquire about the Shrine of Echoing Veil or the seal from the Obsidian Ruins. Practice Weave Combinations – Experiment with 2-element hybrid spells to diversify your arsenal. Rest and Recover – Recharge EP, mentally review your Codex, and prepare for what’s next.
  13. The A nit-Doctor just cures lice. So watch for people stopping scratching
  14. I did some haggling cos we are trying to save the world! Story Update – Day 15, Morning Location: Windshade Village – Veiled Market Status: HP: 27 / 27 | EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle Cloak Equipped You make your case to Kaelis, firm and sincere: 30 silver crescents for both the Whispermantle Cloak and the Windwhisper Charm—because the world itself may fall if you fail your journey. Kaelis stares for a long breath. Then a wry smile cracks his weathered face. “World-saving rates, then. Fine—but only because the wind likes you.” The trade is made. The moment you fasten the Whispermantle Cloak at your shoulders, the Codex pulses with resonance. The mists around the village feel lighter. Quieter. Your lungs seem to fill more easily, your footsteps sound softer, and the wind itself now feels like part of you. Equipment Update Whispermantle Cloak (Rare – Equipped) +1 Air Level (Air is now 9) +1 AC while moving When sprinting or dodging, you gain Advantage on Stealth checks in natural or misty terrain. Windwhisper Charm (Common – Equipped or Stored) Slightly reduces movement noise Grants +1 Stealth in winded or forested environments Inventory Summary (Updated) Currency: 6 Silver Crescents 1 Gold Leaf Coin (high ceremonial/barter value) Key Equipment & Gear: Arcane Conduit Codex (Legendary – Unified Elemental Bond Active) Forged Pack (+1 inventory slot, waterproof) Whispermantle Cloak (equipped) Windwhisper Charm Stonewoven Cloak (unequipped – minor Earth resistance, terrain camouflage) Watershaped Ring (Flow State synergy) Gauntlet of the Infernal Path (Flamebound Echo synergy) Shimmering Amulet (Veil of Equilibrium synergy) Adept’s Charm (Resonant Insight synergy) Consumables & Resources: 3 Rations 3 Revive Stones Scroll of Flameweaving Scroll of Windstep (1 use – 40ft phase-step with gust effect) 3 Firegems Cracked Totem Shard (Key item – ancient elemental resonance) Spell Summary Veilbrand Surge (Water + Fire + Spirit – Fusion Spell) Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Boiling Lance, Scalding Veil, Inner Flame, Magma Spike, Firejet Next Options What would you like to do now? Explore Windshade Village – Visit the village elder, check for lore, artisans, or training opportunities. Ask Kaelis about the Spirit Temple – See if he knows anything about the Shrine of Echoing Veil or the seal beneath the Obsidian Ruins. Train in Air Magic – Use the cloak and the forest outskirts to refine your elemental connection further. Depart Windshade – Let the Codex guide you toward your next major goal. Rest and meditate – Recharge HP/EP, review spellcraft, and commune quietly with the Codex.
  15. Yeah, let them keep their secrets. I don't mind 🙂
  16. But I did ask if she had any cheaper items... Kaelis tilts his head thoughtfully as you express your concerns. “Hmm. Fair point, Windwalker. The rarities I showed you are tailored for seasoned elementals—but I do have a side shelf of lighter wares—useful charms, travel scrolls, and common gear. Not everything here sings with ancient power, but it might hum a little.” He steps to a more modest rack behind the counter and pulls back a driftwood curtain, revealing a selection of more affordable items tucked in woven baskets and silk-lined drawers. Kaelis’s Modest Goods: Windwhisper Charm (Trinket – Common, 4 Silver Crescents) Slightly reduces noise from movement. Adds +1 to Stealth checks made in light wind or forested areas. Scroll of Soften Fall (1 Use – 3 Silver Crescents) Negates fall damage for up to 2 targets within 30ft. Lasts 1 minute or until used. Traveler’s Shawl (Clothing – Common, 2 Silver Crescents) Light, wind-resistant wrap that protects against cold mist or light rain. Slight boost to morale when worn during travel (+1 to Survival checks in bad weather). Stingstone Pebble (Thrown item – 1 Silver Crescent each) When thrown, bursts in a minor gust that disorients enemies in a 5ft radius for 1 turn. Non-lethal, silent distraction. Empty Windflask (Tool – 3 Silver Crescents) Can store 1 use of an Air spell effect (e.g., wind burst, windstep, softfall). Spell must be cast directly into it. One-time use until recharged. Kaelis smiles. “Let me know if anything here suits your stride better. And I’m open to trades—not just coin.” Would you like to purchase, barter, or ask about anything else?
  17. Wow. It's like she knows we got Silver money now lol
  18. Let's have a look at what she's got Story Update – Day 15, Nightfall (Continued) Location: Wind-Kin Village – Kaelis’s Curios Status: HP: 27 / 27 | EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8 Codex Attunement: Totem Echo Sigil (active), Moonthread Sash equipped You gesture toward the softly glowing fabrics and wind-scribed scrolls behind Kaelis. “I’d like to see what you have attuned to Air. Gear, scrolls, artifacts—whatever still sings with the wind.” Kaelis smiles and sweeps aside a draped cloth, revealing a display of Air-aligned items, each humming with faint Zephyr sigils and bound threads of sky-glass. Kaelis's Air-Aligned Offerings: Whispermantle (Cloak – Rare, 38 Silver Crescents) Grants +1 Air Level, and +1 AC when moving. While sprinting or dodging, gains Advantage on Stealth checks in natural or misty terrain. Attunement required. Stormlace Band (Ring – Uncommon, 24 Silver Crescents) Passive: Gain resistance to fall damage. Once per long rest: Gust Pulse – releases a forceful shockwave that knocks back nearby enemies (5ft radius). No attunement needed. Scroll of Cyclone Grasp (1 Use – 16 Silver Crescents) Summons a grasping spiral of wind that disarms enemies or pulls distant objects toward the caster (range: 30ft). Can disrupt ranged attacks in flight. Aetherstep Sandals (Boots – Rare, 1 Gold Leaf Coin OR 42 Silver Crescents) +10ft movement speed. Once per long rest, step through wind to become briefly intangible (1 round – avoid all attacks). Attunement required. Skyroot Totem (Trinket – Uncommon, 18 Silver Crescents) Increases Air spell duration by 1 round. During storms or strong winds, recharges EP faster (+1 EP/round sustained). Synergizes with Codex for Air rituals. Kaelis folds his arms behind his back. “You’ve already drawn the wind’s favor. These pieces might deepen that bond—or save your skin the next time the sky turns wild.” What would you like to do? Purchase an item (specify which). Offer trade instead of coin (suggest item or scroll to barter). Ask Kaelis about Air rituals or ancient Sky Monks. Appraise the Cracked Totem Shard. Return to rest for the night. Let me know your choice, and I’ll update inventory and coin if you decide to buy or trade.
  19. I don't think @Zander? is playing
  20. We go shopping. I'm sure it's forgotten some stuff we already own. If you remember anything in particular let me know Here's the updated and fully accurate inventory and story update, including the Forged Pack, Stonewoven Cloak, and your current rations. Story Update – Day 15, Nightfall Location: Wind-Kin Village – Kaelis’s Curios Status: HP: 27 / 27 | EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 8 Codex Attunement: Totem Echo Sigil (active), Moonthread Sash equipped Kaelis studies your Codex aura with reverence. “You’ve walked deep into echoes most have forgotten. Let’s see if any of my wares can keep up.” You take a moment before negotiating to review all of your current resources. INVENTORY REVIEW Currency: 1 Gold Leaf Coin (Rare ceremonial currency – high barter value) 36 Silver Crescents 10 Copper Shards Key Items & Artifacts: Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Cracked Totem Shard *(Resonates with sealed sanctuaries) Totem Echo Sigil (Temporarily heightens Codex elemental awareness near sacred sites) Equipped Gear: Moonthread Sash (Rare – Equipped) +1 Air Level +5ft movement Featherfall (1/long rest passive) Stonewoven Cloak (Earth-resistant, boosts stealth/camouflage in natural terrain) Watershaped Ring *(Flow State synergy) Gauntlet of the Infernal Path *(Flamebound Echo synergy) Adept’s Charm *(Resonant Insight synergy) Shimmering Amulet (Veil of Equilibrium synergy) Bags & Utility: Forged Pack *(+1 inventory slot, waterproof seal) Basic Adventurer’s Kit *(Flint, rope, bedroll, flask) Rations: 3 total *(2 standard, 1 from starter kit) 3x Magical Revive Stones *(Auto-revive once per stone) Magic Scrolls & Consumables: Scroll of Windstep *(Air – teleport & stagger gust) Scroll of Flameweaving *(Advanced Fire infusion / spell acquisition) 3x Firegems *(Fuel for Fire rituals or spell enhancement) Memory Blossom *(Rare Spirit herb – ritual or potion use) Spellbook: Aqua Surge (Level 9) *(Minor stagger effect) Water Barrier (Level 2) *(Slow HP regen) Soul Veil (Level 1) *(Emotional sensing) Emberlash (Level 2) *(Echo, cleansing) Scalding Veil (Level 1) Boiling Lance (Level 1) *(Splash burn) Inner Flame (Level 1) *(Emotion insight) Magma Spike (Level 1) *(Scorched terrain zone) Firejet (Level 1) *(Burn trail) Veilbrand Surge *(Weave Fusion: Water + Fire + Spirit – Used, resets on long rest) Miscellaneous & Lore Items: Ancient Charcoal Etching *(Vision of five totems sealing a force under a thorned tree – potentially valuable to lorekeepers) Small Pouch of Obsidian Fragments *(From ruins – faint elemental signature) Trade-Ready Summary: Magic Items: 6+ Rare Attuned Gear: Moonthread Sash, Stonewoven Cloak, Rings & Charms Key Items: Cracked Totem Shard, Gold Leaf Coin Scrolls: 2 powerful one-use Elemental Tools: Firegems, Memory Blossom Recovery: 3 Revive Stones, 3 Rations Kaelis arches a brow after inspecting your Codex and the gold coin. “This isn’t some wandering ember. You’re shaping into something... storied. So. Shall I tempt you?” What would you like to do? Ask Kaelis to show Air-aligned gear, scrolls, or cloaks. Trade the Gold Leaf Coin for a premium magical item (choose category). Have the Cracked Totem Shard appraised. Ask about ancient sanctuaries and Totem-sealing rituals. Return to rest at the Guest Hollow and plan your next move.
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