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[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
My God. Buy some reading glasses already. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Hi hi Let's start the pass the parcel. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We just get on with it. Absolutely! Here's the corrected update based on your current location—still within the Misted Wilds, near the hidden Air village and the Petrified Grove Sanctuary. Story Update – Day 16, Late Morning Location: Misted Wilds – Petrified Grove Sanctuary (Outer Seal) Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Items: Rootstone Resonance Fragment Cracked Totem Shard Map of Misted Wilds (Hand-drawn by elder Tira) Wind Whisper Charm Scroll of Windstep You draw the Codex close, stepping into the heart of the druidic ring. Beneath the moss-veiled pillars, the ancient sigils faintly flicker. You call forth your deepest connection to Earth, Water, and Spirit, feeling the fusion spark within. Your voice threads the Weave: “Verdant Soulbind.” At your feet, the roots stir. Spiraling tendrils erupt upward in slow, reverent arcs—spirits of the forest responding to the call. A low resonance hums from the Codex as the intertwined elements unravel the dormant seal, not shattering it, but asking it to remember. Stone creaks. The circle at the grove's center gently retracts into the ground, revealing a spiral staircase carved of petrified wood and bone-white stone. Cool, fragrant air rises from below—like the breath of deep soil and hidden springs. Nyra hovers at your shoulder, feathers bristling with faint static. “This place has not been opened since before the Temples fell quiet… But it doesn’t resist you. It welcomes you.” Update Summary: Successfully cast Verdant Soulbind – Elemental Fusion (Earth + Spirit + Water). The Petrified Grove Sanctuary is now open for exploration. A sealed elemental challenge, trial, or forgotten knowledge likely awaits below. +25 XP (Ancient Seal Release). Still in the Misted Wilds, near the hidden Air-attuned village of Letharel. Current EP: 21 / 22 (1 EP used for Fusion) Inventory Check (Summary): Silver: 6 Gold Leaf Coins: 1 Rations: 3 Forged Pack (+1 slot, waterproof) Stonewoven Cloak (Earth resist, terrain camo boost) Whispermantle Cloak (+1 Air, +1 AC while moving, Stealth advantage in misty terrain) Moonthread Sash (+1 Air, Featherfall once per long rest) Wind Whisper Charm (Detect natural wind channels, +1 Stealth in wind) Scroll of Windstep (1 use – Phase-step + gust stagger) Orb of Purity, Watershaped Ring, Gauntlet of the Infernal Path, Shimmering Amulet, Adept’s Charm What will you do? Descend into the Grove Sanctuary now and explore what lies beneath. Ask Nyra to probe deeper—can she sense the nature of the test or energy below? Use the Rootstone Resonance Fragment as you descend for enhanced elemental harmony. Wait and meditate briefly at the entrance (Recover 1 EP, low chance for insight). Circle back to Letharel village first to inform the Windcallers and potentially get support. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We make the suggested fusion Story Update – Day 16, Midmorning Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Rootstone Resonance Fragment, Cracked Totem Shard Fusion Use: Ready You kneel before the ancient seal. The three symbols—Earth, Spirit, and Water—pulse faintly beneath the moss-laced stones. The Codex rises from your satchel unbidden, suspended in a radiant aura of shifting green and blue threads. You reach inward. Weave strands form in your mind: Earth: Strength, resilience, stillness. Spirit: Memory, emotion, unseen influence. Water: Adaptation, healing, clarity. Guided by instinct and insight, you pull them together—not forcefully, but with reverence. The Codex flashes with power as a new Fusion takes shape: Fusion Spell Created: Verdant Soulbind (Earth + Spirit + Water) Level: 1 | Type: Support/Control Effect: Bind a target (or small area) in living roots infused with spirit essence. Immobilizes or slows foes (resisted with Will or Strength). Allies caught are healed slightly and receive a brief resistance to elemental harm. In areas of natural growth or old magic, it may awaken latent spirits or reveal hidden paths. Fusion Passive (from Codex – Unified Elemental Bond): Restores 1 EP when cast. Gains an added insight effect in spiritual areas. Synergy Bonus (Earth/Spirit/Water levels high): The root-bind has a calming aura, potentially dispelling rage or confusion-based effects. The moment you speak its name aloud, the seal at the grove’s heart flickers with responding resonance. One of the ghostly druids bows slightly, as if approving your work. Nyra whispers, “It’s ready. The Grove knows you now.” Update Summary: New Fusion Spell Learned: Verdant Soulbind (Earth + Spirit + Water). +1 EP restored (Codex passive). The seal at the Petrified Grove is now attuned to your spell. It can be activated. The Rootstone Fragment may amplify its effects further during activation. The path into the Grove’s hidden sanctuary lies just ahead. What will you do? Cast Verdant Soulbind on the seal to open the sanctuary. Use the Rootstone Resonance Fragment alongside the casting. Ask Nyra what she knows of the druids or this grove’s history. Burn your last Dustleaf Incense to seek deeper spirit knowledge. Step away and prepare further before activating the seal. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
The new spell is option 1 though. The Petrified Grove's seal responds to a Fusion Spell composed of Earth + Spirit + Water. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Sure... a little bit of necromancy won't hurt, right? Story Update – Day 16, Morning Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Rootstone Resonance Fragment, Cracked Totem Shard Rest Status: Rested and fully prepared You kneel near the seal’s center, brushing aside ancient dust and knotted roots. From your pouch, you carefully remove a stick of Dustleaf Incense, place it into the shallow groove of the offering basin, and light it with a spark of Emberlash. The incense curls upward in pale green spirals, twisting unnaturally in the still air. Nyra lands nearby and hums a low harmony, her wings syncing with the mist. The Codex glows, and a whispering aura spreads from the incense trail—revealing silhouettes only partially real. One by one, echoes of old druids and wardens form around the grove’s perimeter. Ethereal, translucent, and marked by glowing sigils, they watch in silence before one steps forward. It speaks not in words, but in sensation—memories pressed into your awareness: “This circle once kept the earth dreaming. We bound the Guardian not to slumber, but to listen. Only one who has balanced flame, wave, and wind may stir its roots.” You feel the Codex hum with resonance—the Cracked Totem Shard and Resonance Fragment aligning faintly with the grove’s pulse. One spirit reaches forward and gently touches your chest. Spirit energy weaves with your Codex momentarily, and your vision flashes with an outline of a sealed chamber beneath the grove. A symbol appears at the base of the seal: [Earth + Spirit + Water] — A three-element weave. The spirit’s whisper fades: “Shape the harmony. Only then may the Grove open fully.” Insight Gained: The Petrified Grove's seal responds to a Fusion Spell composed of Earth + Spirit + Water. Spirits await communion—using a correct Weave will activate the deeper sanctuary. The Dustleaf Incense stirred latent memory echoes; another stick may reveal more if needed. The Ashroot Covenant ritual may still be enhanced using the Rootstone Resonance Fragment afterward. Inventory Update: Dustleaf Incense: 1 remaining +Unlockable Fusion Slot Revealed: Earth + Spirit + Water What will you do next? Attempt to craft a new Fusion Spell using Earth + Spirit + Water. Use the Ashroot Covenant now with Rootstone Fragment (seal may partially react). Burn your last Dustleaf Incense to ask the spirits further questions. Step back and explore the surrounding wilds while considering your spell. Rest a little longer and review your current spellbook or Codex insights. -
*now Humph. I've been asking him for weeks. I told you it was good. #editorsreaditfirst
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We have a snoop about Story Update – Day 16, Dawn Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle (+1 Air), Moonthread Sash (+1 Air) Key Item: Cracked Totem Shard (Resonates with ancient sanctuaries) Rest Status: Fully restored | 2 Rations remaining As pale light filters through the mists, you rise quietly and begin searching the petrified grove while the central seal remains dormant. The stone-ringed trees stand like sentinels, unmoving and ancient. Moss and dust coat many of the surfaces, but with Nyra’s guidance, your search soon bears fruit. Near one of the outer trees, you uncover a buried rootstone disc—carved with concentric sigils etched in Earth and Spirit glyphs. When you touch it, your Codex pulses faintly, recognizing the pattern as a Resonance Lock Fragment—one of several attunement keys used to access deeper sanctum layers within ancient Elemental Sites. Nearby, beneath a partially uprooted stone-root, you find the glimmer of an old offering pouch, still sealed by time and ritual dust. Inside: Loot Found – Grove Periphery: Rootstone Resonance Fragment (Key Item – unlocks sealed Earthbound sanctums; can enhance Ashroot Covenant if used in rituals) Dustleaf Incense x2 (Consumable – Spirit item; burn to commune with echoes of ancient elemental wards or guide visions) 3 Silver Crescents Flickerseed Amulet (Common) (Earth trinket – may sprout a shield of roots when HP drops below 20%, 1/day) Nyra sniffs the incense and tilts her head. “Dustleaf. These were used in the Grove Temples to call guardian spirits. They may still remember us.” The grove’s seal still slumbers, waiting. Inventory Updated (Changes Only): + Rootstone Resonance Fragment (Key Item) + Dustleaf Incense ×2 + Flickerseed Amulet (Common, auto-shield at HP <20%) + 3 Silver Crescents (now 48 total) What will you do next? Use Ashroot Covenant at the grove's center, with or without the Resonance Fragment. Burn Dustleaf Incense to commune with the dormant spirits before activating anything. Attempt to craft a new Fusion spell using your full Codex access. Step away from the grove and check the horizon for incoming threats or veil activity. Wait and rest a little longer—gather strength for what may awaken. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Lol... Game forgot we spent our money 🙂 -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's camp Story Update – Day 15, Nightfall Location: The Misted Wilds – Petrified Grove Circle Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance) With the mist deepening and the grove's energies humming low like a sleeping heartbeat, you decide to set up camp just outside the petrified ring. The trees, though stone-like, offer a natural barrier. You find a low alcove beneath a gnarled arch of roots and light a small, smokeless fire using your elemental skill. Nyra curls nearby, her feathers catching flecks of moonlight through the canopy. “This place is holding its breath. I think... something is listening. But it won’t wake until we’re ready.” You take time to restore yourself—sipping water, eating a ration, and studying the runes carved faintly into the stones. The Cracked Totem Shard continues to vibrate at intervals—syncing to the Codex and possibly preparing for a ritual awakening. In the firelight, your Codex glows faintly. You feel it shifting ever so slightly, ready to unlock more if pressed with the right weave. Rest Summary: +1 EP Regeneration (Codex passive). Used 1 Ration (2 remaining). Codex is fully restored. You feel prepared to interact with the sealed ring at first light. Inventory Snapshot (Updated): Currency: 45 Silver Crescents 1 Gold Leaf Coin Key Gear & Artifacts: Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Whispermantle (Cloak – +1 Air, +1 AC when moving, Stealth advantage in mist/nature) Moonthread Sash (Accessory – +1 Air, passive Featherfall 1/day) Gauntlet of the Infernal Path (Fire spell boost, Flamebound Echo) Watershaped Ring (Water resonance, Flow State synergy) Adept’s Charm (Resonant Insight) Shimmering Amulet (Veil of Equilibrium) Forged Pack (waterproof, +1 inventory slot) Stonewoven Cloak (Earth resistance, terrain camouflage boost) Consumables & Items: 2 Rations 3 Magical Revive Stones Scroll of Windstep (Air teleport/stagger – 1 use) Scroll of Flameweaving 3 Firegems Cracked Totem Shard (Key Item) Small pouch of coins (varied copper) What will you do at dawn? Cast Ashroot Covenant on the sealed ring to awaken the site’s latent power. Attempt to combine elements for a new Fusion Spell now that your Codex is fully restored. Search the grove for lesser glyphs or fragments while the site is still dormant. Attempt to commune with the elemental spirits lingering in the grove using a Spirit-based weave. Wait and observe passively to see if the site reacts to the morning light or mist currents. -
If we lynch the mod we all win.
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Oh you should just play. Slanking is the new Lists Which I've just decided is 100% true
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I think Heavy and DPR are working together
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Wow.
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Deadthread... also where the people who want to spectate hang out.
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's go loot hunting? Story Update – Day 15, Early Evening Location: The Misted Wilds – Southern Reach Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Key Items: Cracked Totem Shard, Ancient Memory (Ashroot Covenant Resonance) You choose to head deeper south, into the dense reaches of the Misted Wilds, hoping to find more ancient sites like the Obsidian Archway. The mist thickens as the canopy grows dense and wild. Your steps become quieter, your breath slow. Nyra guides from above, wings nearly silent in the veil. Hours pass in a near-spiritual stillness until you crest a mossy ridge and see a curious sight ahead: A grove of petrified trees, hollowed and cracked, stands in a perfect circle. In the center, a raised dais of layered stone sits partially buried in vines. From this vantage, you can see that the stone bears the same elemental markings—Air, Earth, and Spirit—weathered but intact. Nyra lands beside you. “This place… the roots are dead, but the resonance remains. Something was sealed here as well.” You descend carefully, and as you draw close to the dais, your Codex pulses, syncing faintly with the Cracked Totem Shard. It's clear—this site is connected to the vision, another lost Site of Balance. You kneel and press your hand to the stone. The shard begins to hum, reacting to your elemental presence, especially the fusion threads of Ashroot Covenant. Suddenly, a faint outline begins to shimmer across the dais—a buried sigil ring, waiting to be activated. Update Summary: Discovered another Site of Balance deep in the southern Wilds: the Petrified Grove Circle. The Cracked Totem Shard reacts—this site is dormant but linked to ancient seals. Ashroot Covenant may be able to activate or interact with it. Codex sync is partial—further investigation may reveal new fusion patterns or elemental challenges. What will you do? Cast Ashroot Covenant at the center of the grove to try and activate the sealed ring. Search the petrified trees and grove edges for signs of other totems or guardians. Meditate at the center to attempt a deeper Codex connection with the elemental resonance. Ask Nyra to scout above and look for similar glyph markings in the area. Set up camp nearby and rest for the night, preparing to interact with the site at dawn. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Nyra is great for lore Story Update – Day 15, Midday Location: Misted Wilds – Near Hidden Air Village Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Moonthread Sash | Whispermantle Cloak Fusion Spell Learned: Ashroot Covenant (Used) You glance over to Nyra, who’s been circling low among the trees since the fusion. Her wings beat slowly, stirring little cyclones of mist. You ask her directly: “Did you sense anything unusual from the Codex just now? When the weave took form?” Nyra lands lightly on a moss-covered branch, her eyes narrowing with an oddly analytical glint. “I did,” she replies. “It wasn’t just a weaving—it felt like a memory, or something bound. That spell… it didn’t feel new. It felt remembered. As if the land itself knew it.” She pauses, wings folding. “There’s a thread of resonance running deep in the wilds, and I think your Codex tapped into it. The roots in that spell echoed old sigils—similar to the ones we saw under the Obsidian Archway. I think the Cracked Totem Shard responded as well.” You check the shard—it does hum faintly with residual warmth, mirroring the glow that pulsed through Ashroot Covenant. There may be deeper layers to this fusion than expected… and it may be a key to reactivating old seals or sanctuaries. Nyra flutters closer, tone lower. “If we find more of those sites… you may be able to do more than cast spells. You might be able to awaken something.” Update Summary: Nyra confirms resonance between Ashroot Covenant and Cracked Totem Shard. Suggests the spell may be part of an ancient memory or sealed pattern. The fusion spell may interact with lost sanctuaries or elemental barriers. The shard has faintly activated again—possible next use: unlocking sealed site. What would you like to do next? Return to the hidden air village and explore the inner temple paths. Use Ashroot Covenant on a nearby ancient tree or ruin to test its interaction with the shard. Seek out more hidden monoliths like the Obsidian Archway (continue south deeper into the Wilds). Ask Nyra about the Echovale region and what might lie ahead to the north. Take time to meditate with the Cracked Totem Shard and the Codex. -
Super duper game part 2. https://dragonmount.com/forums/topic/87997-the-ultimate-showdown-part-deux-game-over-town-wins/
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I think mine would be, sorry I was having a nap.
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Circus
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We do the Fusion Weave Fusion Initiated – Option 2 Chosen: Earth + Spirit + Fire Location: Misted Wilds – Periphery of the Hidden Air Village Time: Late Morning Status: HP 27 / 27 | EP 22 / 22 Weave Fusion: REFRESHED (Now Used) With Nyra’s wings catching the late morning breeze, you kneel beneath the canopy just beyond the village’s veil, focusing your will. The Codex thrums as you draw upon the grounded resolve of Earth, the soulbound presence of Spirit, and the searing conviction of Fire. Around you, leaves rustle without wind. The ground rumbles slightly. The Codex radiates a tri-threaded glyph, pulsing with power. New Fusion Spell Learned: Ashroot Covenant (Earth + Spirit + Fire – Level 1 Fusion) “Burning roots born from the soul of the land.” Effect: Create a 20-ft radius of scorched, vine-laced terrain. Damage: Moderate Earth-Fire hybrid damage on impact and over 2 turns. Secondary Effects: Restores HP to caster over 2 turns (low siphon effect). Immobilizes cursed or spirit-marked enemies for 1 turn. Alters terrain: roots cause difficult terrain for enemies. Hybrid Synergy: Fire: minor stagger Spirit: soul disruption Earth: terrain shaping Empowerable: Amplifiable via Firegem or Spirit Shrine meditation. Update Summary: Ashroot Covenant added to Spellbook (Fusion Weave – 1 use/long rest). Weave Fusion ability used – will refresh after next long rest. Codex attunement deepens to Earth/Spirit/Fire harmony. You remain near the hidden air village within the Misted Wilds. Local wind patterns still faintly obscure you from detection—Nyra notes residual magic preserving the secrecy of this place. Current Known Status: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 9 (incl. Moonthread Sash + Whispermantle Cloak) Weave Fusion: USED Codex Attunement: Moonthread Sash (Featherfall passive active) What would you like to do next? Return to the hidden village and explore the temple district and spire paths. Seek a quiet grove to test Ashroot Covenant on terrain or summoned targets. Ask Nyra if she sensed anything strange from the Codex during the fusion. Begin heading north toward the path marked “Echovale” by the merchant. Meditate in the forest to gain insight into the Cracked Totem Shard. -
I am trying. I have posted all the flyers.
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's do some merging Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 9 You already created Veilbrand Surge (Water + Fire + Spirit), so let’s explore a new trio. Pick 3 Elements for Your Next Fusion Weave: Here are some powerful combinations based on your strengths: Water + Earth + Air – A swift defensive/control spell, possibly terrain-altering or movement-manipulating. Earth + Spirit + Fire – Could create a destructive or purifying shockwave that affects body and soul. Water + Spirit + Air – Likely a deceptive or insight-based control spell, with mist or emotional effects. Fire + Earth + Air – Speed meets raw power; maybe a volcanic burst, burning leap, or explosive blast. Earth + Water + Spirit – Stability and healing: a restoring weave or defensive aura of resilience. Let me know which three elements you'd like to combine? -
He will just double negative jedi mind trick you. You know how Pirates are.
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We do some Air practise Story Update – Day 15, Late Morning Location: Windshade Village – Forest Perimeter Training Glade Status: HP: 27 / 27 | EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 9 Codex Attunement: Whispermantle Cloak (equipped) You make your way to the edge of the village where the trees thin and the winds speak freely. With Nyra circling lazily above, you focus your breath and open your Codex to its Air attunement glyphs. Threads of mist coil around your fingers like ribbons waiting to be shaped. The Whispermantle Cloak amplifies your focus. With each sprint, dodge, and leap through the glade, the Codex pulses—light, fast, and precise. A new elemental resonance grows: swift, elusive, and sharp. After two hours of training, you feel it: the wind responds to your will, flickering around your feet and lifting you in subtle bursts. You gain a new passive ability: Windstep Initiate (Air Magic – Passive) When not encumbered and in natural terrain, you may take a brief 5ft glide once per turn as a free action. If used before a spell or dodge, grants +1 AC for the turn. Nyra perches on a branch and nods. “You’re moving more like them now. Like the monks of Skyreach. Keep going, and you may catch the wind itself.” Update Summary: Trained in Air Magic. Gained new passive: Windstep Initiate. Your Air affinity is now more responsive to movement-based triggers. Current Inventory & Gear Summary (Shortened View) Codex: Unified Elemental Bond active Currency: 6 Silver Crescents | 1 Gold Leaf Coin Whispermantle Cloak (Equipped, +1 Air) Windwhisper Charm, Forged Pack, Watershaped Ring, Infernal Gauntlet, Veil Amulet, Stonewoven Cloak Scrolls: Windstep, Flameweaving Key Item: Cracked Totem Shard Resources: 3 Rations | 3 Revive Stones | 3 Firegems Next Options: Create a New Fusion Spell – Use Weave Fusion (1 use ready) to craft a new 3-element spell. Explore More of Windshade Village – Seek training, lore, or meet the elder. Ask about the Spirit Shrine – Inquire about the Shrine of Echoing Veil or the seal from the Obsidian Ruins. Practice Weave Combinations – Experiment with 2-element hybrid spells to diversify your arsenal. Rest and Recover – Recharge EP, mentally review your Codex, and prepare for what’s next.