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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. 19 hours till end of Day 1
  2. I didn't really want to do this on Day 1 but Release the Kraken
  3. Wow. Complete silence. Maybe another impending adventure got in the way.
  4. I gave him the link where he can go make one.
  5. Wait... do I not understand what cheese and rice means! I just thought it was a colloquial American way to say 'wow'
  6. I thought it important enough to nip in the bud straight away. I did the other stuff but that took longer.
  7. Peace is laughing at just about everything I post so either he thinks I'm hilarious or he's trying stay on my good side Gud is wanting to be cagey about her thoughts. I don't know why she thinks that's a good idea but you will have to ask her Teph I already said I didn't understand his votes logic, but I noticed he then said he had you as mafia so I think he's starting to angle for when he changes his vote Berf gave me enough heebie jeebies to pull my parcel earlier. But not a lot or real content. There's a lot of apologising and saying hey I don't know how this works. It is his first game back so I'm gonna watch and see Leelou seems like she's asking the right sort of questions and taking affront at lazy non commital play so I'm OK with her. I did give other ugh and yay things before You, Turin and originally berf but now possibly Teph are ugh Dice, peace, leelou and maybe berf. Also I think probably Shad are currently yays
  8. Can we please stop with the newbie coaching garbage. It just winds him up. He's not a new player anymore. This is his 5th game I think?
  9. Let's get a little bit of advice Story Update – Day 16, Mid Afternoon Location: Petrified Grove – Vault Beneath the Spirit Totem Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Spirit resonance active You glance at Nyra, who’s hovering in still air, her eyes glowing faintly silver in the chamber’s half-light. “Can you read the glyphs?” you ask softly. She flutters closer to the edges of the altar, trailing a shimmering wingtip across the sigil-covered stones. “These aren’t warnings,” she murmurs. “They’re… instructions. Like a ritual blueprint. This wasn’t built to guard the Shard from intruders—it was made to help a chosen attune safely.” Her voice lowers. “The braziers represent the five elements, yes—but they each need a spark. Something personal. A truth of essence. If you want to awaken the Shard fully, you must light them with elemental will.” She gestures to the broken wall behind you, where ancient stone shelves hold dried bundles of incense, faded scroll fragments, and cracked vials long drained of essence. “We’ll need to channel raw elemental energy from within… not spells exactly, but offerings. A moment of memory. A choice. A declaration.” The Codex pulses faintly with warmth—awaiting your intent. New Objective: Awaken the Elemental Shard via Rite of Attunement. Each elemental brazier requires: A symbolic or emotional act tied to that element. Elemental power drawn from within (minor EP cost or roleplay offering). Once all five are lit, the Shard may fully resonate with your Codex. Update Summary: Nyra has deciphered the glyphs. The ritual chamber is a site of controlled attunement, not a prison. Lighting the five braziers with personal elemental offerings is the key to safely bonding with the Shard. The Shard of the Elemental Heart hovers dormant at the center of the altar, awaiting full resonance. Next Steps – What do you want to do? Begin the Rite of Attunement by lighting a brazier (choose element: Water, Fire, Spirit, Earth, or Air). Ask Nyra more about the ‘truth of essence’—what counts as a valid offering? Review your past elemental choices and select symbolic acts for the ritual. Attempt a Fusion Spell using the surrounding Spirit resonance. Pause and rest, allowing deeper reflection before performing the rite.
  10. Lmao. Because you're worried about stepping on toes? I guess we could instigate a take a ticket system. Apart from there'd be an empty room for 2 days and then a big rush right at the end.
  11. That's a big long post that no-one needed lol
  12. The point is that he was misrepresenting his own gameplay. How has he ALWAYS been a lightning rod. But I see how you angle your defence. Please tell me again your reasons for voting Tigs before ALL of the other players in this game
  13. I remember you saying you wanted to vote 3rd. And I said yes... because 2nd is always Mafia. And then no one wanted me to make songs about them so no one voted 2nd. But then Turin did and hence Turin is Mafia.
  14. And for those of you who don't like to read I shall state my case again. In song form! Dark Waters.mp4
  15. Still just defending and not actually trying to find mafia.
  16. I can say that he's a liar for calling himself something he's not... when he's trying to use that for a reason not to vote him. Why are you defending him? What makes you think he's actually Town?
  17. Let's go down. Story Update – Day 16, Mid Afternoon Location: Petrified Grove – Beneath the Spirit Totem Vault Status: HP 27 / 27 | EP 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 12 | Air 10 Codex Attunement: Spirit resonance active You press your palm to the totem again, focusing your Spirit energy. The Codex pulses warmly, recognizing the signature below. Threads of ethereal energy slither through the cracks in the ground, responding to your elemental presence. The petrified roots tremble, and with a deep, groaning shift, the stone beneath you parts—revealing a spiral staircase hewn from ancient silverwood and obsidian. Nyra exhales slowly. “This place… it was meant to be hidden.” With cautious steps, you descend into the earth. The air is cool and heavy, saturated with a hum of forgotten memory. The walls shimmer faintly with spirit-laced moss, casting pale lavender light. After several minutes of descent, you emerge into a vast chamber: An altar sits at the center, surrounded by five elemental braziers—each now dark. Shards of crystal, broken and scattered, line the walls like teeth. Floating above the altar is a fragment of pure elemental essence, flickering with overlapping colors—predominantly silver-violet. This is no simple relic. It is a Shard of the Elemental Heart. As you approach, the Codex glows hot, absorbing energy from the room. Visions and whispers briefly flicker across your senses—memories not your own, of balance kept, shattered, and nearly forgotten. Choices Now: Reach out and attune to the Heart Shard using the Codex—risking deeper resonance but gaining unknown power. Study the braziers and altar carefully before disturbing the shard—this place may be warded. Let Nyra try to read the surrounding glyphs—she may interpret the ancient protections. Seal the chamber behind you and return later, with more preparation or Spirit-focused artifacts. Use the Codex to attempt a Fusion Spell using Spirit while near the Shard’s influence.
  18. We should all be pushing for votes. This isn't like the games we've played before. There's no highest train lynch choices if we fail to get a majority. A random person will just die. I don't want that to be me. You shouldn't want it to be you. You should want it to be a person who you think is Mafia. TLDR: we shouldn't be sitting back in this game.
  19. Once again defending himself only. If you think I'm Town, should you not be using your energy to find mafia?
  20. Because Peace was the one who asked me. I can only vote one person at a time. I'm not antagonistic. I'm pointing out why I think he's mafia and I'm voting for him.
  21. Fluffy pyjama bottoms are where it's at.
  22. It's very expensive to post things to Australia. And you have had mail before so I know.
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