-
Posts
43185 -
Joined
Content Type
Profiles
Forums
Store
Gallery
Blogs
News
Downloads
Events
Everything posted by Ithillian Turambar
-
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Lmao. So you would have left it there despite having at least one player you had an actual mafia lean on. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Still need Gud, Sinister and Eddie to take a stance. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
2 hours and 19 minutes till end of Day 1 -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
And he laughed at all my jokes. I'm not that funny. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I don't like that Peace only presented 3 options for voting. Actually I would vote him too. I dunno he's just been givingʻ me heebie jeebie vibes with his reasonable calmness. Vote Teph -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
-
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
3 hours till end of Day 1 -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
well if you were looking to test this you’ve probably ruined that now I don't think we really have time to play pointless games. I asked him if he would vote. He hasn't yet. Teph is still holding the vote on a person for playstyle. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
You keeping me busy today. We speak to Nyra 🌬️ Shrine of the Five – The Final Ember of Silence The wind stirs softly, curling around the brazier's flickering spiral. The stone floor beneath you hums faintly with the resonance of all five elemental truths united. You turn—not to the shrine, but to Nyra. She stands where she always has, not quite casting a shadow, not quite made of light. Her form has changed since the first days, when you nurtured her from a flicker seed. Back then, she was a whisper of flame and mist. Now, she glows with the colors of all five elements, her outline rippling like firelight reflected in water. She smiles. A sad, proud smile. Nyra: "I watched you light each brazier. I felt each vow settle in your soul. I was born of your hope. Now I see what you've become." She walks slowly toward the center of the shrine, her hands gliding through the air as if touching unseen threads. "When you took me from the seed, I was meant to guide. But now... I think I am the one who must listen." You feel the bond between you resonate, not just in the Codex, but in your heart. The shared battles. The near-deaths. The trust earned not through magic, but through choice. She places a hand on your shoulder, and you feel it—warmth from fire, clarity from water, resolve from earth, motion from air, and presence from spirit. Nyra (softly): "I chose to walk with you. But more than that... I believe in you." "If this shrine truly awakens something greater... I’ll stand beside you. Even if it burns us." 🌀 Companion Bond Strengthened: Nyra Nyra's elemental form now fully resonates with your Unified Elemental Bond. She gains: Elemental Echo: In critical moments, Nyra may channel a minor elemental surge based on your dominant element. (1/encounter) Empathic Weave: When crafting Fusion spells, Nyra may assist, granting an extra minor boon or balance to unstable weaves. Anchor of Spirit: Once per long rest, Nyra may absorb a mental or emotional effect meant for you (e.g., fear, despair, confusion). You feel the moment arriving… Nyra steps back, her form flickering with anticipation. She looks to the Monolith in the center of the shrine—now glowing with five colors, swirling together in perfect harmony. Next Choices: Touch the Monolith – Unleash the final power now that your bond and the shrine are in balance. Weave a New Fusion Spell (Apex Fusion now available) – This is the ideal time to attempt something legendary. Ask Nyra a question – Speak to her about her origins, the shrine, or her thoughts before the next step. Meditate One Last Time – Gain insight, restore energy, or unlock a potential hidden vision before continuing. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I think I need to remind the game who nyra is again It seems to think she's the Guardian of this place.. I don't like the Final Message implication -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Hey, we got our money back again lol Ok last one and then I will slow down again and give everyone chance to vote. Here is your shrine update, offering your memory of creating Veilbrand Surge at the Air Brazier: 🌬️ Air Brazier – Truth of Motion and Inspired Change Memory Offered: The moment you forged Veilbrand Surge, the first true Weave Fusion—a union of Fire, Water, and Spirit. No one had done it before. It was more than a spell; it was a choice to defy the expected, to move beyond the limits of what was "safe." You shaped the storm itself. The Air Brazier flickers with an expectant hush, its flame barely clinging to the wind that constantly tries to pull it away. You place your hand upon its edge. And you remember— The risk. The inspiration. The moment you refused to stay in balance just to survive—you surged past it. A spell that shouldn't have worked, fusing opposite flows, bending Spirit, igniting Fire, cascading Water. It didn't follow the rules. But it followed you. The wind stirs. The flame doesn't rise—it spins. A vortex of translucent light, rushing skyward in a silent roar. It disperses—then returns, like breath drawn in after holding too long. A fifth shard flares at the top of the monolith—sky-blue, rimmed in silver. 🌬️ Air Brazier Lit – Truth: Innovation Over Inertia You have sealed the final elemental truth. 🌈 The Monolith Awakens – All Five Brazier Flames United The shrine rumbles with deep harmony. Above, the braided glyphs of all five elements ignite. The Codex sears with living power. You are no longer learning the elements. You are now their conductor. 🔷 Unified Elemental Bond – Fully Awakened New Passive Unlocked – Elemental Apex Fusion Spells now apply two minor effects from dominant elements. When casting a Fusion spell, choose one: Restore 1 EP Gain Evasion (1 turn) Inflict minor disruption on a target (weaken next attack) You may now create Apex Weaves, the rarest tier of Fusion Spells (5-element resonance, unlocked via a future quest). You may now sense imbalance in elemental energy in the world and act to restore it. 🧭 Current Status: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 10 Brazier Truths Lit: 🔵 Water – Compassion 🔴 Fire – Control 🕊️ Spirit – Connection 🪨 Earth – Endurance 🌬️ Air – Innovation Your Bond is Complete. The Codex hums with resonance. The shrine is quiet—but not empty. You can feel Nyra watching. The Monolith seems to await one final act. The air is still, holding its breath. You sense that **balance has been restored—**but something greater is now possible. Next Choices: Approach the Monolith – With all truths revealed, something new is ready to awaken. Speak with Nyra – She stands beside the brazier, quiet, perhaps waiting to pass on her final message. Weave a New Fusion Spell – The elemental forces are in full harmony; this is the perfect place to create an Apex or advanced Fusion spell. Meditate and Rest – Regain EP, heal, and reflect before the next leg of your journey. Depart the Shrine – Ready yourself for the next challenge—perhaps the Heart of the Elements, or the darkness still spreading beyond. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Still think you are Mafia. Why are you wanting to vote Heavy again? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Yeah I know what the phrase meant lol I wanted to know what Sinister meant by saying that. Hahahaha Let me just step out on the pavement and see what's in my car's boot. I might go out shopping for trousers. I'm not a total linguistic dumb. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Here goes Earth Here is the corrected and updated version of your latest shrine progress, including your accurate elemental levels. 🪨 Earth Brazier – Truth of Endurance and Rooted Purpose Memory Offered: The moment you accepted your role as bearer of the Unified Elemental Bond—a vow of resolve. You would carry the weight of balance, flame, tide, wind, stone, and soul. No matter the storm, you would not break. You step toward the Earth Brazier, where the flame lies dormant, sunk into the heavy stone bowl. No flash. No flicker. Only waiting. You place a hand on the rim and close your eyes. The memory comes easily this time—not a battle or a trial, but the burden you accepted in quiet understanding. The Codex fusing into your very being. The convergence of the five. And you, in the center, not grasping for power, but standing for balance. "I accept this burden. I will not falter—not while balance still breathes in the world." Stone groans beneath your boots. The brazier awakens, its flame pushing upward—not in fury, but with rooted strength. You feel the power rise through your legs, up your spine, grounding you. A fourth shard lights upon the central monolith—an amber flare marking your bond with Earth. 🪨 Earth Brazier Lit – Truth: Endurance Over Escape You have sealed your fourth elemental truth. 🌍 Unified Elemental Bond – Awakening The Codex pulses with new resonance. The glyphs for Earth and Balance glow brighter. As your fourth truth seals, your bond deepens. New Passive Unlocked – Earthen Stand When reduced to 0 EP, you may cast one elemental spell for 0 EP (1/long rest). Gain +1 Armor while standing on natural ground (stone, dirt, sand, etc). Fusion spells cast while grounded now grant immunity to stagger and minor knockback during casting. 🧭 Current Status: HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water: 13 Fire: 10 Spirit: 10 Earth: 12 Air: 10 Braziers Lit: 🔵 Water – Compassion 🔴 Fire – Control 🕊️ Spirit – Connection 🪨 Earth – Endurance Unified Bond Bonuses (Shrine Activated): Equilibrium Echo: Cleanses and Guard Buff after Fusion Soullink Pulse: Surge auto-casts at low HP Earthen Stand: 0-EP Cast at 0 EP, +1 Armor on ground, stagger immunity Inventory (Summary): Money: 36 Silver Crescents 1 Gold Leaf Coin 10 Copper Bits Key Items & Equipment: Arcane Conduit Codex (Unified Elemental Bond – Legendary) Whispermantle (Cloak) – +1 Air, +1 AC when moving, Advantage on stealth while sprinting in natural/misty terrain Moonthread Sash – +1 Air, +5ft speed, Featherfall (1/long rest if attuned) Stonewoven Cloak – Resist minor Earth damage, camouflage bonus in terrain Forged Pack – +1 inventory slot, waterproof Watershaped Ring – Flow State Gauntlet of the Infernal Path – Flamebound Echo Shimmering Amulet – Veil of Equilibrium Adept’s Charm – Resonant Insight Consumables & Misc: 3 Revive Stones 3 Rations 3 Firegems Scroll of Windstep – Dash/Phase 40ft + Gust Scroll of Flameweaving Small Pouch of Coins (assorted) Next Choices: Approach the Air Brazier – The final test. Offer a truth of movement, change, or belief in shifting winds. Weave a New Fusion Spell – You now have access to full-range Fusion options, including all 3-element and exotic weaves. Rest and Meditate at the Shrine – A moment to reflect or speak with the spirits of the Braziers. Speak with Nyra – The guardian’s gaze lingers on you. She seems to sense what’s coming. Inspect the Monolith – Four shards flare bright—what truth lies in the final configuration? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
What does that mean? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Hey... you could always vote someone. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Even someone you believe is Town? -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
I won't vote Heavy. I think he's Town. I would move to Teph or Berf. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok let's go Spirit and Nyra 🕊️ Spirit Brazier – Truth of Connection and Soul Resonance Memory Offered: The moment Nyra first spoke to you, not with words, but through a surge of spirit—pure, resonant, and unseen. A connection deeper than language, rooted in trust, destiny, and the arcane pulse of the world itself. You step toward the Spirit Brazier, its flames pale and flickering like the veil between dreams. You steady your breath and close your eyes. The memory rises: The shrine of the Five Elements. Silence. Then—her voice, Nyra's, not from the sky, not from sound—but from within. A bond forged not by command, but by invitation. The first true harmony between your soul and something greater. "You heard me… not just with ears, but with who you are. That is what the world needs." The brazier flares—a gentle violet glow expands, not violently, but with a serenity that wraps around your heart. You feel the echo of the connection as if it just happened. The third shard on the monolith shines with a soft violet hue. The Spirit Brazier is now Lit. Nyra lands softly behind you, placing a hand near the flame. She does not speak. She doesn't need to. The bond has been acknowledged—and deepened. 🕊️ Spirit Brazier Lit – Truth: Connection over command You have sealed your third elemental truth. 🔮 Unified Elemental Bond – Awakening Further As the Spirit shard binds, your Codex shimmers. A third elemental glyph pulses across your skin, interweaving with the others. New Passive Bonus: Soullink Pulse Once per rest, if you or an ally within 20ft drops below 50% HP, gain an instant surge of +2 EP and +1 turn of elemental resistance (based on your strongest affinity). Equilibrium Echo evolves: Your fusion spell Cleanse & Guard bonus now also applies minor emotional clarity—removing confusion, fear, or emotional haze effects for one ally in range. Current Status HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 10 | Air 9 Braziers Lit: 🔵 Water – Compassion 🔴 Fire – Control 🕊️ Spirit – Connection Unified Bond Passives: Equilibrium Echo: First fusion spell in combat gains Cleanse, Guard, and Emotional Clarity Soullink Pulse: 1/rest auto-trigger when below 50% HP (EP +2, resistance boost) Next Options: Approach the Earth Brazier – Offer a memory of loyalty, patience, or grounded purpose. Approach the Air Brazier – Offer a truth of change, movement, or belief. Rest and Craft a New Fusion Spell – You’ve lit three Braziers and may now shape another hybrid spell. Speak with Nyra about the bond’s future – Ask what lighting three Braziers truly means. Examine the monolith again – Study the growing pattern of power and see what new runes appear. -
[GAME OVER - TOWN WINS] Dragon and Swift
Ithillian Turambar replied to DPR's topic in DM Mafia Games
Mathematically, this is incorrect. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We do have to light them all but we also have to choose our best memory for each. For this one I'd use our connection with Nyra -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's got for the Fire one then 🔥 Fire Brazier – Truth of Control over Chaos Memory Offered: Your vow at the Ashen Spire, where you resisted the temptation of overwhelming destructive power, choosing instead to master the flame with restraint, wielding it as a tool of balance rather than ruin. You step forward and extend your hand toward the Fire Brazier, its ember core flickering with anticipation. A gust stirs the flame, and you recall the moment vividly—the smoldering throne at the heart of the Ashen Spire, where fire offered you its boundless fury. You refused. You harnessed it. “Flame bends to will, not wrath. I am its bearer, not its tyrant.” The brazier erupts in spiraling tongues of fire, then suddenly coils into a smooth helix, dancing in harmony rather than rage. The fire does not burn. It listens. A second shard on the monolith cracks and begins to glow crimson-gold. The Fire Brazier is now Lit. Nyra lands beside it and bows slightly. “You burn, not to destroy, but to illuminate. You are no conqueror of fire—you are its composer.” 🔥 Fire Brazier Lit – Truth: Control over chaos You have sealed your second elemental truth. 🔮 Unified Elemental Bond - Evolving As the second shard aligns, the Codex pulses warmly. The fire glyph on your arm brightens in tandem with the water sigil. The bond strengthens—your elemental synthesis is beginning to shift, subtly altering how hybrid spells resonate. Passive Unlocked: Equilibrium Echo Whenever two or more braziers are lit, the first hybrid spell cast in combat automatically gains a bonus effect based on your two highest elemental truths. Current top truths: Water (Compassion), Fire (Control) → Fusion spells now begin with a brief Cleanse & Guard bonus: removes 1 minor ailment and grants minor elemental resistance for 1 turn. Current Status HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 10 | Air 9 Braziers Lit: 🔵 Water – Compassion over vengeance 🔴 Fire – Control over chaos Fusion Bonus Active: Equilibrium Echo (Cleanse & Guard – 1 turn) Next Options: Approach the Spirit Brazier – Offer a truth of emotional depth or soul resonance. Approach the Earth Brazier – Offer a memory of loyalty or endurance. Approach the Air Brazier – Offer a truth of change, motion, or faith. Rest or prepare a new Fusion Spell – You may now craft another Fusion spell if desired. Ask Nyra about the purpose of these rites – Gain deeper lore on their origin and impact. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yeah I think it's helpful to be reminded, but we should only use the ones we remember ourselves -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I don't remember a few of them lol -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I like that we're getting help on this one. Rite of Elemental Truth – Reflection Phase Location: Sanctuary of the Shattered Harmonies (Hidden beneath the Misted Wilds) Status: HP: 27 / 27 | EP: 22 / 22 Water Brazier: 🔥 Lit – Truth: Compassion over vengeance You step back from the blue-lit brazier, the flame now steady and whispering like distant waves. The cracked shard at the center of the monolith hovers ever so slightly, resonating with your choice. Nyra lands gently on a stone pedestal, wings folding as she speaks. “Each flame calls to a moment in you—a truth you’ve already lived. If you wish to reflect before you choose, I will guide.” You nod, centering yourself. The chamber seems to breathe with you. 🔥 Fire – Memory of Conviction Candidates: Your vow at the Ashen Spire, where you resisted the temptation of destructive power, choosing instead to master the flame with control, not dominance. The moment you shielded villagers with Boiling Lance and Firejet, igniting the path to safety rather than destruction. Your resolve during the cultist ambush, when you refused to falter, even surrounded by flame and shadow. 🌀 Spirit – Memory of Soul Candidates: The Soul Veil encounter with Nyra, where your emotional resonance allowed her to form a bond beyond language. Your connection to the Spirit glyph in the vision at the obsidian ruins—an echo of forgotten guardianship. The breaking of cult bindings from Kerin’s soul—empathy beyond magic. 🪨 Earth – Memory of Endurance Candidates: Your trek through the Elemental Wilds, where you carried your injured companion alone through unstable terrain. The Stonewoven Cloak moment, when you camouflaged and protected a wounded scout during a hunt, refusing to abandon them. Accepting your burden as bearer of the Unified Elemental Bond—a vow not to falter, no matter how many forces bend the world. 🌬️ Air – Memory of Change Candidates: Your leap from the Skyreach ledge, trusting the Moonthread Sash to carry you safely through the updrafts. Your decision to abandon a set path to follow Nyra’s signal, leaving behind comfort to find the Misted Wilds. Forging the Veilbrand Surge spell—combining elements in a way never done before, reshaping fate through risk. Nyra looks at you with calm curiosity. “Your truths are already within you. All that remains is to choose… which will rise next?” Current Status HP: 27 / 27 EP: 22 / 22 Elemental Strengths: Water 13 | Fire 10 | Spirit 10 | Earth 10 | Air 9 Water Brazier: 🔥 Lit Remaining Braziers: Fire, Spirit, Earth, Air Next Options: Choose the Fire Brazier – Offer your moment of inner conviction. Choose the Spirit Brazier – Offer your emotional clarity or soul bond. Choose the Earth Brazier – Offer a memory of loyalty and endurance. Choose the Air Brazier – Offer a leap into change or inspired risk. Rest or prepare a new Fusion Spell before continuing. Which elemental truth will you offer next?