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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Official Vote Count Not Voting - Dice, Gudrean, Seph, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/
  2. Zombie Pirates? Nah was just his Bah! Post
  3. No Leeroy Jenkins today! Story: As you approach the threshold of the Sealed Sanctum, a sense of quiet tension fills the air. The mist drifts unnaturally here, as if guided by invisible currents. Recalling the inscription on your Riverstone Amulet—“truth may pass unseen”—you decide not to enter blindly. You steady your breathing and extend one hand. Your fingertips glow with silver-white threads as you cast Soul Veil. The spell slides over the world like a second skin—soft, perceptive, revealing. And then… it shifts. Two faint humanoid outlines appear on either side of the sanctum entrance—illusory guardians hidden in the mist. They aren’t moving, but they pulse with defensive intent. They’re not hostile. Not yet. But entering without permission could trigger their wrath. Revealed by Soul Veil: Sanctum Guardians (Illusory) – Bound to detect and repel intruders. Intent: “Test those who walk the balanced path.” Emotion: Neutral. Watching. Note: Their forms ripple in response to Spirit-based cleansing or insight magic. The Codex hums and flashes a short phrase on its page: “The sanctum tests more than power. Approach with harmony.” Updated Stats: HP: 25 / 26 EP: 14 / 16 (Soul Veil cast) Veilbrand Surge: Ready (with stealth bonus from Riverstone Amulet) Elemental Strengths: (unchanged) Spell Book Cooldown: Soul Veil on 1-turn cooldown Inventory: (unchanged) Outcome of the Choice: Your Soul Veil revealed two hidden illusory guardians at the sanctum gate. They are not immediately hostile but may respond to your next action. You’ve uncovered a spiritual challenge—not a brute-force one. Next Choices: Cast Veilbrand Surge gently into the space between the guardians to signal balance. Speak to the guardians, using your Spirit affinity to attempt a peaceful approach. Attempt to walk through quietly, trusting the stealth effect of your amulet. Use the Orb of Purity to cleanse the space and dispel remaining illusions. Back away and observe their reaction from a distance.
  4. Official Vote Count Not Voting - Dice, Gudrean, Seph, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/
  5. Hi and welcome to DM. We certainly do have both book and TV show discussions that are free for anyone to join in. There are the 'what did you think about this?' Threads and a whole heap of deep dive theories. And we have our social organisations that you can join and do WoT stuff. The currently active ones are the WT, the Band, Shayol Ghul and ...the Kin? Sadly the BT is currently inactive but who knows, maybe it can be brought back. We also play games, such as Mafia, and other random things. I'm currently running a Choose your Own adventure game. It might seem a little daunting bit all you really need to do is skip to the last story post and then vote for your choice using the Reactions. We also have a chit chat too.
  6. We are still waiting at the door. What's the matter? Does no one speak elvish?
  7. Morning. So kind of you all to stop posting when I went to bed lol
  8. Official Vote Count Not Voting - Dice, Gudrean, Seph, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/
  9. You would need to make a mini version. Like: Jim Henson's Muppets presents Gods and D3mons
  10. Official Vote Count Not Voting - Dice, Gudrean, Seph, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 3 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/
  11. We shall use our detective skills and see if we can get any more freebies from our loot lol Story: Curious about the Riverstone Amulet, you step into a shaft of filtered light beneath the temple’s arching trees and lift the smooth stone medallion toward your Codex. As it catches the light, faint runes shimmer across its surface—previously invisible. You concentrate, and the Codex responds by projecting an overlay of elemental symbols across the amulet’s curved face. The inscription reads: “When Spirit and Water flow as one, truth may pass unseen.” The Codex pulses again and reveals a hidden function: Riverstone Amulet – Hidden Passive Unlocked While wearing the amulet: You gain +1 Water Strength (already applied) In areas infused with water or spirit (like temples, shrines, or misty places), your Veilbrand Surge becomes stealth-infused: First strike gains a chance to avoid alerting nearby enemies Cleansing effect gains greater accuracy and may dispel hidden illusions The runes fade, and the amulet hums faintly against your chest. It’s more than a trinket—it's an attunement tool, likely designed for the challenges that lie deeper in the temple. Updated Stats: HP: 25 / 26 EP: 16 / 16 Elemental Strengths: Water: 17 (includes Riverstone Amulet) Fire: 10 Spirit: 11 Air: 2 Earth: 2 Inventory Update: Riverstone Amulet (Equipped – Hidden Passive: Stealth Surge in water/spirit areas) Waterskin of Endless Refreshment (3 uses) Wavefruit Rations (2) All other items unchanged Codex Note Added: “Elemental accessories may unlock hidden functions when examined near matching altars.” Outcome of the Choice: By closely inspecting the Riverstone Amulet, you unlocked a stealth enhancement to Veilbrand Surge when used in watery or spiritual environments—perfect for what awaits within the sealed sanctum. Next Choices: Enter the Sealed Sanctum and explore the inner chamber. Cast Soul Veil to test for hidden illusions near the chamber entrance. Rest once more to solidify elemental resonance before entry. Use Wavefruit or Waterskin to reach full HP before going in. Ask the Codex if more artifacts like this one might lie deeper in the temple.
  12. Official Vote Count Not Voting - Dice, Gudrean, Seph, Verbal, Zander 3 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Saturday 12th Aprl Day 3 Timer https://stagetimer.io/r/UVDHPDFH/
  13. Start of Day 3 Night 2 unfolded like a quiet betrayal. The village was unraveling. Two had been erased. One had fallen to violence. Another, taken by forces none of them understood. Every corner now held doubt. Every silence, a threat. And the night had no intention of mercy. Hercules Mulligan was the first to go. He moved with purpose down the narrow back streets, as if momentum alone could keep him alive. The town had been shifting around him—friends growing quiet, shadows growing longer—but he kept moving. When the strike came, it was fast. A blur in the dark, a shove, a flash of pain. Still, even as he stumbled, breath failing, he let out a quiet, half-laugh—part memory, part defiance. "I’ve been runnin’ with the Sons of Liberty..." A pause. A smirk, even then. "And loving it." Then he fell. And the street remembered him only in echoes. But the night wasn’t done. Alexander Hamilton was found hours later, slumped at his desk, a candle still burning beside him. He had stayed up writing, as always—inking words in margins, outlining suspicions, theories, truths no one else had seen. The room was filled with crumpled drafts, pieces of plans, fragments of legacy. The door opened behind him. He didn’t turn. He simply set his pen down and said it like a passing thought—quiet, familiar. "I’ve imagined death so much it feels like a memory." And then, he was still. By dawn, the town was not just shaken—it was grieving. There were no speeches now. Only lowered eyes. Shaking hands. And the quiet, stifled sounds of mourning that rolled through the streets like a fog too thick to clear. Two more were gone. The night had taken them. And the game was still not over. DPR - Hercules Mulligan, Federalist. Town Neighbour and 1x Role Blocker Key - Alexander Hamilton, Federalist, Doctor and 1x Vig Have been Killed. Day 3 ends 10pm Saturday 12 April 2025. I will add a timer and VC in a bit.
  14. 55 minutes till end of Night 2. Please do not post again till Day 3 starts.
  15. Clearly some in joke that I'm not party to.
  16. 1 hour 54 minutes till end of Night 1 I will be asking you not to post in this thread from 1 hour before, so i can start doing things. I will post again when it's time to stop posting.
  17. 4 hours and 24 minutes till end of Night 2
  18. Ok goblins. Story: With your energy replenished and the sanctum waiting, you take a moment to explore the outer grounds of the Temple of Still Waters. The stone paths, long overgrown with soft moss and glimmering blue algae, conceal small alcoves carved into the cliff walls. You pass a faded statue of a robed figure pouring an endless stream of water from a jug into a circular basin. As your fingers brush the edge of the basin, a soft click echoes beneath your palm. The moss slides away, revealing a small hidden compartment. Inside, you find: A Sealed Waterskin etched with silver runes, still full and cold to the touch. A Polished Riverstone Amulet, pulsing faintly with magical energy. A bundle of dried wavefruit wrapped in cloth—rare, long-lasting rations that restore both body and spirit. The Codex hums quietly, recognizing the magical items and cataloging them. Items Found: Waterskin of Endless Refreshment (Rare Consumable – 3 uses) Restores +6 HP and +4 EP per use. Refills automatically after a long rest. Riverstone Amulet (New Accessory) Passive: Grants +1 Water Strength while worn. Also grants minor protection against Spirit-based attacks. Wavefruit Rations (2) Each restores +3 HP and +2 EP when used. Counts as food for resting bonuses. You sling the amulet around your neck and take a deep breath. The nearby waters ripple in quiet approval. Updated Stats: HP: 25 / 26 EP: 16 / 16 Elemental Strengths: Water: 17 (includes +1 from Riverstone Amulet) Fire: 10 Spirit: 11 Air: 2 Earth: 2 Inventory Additions: Waterskin of Endless Refreshment (3 uses) Riverstone Amulet (equipped) Wavefruit Rations (2) Spell Book & Codex: (Unchanged) Outcome of the Choice: You discovered a hidden cache near the temple—gaining powerful consumables and a new water-attuned amulet. Your Water Strength has increased, and your supplies are in excellent condition for whatever awaits in the sealed chamber. Next Choices: Enter the Sealed Sanctum and face whatever lies within. Use the Waterskin or Wavefruit to top off your HP and EP before entering. Examine the Riverstone Amulet more closely for hidden inscriptions. Ask the Codex if the amulet resonates with Veilbrand Surge. Leave the temple for now and prepare further at the Sacred Grove.
  19. Maybe, but let's rest first Story: You step back from the sanctum’s threshold and settle beneath the arched roots of a water-slicked tree nearby, still within sight of the temple’s glowing entrance. The air is cool here, infused with soft mist and the gentle babble of flowing water. You unroll your bedroll and breathe deeply, letting the elemental aura of the temple restore your focus. The Codex rests on your chest, pulsing in sync with your breath as your body mends and your magic calms. You complete a Short Rest. Recovered: 50% of missing HP → +1 HP Veilbrand Surge cooldown refreshed Minor insight bonus from proximity to Water Altar: +1 Water EXP Updated Stats: HP: 25 / 26 EP: 16 / 16 Elemental Strengths: Water: 16 Fire: 10 Spirit: 11 Air: 2 Earth: 2 Inventory: (unchanged) Spell Book: Veilbrand Surge (Level 2) (Ready to cast again) All other spells unchanged Codex Status: Fused Key Panel: 1/5 keys collected Pyreheart Core active Unified Elemental Bond, Elemental Weave Core (active) Outcome of the Choice: You’ve fully recovered from your earlier journey and are now ready to face the sanctum refreshed. Veilbrand Surge is primed for use, and your connection to the Water element continues to grow. Next Choices: Enter the Sealed Sanctum and explore the hidden chamber. Ask the Codex if Veilbrand Surge may trigger deeper reactions within the temple. Search the temple grounds for hidden relics or water-infused gear. Inspect the Pyreheart Core for resonance within the Water Temple. Use a Ration Pack to restore your remaining 1 HP.
  20. We love you @SinisterDeath 💙 Thank you for everything you do that lets us keep hanging out here.
  21. Also Just under 7 hours till end of Night 2
  22. I don't know if that because it would be too big a game or if it's just too darn complicated.
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