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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
4 hours and 19 minutes till end of Night 1 Game Thread will go into Lockdown in 3 hours and 19 minutes -
Cheese
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
So much linking! Story: You gently remove the Shimmering Amulet from your satchel, feeling its strange weight shift as if it balances more than just metal and stone. The amulet gleams faintly—not bright like fire or clear like water, but in a shifting veil of color, almost like moonlight caught in smoke. You place it beside the Arcane Conduit Codex, now inscribed with multiple elemental sigils. The Codex hesitates this time, flickering uncertainly… then pulses. A new glyph forms, not of a single element, but a fifth sigil—Spirit in balance. The amulet’s enchantment reveals itself. Synergy Unlocked: Veil of Equilibrium (Passive) The Shimmering Amulet carries a rare resonance that links to all five elements. Through the Codex, it grants: Slight resistance to all elemental damage (Air, Water, Fire, Earth, Spirit) Enhanced elemental balance—making it easier to craft or evolve hybrid spells A hidden effect that may trigger under stress: automatically stabilizes EP at 1 if it would drop to 0 once per day. You sense a subtle hum of protection now that the amulet is connected—like a hand gently guiding you from overextension. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked: Cleansing Flame) Watershaped Ring (Linked: Flow State) Gauntlet of the Infernal Path Adept’s Charm (Linked: Resonant Insight) Shimmering Amulet (Linked: Veil of Equilibrium) Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Now linked to 4 artifacts; each enhancing spells or survival) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Emotion-sensing active) Emberlash (Level 2) (Can cleanse when augmented) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Synergies: Cleansing Flame (Orb of Purity) Flow State (Watershaped Ring) Resonant Insight (Adept’s Charm) Veil of Equilibrium (Shimmering Amulet) Outcome of the Choice: You successfully linked the Shimmering Amulet to your Codex, gaining the Veil of Equilibrium passive. This enhances your elemental resistance, improves hybrid spellcasting, and provides emergency EP protection once per day. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest and reflect, now fully attuned to all four equipped artifacts. Use a Firegem to evolve one hybrid spell to Level 2. Cast a hybrid spell to test the new synergy effects. Check the Codex for a possible unique bonus now that four items are linked. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
I'm happy to do a 24 hour night next time, if everyone is ok with it. Please vote on this post, using Reactions. Players only Ha Ha = yes I'm OK with 24 hour nights Sad = heck no. Keep it to 48 hour nights. That being said, if the Night falls at a weekend again it might need to be extended Days will be 72 hours/3 days long -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Linky linky lìnk Story: You place the Adept’s Charm before the Arcane Conduit Codex. The delicate chain glints with traces of starlight, and the polished stone at its center—infused with faint Spirit energy—shimmers faintly as it senses the Codex’s presence. The Codex responds. Soft white light fans outward from its pages. The Spirit glyph already etched within begins to spiral, weaving itself into a new configuration—wiser, more precise. You sense not power, but clarity. This link is more subtle than the others. It does not augment spells directly but enhances your perception, memory, and the way your Spirit-based abilities interact with the world. Synergy Unlocked: Resonant Insight (Passive) While wearing the Adept’s Charm, your Spirit-based perception is heightened: Hidden glyphs, illusions, or spiritual energies are easier to detect. Soul Veil now reveals faint impressions of a target’s intent when active. In social or mystical encounters, you may occasionally receive intuitive flashes of truth or deception. The charm pulses once and then stills, now subtly glowing in harmony with your Codex. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked: Cleansing Flame) Watershaped Ring (Linked: Flow State) Gauntlet of the Infernal Path Adept’s Charm (Linked: Resonant Insight) Shimmering Amulet Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Now linked to 3 artifacts; grants dynamic spell and perception synergy) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Now reveals emotional impressions) Emberlash (Level 2) *(Can cleanse with augment) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Synergies: Cleansing Flame (Fire + Purity) Flow State (Water + Ring) Resonant Insight (Spirit + Charm) Outcome of the Choice: By linking the Adept’s Charm to your Codex, you unlocked Resonant Insight, improving your detection of spiritual energies, hidden truths, and emotional impressions. Soul Veil now provides subtle insights during interactions. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest briefly after your spiritual focus. Use a Firegem to evolve one hybrid spell to Level 2. Test Soul Veil in the chamber to sense any hidden impressions. Attempt to link the Shimmering Amulet to the Codex. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Your favourite Non WOT characters
Ithillian Turambar replied to Scarloc99's topic in General Discussion
Sir Samuel Vimes is my favourite Terry Prachett character. I'm still sad that we won't get any more stories. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
8 hours and 25 minutes till end of Night 1 -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
What is a Tal Rasha? Is this one? Story: You kneel once more by the Arcane Conduit Codex, its etched runes still softly glowing from your earlier connection with the Orb of Purity. Now, you retrieve the Watershaped Ring—a silver band inlaid with a smooth aquamarine gem that pulses with a cool rhythm in your palm. You place the ring beside the Codex. The Codex hums, sensing the new presence. Threads of blue-green energy spiral out, wrapping around the ring. A ripple of elemental energy flows through the air—Water answering the call of Knowledge. A new glyph blooms into being on a fresh page of the Codex, and your thoughts fill with clarity. Synergy Unlocked: Flow State (Passive Augment) Your water-based spells now benefit from the passive trait of the Watershaped Ring: Reduced EP cost by 1 for your next water spell after successfully casting any other elemental spell. Aqua Surge and Water Barrier can now be “chained” if used back-to-back, costing less EP. This effect resets after a short rest or meditation. The ring now resonates more deeply when worn—an extension of your intent. Updated Stats: HP: 24 / 25 (Minor energy used during magical binding) EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked to Codex – Cleansing Flame augment available) Watershaped Ring (Linked to Codex – Flow State passive enabled) Gauntlet of the Infernal Path Firegems (3) Scroll of Flameweaving Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Arcane Conduit Codex (Now contains two artifact links and elemental augments) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) (Cleansing augment available) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Cleansing Flame Augment (Fire + Purity) Flow State Passive (Water + Ring) Outcome of the Choice: You successfully linked the Watershaped Ring to the Codex, unlocking Flow State, which enhances your water spells with reduced EP costs and chaining capabilities. You’re now better equipped for fluid, energy-efficient casting. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest here, regaining strength before travel. Use a Firegem to evolve one hybrid spell to Level 2. Test Aqua Surge with Flow State enabled by chaining into Water Barrier. Link the Adept’s Charm to the Codex for Spirit-based synergy. -
Card
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Also, to allow me to start Day 2 on time, I will be dealing with the Night Actions in the hour prior to Day starting. To help with this, I will advise that the Thread is locked to ALL posting. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
It is Now Night 1. Night 1 will end 10pm BST on Sunday 6th April. https://stagetimer.io/r/UVDHPDFH/ Don't forget to send me your Night Actions via PM 10 hours and 40 minutes till end of Night 1 -
I think Key said she might be up for modding a game too, and Verbal mentioned he'd run a game maybe. So this is all good.
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We are doing a lot of magical science here Story: With the Arcane Conduit Codex glowing faintly in your pack, you retrieve the Orb of Purity and place it carefully on the stone floor beside it. The orb pulses softly, its light cool and rhythmic—very different from the fiery resonance you’ve been channeling lately. As the two artifacts sit side by side, a thread of silvery-blue energy extends from the Codex and coils around the Orb. The reaction is stronger than before—not just communication, but fusion. You focus your thoughts on harmony: the merging of destructive flame and restorative purity. The Codex responds. A new glyph etches itself across one of the Codex’s inner pages. Synergy Unlocked: Cleansing Flame (Augment) By combining the Orb of Purity’s restorative magic with fire's destructive power, you can now modify fire-based spells to also: Burn away curses, toxins, or magical corruption Cleanse allies while damaging enemies (on targeted spells only) Convert Emberlash into a purifying brand, if desired This augment can be toggled on when casting fire spells. You feel the balance between fire and light settle into your soul—a reminder that destruction can also renew. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Now connected to Codex; unlocks Cleansing Flame) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Arcane Conduit Codex (Now contains Cleansing Flame augment) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) (Cleansing version available when toggle is on) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit *(Spell–artifact synergy active) Cleansing Flame Augment available on Fire Spells Outcome of the Choice: You successfully linked the Orb of Purity to the Arcane Conduit Codex, unlocking the Cleansing Flame augment. Your fire spells may now purify as well as burn, opening up new strategic uses for combat and support. Next Choices: Exit the Ashen Spire and begin your return to the Sacred Grove. Rest here and prepare your spells for the journey ahead. Use a Firegem to evolve one hybrid spell to Level 2. Practice casting Emberlash with Cleansing Flame enabled. Link another artifact to the Codex (e.g., Watershaped Ring or Adept’s Charm). -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
I am actually drinking rum right now. Wb Turin. Thanks for stepping back in so we can keep playing. -
Green Also Hi TJ
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Oops -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
The weekend is always super quiet on DM. I wonder if we will ever get the chance to go back to the water temple and get our Master tattoo -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Any game I play, Turin learns it, becomes a master and absolutely wins every time. But that's very handy when playing co op video games. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
see, I was about to say, what's MTG and then you mentioned cards and it clicked into place. But I do not play it. I'm not very good at seeing all the next possible outcomes in games. This is why i cant play chess well. I once played non conferring team chess, in a coffee shop in Amsterdam, and every time I went to reach for a chess piece all I heard was the sharp intake of breath from my team mate, to tell me I was about to make a terrible mistake. I'm like dude, what do you want me to do? There's only so many pieces on the board. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
That's the weekend on DM for you. I guess people maybe do stuff. I cleaned out my little pond and set the pump back up, now that the risk of frost is finally done. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games