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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Sorry about that. I did my favourite trick of writing the name of the person being voted in the voting area, instead of the person doing the voting. All fixed. Please continue -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
wait. The VC might be wrong Everyone stop -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 5 (Darthe, Seph, Turin, Gudrean, Key) DPR- 1 (Hallia) Not Voting: 6 votes required for a Majority. We are at L-1 for 2 Trains This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer - DO NOT STAY LOGGED IN ON YOUR DEVICE AS IT ONLY LETS 3 PEOPLE VIEW IT AT A TIME. https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 4 (Darthe, Seph, Turin, Gudrean) DPR- 2 (Hallia, Key) Not Voting: 6 votes required for a Majority. We are at L-1 This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer - DO NOT STAY LOGGED IN ON YOUR DEVICE AS IT ONLY LETS 3 PEOPLE VIEW IT AT A TIME. https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 3 (Darthe, Seph, Turin) DPR- 2 (Hallia, Key) Not Voting: Gudrean 6 votes required for a Majority. We are at L-1 This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer - DO NOT STAY LOGGED IN ON YOUR DEVICE AS IT ONLY LETS 3 PEOPLE VIEW IT AT A TIME. https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Seriously guys. Whoever is camping the Timer needs to stop. It only allows 3 people to look at it at a time -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Please do not leave my Timer running on your device. I'm currently locked out because there are 3 people already viewing it. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Please don't leave the Timer loaded. Only 3 people can view it and I'm locked out lol 2 hours 48 minutes using the time on my phone Please get out of the Timer. I'm not paying to have an upgraded version -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 3 (Darthe, Seph, Turin) DPR- 2 (Hallia, Key) Not Voting: Gudrean 6 votes required for a Majority. We are at L-1 This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/ -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We don't like to wait! Story: You unroll the Scroll of Flameweaving, its bronze clasps releasing with a metallic hiss. The parchment inside shimmers faintly, infused with elemental ink that glows with soft embers. Symbols and diagrams swirl across the page—not in a language you recognize, but one that feels familiar. As your fire and spirit energies touch the script, the meaning unfolds. The scroll reveals complex patterns for weaving Fire in harmony with other elements, offering both insight and methods for crafting hybrid spells. You study for nearly an hour, tracing the runes, practicing the hand motions, and meditating through each elemental pairing. Your mind blazes with possibility. You have unlocked Hybrid Spellcrafting! You now understand the foundations of combining Fire with other elements, and can begin developing spells that: Mix Fire + Water (scalding, cleansing, fog-forming) Mix Fire + Spirit (emotion-burns, aura flares) Mix Fire + Earth (magma bursts, explosive shields) Mix Fire + Air (flame jets, firewinds) More combinations will become possible as your elemental strengths increase further. You may now attempt to craft hybrid spells during rest or meditation. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Passives: Heartbrand Flame – Boosted fire spells when below 50% HP Forged Focus (1/day) – Double or extend a fire spell without EP cost Hybrid Spellcrafting – You can now begin crafting spells that combine Fire with other elements Outcome of the Choice: You studied the Scroll of Flameweaving and unlocked the ability to craft hybrid spells, opening a new chapter in your magical growth. Your understanding of elemental synergy is now advanced enough to form unique, powerful combinations. Next Choices: Craft a new hybrid spell now (choose fire + another element). Rest and recover, allowing the knowledge to settle. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to enhance your next hybrid spell. Write the techniques into your journal for future reference. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Some people just don't want a girl to get pizza lmao Thank you @keyholder21 -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
3 1/2 hours till end of Day 1 I said I was gonna be out getting pizza. Now I am back and eating pizza -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 2 (Darthe, Seph) DPR- 3 (Hallia, Turin, Key) Not Voting: Gudrean 6 votes required for a Majority. We are at L-1 This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
You should be aware that I'm going to collect pizza in a bit, so if that Hammer drops I expect you to all pretend im right here and shhhhhhh -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 5 (Cass, Zander, DPR, Dice, Verbal) CASS - 2 (Darthe, Seph) DPR- 3 (Hallia, Turin, Key) Not Voting: Gudrean 6 votes required for a Majority. We are at L-1 This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/ -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
It can't hurt to look again. Story: Though the chamber seems quiet and still in the wake of the Sentinel’s departure, your instincts tug at you—this place of ancient fire surely holds more than it shows. You begin to search carefully, sweeping your torchlight across scorched stone, inspecting the grooves along the walls, and running your fingers along cracks in the basalt floor. Behind the trial circle, partially hidden beneath a layer of cooling ash, you find a narrow seam in the wall, outlined in faded runes. Pressing against it with the hand wearing your Gauntlet of the Infernal Path, the stone shifts with a soft rumble. A hidden alcove opens—small, but intact. Inside rests a charred scroll case bound in bronze clasps and a small pouch of gleaming stones. You retrieve both and examine them. Items Found: Scroll of Flameweaving – An advanced elemental guide detailing techniques for merging Fire with other elements. Unlocks the potential for custom hybrid spells once studied. Pouch of Firegems (3) – These glowing red-orange crystals can be used to recharge EP by +5 each or amplify fire spells in ritual casting. You store them carefully, feeling the residual energy of the alcove fade as it seals behind you once more. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Scroll of Flameweaving (Unlocks hybrid spell crafting – study required) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Passives: Heartbrand Flame – Boosted fire spells when below 50% HP Forged Focus (1/day) – Double or extend a fire spell without EP cost Outcome of the Choice: You uncovered a hidden alcove containing a powerful Scroll of Flameweaving and three Firegems, giving you the means to recharge EP or strengthen fire rituals. Your ability to craft advanced elemental spells has now begun. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Read the Scroll of Flameweaving immediately and begin study. Rest here and recover before making your next move. Use a Firegem to test its power with Emberlash. Update your journal with the new discovery before leaving. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Any more theme suggestions lol -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
It's been a long day. Soon be Night and we can go Mafia Lite mode and all have a good rest. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
It's always good to talk Story: With the gauntlet securely fitted to your arm, you approach the Flamebound Sentinel one final time. Its body still burns with steady heat, but there’s a softness now in its stance—as if it recognizes you not just as a challenger, but as a successor. “Few pass without force. Fewer still pass with balance,” the Sentinel says. “You have shown command over flame without surrendering to it. That is what marks a true Champion.” Its blazing hands lower to its sides, and the fire within its obsidian form begins to fade, crackling embers drifting upward like fireflies. “Should you seek further mastery, find the Pillars of Blazing Memory in the desert beyond the Howling Plateau. There, fire remembers even what we forget.” The Sentinel bows—deep and reverent—then vanishes into a column of flame that spirals upward and disappears through a crack in the cavern ceiling. You are left standing alone in the Trial Chamber—but not unchanged. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 (includes +1 from Gauntlet of the Infernal Path) Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Passives: Heartbrand Flame – Boosted fire spells when below 50% HP Forged Focus (1/day) – Double or extend a fire spell without EP cost Outcome of the Choice: You spoke with the Flamebound Sentinel, who acknowledged your balanced mastery and marked a future path: the Pillars of Blazing Memory, a place of advanced fire magic hidden beyond the Howling Plateau. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Search the trial chamber once more for hidden doors or items. Rest now in the still-warm chamber, regaining energy before travel. Attempt to combine Fire and Spirit into a new spell concept. Consult your journal and plan your next destination. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Don't mind me. Just sitting refreshing while waiting to finish work. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
TURIN - 4 (Cass, Zander, DPR, Dice) CASS - 2 (Darthe, Seph) DPR- 3 (Hallia, Turin, Key) Not Voting: Gudrean, Verbal 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Just under 7 hours till end of Day 1 -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count TURIN - 4 (Cass, Zander, DPR, Dice) CASS - 2 (Darthe, Seph) DPR- 2 (Hallia, Turin) Not Voting: Gudrean, Key, Verbal 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/ -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I like loot too! Story: With the Trial of Fire complete and your spirit still glowing with victory, you take a moment to explore the chamber. The flickering magma pools cast molten reflections across the walls, but near the edge of the trial circle, something catches your eye—a stone pedestal, partially concealed behind a broken column of cooled lava. You approach carefully and brush away the ash coating its surface. Sitting atop it is a charcoal-black gauntlet, warm to the touch and traced with red-orange runes. As your fingers graze it, the Flamebound Sentinel speaks again: “A relic of those who have passed before you. It is yours, Elemental Champion—should you accept its weight.” You lift the gauntlet, and it adjusts instantly to your arm. When worn, the runes glow faintly and seem to enhance the direction and intensity of flame spells. The heat you feel from your palm is controlled and focused—like the fire itself is listening more closely. Item Acquired: Gauntlet of the Infernal Path Enhances fire-based spells by increasing their accuracy and reducing misfires or backlash. Grants +1 Fire Strength while worn. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 (+1 from Gauntlet of the Infernal Path) Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Passives: Heartbrand Flame – Boosted fire spells when below 50% HP Forged Focus (1/day) – Double or extend a fire spell without EP cost Outcome of the Choice: You discovered and claimed the Gauntlet of the Infernal Path, a relic from past Champions that improves your fire magic and raises your Fire Strength by 1. Next Choices: Speak with the Flamebound Sentinel one last time. Rest briefly to reflect and center your energy before leaving. Return to the Sacred Grove to continue your quest. Attempt to combine your fire and spirit to unlock a new spell. Examine the runes on the pedestal for hidden lore or messages. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Just over 8 hours till end of Day 1