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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Always remember the Loot and food! Story: Before leaving the sacred chamber, you circle the perimeter slowly, eyes scanning the walls and alcoves for anything missed. Behind a cracked column near the rear, you find a faint outline etched into the stone—runes partially worn away by time and moisture. With a bit of focus, you gently channel Spirit into the mark. The wall trembles slightly, then slides aside to reveal a small, sealed alcove. Inside rests a Watershaped Ring, silver-blue and cool to the touch. When you place it on your finger, it conforms perfectly—like it’s always been waiting for you. Its magic settles into your aura, enhancing your precision and efficiency when using water spells. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 1 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Watershaped Ring – enhances water spell control and reduces EP cost by 1 Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Outcome of the Choice: You discovered a hidden relic—the Watershaped Ring, which increases precision and reduces EP cost for water-based spells. A final gift of the temple for those who walk its path with honor. Next Choices: Leave the temple and begin tracking the Seeker of the Fivefold Current. Recover your hidden ration before departure. Mark the Seeker’s vision on your map and begin your journey back toward the altar in the Sacred Grove. Rest one last time before departing. Cast a water spell in the chamber to test your new ring. Let me know which path you’d like to take next!
  2. We talk to the pool Story: With your energy now balanced and your connection to the elements stronger than ever, you turn your focus to the pool. Kneeling at its edge, you dip your fingers gently into the water. No ripple forms—only a glow, faint but warm, emanating from where your skin meets the surface. You speak softly: "What truths remain?" A subtle hum rises from beneath. The surface of the water darkens and begins to swirl, forming an image—not of a location, but of a person: a hooded figure with an elemental staff, standing atop a cliff overlooking five converging rivers. You recognize it instantly. This is your next path—the Seeker of the Fivefold Current, a guide said to reveal the path to the Heart of the Elements. The vision fades, but the direction is clear: your journey continues beyond this temple. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 1 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Outcome of the Choice: You communed with the temple’s sacred pool and received a vision. Your next destination is now known: you must find the Seeker of the Fivefold Current, whose guidance leads toward the Heart of the Elements. Next Choices: Leave the temple and begin tracking the Seeker. Search the chamber one last time for hidden relics. Recover your hidden ration before departure. Attempt to mark the location of the Seeker’s vision on your map. Rest once more before setting off on the next phase of your journey.
  3. Sassy Oh I was too late. Lovely, lovely... Bones
  4. We meditate Story: You kneel beside the now-still pool, closing your eyes to anchor the transformation within. The power of the Elemental Essence still churns quietly in your core, like a newly discovered spring—fresh, deep, and eternal. You breathe slowly, letting the flow of Water and the calm of Spirit merge into balance. As you meditate, your body adjusts. Your heartbeat steadies. The raw energy settles into refined attunement. You no longer feel like someone who merely channels the elements—you feel as though you are becoming one. A faint ripple runs through the pool in response, as if acknowledging your calm. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 1 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 9): Greater healing over a wider area Can now calm aggressive magical entities Reflects minor hostile spells Water Barrier (Level 2): Blocks stronger magical and physical attacks Lasts two turns or protects multiple allies Soul Veil (Level 1): Protects one ally from physical, magical, and emotional harm Resists charm, fear, and confusion Outcome of the Choice: You took time to stabilize your energy. Your mastery over Water and Spirit has fully settled, deepening your connection to both elements. Next Choices: Leave the chamber and return to the surface temple. Inspect your upgraded spells in more detail. Search the sanctum for hidden symbols or forgotten relics. Return to the ration cache and recover your stored food. Attempt to speak to the pool now that your attunement is complete.
  5. We choose to take it Story: You step forward, heart steady, and approach the pool where the Elemental Essence floats just above the surface. Its glow reflects in your eyes as you extend a hand, letting the currents of water and spirit within you reach out, not with control—but with acceptance. The essence pulses once… then descends into your palm. A powerful surge floods your body. Water rushes through your veins like a living current, while Spirit anchors your soul to every drop. It is overwhelming, but not painful. The magic is not forcing itself upon you—it is merging, recognizing your harmony with the elements. When the light fades, you remain standing, changed. Updated Stats: HP: 25 / 25 (Max HP permanently increased) EP: 15 / 15 (Max EP permanently increased) Elemental Strengths: Air: 1 Water: 12 Fire: 1 Earth: 1 Spirit: 7 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 9) (Power enhanced by Essence) Water Barrier (Level 2) (Improved strength and duration) Soul Veil (Level 1) Outcome of the Choice: You absorbed the Elemental Essence and were transformed. Your HP and EP increased permanently, and your Water and Spirit strengths surged. Aqua Surge and Water Barrier both grew more powerful. Next Choices: Leave the chamber and begin your journey back to the surface. Meditate on the transformation to stabilize your energy. Inspect your enhanced spells and how they’ve evolved. Return to the hidden ration cache and replenish supplies. Search the chamber for any remaining relics or markings.
  6. Official Vote Count DARTHE - 1 (Dice) Not Voting: Cass, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander, Darthe 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  7. Yeah, I dunno where they went lol Thank you for breaking the tie Story: You bow once more to the sentinel, gratitude shining in your eyes. "Thank you for your guidance. Is there anything else I must know before I claim the essence?" The sentinel remains silent for a breathless moment, then raises one fluid hand and gestures toward the pool. A final whisper of Spirit flows into your mind: "The essence reveals truth, but not all who gaze into it are ready. Take what you are, not what you wish to be." Then it turns to mist—its purpose fulfilled—and dissipates into the tranquil air, leaving behind only ripples in the pool and the echo of its wisdom. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 10 Fire: 1 Earth: 1 Spirit: 6 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 😎 Water Barrier (Level 1) Soul Veil (Level 1) Outcome of the Choice: You honored the sentinel with thanks and were given a cryptic message about the essence: that it reveals truth, and must be accepted with humility. Next Choices: Approach the Elemental Essence and attempt to absorb its power. Use Aqua Surge to connect with the essence gently. Kneel beside the pool and meditate before making your move. Record the sentinel’s words for future reflection. Leave the chamber for now to contemplate your next step.
  8. Official Vote Count DARTHE - 1 (Dice) Not Voting: Cass, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander, Darthe 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  9. PLEASE ALL BE AWARE ZANDER - AKA PHILIP HAMILTON IS CONFIRMED TOWN INNOCENT CHILD
  10. Official Vote Count DARTHE - 1 (Dice) ZANDER - 1 (Darthe) Not Voting: Cass, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  11. I wanted to make sure that you all got time to hang out and have fun, before someone dies. It's been a long time for some people, since they've even been on DM Also this way Night falls at the Weekend. I mean... it doesn't have to last the full time though. You do all have another option.
  12. Official Vote Count DICE - 1 (Darthe) DARTHE - 1 (Dice) Not Voting: Cass, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander 6 votes required for a Majority. This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  13. Ugh. Is that another Tied Vote? I think I'm just gonna wait for other people to wake up lol
  14. Official Vote Count DICE - 1 (Darthe) DARTHE - 1 (Dice) Not Voting: Cass, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  15. If there's anyone else that would like to play along, let me know and I will add you to the Dead Thread PM
  16. Ok it's super late here and I'm gonna go to bed now. Play nice and have fun 🙂
  17. Official Vote Count Not Voting: Cass, Darthe, Dice, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  18. Probs best not to quote it and double to problem lol. You BOTH have permission to edit lol
  19. Ok I chose to use the Orb. I have been a bit busy setting up the Mafia game but this game doesn't take much time Story: You draw the Orb of Purity from your satchel, feeling its gentle warmth pulse against your palm. Holding it forward, you close your eyes and let both Water and Spirit flow freely through you—unforced, unshaped. The orb responds immediately, glowing with a serene blue light that radiates through the chamber. The swirling current ring surrounding the sentinel slows and begins to shift. The chaotic flow resolves into a graceful spiral, matching the rhythm of your heartbeat. The sentinel’s form brightens in response. A shared resonance has formed. The guardian lowers its arms. No attack comes. Instead, it steps aside. The elemental essence at the center of the chamber pulses, then slowly descends into the pool. A soft hum surrounds you as the trial completes without combat, rewarded instead through understanding and harmony. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 10 Fire: 1 Earth: 1 Spirit: 6 Inventory: Basic Adventurer Kit Rations (2 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Hidden Ration Cache (1 pack) Spell Book: Aqua Surge (Level 😎 Water Barrier (Level 1) Soul Veil (Level 1) Outcome of the Choice: You used the Orb of Purity to complete the Elemental Trial peacefully. Your Water increased to Level 10, and Spirit to Level 6 through perfect elemental resonance. Next Choices: Approach the Elemental Essence and attempt to absorb its power. Use Aqua Surge to connect with the water and draw in the essence gently. Kneel beside the pool and meditate on the moment before claiming the essence. Record the trial’s result in your notes for the Order of Balance. Thank the sentinel and ask for any final guidance.
  20. You may now post. Have a great game 💙
  21. Here comes the Mafia Ladies and Gentlemen Here comes the Mafia The Game you've all been waiting for Here comes the Mafia The pride of DM! Here comes the Mafia Hamilton Mafia! ps. Love all of you. Thank you all so much for coming back/learning how to play so we could do this. Mafia is not place, it's a People 💙
  22. Official Vote Count Not Voting: Cass, Darthe, Dice, DPR, Gudrean, Hallia, Key, Seph, Turin, Verbal, Zander This is a Hybrid Hammer/Deadline Game Day 1 is longer and ends 10PM BST (British Summer Time) on Friday 4th April Day 1 Timer https://stagetimer.io/r/UVDHPDFH/
  23. 🎩 New York City, 1772 — The Beginning of a Revolution The ship’s hull scraped against the dock as the heavy ropes were thrown ashore. The salty air mingled with the scent of sweat and smoke, drifting over the bustling harbor. New York City was alive with motion — carts rumbling over cobblestone streets, merchants hawking their wares in sharp, clipped tones, and the rhythmic clang of a blacksmith’s hammer echoing from a narrow alleyway. The city’s streets pulsed with restless energy. Men in fine coats hurried toward shadowed doorways, their whispers swallowed by the city’s hum. Dockworkers and laborers shouted over the groan of wagon wheels, while young boys darted through the crowds, slipping unnoticed between the throng of bodies. Above it all, church bells rang out over the uneven rooftops, marking the passage of another hour in a city on the brink of something new. Amid the noise and chaos, a young immigrant stepped onto the dock, his eyes sharp beneath the brim of a weathered tricorn hat. He carried nothing but a battered satchel and the weight of impossible ambition. He was not the first to arrive seeking fortune — and he wouldn’t be the last — but there was something in his gaze, a quiet intensity, that set him apart. New York was a city of opportunity — but also of danger. Behind every handshake lay the hint of a bargain, and beneath every polished exterior, the quiet glint of a knife. The revolution was already stirring beneath the surface — whispered in crowded taverns and etched into the edges of pamphlets nailed to splintered doorposts. Alexander Hamilton had arrived in New York City. And history was about to begin.
  24. Players: 1. @DPR Hercules Mulligan, Federalist. Town Neighbour and 1x Role Blocker. Killed Night 2 2. @Gudrean Thomas Jefferson, SMFDR Mafia 1 x silent Assassin. Survived and won! 3. @Darthe James Madison - Southern Mother Fluffing Democratic Republican - Mafia Messenger. Killed Night 1 4. @Zander? Philip Hamilton, Federalist - Town Innocent Child - Killed Night 4 5. @Verbal32 A British Officer, The British - Mafia Neighbour - Lynched Day 3 6. @keyholder21 Alexander Hamilton, Federalist, Town Doctor and 1x Vig. Killed Night 2 7. @Turin Turambar George Washington, Federalist - Town Watcher - Lynched Day 1 8. @Cass replaced by @Turin Turambar Night 1. Modkilled Day 2. Eliza Hamilton, Federalist. Modified Town Informant and 3x alignment checks 9. @seph Aaron Burr, 3rd Party Survivor recruited to Mafia - Southern Mother Fluffing Democratic Republicans with 1 x Extra Targeted Kill 10. @dicetosser1 Samuel Seabury - The British. Mafia Modposter. Lynched Day 4 11. @Hallia King George III - The British, Mafia 1x Vote Stealer. Lynched Day 2 Back ups: 1. @csarmi 2. @Cairos 3. @HeavyHalfMoonBlade
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