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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Ok we gonna ask the ocean *** Story: You walk down to the shoreline and kneel in the sand, placing the scroll before you and closing your eyes. As the tide gently rolls in, you open your senses and focus on the rhythm of the water, breathing in time with the waves. The Orb of Purity begins to glow softly, resonating with your intent. A vision begins to form in your mind—a memory left behind by a long-lost Water Sage. You see a figure forming a wall of shimmering liquid to shield a group from falling debris. As the vision fades, you feel a flicker of understanding settle into your mind. Though still not fully formed, the Water Barrier spell begins to take shape. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Faded Scroll – Partially restored Water Barrier spell Spell Book: Aqua Surge (Level 8): Heals multiple allies Repels large threats Dispels magical barriers Weakens hostile spells Enhanced by relics Water Barrier (Unstable): Grants partial damage absorption Must be stabilized before combat use Outcome of the Choice: You have partially unlocked the Water Barrier spell through meditation. It now exists in unstable form and needs further refinement. Next Choices: Enter the Temple to seek full knowledge of the Water Barrier spell. Continue meditating to stabilize the spell further. Visit the Guardian of Balance to seek guidance on advanced spell recovery. Practice the unstable version in a safe setting near the water. Set the scroll aside and resume your quest.
  2. I don't mind people posting here. I'm not going to use it for the game anyways
  3. I am definitely starting a new Thread for the actual game this time lol
  4. Lmao that's not even a song. Do I have to find one. Ok one second.
  5. Yeah I missed that too! That's so cool.
  6. I did really well at not responding to Susan being gay.
  7. We will dry and inspect the scroll ***** Story: You gently dry the scroll in the sunlight and trace the restored glyphs with your fingers. The ink gleams faintly as the runes react to your water affinity. Though incomplete, the scroll reveals a partial incantation for a Water Barrier spell—a protective ward of swirling liquid energy capable of absorbing magical and physical harm. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Faded Scroll – Fragment of Water Barrier spell Spell Book: Aqua Surge (Level 8): Heals multiple allies Repels large threats Dispels magical barriers Weakens hostile spells Enhanced by relics for range and precision Outcome of the Choice: You’ve revealed a powerful but incomplete Water Barrier spell that may be restored with further knowledge or components. Next Choices: Attempt to restore the Water Barrier spell using elemental insight. Enter the Temple and search for the missing components. Meditate near the sea to try unlocking the spell naturally. Save the scroll and focus on your current goals. Search the cliffs further for other scrolls or relics.
  8. The Adventure might actually never end ... But it's a lot easier to run.
  9. We go foraging ***** Story: You explore the rocky cliffs near the Temple of Tides, and after a careful search, you uncover a narrow, moss-covered crevice. Inside, tucked safely in a dry alcove, lies an old stash left behind long ago. It contains two sealed ration packs, a small pouch jingling with coins, and a water-damaged scroll bound with kelp string. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) – restores 5 HP each Magical Revive Stones (3) Orb of Purity – Enhances healing and calms elemental energy Adept’s Charm – Boosts water spell strength Shimmering Amulet – Increases range and control of water magic Small pouch of coins – 10 copper coins Faded Scroll – Water-damaged, unreadable until dried or repaired Spell Book: Aqua Surge (Level 8): Heals multiple allies Pushes back large threats Dispels magical barriers Weakens hostile spells Enhanced range and control via relics Outcome of the Choice: You successfully found a hidden cache with extra food, currency, and a mysterious scroll. Next Choices: Dry and inspect the scroll to see if it reveals anything useful. Return to the Temple entrance and prepare to go inside. Call upon your water allies and see if they respond to the relics. Search for more ancient carvings or magical symbols on the cliffs. Head back to the forest edge to look for other travelers or traders. What will you do next?
  10. Well Cairos gets real busy real quick and Heavy is actually taking a break from Mafia, so technically I only have one full time back up and that is the wonderful @csarmi🙂 Also I can't rebuild this now. Took me a long time to get it showing as mathematically balanced.
  11. Battleships was not that bad! It technically did exactly what it was supposed to and kept people busy during Night *nods*
  12. Sadly we will not be seeing Arsenic this game lol.
  13. We did have a Game of Thrones game and Hodor could only say Hodor plus emoji.
  14. BTW Shad is going to be assisting in this game by helping with the Vote Counts. He says he's gonna use teal, for his modly posting colour.
  15. Always sucks when I have to help out front line. But I am free now 🙂
  16. Which is a shame actually. You could have cooked them for dinner.
  17. I see we are being a bit more cautious ***** Story: You examine the statues and the runes between them. The glowing symbol on the arch responds to your water magic, subtly shifting as if acknowledging your presence. The magical ward protecting the entrance has been deactivated, and you sense that you can now pass safely into the Temple without harm. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 8 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit Includes: small knife, flint and steel, rope, waterskin, map of the known lands, bedroll Rations (1 pack) – Each restores 5 HP Magical Revive Stones (3) – Restores 50% HP and EP on death, returns you to the last safe location, and keeps all items Orb of Purity – Enhances healing abilities and calms hostile elemental forces Adept’s Charm – Amplifies water magic strength and control Shimmering Amulet – Further enhances water-based abilities, increasing range and precision Spell Book: Aqua Surge (Level 8): Generates a massive surge of cleansing and healing water. Heals multiple allies Pushes back large threats Dispels magical barriers Weakens hostile spells Greater range and flow precision due to amulet enhancements Outcome of the Choice: You successfully disabled a magical defense, unlocking safe passage into the Temple of Tides. Next Choices: Enter the Temple now that the magical ward has been safely deactivated. Try activating the hidden rune to see if it opens a secret chamber. Call upon your water allies to assist with what lies ahead. Search the surrounding cliffs for hidden entrances, relics, or extra rations. Return to the nearby woods or coastline to forage or fish for more food. What would you like to do next?
  18. The Night of the Battleships was long indeed. Welcome back @Alliiara. I also came back recently after being away for about 10 years. Thankfully DM is still the same friendly place it ever was. Pick a Theme Tune (apparently) and come join us on our Adventure. Or sit in the shadows and watch the mysteries of Mafia play out. Or join and hang out in the orgs. They are also very good 🙂
  19. Game just randomly threw out EVERYTHING instead of just the current thing lol
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