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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's go Loot Goblins! ***** You walk along the riverbank, carefully examining the ground for anything out of the ordinary. The shimmering water reflects hints of light onto the rocky shore, guiding your eyes toward a cluster of stones. As you sift through them, you uncover a small, intricately carved charm—an artifact left behind by a long-forgotten water adept. Holding it up to the light, you feel its gentle, restorative energy seep into your fingertips. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Adept’s Charm (A relic that amplifies water magic) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: You gain the Adept’s Charm, a relic that enhances your water magic. Next Steps: Use the Adept’s Charm to test its effects. Return to the village healer to seek guidance on the relic’s origin. Continue upstream to explore the river’s source. Prepare for another trial in the Sacred Grove. What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I might be a bit of a loot goblin. If there's a chance of treasure I say smash all the things and find it. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Who knows. Lol spelling mistake, auto correct. It may be a mystery forever -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Wrong place. The whole of DM is PG13 lol And we have to find the Heart! -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok we're gonna test the Orb ***** You walk to the nearby river, the Orb of Purity glowing faintly in your hands. The water’s gentle murmur grows quieter as you approach, almost as if the river itself anticipates your command. Stepping into the cool flow, you feel a deeper connection to the element of Water. Lifting the orb, you direct its power into the stream, watching as the river glimmers, its current carrying a faint, soothing light downstream. The orb’s energy transforms the water into a healing cascade, and you can sense that the strength of Aqua Surge has further increased. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 7 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength. Outcome of the Choice: Your bond with the Orb strengthens, and Aqua Surge becomes even more powerful, offering enhanced healing and a broader radius of effect. Next Steps: Follow the river’s flow to uncover its source. Return to the village healer and show them your progress. Continue to the Sacred Grove and take on the next trial. Search the riverbank for hidden relics. What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok 3 votes for rest and I see @HeavyHalfMoonBlade has joined our party ***** You find a quiet spot near the cave’s entrance and sit down, the Orb of Purity resting in your hands. As you close your eyes, you can feel the soothing energy of the orb flow through you. The memories of the healer’s guidance and the discoveries in the cave replay in your mind, helping you solidify your knowledge. When you stand again, you feel more centered, ready to face whatever comes next. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 6 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Spell Book: Aqua Surge (Level 6): Creates a powerful stream of water that heals allies, pushes back multiple foes, and removes minor harmful effects. Outcome of the Choice: By taking a short rest, you’ve fully absorbed what you’ve learned, leaving you refreshed and even more attuned to the Orb’s power. Next Steps: Test the Orb’s abilities at the nearby river. Return to the village healer and show them what you’ve discovered. Head back to the Sacred Grove to continue your journey. Explore another path in the cave for further discoveries. What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Needs some more group think maybe? @Gudrean @Cairos @LilyElizabeth @Alyssa Octerin And @ anyone else who wants to join in and play Health points still look OK. Maybe the short rest is like attunement but it would be fun to try it out somewhere -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Ok then, let's study the Orb ***** You decide to study the Orb of Purity, taking the time to understand its powers. As you hold the orb, it begins to glow brighter, and a soothing wave of energy envelops you. The orb seems to amplify your ability to heal and restore, not only improving the potency of Aqua Surge but also granting insight into the nature of elemental energy. Results of the Choice: You discover that the Orb of Purity enhances all water-based healing spells. Aqua Surge upgraded to Level 6: Increased healing, a wider pushback radius, and a minor cleansing effect on harmful conditions. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 6 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Spell Book: Aqua Surge (Level 6) Next Steps: Test the Orb’s abilities at the nearby river. Return to the village healer and show them what you’ve discovered. Head back to the Sacred Grove to continue your journey. Take a short rest to fully absorb what you’ve learned. What will you do next? -
We don't need to mention the Bears though, right? 👀
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So happy I have my White Knight to block their crappy tackles
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I found this in the old siggy drawer So im thinking they played DPRs game that was all steam punky
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We had a PLAN! I'm gonna need a bigger boat.
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H8U @Verbal32
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I am officially retiring after this next game. I shouldn't have to use my Meltdown Pass as a Mod And I will hide in a corner when I play and hope they don't notice me.
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Yay! @Alyssa Octerin joins the adventure. Welcome 🙂 -
Well it's your game next Hence Baguette!
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I thought we had a plan
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We could put it in Gud's pocket? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
So we decide to go look for Loot! ***** You decide to explore a hidden cave rumored to contain ancient Water relics. After a short trek through the forest, you find the cave entrance, hidden by a curtain of vines. The air inside is cool and damp, and faint blue light emanates from moss-covered walls. Deeper within, you spot a shimmering pool at the cave’s heart. Floating above the pool is a small, glowing sphere of water that seems to pulsate with magical energy. Results of the Choice: You find the Orb of Purity, an ancient Water relic that enhances your healing abilities. Aqua Surge (Level 5): You now have an even greater healing power and can push back multiple foes at once. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 5 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Orb of Purity (Enhances healing abilities) Spell Book: Aqua Surge (Level 5) Next Steps: Examine the Orb of Purity to fully understand its powers. Return to the village healer and show them what you’ve discovered. Head back to the Sacred Grove to continue your journey. Test the Orb’s abilities at the nearby river. What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
I'm OK to just chat along. A reminder of our current choices. Please vote on the original one back up there though ^^^ Next Steps: 1. Test your new skills by exploring the nearby river. 2. Return to the Sacred Grove and venture deeper into its mysteries. 3. Continue your training with the village healer. 4. Explore a hidden cave to discover more Water relics. I got quite a bit of time to get us going on this. Who knows how long it will last though. -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
You are the reason we even have Magic Rocks lol -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
What if there's poppies in the cave... #justsaying I do like loot though -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
We are being a very sensible Adventurer and are going to have some more training. You decide to seek out a village healer and learn more advanced Water techniques. You spend time with the village healer, who teaches you how to channel water magic with greater precision and power. After several hours of study and practice, you feel more confident in your ability to heal and defend. The healer also guides you in refining your first Water spell, Aqua Surge, making it more effective. Results of the Choice: You learned new techniques to enhance your water magic. Aqua Surge is now more potent, allowing for stronger healing and a greater pushback effect against enemies. Updated Stats: HP (Health Points): 20 / 20 EP (Element Points): 10 / 10 Elemental Strength Levels: Air: Level 1 Water: Level 4 Fire: Level 1 Earth: Level 1 Spirit: Level 1 Inventory: Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll) Rations (3 packs) (Each restores 5 HP) Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items) Spell Book: Aqua Surge (Level 4) Next Steps: Test your new skills by exploring the nearby river. Return to the Sacred Grove and venture deeper into its mysteries. Continue your training with the village healer. Explore a hidden cave to discover more Water relics. What will you do next? -
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Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Maybe the cave option will still be available if we go do some training first. Or maybe we can train after. I can't vote anyways so the choice will be up to all of you. Don't forget to vote!