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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. well it has all the Players and stuff. Then I use it to track night actions. After the Game I post a link for all the Mafia Nerds
  2. We make careful notes Story: With all four hybrid spells now blazing in your arsenal, you find a calm space near the outer wall of the trial chamber. Kneeling with your journal open and quill in hand, you begin to document your journey into hybrid magic—a feat few elemental mages ever achieve. You sketch each rune pattern, annotate the casting motions, and describe the sensations of combining elements once thought opposed. The pages become a masterwork of elemental theory, infused with personal insight and the emotion behind each creation. Your final entry reads: “Fire does not consume alone—it empowers. When joined with others, it doesn’t burn away, but becomes something more. I am not a wielder of flame. I am its voice, its balance, its breath.” As you close the journal, a flicker of Spirit magic runs through your hands—binding the record with subtle energy, so that it may never be lost. Journal Updated: Hybrid Mastery Recorded Your documented insight into hybrid magic has become a rare and teachable artifact. Scholars, mages, or even elemental guardians may one day seek your wisdom—or reward it. Permanent Spirit +1 boost gained from deep reflection and mental focus. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 (+1 from journaling hybrid mastery) Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyphs and Full Hybrid Spell Record (Now considered a valuable magical artifact) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives: Heartbrand Flame – Fire spells stronger and cheaper below 50% HP Forged Focus (1/day) – Double or extend a fire spell with no EP cost Hybrid Spellcrafting – You can craft and evolve element-combo spells Outcome of the Choice: You recorded your full hybrid magic path, gaining permanent Spirit insight and creating a magical artifact that may aid or influence others in the world ahead. Next Choices: Test Firejet on the chamber floor to feel its motion. Rest and recover before making your next move. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to upgrade a hybrid spell. Inspect your journal’s enchantment and see if it reacts to other artifacts.
  3. Bird Train Spotting is hardly a 'now' movie lol
  4. Ok let's have another go Story: The final path beckons. With fire as your constant core, you now turn your thoughts skyward—toward Air, the restless wind and unseen force. It has been your weakest element so far, but that is precisely why you must face it. You begin the ritual slowly, letting your Fire energy flicker upward, reaching toward the unseen threads of Air that dance through the warm chamber. It's difficult at first—fire desires form, while air refuses to be held. But you persist. You remember smoke rising, flames fanned by wind, and embers darting ahead of the blaze. You picture flame not as a weapon—but as motion. Speed. Precision. Then, the spell forms in a rush of heat and motion. New Spell Learned: Firejet (Level 1) Elemental Combo: Fire + Air Propels you forward in a sudden burst of flaming wind, allowing for rapid evasion or surprise strike. Can be used to dash, dodge, or collide into an enemy with force and fire. Costs 3 EP. The spell burns briefly at your heels before vanishing. You feel lighter—quicker—and the flame in your soul now runs with the wind. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 8 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) – Fire + Water; piercing, burning strike Inner Flame (Level 1) – Fire + Spirit; emotional disruption, minor burn Magma Spike (Level 1) – Fire + Earth; eruption damage + knockdown Firejet (Level 1) – Fire + Air; dash, dodge, or collide with fiery burst Outcome of the Choice: You completed your elemental cycle of hybrid spells by learning Firejet, a swift and explosive mobility spell combining Fire and Air. You now hold a unique spell for each hybrid path. Next Choices: Test Firejet to get a feel for its speed and control. Rest and center yourself after crafting all four hybrid spells. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to upgrade one hybrid spell. Reflect and record all four hybrid spells in your journal.
  5. Finally! And we might not have fully completed the water temple We got a special tattoo from the fire trial
  6. So we're gonna try make another new spell Story: With two hybrid spells now forged from your will and vision, your confidence grows. You draw in a slow breath and focus once more—this time calling on the bond between Fire and Earth. It’s a denser pairing—volatile and heavy. You envision magma pulsing under stone, pressure building with each heartbeat. The air trembles as heat and weight begin to spiral together. You see a battlefield in your mind: enemies advancing, the ground cracking beneath them, and then—eruption. Your hands glow red, fingers curling like stone gripping molten core. You strike the floor with your palm, and the spell takes form. New Spell Learned: Magma Spike (Level 1) Elemental Combo: Fire + Earth Summons a molten spike erupting from the ground beneath a target. Deals impact + fire damage and can knock enemies prone. Particularly effective against armored or grounded foes. Costs 4 EP. You withdraw your hand. The stone is singed—but the spell is carved into your memory, hot and sharp. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 8 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) – Fire + Water; piercing, burning strike Inner Flame (Level 1) – Fire + Spirit; emotional disruption, minor burn Magma Spike (Level 1) – Fire + Earth; eruption damage + knockdown Outcome of the Choice: You forged your third hybrid spell, Magma Spike, merging Fire and Earth into a powerful battlefield tool that can unbalance grounded foes and break through defenses. Next Choices: Test Magma Spike on a section of the trial floor. Rest after heavy casting, regaining focus. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to strengthen one of your hybrid spells. Attempt a fourth hybrid spell with Fire + Air.
  7. Oh that sounds terrible. I hope you feel better soon
  8. 34 hours and 23 minutes till end of Night 1
  9. It is Now Night 1. Night 1 will end 10pm BST on Sunday 6th April. https://stagetimer.io/r/UVDHPDFH/ Don't forget to send me your Night Actions via PM
  10. Goodbye George I can't find the song from the actual show Disney on youtubes, but thankfully hes sung it elsewhere. And honestly, Christopher Jackson nails it every time. And, he does the singing voice for Moana's dad too.
  11. Then let's try and make another new spell Story: Encouraged by the success of Boiling Lance, you remain seated and refocus your breathing. The power to weave two elements into one now feels like second nature—your spirit and body attuned to the rhythm of fire blending with another force. This time, you reach for Fire and Spirit. You feel the warmth of passion and the weight of emotion. Fire crackles along your fingertips while a soft, unseen energy coils from your chest. Together, they begin to spiral—flame fueled not just by heat, but by conviction. You envision a spell not to destroy, but to pierce the soul. Something that targets fear, guilt, or rage, setting them ablaze from within. You whisper a name. The spell answers. New Spell Learned: Inner Flame (Level 1) Elemental Combo: Fire + Spirit Ignites a target’s emotional energy, disrupting their focus and weakening magical or psychic abilities. Deals minor fire damage and causes spellcasting penalties, confusion, or fear (based on the target’s inner state). Costs 3 EP. You open your eyes. The temperature around you has dropped slightly—but within, you burn clearer than ever. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 8 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) – Fire + Water; piercing, burning strike Inner Flame (Level 1) – Fire + Spirit; emotional disruption, minor burn Outcome of the Choice: You successfully crafted a second hybrid spell, Inner Flame, fusing fire with spirit to disrupt magical and mental focus through emotional ignition. Next Choices: Test Inner Flame in a meditative projection. Rest briefly, allowing your mind to recover from heavy casting. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to strengthen one of your new hybrid spells. Attempt a third hybrid spell using Fire + Earth or Fire + Air.
  12. Hi JayceDa. Welcome to DM 🙂 We do have discussions about the TV show. They are split into the episodes, although I think there are some general Threads too. We do also have the book discussion area. As well as discussions we have our Games Board, which had Mafia and other various games. If you've not played Mafia we can teach you. And you're always welcome to join in the adventure game. And you could also join one of our Orgs, which let you immerse a bit into the world of WoT. I hope to see you around.
  13. We're going to try and create a new spell Story: You sit cross-legged once more, this time not to reflect—but to create. You reach inward, drawing upon your growing elemental knowledge and the harmony now forged between your disciplines. The air around you grows warm, then humid, as Fire and Water begin to spiral around one another—not in conflict, but in rhythm. You remember your experience with Scalding Veil, and now push deeper—seeking something more offensive, more tactical. You envision steam not as concealment, but as a force—sharp, searing, and wild. You press your palms together. A spell is born. New Spell Learned: Boiling Lance (Level 1) Elemental Combo: Fire + Water Launches a superheated stream of pressurized water that pierces armor and scorches the target. Deals direct damage and applies burn + stagger. Costs 4 EP. The mist disperses, and you rise—sweat on your brow, a glimmer in your eyes. The spell is real. And it’s yours. Updated Stats: HP: 25 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 8 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Passive: Purifying Pulse – 1/day) Gauntlet of the Infernal Path (+1 Fire Strength, improved spell control) Firegems (3) (Restore +5 EP or boost fire spells in rituals) Scroll of Flameweaving (Studied – hybrid spellcrafting unlocked) Adept’s Charm Shimmering Amulet Watershaped Ring Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Journal with Spiral Glyph Notes and Hybrid Spellcraft Notes Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) – Fire + Water hybrid; direct piercing and burning damage Outcome of the Choice: You successfully crafted and learned your first custom hybrid spell: Boiling Lance, blending the destructive power of flame and water into a focused, armor-piercing strike. Next Choices: Test Boiling Lance on a nearby magma boulder. Rest and recharge, preparing to leave the Spire. Exit the Ashen Spire and head back toward the Sacred Grove. Use a Firegem and attempt to evolve one of your fire spells. Craft a second hybrid spell with a new elemental combination.
  14. Maybe you should have said it during Day.
  15. I know right. 10 minutes to go and it was meme and fun city. Now, poof! All gone
  16. Good spot. I've added his name in now. No casing at Night because some people prefer to take the Night off and they shouldnt have to come back and read through pages of potentially relevant stuff. I could just say no posting at all at Night, but this is the compromise.
  17. You have a weird thing where your timezone is half an hour different to everyone else's
  18. Are you OK if I change it and give it to Seph?
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