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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 3 (Seph, Key, DPR) Not Voting: Dice, Gudrean, Hallia Zander, Verbal 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Fusion. Story: You place one hand on the Water stone, the other on Fire, and press your forehead lightly to the Spirit stone. The Codex pulses violently, threads of deep blue, crimson, and silver weaving upward into the air around you. The elemental lights spiral into a glyph never before seen—an intricate symbol that glows with waves of energy, pulsing in three tones at once. The Codex names your creation: Spell Learned: Veilbrand Surge (Level 1) Type: Hybrid Spell (Water + Fire + Spirit) EP Cost: 6 Cooldown: Once per battle (or major encounter) Effect: Unleashes a torrent of scalding, soul-charged water in a wide arc. Primary: Deals high hybrid damage that bypasses basic elemental resistances. Secondary: Cleanses minor curses or mental effects on allies in range. Passive Effect (Spirit Synergy): Grants you insight into the emotional state of all affected enemies for 1 turn. Special Trait: The spell scales with your highest elemental affinity—currently Water (13). Can be empowered using a Firegem or Meditation at a Spirit Shrine. Updated Stats: HP: 26 / 26 EP: 16 / 16 Elemental Strengths: Air: 2 Water: 13 Fire: 10 Earth: 2 Spirit: 10 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Watershaped Ring Gauntlet of the Infernal Path Adept’s Charm Shimmering Amulet Firegems (3) Scroll of Flameweaving Pyreheart Core Small pouch of coins (10 copper) Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Veilbrand Surge (Level 1) (New Weave Fusion spell) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Weave Fusion (Used – resets next long rest) Cleansing Flame Flow State Resonant Insight Veil of Equilibrium Flamebound Echo Unified Elemental Bond Outcome of the Choice: You have successfully created your first Weave Fusion spell: Veilbrand Surge—a unique hybrid of your strongest elements, offering powerful offensive and cleansing capabilities. It grows with you and can be enhanced by special items or sacred locations. Next Choices: Use a Firegem to empower Veilbrand Surge immediately. Visit the Spirit Shrine to enhance it through meditation. Return to the Temple of Still Waters now that your fusion magic is awakened. Ask the Guardian if Veilbrand Surge can affect sealed temple wards. Rest and recover before your next journey. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 2 (Seph, Key) Not Voting: Dice, Gudrean, Hallia Zander, DPR, Verbal 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
If people want to look them up, they can, so please stop. They are all grown ups. Age wise. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Hands up anyone who thinks it might be a good idea to discuss set up right now? Anyone? No. Well alright then. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Are we nearly there yet? -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 1 (Seph) Not Voting: Dice, Gudrean, Hallia, Key, Zander, DPR, Verbal 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Not the first time that I've killed Turin. Won't be the last. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
OK off you go. Please be aware of this answer to all of your questions This is a closed set up game. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 2 (Seph, Verbal) Not Voting: Dice, Gudrean, Hallia, Key, Zander, DPR 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
The town was quiet, caught in the uneasy stillness that follows chaos. Some votes had been cast. The sun had begun to sink. And somewhere between the last whisper of daylight and the first breath of night… someone began to walk. Alone. Their footsteps echoed softly down the empty street, steady, unhurried. To anyone watching, they might have seemed thoughtful. But there was something strange about them—like they weren’t walking forward, but drifting backward. Through time. Through memory. They paused near the center of town, where the dirt was still scuffed from yesterday’s vote. Where names had been spoken aloud, and where one had been cast out. They looked around, slowly, as if seeing shadows the others could not. Their breath quickened. A hand rose to their chest—hesitating there, fingers twitching as if trying to hold something in. Not pain. Not exactly. Something deeper. Sadder. Then, without a sound, they dropped. No cry. No warning. Just a body, still and sudden, against the dust. By the time anyone reached them, it was too late. No one knew who they had been. No one knew what they had done. And the silence that followed was not one of mourning—but of confusion. Dread. The sense that something had gone wrong behind the curtain, and none of them would ever understand it. The only truth was this: A player has been removed from the game. They have been… erased from the narrative. Turcass has been Modkilled. THERE WILL BE NO CORONER REPORT Modifications have been made to multiple players to rebalance. Give me a minute to post an updated VC and then you can carry on. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Please Hold Do Not Post -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
When I ask you all to please stop posting can you just ... stop. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
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Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
CassTurin has been Modkilled. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
I do not like people trying to 'game' me. This is not a puzzle to be solved. It is a Mafia Game. Do not test me. Final warning. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 3 (Seph, DPR, Verbal) KEY - 1 (CassTurin) Not Voting: Dice, Gudrean, Hallia, Key, Zander 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Don't forget I am unavailable now, for the next 11 hours or so. If a Majority is achieved, please assume i am here and have paused the game. That means stop posting. -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
Official Vote Count HALLIA - 4 (CassTurin, Seph, DPR, Verbal) Not Voting: Dice, Gudrean, Hallia, Key, Zander 5 votes to Lynch WE ARE STILL AT L-1 This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/ -
Game Over - Hamilton Mafia - SMFDR's Win!
Ithillian Turambar replied to Ithillian Turambar's topic in DM Mafia Games
well I'm going to bed soonish. Seeing as how it's all calmed back down again. -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's go big! Story: With the Sacred Grove pulsing softly beneath your feet, you step toward the inner circle—where five ancient stones form a ring. Each one hums faintly with its element, but as you place your hand on the central stone, the Codex opens of its own accord. It’s time. The pages flutter until they land on a clean sheet—pure white, then slowly glowing with five radiant glyphs. Three begin to pulse… waiting for you to choose. The Codex speaks: “Weave Fusion initiated. Choose three elements to forge your first fused spell. This spell will be unique to your current strengths and will grow with you.” Elemental Choices (Choose 3): You may combine any three of the following: Air (2) – Speed, evasion, storm Water (13) – Healing, flow, ice, pressure Fire (10) – Damage, destruction, cleansing Earth (2) – Defense, control, growth Spirit (10) – Mind, memory, perception Your current elemental strengths suggest synergy between Water, Fire, and Spirit, but you are free to choose any trio. Next Step – Choose Three Elements to Weave Together: Water + Fire + Spirit (Balance of force, healing, and soul) Fire + Earth + Air (Explosive elemental shockwave or volcanic burst) Water + Spirit + Earth (Restoration, binding, and memory-rooted control) Air + Fire + Spirit (Illusions through flame and speed—blinding offensive style) Choose your own custom trio (Let me know your choice directly) Let me know which fusion you wish to create, and I’ll craft the spell accordingly! -
Choose your own Adventure Game - Join in anytime!
Ithillian Turambar replied to Ithillian Turambar's topic in Community Games
Let's head back to the grove first then Story: With the Ashen Spire behind you and the Pyreheart Core secure in your pack, you begin the descent. The mountain paths are warm but no longer hostile—the fire spirits that once lingered now acknowledge your presence. A few even shimmer in the distance, offering a faint bow of flickering flame as you pass. After several hours of cautious travel through the outer slopes and cooled lava trails, you emerge beneath a forest canopy. The Sacred Grove’s energy greets you like a gentle breeze—calm, balanced, watching. You follow the winding trail toward the altar where your journey first began. As you approach, the Guardian of Balance stands waiting. “You have returned bearing a flame tempered by wisdom,” the Guardian says. “And I see the Codex... no longer simply a book, but a beacon.” He gestures to the grove’s center, where soft glows pulse beneath the grass. The Grove now recognizes your achievements. New paths have opened: You may now revisit the Temple of Still Waters with enhanced elemental recognition. The Codex will react to sacred sites in the grove for spirit meditation and fusion crafting. The Guardian will offer rare spell insights if you bring him offerings of knowledge. Updated Stats: HP: 26 / 26 EP: 16 / 16 Elemental Strengths: Air: 2 Water: 13 Fire: 10 Earth: 2 Spirit: 10 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Watershaped Ring Gauntlet of the Infernal Path Adept’s Charm Shimmering Amulet Firegems (3) Scroll of Flameweaving Pyreheart Core Small pouch of coins (10 copper) Arcane Conduit Codex (Legendary – Unified Elemental Bond + 5 linked artifacts) Spell Book: (Unchanged) Passives & Augments: (Unchanged) Outcome of the Choice: You have successfully returned to the Sacred Grove. The Guardian acknowledges your growth, and new options are now available from this central location—including the chance to revisit the Water Temple, meditate, or gain rare spell insights. New Available Options: Return to the Temple of Still Waters to uncover its sealed chambers. Meditate at the Spirit Shrine to receive visions or bonuses. Present the Pyreheart Core to the Guardian for insight. Attempt to create your first Weave Fusion spell. Ask the Guardian about advanced water techniques using what you’ve learned.