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[ADVANCED] WOT Mafia: The Great Hunt - GAME OVER!


Alanna

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Posted

Hmm, this is a strange turn of events but fits with my previous reasoning. We obviously have some xshot variables and if I am not mistaken we will see a kill from Fain again soon, but then this is all conjecture based on a single day so who can say? Nonetheless it seems apparent that the reason there were more kills off the bat yesterday is because of the massive player claims (massive meaning big time characters). For now I am following exactly what I said before and voting LZM

 

Why would player claims affect how many kills we have? Just because there aren't as many big names revealed doesn't mean killers would hold their kills in check...

 

Oh wait, it's because you're assuming the killers have x-shot limitations on their kills. Seems like a big conclusion to jump to, especially considering there are simpler, better explanations for why there were less kills.

 

Gotta say, this post makes me a little more concerned about you Darthe.

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Okay now I'm even more worried. You're basically saying it's a good thing we lost a town role?

 

:huh:

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Hello Lanfear

 

Eh? Care to share your reasoning EP?

Posted

Hmm, this is a strange turn of events but fits with my previous reasoning. We obviously have some xshot variables and if I am not mistaken we will see a kill from Fain again soon, but then this is all conjecture based on a single day so who can say? Nonetheless it seems apparent that the reason there were more kills off the bat yesterday is because of the massive player claims (massive meaning big time characters). For now I am following exactly what I said before and voting LZM

 

Why would player claims affect how many kills we have? Just because there aren't as many big names revealed doesn't mean killers would hold their kills in check...

 

Oh wait, it's because you're assuming the killers have x-shot limitations on their kills. Seems like a big conclusion to jump to, especially considering there are simpler, better explanations for why there were less kills.

 

Gotta say, this post makes me a little more concerned about you Darthe.

 

I did not consider this to be a big conclusion to jump to. Mafia wants to kill town, why would they hold back if they had x-shot? The same with any other non-town group? It seems basic for me but if you have better explanations I am willing to listen.

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Okay now I'm even more worried. You're basically saying it's a good thing we lost a town role?

 

:huh:

 

Not remotely. It stinks to lose a townie but I do find it a bit more comfortable knowing that if we had to lose a power role we lost one that could have royally screwed us. It has a lot of potential power as a role and is simple to create unintended WIFOM with, which is all I was saying.

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Hello Lanfear

 

Eh? Care to share your reasoning EP?

 

He is baiting me and I am fully refusing to ever divulge my reasons for not revealing there, regardless of if I ever claim or die or not.

 

Responses in Blue.

Posted

Lanfear is known to claim the world of dreams as her domain, I'm thinking Lanfear might be a polar opposite of Egwene hence why Darthe "knows the role but won't say why"

 

So your grand theory here is that if I was Lanfear that I would be stupid enough to tenuously admit it in the middle of the day. [sarcasm] That makes perfect sense, you should definitely roll with that. [/sarcasm]

Posted

I will PAFO Rand's question about whether random lynches will have coroner's reports. Let's just say it will not be good for anyone is that happens, so let's be lynch-happy, mmkay? :wink: I really am okay with a lynch failing once - especially in games where reveals are allowed - which is why I give you a freebie. But not more than once. That's not okay.

 

I also just wanted to say that every person I've replaced so far asked to be replaced, including Wombat, though I was fixing to replace him when he asked me. Otherwise, I haven't been too closely monitoring activity levels of each player. I'll pay more attention to that once there's less people in the game.

Posted

Also it's not the middle of the day it's the start of the day, and the lanfear thing was just frosting on the cake so to speak on my case against you.

 

It is so cute when you try to case, did anyone ever tell you that?

Posted

Lanfear is known to claim the world of dreams as her domain, I'm thinking Lanfear might be a polar opposite of Egwene hence why Darthe "knows the role but won't say why"

 

Ah I see. Could be I guess, but I doubt Darthe would be playing this high profile if he was one of the Forsaken

 

Hmm, this is a strange turn of events but fits with my previous reasoning. We obviously have some xshot variables and if I am not mistaken we will see a kill from Fain again soon, but then this is all conjecture based on a single day so who can say? Nonetheless it seems apparent that the reason there were more kills off the bat yesterday is because of the massive player claims (massive meaning big time characters). For now I am following exactly what I said before and voting LZM

 

Why would player claims affect how many kills we have? Just because there aren't as many big names revealed doesn't mean killers would hold their kills in check...

 

Oh wait, it's because you're assuming the killers have x-shot limitations on their kills. Seems like a big conclusion to jump to, especially considering there are simpler, better explanations for why there were less kills.

 

Gotta say, this post makes me a little more concerned about you Darthe.

 

I did not consider this to be a big conclusion to jump to. Mafia wants to kill town, why would they hold back if they had x-shot? The same with any other non-town group? It seems basic for me but if you have better explanations I am willing to listen.

 

The conclusion that you're jumping to is that they have x-shot. Could be that one of their kills are only allowed on odd nights or something like that. Or, it could be that there is another protective role out there, which would make sense in a game with so many roles that can kill

 

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Okay now I'm even more worried. You're basically saying it's a good thing we lost a town role?

 

:huh:

 

Not remotely. It stinks to lose a townie but I do find it a bit more comfortable knowing that if we had to lose a power role we lost one that could have royally screwed us. It has a lot of potential power as a role and is simple to create unintended WIFOM with, which is all I was saying.

 

I dunno, you seem awfully quick to assume it has wifom associated with it, when it may not. This seems like gaming the mod to me. The Dreaming God may have had nothing but useful abilities which helped the town, and you seem to be assuming that the role would have caused confusion when it may not have at all.

 

 

Thanks Despo.

 

:blink: Not sure what to make of that role.

 

Anyone ever played with it and can explain the mechanics to me?

 

For reasons I do not intend to divulge I will state that I know of it. It can be a completely erratic gamechanger or practically useless but having it gone may remove some WIFOM. If I am not mistaken the main point of it was to help Mat or some extremities group in the game. Ie: the role could have used an ability which took us back from day 5 to day 2. Or it could have given the mafia an extra kill. Or made everyone hated town for the next day. Things that may or may not be useful to certain individuals etc, but the user wouldn't be fully aware of which power they were unleashing on the game for balance purposes.

 

Hello Lanfear

 

Eh? Care to share your reasoning EP?

 

He is baiting me and I am fully refusing to ever divulge my reasons for not revealing there, regardless of if I ever claim or die or not.

 

Okay.

 

Responses in Blue.

 

Erm... responses in green.

Posted

To avoid creating a giant WoT I will simply respond to each here.

 

1. I can understand that. For now we do not know, but will it truly make a difference for now?

 

2. My understanding of the role is that it has to be self balancing. If it did not have the potential to help each team it would essentially win the game for the town while each passive ability stacked over time. This is, of course, only my interpretation but at least you can hopefully see my line of thought.

Posted

I'm gonna state this even if i do die, cause that would suck.

 

I was neighborized by X player in this game.

 

Apparently neighborizer fails on certain targets, and it was used night 1 on GF, but that failed. Upon that failing night 2 it was used on me.

 

Not sure why the neighborizer failed the first night though, just know that it fails on some targets and nothing bad happens in return. It just fails.

 

I have an interesting theory. What if the scum can't be neighborized? So if it failed on GF, and we know there's something funky with GF's role....???? Thoughts?

Posted

You are still on my scummy list and that is quite the scummy speculation. Cop claims don't go forever but assuming mafia can't be neighborized is quite the stretch given the typical nature of the role.

Posted

I've never been in a game with a neighborizer, so I don't know the "typical nature of the role." Also, you're kind of scummy yourself, ya know. You're off your meta, and way more aggressive than is typical for you.

 

And, I'm not assuming, I'm speculating.

Posted

http://wiki.mafiascum.net/index.php?title=Neighborizer

 

I got the idea from here. Quote for JLM's benefit:

 

Neighborizer

 

 

From MafiaWiki

 

 

Jump to: navigation, search Neighborizer Alias:

  • Mason Recruiter
     

Alignment: any Role type:

  • Linked
  • Informative
     

Choice:

  • Night
     

A Neighborizer is a player who can target other players at Night to recruit them into a Neighborhood. They may begin speaking to each other at the end of the Night, or at the beginning of the next Night - it depends on whether the moderator allows the Neighbors to speak during the Day.

This version of Neighborizer, and only this version of Neighborizer, is considered Normal on mafiascum.net.

Neighborizers are most often pro-Town. They usually do not have any Neighbors at the beginning of the game.

Variations

 

A Mason Recruiter or Masonizer is a similar role for Masons. However, if a Masonizer targets someone who is not Town-aligned, the action will fail. Commonly, the Masonizer will also die in the process. This is a particularly powerful role when used.

Use and Power

 

A Neighborizer is a power role that allows a player to directly choose with whom they wish to be Neighbors. Based on the power of Neighbors, Neighborizer is thus a role that has low power on its own but can become very strong if the Neighborizer is adept at determining its Neighbors' alignments. Because the Neighborizer can choose its Neighbors, it is somewhat stronger than a set of Neighbors arbitrarily chosen at the beginning of the game.

Posted

The first neighborizer's ability failed when used on GF.

 

My neighborizing ability failed when used last night on Rand.

 

I wasn't informed why, there is the possibility that I could have been blocked, except considering that both me and the previous neighborizer were told we would fail when our abilities were used on certain people I am heavily suspicious of both players.

Posted

The first neighborizer's ability failed when used on GF.

 

My neighborizing ability failed when used last night on Rand.

 

I wasn't informed why, there is the possibility that I could have been blocked, except considering that both me and the previous neighborizer were told we would fail when our abilities were used on certain people I am heavily suspicious of both players.

 

Aw, you tried to neighborize me, I feel so loved!

 

Wait, have to check if character hints are allowed first before I say anything.

Posted

Yes it is. OK my character is such that it is not really "neighborized". Don't know how to phrase that, but hopefully you know what I mean.

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