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Pet peeves when playing mafia?


cosmicpanda

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  • Club Leader
Posted

*hugs Wombat back* On that other site, we seem to be understanding each other better now. They treat us with respect, and we stop telling them what baboons they are.  ;) Or something like that.

  • Club Leader
Posted

Geez, it's bad enough that I had to vent over here, without NAMING them, Verb. Why? Are you? *giggle*

 

 

 

I know, I know, scumtell - avoiding the question and turning it back on you..... ;)

 

 

  • Moderator
Posted

It was a trick question, anyway.  I know you are in the game, and I know who you are as well, lol.  Not like you and Nae don't make it obvious.  ;D

  • Club Leader
Posted

Everybody knows who I am. I didn't see any point in hiding it. That is a crowd I can't and don't want to blend in with. Although..... they are tempting me to allude to where I think their heads are located. They'd probably pat me on the back and welcome me to the club if I did. *shakes head* Baboons!

 

  • Club Leader
Posted

I take back everything I said, except the insults to their collective manhood. That just helps me blend in better.  ;D For baboons, they're pretty cool guys.  :D

 

Problem is, I go over there, then come here and forget "here" is PG-13. *giggle* This might surprise some of you, but I'm not generally PG-13. *giggles again*

 

 

Posted

I've said this elsewhere, but I really hate the rule where, if no majority is reached, a non-voter is modkilled. And I don't hate it because I sometimes like to not vote on Day 1. I hate it because it doesn't encourage activity at all, in fact, it does the opposite. If all people have to do to not be modkilled is vote - well, that's why people don't post all through the day phase, and then run on at the last minute to vote randomly for someone who doesn't even have any votes on them.

 

On the other hand, if no majority is reached and you randomly modkill anyone, regardless of whether or not they've voted - then people have incentive to actually participate and lynch someone. Because the only way to save themselves from being modkilled is to work toegether to get a lynch.

 

The sad thing is, this rule has been used so much that even in games where it isn't used, players are now in the mindset of needing to have a vote, even if it's a random vote that doesn't contribute to a lynch. I don't employ that rule in my games, and still people jump on right before deadline and say 'I'm randomly voting for so-and-so just to have a vote!' And I'm like *headdesk* You don't need to have a vote. You should be trying to lynch someone, though.

Posted

I like the idea of having no lynch if a majority isn't reached.  That punishes the town without killing anyone.  I will probably be doing that in all my games.  I will still kill inactives though.

Posted

I like that idea, too. I've been using that rule in my Robin Hood game. I'm not sure how I feel about it, though. So far, all that's happened is we've gone 2 days without lynching anyone. The last day, no one even tried to lynch anyone until, like, 3 hours before the deadline.

Posted

Well that's not cool.  You can always go with no deadlines for days unless it starts to drag, but that assumes your players will actually use that extra time.  I think some people might be signing up for too many games.  I made that mistake before.  Even if you don't get the games mixed up, sometimes it's hard to be sufficiently active in a lot of games.  Meesh's Abhorsen game in the WT ended up getting ruined because of too many people, myself included, signing up and then not committing the time required to the game.

  • Club Leader
Posted

Alanna, I completely agree. I've stopped using that rule, and people still act like it's in place. I want to modkill for random voting now....lol.

 

That said, it's very hard to keep the rules for each game straight. So, I try to have a thoughtful vote for every game every day. The problem I'm running into is that people are spread so thin that there is often very little content to work with. And Standard games are the worst! I don't know why, but people don't seem to care about them. Personally, I like them a lot after playing some mega-games with 30 players and 30 roles. (Yes, I know I modded one, and promptly burned out on them.) I think that's the biggest problem in your game, Alanna. People aren't into Standard. Or they are discouraged because the Tracker bit it.

 

Oh, no! My players are waiting on a death scene. Sorry....... Another pet peeve of mine - inactive mods  ;)

 

Posted

I really enjoy standard games and I'm having fun in your's, Alanna. I do get frustrated by the inactivity, though. Like Lily mentioned, there just isn't much content to what people post. Especially in Day 1. I'm gonna have to learn how to poke people.

 

*runs off to talk to Myndrunner*

Posted

That has been happening to me too lately.  Either that or I hit a little too close to home with my accusations and get myself nightkilled and then people just forget about everything I said.

  • Club Leader
Posted

So, what do we do? I think there are too many games on DM at one time, but there's no way to monitor something like that. I'll admit, I contribute to that overload. But too many of us are in too many games all at once, and that is a problem, for sure.

 

  • Club Leader
Posted

Not knowing what my players are doing behind my back...lol

 

It has been fun, hasn't it? I'll run this same setup with a different location and a few more players (maybe 20ish) not too far in the future. Maybe we can get some of the truly evil ones next time. Can you imagine Kivam in this one? Or DPR? Mwahahahaha!

 

Oh, and Verby gets a bunch of credit for helping me with the setup. I'll tell you after the game which parts were his so you can string him up thank him.  ;) One reason why I wanted to learn how to balance the game myself is so he can play next time, if he wants.

 

 

Posted

I agree that a lot of people play too many games at once for them to really participate. This became a problem for me at one point, and now I really don't let myself do more than 2 or 3 games at once. That includes modding.

Posted

I'll admit that I sign up for every game that comes around (I have no idea how I missed the trollock game sign ups in Thak), but I don't think it has affected my ability to participate in the games. My problem is tunnel vision and tenacity. Not a great combination in these games. Also tends to get me lynched or NKed pretty quick.

Posted

I hope I don't ramble too much here...many thoughts tumbling in brain...

 

Inactive mods and mods changing rules in game are my 2 major peeves.  Although saying peeves is an understatement.  Either don't sign up to run a game or look at the calendar before starting a sign up thread.  Busy? Drop yourself down the list of moderators.  I did this with my last game (although that was because the game wasn't ready, but it shows it can be done.)

 

I think Alanna mentioned mod-killing a non-voter.  I seem to get co-credit for the rule in other peoples' rules, but I don't know that I really like that rule anymore.  I'm leaning towards no random mod killings and maybe even no deadlines (unless inactivity forces a deadline) as my favourite.  I'm not sure if random killing non-voters causes inactivity as suggested earlier, but it clearly doesn't help increase activity or quality of game play.

 

I really don't like the rule where mods have a wandering lynch threshold, i.e. "a majority vote is only a lynch if I happen to be online".  Grrrr.  Why should a lynch depend on the moderator and not the players?

 

I'll just say one other thing (which too often needs to apply to me too  :P.)  When you are a Town player you actually want activity to try and flush out the mafia so don't be shy, don't worry about looking stupid or being wrong.  You will often look stupid and be wrong - that's the point.

Posted

 

Inactive modding is the worst - and RL can happen to anyone, but either make an announcement or put the game on a time-out. Don't just leave the players hanging.

 

Modkills should be used sparingly. If a non-active is bringing the game down, replacement is the best option.

 

Each mod can decide whether hammer votes are final, but I tend to avoid games where they are not, From a mafia player's perspective, a lot of effort is put into getting that vote where you want it. Having it slide away because people are bored kind of defeats the purpose of playing imo.

 

As for tactics, lurking is a legitimate playstyle. It is up to others to call you out on this, not the mod.

 

I do think that too many games lessens thequality of play, but that is just an opinion, and I do support the idea of games played anywhere, anytime. It's up to each player to keep themselves from being overloaded.

  • Club Leader
Posted

I'm going to try very hard to keep these thought positive. I've gotten to where I am picking and choosing my games more carefully, based on size and the mod. I will never willingly miss a game modded by DPR or Pete, so I will use them as examples.

They keep the game fun and active by keeping us entertained. We can't wait to see what's going to happen next. With Verb's help in getting it set up, I'm trying to do that in my current game. Activity is high, even though I have had trouble being here in as timely a manner as I'd like to be. I think the mod can be the biggest factor in player activity level - not just activity but in HOW they mod.

 

I also agree with the idea of replacement over modkilling, and the hammer issue. Either it's a hammer game or a deadline game, but that has to be clear one way or the other. Like Wes said, the players work hard for their lynches sometimes.

  • Moderator
Posted

Not knowing what my players are doing behind my back...lol

 

It has been fun, hasn't it? I'll run this same setup with a different location and a few more players (maybe 20ish) not too far in the future. Maybe we can get some of the truly evil ones next time. Can you imagine Kivam in this one? Or DPR? Mwahahahaha!

 

Oh, and Verby gets a bunch of credit for helping me with the setup. I'll tell you after the game which parts were his so you can string him up thank him.  ;) One reason why I wanted to learn how to balance the game myself is so he can play next time, if he wants.

 

 

 

String me up?  I think I like where this is going.... ;D

 

But really, all I did was provide another set of eyes and some random comments/thoughts.  Lily gets 100% credit for the awesomeness of the game.  ;)

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