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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

The Experiment behind the Corner Pub


Barmacral

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Posted

First, a few questions:

 

1. Did you enjoy the game?

2. Did you enjoy the simplicity of the game?

3. Would you continue to play games as simple as that one, if they were offered?

 

Please, fill this out if you followed and/or played the game (I hope you followed it if you played it). I'd like to see what you all say.

 

And for those who didn't play or follow it, its only 22 pages long, a quick easy read if you have a few minutes to skim through it, and answer this as well.

Posted

1. Did you enjoy the game?  I did.  I'd like to think I did a pretty ok job on it too.

 

2. Did you enjoy the simplicity of the game?  Umm.. sure?

 

3. Would you continue to play games as simple as that one, if they were offered?  I'm hooked... I'll play just about any of them with a break now and again.

Posted

yes to the first two

 

 

3. I *PREFER* the games being simple. When games get complicated they seem to way to often favor the mafia severely

Posted

lol i .. um think (is that a thing i can do? who knows? tune in next week to find out) i  whats happening here but im gonna shut up now cos i probably dont lol

 

1)yes

2)yes, it was a nice change

3)yes, because im addicted to mafia anyway, but yes because its also nice to not be hoplesly confused all the time

Posted

3 yes's here

 

Just don't be calling them experimental! I spent the entire game waiting for something nasty to crop up  ;)

 

Was blinking petrified  :P

 

 

Posted

 

1. Did you enjoy the game? I loved it! heh

2. Did you enjoy the simplicity of the game? I probably would have if I had known it was simple. I'm with Dae, I kept waiting for the whole thing to turn upside down.

3. Would you continue to play games as simple as that one, if they were offered? I think it's good to switch them up. Sometimes you feel like a simple game, sometimes you feel like a complex game.

The more the better! ;D

 

Posted

1.  Yes, I really enjoyed the game. 

 

2.  I thought it was just about right in terms of complexity and therefore I found it a lot of fun.  Thank you for running it. :) (yes, I enjoyed it)

 

3.  I prefer to take part in the simple games.  The complex ones can put me off sometimes.

 

Posted

1. Sure, loved it.

2. I wasn't aware that this was a simple game but yeah! ^^

3. Sure, I'm totally hooked now anyway.

Posted

that was a very good game all in all.  good mise-en-scene, good players, good all around.

 

i'm pretty firmly in the camp that prefers the simpler games.  whilel i'll play the more convoluted once in a while, i get more fun out of the basic ones i think.

 

i give that game an A.

Guest Far Dareis Mai
Posted

1. Did you enjoy the game? Yes, I just wish I had been around more :(

2. Did you enjoy the simplicity of the game? Absolutely

3. Would you continue to play games as simple as that one, if they were offered? Yes, I think that we've gone through this spell of crazy games with crazy roles and this whole Las Vegas outlook to mafia. But I think that the simpler games breathes a bit of fresh air into it. :)

Posted

Glad to see that we have a favourable response here. Yes, the game was an experiment of sorts, no, I wasn't experimenting with in-game mechanic's. Yes, I refrained from mentioning it specifically cause I loved how nervous it was making you.

 

So, here's my thoughts. I'd like to introduce a third line of mafia games. Right now we have Newbie games, and themed games. Themed games are a blast, but I know they are not everyone's thing, and as such, I'd like to suggest that we have classic mafia games going too, with a third set of mod sign-ups for it. I'll outline the restrictions later, if you all like the idea.

Posted

intermidiate mafia then :P or newbie, classic and crazy :D

 

yeh i actually think that sounds pretty good, it is quite a jump between newbie and the normal type at the moment

 

im not going to put these results into the scoreboard yet i think, cause if we take it up i  recon meaby its whole own scoreboard? unlesst people think 3 seperate ones are to many? (thats why i havent added them yet i thought you might be leaning towards an idea like this)

Posted

Glad to see that we have a favourable response here. Yes, the game was an experiment of sorts, no, I wasn't experimenting with in-game mechanic's. Yes, I refrained from mentioning it specifically cause I loved how nervous it was making you.

 

::)  Now thats just cruel  :P

 

So, here's my thoughts. I'd like to introduce a third line of mafia games. Right now we have Newbie games, and themed games. Themed games are a blast, but I know they are not everyone's thing, and as such, I'd like to suggest that we have classic mafia games going too, with a third set of mod sign-ups for it. I'll outline the restrictions later, if you all like the idea.

 

Go for it. I'd be guessing there would be a restriction on roles as well? Something like standard (Healer, Finder) and up to two/three others? Would make it more than Newbie but less than proper. Pretty much similar to what we just had, with a one shot assassin and the other stuff.

 

Oh and Loki - yeah i say go with a 3rd scoreboard if this is passed

Guest Far Dareis Mai
Posted

I think it should be extremely apparent by now what the classic roles are. People who mod should know that stuff by now. :D

 

And do we really need yet another scoreboard? I mean, the only difference between the games is the fact one is themed, and one isn't. The skill of the players haven't changed at all, and the object of the game is still the same. It just seems a little redundant to me.  :-\

Posted

some people havent moded that much before and enforced rules would give more a uniform structure, and you could give every one clasic roles in a combinations that wouls make it effectivly  complex

 

(um will some oone explain the themed bit to me ..that one had a pub theme wasnt that its theme?) the different i think becky was going for (correct me if im wrong) is for mafia games of different skill levels, with newbie games easy with the open setup  and limited roles,

this one with a .. um semi open setup(i think i cant remeber) but more choice of roles  ect as a medium skill level

and then the current type of game with the less traditional roles and added twists post restrictions ect which are harder to figure out

Guest Far Dareis Mai
Posted

By themed we are talking about how the roles are directly related to the story line. For example in my medieval game, there was an Oracle, a Seer, a Jester, etc. The games are typically much bigger, with people's actions in game sometime affecting how the game will go.

 

In his 'classic' game, you can have a story line, but all of the roles are precisely laid out, everyone knew what to expect as far as roles, and there were only a few roles: Healer, Finder, Symp, etc...though I personally don't consider the arsonist a 'classic' role. A Vig would have been more appropriate methinks.

 

I wouldn't consider the classic style any less difficult if you have non-newbies playing, since there are time limits, posting limits, etc. in the game. It's just a different style of gaming, not a different game entirely.

 

I hope that makes sense.  ;)

Posted

I'd propose we have the mafia and 1 symp and for the innocents we have the finder, healer and an assassin.

 

in a 12 player games that would still work, and it would still work in an 18 player game (where we cap these due to the fewer number of roles).

 

I think the classic games should be coroner finder optional but should have the number of mafia confirmed in the first page of the game.

Posted

Here's what I think:

 

Roles:

 

Finder

Healer

Vig (assassin)

Symp

Mafia

 

You can chose to use all of these, or none of them (mafia excepted, but duh to that), however, you can't expand upon them.

 

Roles don't have to be clearly stated before the game, and coroner finder's are not required (beyond alignment)

 

Small games, recommended cap at 12 or 18, and 18 almost seems too large for me.

 

A story line isn't required, but remember, they do make things a bit more fun. Myself, when I mod mafia, I'm more interested in doing the storyline than anything else. The rest I do cause its a part of the job.

 

No fancy twists like Moral Dilemma's or extra roles, or post restrictions. Just old school mafia.

 

Loki - A themed game is what FDM said, Nuthouse Mafia, or Double Blind are both themed games. This game such as I just did, or even your ragnarok game are not themed games. They are games with story's attached to them.

 

Also, Newbie games are immensely popular amongst our experienced players, which is good for getting experienced players, but not so good for our newbies. This can provide another outlet for our players who just want some mafia, without trying to spin their heads around the themes and twists that come with our themed games.

 

Also, I'd propose that these games are known as the Normal Games, and that the current Normal games become known as Themed games.

 

As for the scoreboard, I say keep it all into one scoreboard, but if you want, you can spin out a second scoreboard for it as well, depends on how much work you want to do.

Posted

thats kinda what i though you were aiming for (but maybe im being really dense but i dont get how the normal or others dont have a theme, i just thought fitting the roles or not was  up to the mod and the theme was the story ??? )

Posted

 

What if we classifed the games as different, but included everything into one scoreboard? A differential could be added to account for the level of complexity of the game. So newbie games go by the regular scoring system, classic games get a +1 and Themed games get a +2 (Or it could be +.05 for classic, and +1 for themes).

Posted

Ok first - FDM the whole wierd Arsonist thing is in BC's game, not Barms ;). And i know exaaactly what you mean

 

Second i agree with Barm in principle. Certainly about the whole, lots of people want to at least dilute the amount of superhard twisted games with simple ones, and at the moment we're using newbie mafia to do that - which we really shouldnt do. Therefore we do need games like this, without moral dillemma's, post restrictions etc. Save them for the huge fancy games and leave it at that

 

Third - regarding roles. Personally speaking i agree with healer, finder, mafia (of course). Yet to use a Symp but its a relatively simple role so go for it. However it might be an idea to have 2 or 3 different possible roles instead of just Assassin - would allow for some small degree of difference. Those that have gamed games i've modded know i have a tendancy towards both Roleblockers and Silencers (mwhahhahahaha  :D). Ok silencers may be a little more tricky to get the hang of, but a Roleblocker can have a similar role to a Vig effectivly - if he/she is not careful they can damage their own side but a skilled player can make life hell for the mafia.

 

Maybe then it might be an idea to declare the roles before it starts but i agree about the Coroner thing - again it would add something a little different to the mix.

 

(( Still like two seperate scoreboards btw ;) ))

 

 

 

 

Posted

yes, yes, and yes.

 

i was worried that you guys think it a bit too easy, so it was fun watching you get nervous about the complexity...

 

i second barms. and if you want to outline the roles, you may. also, there have been classic games that had no coronor reports other than a death has occured... i think those are hard, but devious from the mod's side of things.

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