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MAFIA - The Suras Hunt [Game Thread]


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Posted
[glow=red,2,300]Wes[/glow]

 

 

 

 

Joined: 27 Oct 2006

 

Posted: Tue Jul 03, 2007 11:30 am    Post subject:   

 

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There are only five pieces of bonestone in the game for players to find.

 

Should you find a piece, it will be up to you if and when you want to use it.

 

However, it is may or may not be possible that when you decide to use it, you would be preseneted with a situation where turning the bonestone over to the mod without using it would have an alternate effect (going by the storyline, giving the bonestone to the witch would allow her to do something different than you could). You will only know if you decide to use it.

 

I am waiting to introduce tasks, actions, and plays until we are sorted out on the new forum.

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Posted

Things aren't looking pretty cleo... Remember that 'payment' I talked about on the first page, so You don't get my vote? That offers still open. ^_^

Posted

Current Game Vote Count:

 

[glow=red,2,300]Cleo ( 3 )[/glow] - Kivam, Loki, Vemy

 

With 13 players, it takes 8 votes to lynch.

 

* ALL THREE PIECES OF BONESTONE ARE IN PLAY *

Posted

 

You all manage to fit into two adjoining cabins where you wait. Before long you hear the captain hailing the Neitaren ship and their captain responding.  You can see the Neitaren vessel just outside of the porthole, but not much else. Lot’s of talking can be heard, it could be arguing and then three shots ring out. Tension freezes the room faster than a chill blast from the north and you wait. The door suddenly swings open and everybody jumps. Barm steps in calmly.

    “It’s alright, the shots were the signal to let us through the blockade. Which is good, because we wouldn’t be getting through otherwise. You wouldn’t believe how many ships there are out there….”

    “Oh, I would. I can tell you exactly….”

Sam, if you’ve been drinking all morning I want you to stop.” Barm looks back towards the group, reconsiders and looks back at Sam. “And if you haven’t been, I want you start. Either way, please do try to contain yourself.” Back to the group,  “Well be at the docks in about an hour.  At that point we’ll have to have a little talk about what you are about to see. Until then, only open the door for me, and somebody keep Sam quiet.”

 

Posted

Jumps on Sam, ties him up with Cleo's assassin rope and stuffs Cleo's assassin mask in his mouth

 

OOC - Hmm . . . there may be a clue or two in that scene  ;)

Posted

*Wonders where Kivam, really could have gotten that stuff*

 

*points my finger at him*

 

Should you accuse anyone here of such a thing you have better be very sure of yourself.  >:(

 

*folds arm, glaring at Kivam*

 

I am not hearing any evidence of why you would accuse me.

 

So whats up with that?!

 

 

Posted

I don't really get how my logic is anything but the truth - all I've said is that I've looked at it from every possible angle and barring important info that we don't have then that piece of bonestone is of exactly no use to any player. So why does it exist? And what I'm driving at is that if its real use lies not in being used by the players, then it must have some special effect when turned over to the mod.

 

And I hope you wouldn't really use it, Cleo. Any side that gets desperate enough to use the black bonestone, it's probably too late for anyway. That's the long and the short of it. In conclusion: [glow=red,2,300]Cleo[/glow] seems to be the flavour of the day, and I'm more than inclined to agree.

Posted

 

    A short time later Barm returns. As you make your way up to the deck you wonder what exactly he meant when he said what you are about to see. You picture a cave resplendent with every luxury known to man; gold and jewels spilled over every surface and a group of pirates living, well, a pirate’s life. What greets your eyes is a little different. The Maiden’s Folly has pulled into a slip. This slip is set at a forty-five degree angle and guide ropes have been fastened to the stern for a quick pullout into the harbour.  Stations in the harbour allow the pirates to move back and forth easily, insuring that ships can come and go quickly. A quick scan reveals that maybe ten of the forty or so slips are occupied. The harbour is large, and no doubt deep and several pirate ships are at their moorings. The dock itself is teeming with people, both pirates and others performing various tasks. At least one warehouse is positioned in front of each slip while carts and trolley’s haul cargo to and from the ships. Block and tackle rigs sit atop A-frames that can be wheeled over the hatch of any ship. Your surprise must be written all over your face because Barm openly laughs at you.

    “What did you think? We lived in a cave full of treasure?” You decide that silence is probably the best option.  “The Captain has already gone up to The Hall.” He motions toward a grandiose staircase wide enough to accommodate twenty men side by side. “We’ll let him make his report and whatever other moves he has planned before we introduce you. With any luck, a friend will give us a heads-up. Until then, we’ve got time to kill, so….” He sweeps his arm in dramatic fashion; “welcome to Sel Arren. You’ve just made the Dragonsback Docks, which I might add, is something not many can say. As you may have already figured out, we are involved in a fair amount of trade and it is a lucrative pastime. Our greatest desire is to keep it that way, so here is what has to happen; each one of you will get your very own tattoo. It's the mark of The Hall and you already know what it means.”

    You do indeed. Throughout the centuries, many a wild tale has been told of Sel Arren, but the person telling it is usually a know-nothing drunk that nobody believes, or someone who has been branded with the mark of The Hall on the underside of their left wrist. It is the twisted dragon tattoo, and it tells the world that you’ve run afoul of the Brotherhood and been taken prisoner. It marks you as someone that should be avoided, untrusted, and possibly a fugitive. There is usually a bounty on such a person that is worth much more than listening to whatever wild tale they have concocted.  It is also the first mark towards becoming a pirate and a matching dragon across the back of the left bicep marks you as a Brother and opens up many more doors than the first mark closed.

    “Follow me and I don’t want to hear a word about it. There will be no negotiation. You’ll present your wrist, or it will be presented for you.”  He heads up the stairs and you notice a few pirates on either side of the group keeping pace. Well, you had expected that. The stairs rise for about a hundred yards or so and end at a plaza overlooking the harbour. A look back at the slips reveals the secret to the name of the place. A look ahead reveals another surprise, a small city. Three story structures line busy streets, and you realize that those docks require a rather large workforce. Every member of that workforce has a family and then there are all of the pirates and their families. Put them all together and you have enough people for a small town. And, you notice, everybody seems to be doing quite well. Barm makes his way down a street, turns down an alleyway and then stops in front of a set of swinging doors. The Mermaid’s Song is a questionable looking place, but Barm hasn’t steered you wrong yet.

    “You’ll go to the back one at a time and have Smitty decorate your wrist. While you’re waiting, order whatever you want from the bar.  Be nice to the barkeep and don’t get too fresh with the mermaid. I’ll be back in a while.”  You watch him leave. Then, because a drink sounds pretty good right about now, you push through the doors. The first thing you see is the mermaid. She gives he term “whopper” a whole new meaning. The second thing you see is Sam pushing past you to get in. 

 

* A NEW CALL & RESPONSE ACTION HAS BEEN ISSUED. YOU MUST LIST THE BEVERAGE OF YOUR CHOICE IN YOUR NEXT POST. IT CAN BE ANY BEVERAGE (THE BARKEEP KNOWS THEM ALL) AS LONG AS IT GLOWS. FAILURE TO DO SO WILL RESULT IN ONE VOTE AGAINST YOU *

 

 

Posted

At the mention of the tatoo, Jack felt a hollowness in his stomach.  DSage had waited his entire life for this day.  It seemed like betrayal to go along with it.  Slowly he walked over to the bar and asked for a [glow=red,2,300]gin[/glow] to wash away the bitter taste in his mouth.

Posted

Just so you know, if I was at the bar still I'd order you all a round of the [glow=red,2,300]local brew of beer.[/glow]

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Posted

SinisterDeath Stumbles into the Mermaid's Song, as if he already had to much to drink.

"Just when I got my sealegs, we hit land!"

"Barkeep! How about a [glow=red,2,300]Rusty Screw Driver, in a Muddy Pond of Sludge?[/glow]"

SinisterDeath quickly grins over his request.

Posted

*starts taking my notes on this conversation* 

 

GG, it appears to me that your logic is undeniably, suspicious. If you were a bad guy you wouldn't want us to use it now would you.

 

*eyeballs GG*

 

Here's why everyone is finding you suspicious, Cleo.  An assassin is the only one who would want the black bonestone used.  Suggesting otherwise seems to me like a hope that an innocent will do your dirty work for you if they find it and you don't.

Posted

Sam runs up to the barkeep and bursts out "I want [glow=red,2,300]sex with an alligator[/glow]!" After receiving many strange looks from the other patrons (and a very friendly look from the mermaid), the barkeep produces a small glass that is [glow=green,2,300]green[/glow] and [glow=red,2,300]red[/glow] in color. This, Sam quickly downs in one shot.

 

"ZZEEEEOOOOWWWW!!! I needed that!"

 

The barkeep is quick to remind Sam about the need to get his tattoo.

 

"I've already got one!" Sam protests.

"What's you mean you've got one?!?"

"I said I got one."

 

Raising his arm up, you can see a very bad likeness of the twisted dragon done with a very cheap ink.

 

"That's not real, lad and you best not try being coy about that kind of thing around here..." the barkeep warned.

 

"Sure it's real! I paid 5 coin for it." Sam protested.

 

"Half of it is worn off, you fool! Now get off with you or I will have Georgi drag your drunk bunny back there and... "

 

"Alright alright... no need to get testy about it."

 

With a wink to the mermaid, he heads to the back.

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