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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Shad_

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About Shad_

  • Birthday 02/20/1985

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  • The Band of the Red Hand Rare
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  1. People probably needed a break and I wouldn't be surprised if a game pops up again sometime in the next month or two. I'm indefinitely calling this one though, will not be available for most of September and don't see it filling in the next 1-2 weeks at this rate. Feel free to skip over me in the queue and start your own game whenever the bodies are available!
  2. I can't force rand the thinking about its XD
  3. Added you to the list!
  4. I don't have to return to office until September so I can host this any time over the next 2-3 weeks
  5. I think notbob is not pingable in the current forum software because you have to physically type the chinese character you can't copy and paste it lol
  6. @Prowler @Cairos @Talya @Verbal32 @鲍勃不是我的名字 ya'll in?
  7. MU anni starts next week and also our union's telework agreement is getting challenged hard and we're supposed to get an answer by the 30th on whether they're going to pull the entire staff back into the office permanently. Can't run this during Anni and will struggle to run it especially early if I lose telework. So the sweet spot to start would be right after I die in Anni if I die early, or if that goes on too long I might have to wait and see If someone else wants to run something be my guest, otherwise I can follow up in a week.
  8. If there aren't enough people to run at least a condensed version by Monday I'll probably put my game on hold because I'm going to be gone a lot in July. In the meantime if someone has something functional for 8 players you could always ping the active roster and see if they're all still in and go.
  9. Gabe from POG had a low commitment rerunnable mash build where everyone was basically a 50% hit chance dayvig. You need a good 50+ players for the variance on that to neutralize but host could prerand shots to guarantee roughly equal distribution for a small game. The core mechanic was that wolves always miss wolves. So the only risk to bussing is not having the opportunity to shoot at a villager instead, and the trade-off is anyone who successfully kills a wolf is a confirmed villager.
  10. Don't feel obligated to wait on mine to fill if y'all want to kick off a 9p or something instead.
  11. Looks like this definitely isn't going to fill, which comes as no surprise. I was prepared to condense it, but I can't realistically cut it down to five players. I'm going to let it sit a while and if someone wants to run a smaller game instead, be my guest. I know I don't have the time or energy to play back to back games these days, and I imagine that goes for a lot of people. I don't think there's any harm if we only run one or two a month, but I don't want to hold people back if they do want to roll straight away into another game.
  12. We rolled out a master plan open claim in my last wolf rand and it was glorious. Nothing like seeing a plot days in the making come to fruition and go exactly as planned. First of all to understand how this works, every player had a gun with varying hit %. A lot of ours were enhanced due to winning events, but we were outnumbered so we had to be careful. We needed the village to waste most of their shots before we came out, because wolves don't achieve parity wincon until all shots are fired. One of us had a neighborhood they could invite a player to each night, and if they ever died, everyone in the neighborhood would die with them. We seeded misinformation in the thread that this guy was a peeked villager, and eventually it stuck. We had two actual fully mod confirmed villagers in the game. Going into night 5, the neighborhood had one unconfirmed villager already. We buffed our plant's hit % to 100 with the event prizes and invited one of the confirmed villagers into the hood. We claimed cop in the hood and asked the confirmed villager to proxy the information to the thread so the wolves wouldn't know who the real cop was. Since we'd successfully mislead him to believe our boy was a confirmed villager too, he readily agreed. Everything was set. Day 6 kicks off with 16 villagers against 11 wolves. We carefully chose an impulsive villager we knew wasn't paying close attention to mechanics, equipped him with a bulletproof vest at night without his knowledge, and relayed our night results to the neighborhood. That player, we claimed, was a wolf. Step by step, everything went so beautifully. First, the confirmed villager hard claimed cop in the thread and said he had a red check on the other villager. Immediately as planned, that villager took a shot at him. Red checked player shooting at a confirmed villager? Of course the village immediately pumps him full of lead. The first to hit fails to kill him, making him an even more obvious wolf. The village blows through a ton of their ammo hitting him a second time. He dies and flips town. Everyone's going what the hell happened when suddenly our wolf in the hood pulls out his 100% hit chance gun and blasts away the other confirmed villager outside of the hood. Of course, again, the village immediately pumps him full of lead, wasting even more shots. He gets hit as intended and explodes, taking out the two villagers in the hood with him. 4 for 1 trade when they were already behind, and two of those were the only confirmed players in the game. It is now 12 villagers to 10 wolves and most of the villagers have no ammo. The thread just goes dead silent. Wolf chat sounds the alarm. It's go time baby. All 10 of us roll into the thread trolling as confused villagers while wolfing in the open. I have no idea what's going on! This is crazy! We can't trust anyone anymore! This guy's probably a wolf! blasting villagers left and right. We take out another five of them while only losing one wolf in the return fire. Game goes from 27 players alive to a wolf victory in a span of fifteen minutes. 😄
  13. what's the trick to making youtube videos embed?
  14. Now this is quality AI at work
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