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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Please don't encourage players to break the rules.
  2. Official Vote Count CassTurin - 1 (Zander) Not Voting: CassTurin, Dice, DPR, Gudrean, Hallia, Key, Seph, Verbal 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/
  3. Official Vote Count Not Voting: CassTurin, Dice, DPR, Gudrean, Hallia, Key, Seph, Verbal, Zander 5 votes to Lynch This is a Hybrid Hammer/Deadline Game Day 2 ends 10pm BST on Wednesday 9th April Day 2 Timer https://stagetimer.io/r/UVDHPDFH/
  4. Start of Day 2 The first vote had come and gone—an uneasy choice that sent George Washington walking into the shadows, not slain, but dismissed. Erased. The town told itself it had acted. That it had done something. That it still had control. But control is an illusion. Tonight would prove it. James Madison worked late. That, too, was an illusion—routine as safety. He had always kept to himself, scribbling thoughts while others shouted. Always observing, always calculating. Quietly building something beneath the surface. A truth, perhaps. A theory. Or a threat to someone watching. The footsteps behind him were soft. Intentional. He turned, but not fast enough. There was no time for a word, no breath to shout. Just a sudden stillness in the air. The sound of falling papers. A single, small impact against the cold earth. The village awoke to find it—not a missing vote or a departing figure, but a body. James Madison was dead. Not erased. Not dismissed. Gone. The air felt colder now. The lines more blurred. The rules, rewritten in blood. This was no longer a game of speeches. Someone had made their first real move in the dark. Darthe - James Madison - Southern Mother Fluffing Democratic Republican - Mafia Messenger Has been Killed. Day 2 will end at 10pm BST Wednesday 9th April. VC will be added shortly. You may now post.
  5. Ok doing this now cos I'm about to get super busy for a little while Story: The fire has cooled, but the Codex is humming louder than ever. You open it once more, the ancient pages now alive with flowing script and pulsing glyphs. As your fingertips brush the surface, a sixth symbol appears above the five elemental circles—an arc of shimmering light representing Unity. The pages turn by themselves again, flipping to a new chapter. Words appear in your own handwriting, though you've never written them: “When the Champion binds all five paths, the elements speak as one. The Weave does not bend—it breathes. And through breath, power becomes purpose.” A powerful wave of energy radiates outward. The Codex recognizes you not just as a student of the elements, but as their chosen wielder. Codex Final Upgrade: Unified Elemental Bond (Passive Ultimate Perk) You have linked all five artifacts, representing the full elemental spectrum. As a result, the Codex has transformed into a legendary-grade relic. Benefits unlocked: +1 Max EP and HP All hybrid spells gain an additional minor effect based on your strongest element Casting any hybrid spell grants 1 EP regeneration You may now access Weave Fusion, a rare technique for crafting three-element spells once per long rest Grants resistance to magical disintegration and elemental corruption The Codex closes with a shimmer of gold around its edges. It is no longer just a record—it's a core part of your being, ready to grow with you. Updated Stats: HP: 25 / 26 (+1 from Unified Bond) EP: 15 / 16 (+1 from Unified Bond) Elemental Strengths: Air: 2 Water: 13 Fire: 10 Earth: 2 Spirit: 10 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Cleansing Flame) Watershaped Ring (Flow State) Gauntlet of the Infernal Path (Flamebound Echo) Adept’s Charm (Resonant Insight) Shimmering Amulet (Veil of Equilibrium) Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Legendary – Unified Elemental Bond active) Spell Book: Aqua Surge (Level 9) (Now adds +minor stagger due to Water dominance) Water Barrier (Level 2) (Slight healing over time effect) Soul Veil (Level 1) (Emotion-sensing active) Emberlash (Level 2) (Echo + Cleansing effect possible) Scalding Veil (Level 1) Boiling Lance (Level 1) (Now applies minor splash burn to nearby enemies) Inner Flame (Level 1) (Now reveals target’s emotional state) Magma Spike (Level 1) (Now scorches the ground around impact zone) Firejet (Level 1) (Leaves a burning trail behind) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Weave Fusion (1/long rest) Arcane Conduit Synergies: Cleansing Flame Flow State Resonant Insight Veil of Equilibrium Flamebound Echo Elemental Weave Core Unified Elemental Bond (Legendary Passive) Outcome of the Choice: You triggered the final evolution of the Arcane Conduit Codex by linking all five elemental artifacts. You now benefit from new spell effects, enhanced resistance, regeneration, and have unlocked the ability to forge three-element Weave Fusion spells. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest and attune your mind to the Weave Fusion technique. Create your first three-element Weave Fusion spell (choose 3 elements). Test the upgraded version of Boiling Lance. Use a Firegem to evolve a hybrid spell.
  6. And I will be able to play!
  7. 11 is the magic number at the moment 😉
  8. This Thread is now locked until Day 2 starts. Please do NOT post. Thank you
  9. More linking Story: With the Codex now pulsing with unified elemental balance, you feel the moment is right. You remove the Gauntlet of the Infernal Path and set it before you on the warm stone floor, then sit cross-legged, placing your hands—bare—for the first time on the ground. You close your eyes and focus solely on Fire. You let go of thoughts, and instead let yourself feel: the burn of resolve, the flicker of memory, the roar of emotion. The heat in your chest builds—not as a rage, but as a steady forge, burning away fear, shaping your will. The gauntlet begins to glow. The Codex stirs beside it. Runes leap from the pages and encircle the gauntlet, binding with it in arcs of controlled flame. You do not flinch. You offer your hand. And when the gauntlet clasps itself onto your arm once more, it fits perfectly—not just physically, but spiritually. Artifact Linked: Gauntlet of the Infernal Path Synergy Unlocked – Flamebound Echo (Passive + Active) +1 additional Fire Strength (stacks with previous bonus) Fire spells gain a chance to echo (trigger a second, free cast at reduced strength) Once per long rest, you may channel a Flame Echo manually to double a fire spell’s area or intensity The metal cools. The link is complete. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 2 Water: 13 Fire: 10 (includes +2 from Gauntlet and Weave Core) Earth: 2 Spirit: 10 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Cleansing Flame) Watershaped Ring (Flow State) Gauntlet of the Infernal Path (Linked: Flamebound Echo) Adept’s Charm (Resonant Insight) Shimmering Amulet (Veil of Equilibrium) Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Linked to five artifacts – Elemental Weave Core active) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Emotion-sensing) Emberlash (Level 2) (Cleansing option + Echo chance) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Synergies: Cleansing Flame Flow State Resonant Insight Veil of Equilibrium Flamebound Echo (Gauntlet) Elemental Weave Core (Full synergy bonus) Outcome of the Choice: You have now linked all five equipped artifacts to the Arcane Conduit Codex. The Gauntlet of the Infernal Path grants the Flamebound Echo synergy, giving your fire spells a chance to echo and increasing your Fire Strength even further. Next Choices: Cast Emberlash to test for the Flame Echo. Exit the Ashen Spire and return to the Sacred Grove. Use a Firegem to evolve one hybrid spell to Level 2. Rest here, completing the full elemental binding cycle. Check the Codex again—something new may have unlocked after all five links.
  10. Yeah I'm enjoying my last moments of peace before the game fires up again
  11. And the reason for this is we all respect our fellow players and do not expect them to come back, after Night, to have to read through bazillions of pages of game related content. I think we all get the picture now. So I'll let it drop, cos the Thread has settled back down. And if you vote for a shorter Night, on the previous page, then you won't have to wait so long to get back into the game. Why you make me have to be so bossy. I don't like it. 2 hours till Thread lockdown 3 hours till end of Night 1
  12. You're absolutely right Shad. I've made it very very clear. However, I said simple lists and chat only. not big pages of casing and explaining stances on different players. I can't lock the Thread but if people can't abide by the simple list and general chat rule I'm just gonna have to say no posting at all. Not even memes!
  13. Ooooh we're just camping out in the middle of a volcano doing nerd things lol Story: With four artifacts now linked and your Codex thrumming with power, you open it once more—curious to see if the connection of so many elemental threads has triggered something deeper. As you touch the cover, the Codex shudders gently in your hands. Pages begin to turn on their own, flipping past your handwritten notes and etched glyphs until they stop on a new page that was not there before. A glowing symbol forms—five interlocking circles, one for each element. They pulse in unison. Then a sixth glyph appears at the center: Balance. The Codex acknowledges your mastery. Unique Bonus Unlocked: Elemental Weave Core (Passive) Because you have successfully attuned four distinct artifacts—each aligned with a different element or magical concept—you unlock the Weave Core: Grants +1 to all elemental strengths (Air, Water, Fire, Earth, Spirit) Reduces EP cost of hybrid spells by 1 Unlocks rare dialogue and magical interaction options with elemental entities or guardians Acts as a stabilizing force, making it easier to resist magical corruption or backlash A faint hum now radiates from your Codex even when closed. It has become more than a book—it is now a living archive of your elemental journey. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 2 Water: 13 Fire: 9 Earth: 2 Spirit: 10 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked: Cleansing Flame) Watershaped Ring (Linked: Flow State) Gauntlet of the Infernal Path (Link opportunity available – requires Fire meditation or battle) Adept’s Charm (Linked: Resonant Insight) Shimmering Amulet (Linked: Veil of Equilibrium) Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Now upgraded with Elemental Weave Core) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Emotion-sensing) Emberlash (Level 2) *(Optional cleansing effect) Scalding Veil (Level 1) Boiling Lance (Level 1) (Fire + Water) Inner Flame (Level 1) (Fire + Spirit) Magma Spike (Level 1) (Fire + Earth) Firejet (Level 1) (Fire + Air) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Synergies: Cleansing Flame Flow State Resonant Insight Veil of Equilibrium Elemental Weave Core (+1 to all elements, hybrid spell EP discount, rare interaction options) Outcome of the Choice: Your Codex has awakened a unique central power: the Elemental Weave Core, a powerful passive born from your mastery of artifact synergy. You are now more resilient, balanced, and open to advanced elemental interactions. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest and recover, letting the Codex settle into its upgraded state. Use a Firegem to evolve one of your hybrid spells. Attempt to link the Gauntlet of the Infernal Path through Fire meditation. Cast a hybrid spell to feel the Weave Core's effect in action.
  14. well I meant using the Reactions lol Maybe I should make that clearer
  15. 4 hours and 19 minutes till end of Night 1 Game Thread will go into Lockdown in 3 hours and 19 minutes
  16. So much linking! Story: You gently remove the Shimmering Amulet from your satchel, feeling its strange weight shift as if it balances more than just metal and stone. The amulet gleams faintly—not bright like fire or clear like water, but in a shifting veil of color, almost like moonlight caught in smoke. You place it beside the Arcane Conduit Codex, now inscribed with multiple elemental sigils. The Codex hesitates this time, flickering uncertainly… then pulses. A new glyph forms, not of a single element, but a fifth sigil—Spirit in balance. The amulet’s enchantment reveals itself. Synergy Unlocked: Veil of Equilibrium (Passive) The Shimmering Amulet carries a rare resonance that links to all five elements. Through the Codex, it grants: Slight resistance to all elemental damage (Air, Water, Fire, Earth, Spirit) Enhanced elemental balance—making it easier to craft or evolve hybrid spells A hidden effect that may trigger under stress: automatically stabilizes EP at 1 if it would drop to 0 once per day. You sense a subtle hum of protection now that the amulet is connected—like a hand gently guiding you from overextension. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked: Cleansing Flame) Watershaped Ring (Linked: Flow State) Gauntlet of the Infernal Path Adept’s Charm (Linked: Resonant Insight) Shimmering Amulet (Linked: Veil of Equilibrium) Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Now linked to 4 artifacts; each enhancing spells or survival) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Emotion-sensing active) Emberlash (Level 2) (Can cleanse when augmented) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Synergies: Cleansing Flame (Orb of Purity) Flow State (Watershaped Ring) Resonant Insight (Adept’s Charm) Veil of Equilibrium (Shimmering Amulet) Outcome of the Choice: You successfully linked the Shimmering Amulet to your Codex, gaining the Veil of Equilibrium passive. This enhances your elemental resistance, improves hybrid spellcasting, and provides emergency EP protection once per day. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest and reflect, now fully attuned to all four equipped artifacts. Use a Firegem to evolve one hybrid spell to Level 2. Cast a hybrid spell to test the new synergy effects. Check the Codex for a possible unique bonus now that four items are linked.
  17. I'm happy to do a 24 hour night next time, if everyone is ok with it. Please vote on this post, using Reactions. Players only Ha Ha = yes I'm OK with 24 hour nights Sad = heck no. Keep it to 48 hour nights. That being said, if the Night falls at a weekend again it might need to be extended Days will be 72 hours/3 days long
  18. Linky linky lìnk Story: You place the Adept’s Charm before the Arcane Conduit Codex. The delicate chain glints with traces of starlight, and the polished stone at its center—infused with faint Spirit energy—shimmers faintly as it senses the Codex’s presence. The Codex responds. Soft white light fans outward from its pages. The Spirit glyph already etched within begins to spiral, weaving itself into a new configuration—wiser, more precise. You sense not power, but clarity. This link is more subtle than the others. It does not augment spells directly but enhances your perception, memory, and the way your Spirit-based abilities interact with the world. Synergy Unlocked: Resonant Insight (Passive) While wearing the Adept’s Charm, your Spirit-based perception is heightened: Hidden glyphs, illusions, or spiritual energies are easier to detect. Soul Veil now reveals faint impressions of a target’s intent when active. In social or mystical encounters, you may occasionally receive intuitive flashes of truth or deception. The charm pulses once and then stills, now subtly glowing in harmony with your Codex. Updated Stats: HP: 24 / 25 EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked: Cleansing Flame) Watershaped Ring (Linked: Flow State) Gauntlet of the Infernal Path Adept’s Charm (Linked: Resonant Insight) Shimmering Amulet Firegems (3) Scroll of Flameweaving Small pouch of coins (10 copper) Arcane Conduit Codex (Now linked to 3 artifacts; grants dynamic spell and perception synergy) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) (Now reveals emotional impressions) Emberlash (Level 2) *(Can cleanse with augment) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Synergies: Cleansing Flame (Fire + Purity) Flow State (Water + Ring) Resonant Insight (Spirit + Charm) Outcome of the Choice: By linking the Adept’s Charm to your Codex, you unlocked Resonant Insight, improving your detection of spiritual energies, hidden truths, and emotional impressions. Soul Veil now provides subtle insights during interactions. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest briefly after your spiritual focus. Use a Firegem to evolve one hybrid spell to Level 2. Test Soul Veil in the chamber to sense any hidden impressions. Attempt to link the Shimmering Amulet to the Codex.
  19. Sir Samuel Vimes is my favourite Terry Prachett character. I'm still sad that we won't get any more stories.
  20. 8 hours and 25 minutes till end of Night 1
  21. What is a Tal Rasha? Is this one? Story: You kneel once more by the Arcane Conduit Codex, its etched runes still softly glowing from your earlier connection with the Orb of Purity. Now, you retrieve the Watershaped Ring—a silver band inlaid with a smooth aquamarine gem that pulses with a cool rhythm in your palm. You place the ring beside the Codex. The Codex hums, sensing the new presence. Threads of blue-green energy spiral out, wrapping around the ring. A ripple of elemental energy flows through the air—Water answering the call of Knowledge. A new glyph blooms into being on a fresh page of the Codex, and your thoughts fill with clarity. Synergy Unlocked: Flow State (Passive Augment) Your water-based spells now benefit from the passive trait of the Watershaped Ring: Reduced EP cost by 1 for your next water spell after successfully casting any other elemental spell. Aqua Surge and Water Barrier can now be “chained” if used back-to-back, costing less EP. This effect resets after a short rest or meditation. The ring now resonates more deeply when worn—an extension of your intent. Updated Stats: HP: 24 / 25 (Minor energy used during magical binding) EP: 15 / 15 Elemental Strengths: Air: 1 Water: 12 Fire: 8 Earth: 1 Spirit: 9 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity (Linked to Codex – Cleansing Flame augment available) Watershaped Ring (Linked to Codex – Flow State passive enabled) Gauntlet of the Infernal Path Firegems (3) Scroll of Flameweaving Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Arcane Conduit Codex (Now contains two artifact links and elemental augments) Spell Book: Aqua Surge (Level 9) Water Barrier (Level 2) Soul Veil (Level 1) Emberlash (Level 2) (Cleansing augment available) Scalding Veil (Level 1) Boiling Lance (Level 1) Inner Flame (Level 1) Magma Spike (Level 1) Firejet (Level 1) Passives & Augments: Heartbrand Flame Forged Focus (1/day) Hybrid Spellcrafting Arcane Conduit Codex Cleansing Flame Augment (Fire + Purity) Flow State Passive (Water + Ring) Outcome of the Choice: You successfully linked the Watershaped Ring to the Codex, unlocking Flow State, which enhances your water spells with reduced EP costs and chaining capabilities. You’re now better equipped for fluid, energy-efficient casting. Next Choices: Exit the Ashen Spire and return to the Sacred Grove. Rest here, regaining strength before travel. Use a Firegem to evolve one hybrid spell to Level 2. Test Aqua Surge with Flow State enabled by chaining into Water Barrier. Link the Adept’s Charm to the Codex for Spirit-based synergy.
  22. Also, to allow me to start Day 2 on time, I will be dealing with the Night Actions in the hour prior to Day starting. To help with this, I will advise that the Thread is locked to ALL posting.
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