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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Welcome to DM Stormy 🙂 Here you will find spirited discussions about the WoT books and the TV show We also have our Social Orgs, where you get to hang out like you are part of the WoT world. Beware Bob in the Moat. He's feeling grumpy because he now has many children asking for pocket money. and we also have Mafia firing back up a bit and some other random games. These games never go horribly wrong and always work perfectly well thank you. Mafia is a sign up thing. The next game is full but you have the option to play along in the Dead Thread PM Other games on here you can just jump in and join at any time 🙂
  2. Oh, I want that donkey song from Encanto for the pressure chamber. ***** Story: Before venturing deeper, you kneel at the temple threshold and dip your fingers into a shallow basin where condensation gathers. With deliberate motion, you draw a sigil upon the smooth stone floor—a spiraling glyph of protection and presence, inscribed in water. The mark pulses once with a soft glow, anchoring your essence to this place. You feel a gentle thread of magic tie you to the temple, ensuring that if danger arises, your connection here will remain. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 9 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Spell Book: Aqua Surge (Level 8 ) Water Barrier (Level 1) Outcome of the Choice: You created a personal water-marked sigil at the temple’s entrance, anchoring your magic here as a protective fallback or point of return. Next Choices: Enter the Flow Path – marked by gentle currents and graceful movement. Enter the Depth Path – marked by dark waters and unseen pressure. Enter the Pressure Path – marked by cascading falls and forceful magic. Investigate the main hall for hidden mechanisms or lore. Meditate briefly at the sigil to strengthen your connection.
  3. Yeah, anyone else feeling this? ... fields and fields of black poppies...
  4. Maybe water can also be a weapon? ***** Story: Empowered by your new mastery over the Water Barrier spell, you rise from the shoreline and return to the towering entrance of the Temple of Tides. The runes above the arch glow faintly in response to your presence, recognizing your readiness. You step inside. Cool, damp air surrounds you as the stone walls close in behind. Gentle light filters through crystal-lined arches overhead, casting rippling reflections on the floor. Ahead lies a grand hall divided into three passages—each marked with different elemental sigils: Flow, Depth, and Pressure. A faint sound of rushing water echoes from each corridor, but the energies within feel distinct. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 9 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Fully Deciphered Scroll (Water Barrier) Spell Book: Aqua Surge (Level 8 ) Water Barrier (Level 1) Outcome of the Choice: You’ve entered the Temple of Tides and discovered three elemental-themed paths, each likely tied to a different aspect of water. Next Choices: Enter the Flow Path – marked by gentle currents and graceful movement. Enter the Depth Path – marked by dark waters and unseen pressure. Enter the Pressure Path – marked by cascading falls and forceful magic. Investigate the main hall for hidden mechanisms or lore. Leave a water-marked sigil in the entrance to anchor your magic here.
  5. We should send Zander
  6. You can't Loot the Guardian! ***** Story: You remain by the sea, eyes closed, allowing the waves to wash around you as you channel your elemental connection inward. The memory of the Water Sage lingers in your mind—fluid movements, protective intent, and harmony with the element. You let that vision guide you, weaving your magic in slow, deliberate layers. The unstable spell begins to resonate more clearly. Glyphs from the scroll echo in your thoughts, snapping into clarity. A glowing thread of water curls around your hands, forming a protective veil. When you open your eyes, the water lingers a moment—whole and controlled—before fading gently back into the tide. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 9 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Scroll – Now fully deciphered Spell Book: Aqua Surge (Level 8): Heals multiple allies Repels large threats Dispels magical barriers Weakens hostile spells Enhanced by relics Water Barrier (Level 1): Creates a flowing shield that absorbs a moderate amount of physical and magical damage for one turn Can be used to protect self or an ally Outcome of the Choice: You fully stabilized and learned the Water Barrier spell. Your Water strength increased to Level 9. Next Choices: Enter the Temple of Tides now fully prepared. Test the new spell in a real-world situation near the water. Search the beach and cliffs for more magical traces or relics. Return to the Guardian of Balance to report your progress. Rest and regain focus before advancing further.
  7. The Guardian of Balance is the dude from the start of the Adventure who gave us the 'just in case Turin kills you' stones
  8. Am just imagining you all walking into the game with a theme song now lmao
  9. Ok we gonna ask the ocean *** Story: You walk down to the shoreline and kneel in the sand, placing the scroll before you and closing your eyes. As the tide gently rolls in, you open your senses and focus on the rhythm of the water, breathing in time with the waves. The Orb of Purity begins to glow softly, resonating with your intent. A vision begins to form in your mind—a memory left behind by a long-lost Water Sage. You see a figure forming a wall of shimmering liquid to shield a group from falling debris. As the vision fades, you feel a flicker of understanding settle into your mind. Though still not fully formed, the Water Barrier spell begins to take shape. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Faded Scroll – Partially restored Water Barrier spell Spell Book: Aqua Surge (Level 8): Heals multiple allies Repels large threats Dispels magical barriers Weakens hostile spells Enhanced by relics Water Barrier (Unstable): Grants partial damage absorption Must be stabilized before combat use Outcome of the Choice: You have partially unlocked the Water Barrier spell through meditation. It now exists in unstable form and needs further refinement. Next Choices: Enter the Temple to seek full knowledge of the Water Barrier spell. Continue meditating to stabilize the spell further. Visit the Guardian of Balance to seek guidance on advanced spell recovery. Practice the unstable version in a safe setting near the water. Set the scroll aside and resume your quest.
  10. I don't mind people posting here. I'm not going to use it for the game anyways
  11. I am definitely starting a new Thread for the actual game this time lol
  12. Lmao that's not even a song. Do I have to find one. Ok one second.
  13. Yeah I missed that too! That's so cool.
  14. I did really well at not responding to Susan being gay.
  15. We will dry and inspect the scroll ***** Story: You gently dry the scroll in the sunlight and trace the restored glyphs with your fingers. The ink gleams faintly as the runes react to your water affinity. Though incomplete, the scroll reveals a partial incantation for a Water Barrier spell—a protective ward of swirling liquid energy capable of absorbing magical and physical harm. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) Magical Revive Stones (3) Orb of Purity Adept’s Charm Shimmering Amulet Small pouch of coins (10 copper) Faded Scroll – Fragment of Water Barrier spell Spell Book: Aqua Surge (Level 8): Heals multiple allies Repels large threats Dispels magical barriers Weakens hostile spells Enhanced by relics for range and precision Outcome of the Choice: You’ve revealed a powerful but incomplete Water Barrier spell that may be restored with further knowledge or components. Next Choices: Attempt to restore the Water Barrier spell using elemental insight. Enter the Temple and search for the missing components. Meditate near the sea to try unlocking the spell naturally. Save the scroll and focus on your current goals. Search the cliffs further for other scrolls or relics.
  16. The Adventure might actually never end ... But it's a lot easier to run.
  17. We go foraging ***** Story: You explore the rocky cliffs near the Temple of Tides, and after a careful search, you uncover a narrow, moss-covered crevice. Inside, tucked safely in a dry alcove, lies an old stash left behind long ago. It contains two sealed ration packs, a small pouch jingling with coins, and a water-damaged scroll bound with kelp string. Updated Stats: HP: 20 / 20 EP: 10 / 10 Elemental Strengths: Air: 1 Water: 8 Fire: 1 Earth: 1 Spirit: 1 Inventory: Basic Adventurer Kit Rations (3 packs) – restores 5 HP each Magical Revive Stones (3) Orb of Purity – Enhances healing and calms elemental energy Adept’s Charm – Boosts water spell strength Shimmering Amulet – Increases range and control of water magic Small pouch of coins – 10 copper coins Faded Scroll – Water-damaged, unreadable until dried or repaired Spell Book: Aqua Surge (Level 8): Heals multiple allies Pushes back large threats Dispels magical barriers Weakens hostile spells Enhanced range and control via relics Outcome of the Choice: You successfully found a hidden cache with extra food, currency, and a mysterious scroll. Next Choices: Dry and inspect the scroll to see if it reveals anything useful. Return to the Temple entrance and prepare to go inside. Call upon your water allies and see if they respond to the relics. Search for more ancient carvings or magical symbols on the cliffs. Head back to the forest edge to look for other travelers or traders. What will you do next?
  18. Well Cairos gets real busy real quick and Heavy is actually taking a break from Mafia, so technically I only have one full time back up and that is the wonderful @csarmi🙂 Also I can't rebuild this now. Took me a long time to get it showing as mathematically balanced.
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