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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted (edited)

Well obviously you have to attack Wolves ....can't communicate because Wolves lie....you can't flee because being inactive is typically Wolfy and can't be defensive because there are Wolf Bullets that can shoot though a BPV....so only choice is to attack and kill the Wolves 

 

Cup Emoji?

Edited by Zander?
Posted
  On 3/27/2025 at 1:04 AM, Gudrean said:

I'm off to bed, got work tomorrow, talk to them  and I'll join once i'm home. Go team!

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My young Padawan...wolves lie ....kill all Wolves.....always kill the Wolves ... ALWAYS

Posted
  On 3/27/2025 at 1:04 AM, Zander? said:

Well obviously you have to attack Wolves ....can't communicate because Wolves lie....you can't flee because being inactive is typically Wolfy and can't be defensive because there are Wolf Bullets that can shoot though a BPV....so only choice is to attack and kill the Wolves 

 

Cup Emoji?

Expand  

 

Is it strongarm or strongman that's the name of the Wolf PR that can get around and still kill someone with a BPV and/or Doc protect?

Posted

You've been outvoted Zander. Sometimes wolves are worth talking to lol

 

*****


You decide to attempt communication. Slowly lowering the Adept’s Charm, you reach out with calm words and a steady demeanor. The river creatures hesitate, their movements becoming less aggressive. You speak softly, letting the soothing energy of the charm flow outward. As the light around you diffuses into the water, the creatures seem to relax, their translucent scales dimming to a gentle glow. They retreat slightly, no longer attacking, but watching you curiously.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
The river creatures are no longer hostile. You’ve established a temporary peace, allowing you to continue exploring without further conflict.


Next Steps:

  1. Continue upstream now that the creatures are calm.
  2. Try to befriend the creatures and gain their trust.
  3. Leave the river and explore a nearby path.
  4. Rest near the riverbank to regain your strength.

What will you do next?

Posted
  On 3/27/2025 at 1:18 AM, Ithillian Turambar said:

You've been outvoted Zander. Sometimes wolves are worth talking to lol

 

*****


You decide to attempt communication. Slowly lowering the Adept’s Charm, you reach out with calm words and a steady demeanor. The river creatures hesitate, their movements becoming less aggressive. You speak softly, letting the soothing energy of the charm flow outward. As the light around you diffuses into the water, the creatures seem to relax, their translucent scales dimming to a gentle glow. They retreat slightly, no longer attacking, but watching you curiously.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
The river creatures are no longer hostile. You’ve established a temporary peace, allowing you to continue exploring without further conflict.


Next Steps:

  1. Continue upstream now that the creatures are calm.
  2. Try to befriend the creatures and gain their trust.
  3. Leave the river and explore a nearby path.
  4. Rest near the riverbank to regain your strength.

What will you do next?

Expand  

 

😁

 

Posted
  On 3/27/2025 at 1:18 AM, Ithillian Turambar said:

You've been outvoted Zander. Sometimes wolves are worth talking to lol

 

*****


You decide to attempt communication. Slowly lowering the Adept’s Charm, you reach out with calm words and a steady demeanor. The river creatures hesitate, their movements becoming less aggressive. You speak softly, letting the soothing energy of the charm flow outward. As the light around you diffuses into the water, the creatures seem to relax, their translucent scales dimming to a gentle glow. They retreat slightly, no longer attacking, but watching you curiously.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (3 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
The river creatures are no longer hostile. You’ve established a temporary peace, allowing you to continue exploring without further conflict.


Next Steps:

  1. Continue upstream now that the creatures are calm.
  2. Try to befriend the creatures and gain their trust.
  3. Leave the river and explore a nearby path.
  4. Rest near the riverbank to regain your strength.

What will you do next?

Expand  

 

I don't see the turn around and attack then option?!?!!?!

Posted

And you want to see if you can be friends...

 

***


You approach the creatures slowly, holding out a piece of dried fruit from your adventurer’s kit. They edge closer, their shimmering bodies reflecting the dappled sunlight. With cautious movements, they accept the offering and begin to swim in slow, calming patterns around you. Over time, their curiosity shifts into trust, and they seem to view you as a peaceful presence.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
The river creatures now trust you and are willing to accompany you along the river’s path.


Next Steps:

  1. Continue upstream with the creatures by your side.
  2. Have the creatures scout ahead for hidden dangers.
  3. Rest at the riverbank and enjoy the peaceful moment.
  4. Try to teach them a simple command to aid you in future battles.

What will you do next?

Posted

We still following that squirrel atm lol

 

*****


You proceed upstream, the river creatures swimming alongside you. Their presence seems to smooth your path as they guide you around submerged hazards and toward a calmer stretch of water. You feel a deeper connection to the element of Water, and your trust in the creatures grows as they reveal an uncharted, tranquil glade.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
With the creatures’ help, you discover a tranquil glade, offering a place to rest and gain insight into the next steps of your journey.


Next Steps:

  1. Investigate the glade for any hidden treasures or relics.
  2. Rest and meditate to deepen your connection with Water.
  3. Send the creatures to explore the surroundings for any potential threats.
  4. Begin practicing new spells to prepare for upcoming challenges.

What will you do next?

  • RP - PLAYER
Posted

Lootsies. Or should we rest to gain back the EP? But I vote for shiny stuff. 

 

Though it is lucky we didn't choose fire element this time as what would we do with all this water magic stuff otherwise? Obviously an inspired choice of water. 

Posted

Makes sense, seeing as how your first choice was to work on Water.

 

Ok more loot

 

*****


You begin searching the glade, carefully examining the moss-covered stones and tall grasses. The serene environment allows you to focus, and soon you uncover an ornate chest tucked beneath an ancient tree. The chest contains a shimmering amulet that hums softly with elemental energy. This new treasure feels like it could strengthen your connection to Water even further.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
You gain the Shimmering Amulet, a new relic that enhances your Water-based abilities.


Next Steps:

  1. Test the amulet’s effects to see how it enhances your abilities.
  2. Rest and meditate to deepen your connection with Water.
  3. Send the creatures to explore the surroundings for any potential threats.
  4. Begin practicing new spells to prepare for upcoming challenges.

What will you do next?

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