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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

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Posted

Well maybe we need to stop wandering about

 

*****

 

Description of the Story:
You hold the shimmering amulet in your hand and concentrate. Its gentle hum becomes more pronounced, sending waves of energy through your palm. Slowly, you channel Aqua Surge through the amulet, watching as the water’s flow becomes stronger and more refined. You feel a deeper connection to the element of Water as the amulet amplifies your spell’s reach and precision.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
Testing the amulet confirms that it significantly enhances Aqua Surge, providing greater range and power.


Next Steps:

  1. Continue refining Aqua Surge by practicing further.
  2. Rest and meditate to solidify the connection.
  3. Head back to the Trial Chamber to face new challenges.
  4. Use the amulet to explore more advanced water magic techniques.

What will you do next?

Posted
  On 3/27/2025 at 1:48 PM, Turin Turambar said:

Let's go to the trial.  

  Reveal hidden contents

 

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/In

 

I agree with Turin let's smash every single thing we see and then ask questions afterwards!!!!!!!

Posted

Ok, let's go back to the Trial

 

*****

 

Description of the Story:
Determined to continue your journey, you make your way back to the Trial Chamber. The familiar, ancient walls rise around you as you step inside, the air tingling with latent energy. The chamber seems more alive than before, as though it recognizes your progress and awaits your next trial. In the center of the chamber, a faint glow emanates from a previously dormant pedestal. You approach, sensing that this next trial will test not only your strength, but also your growing mastery of water magic.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
You’ve returned to the Trial Chamber, where a new challenge awaits.


Next Steps:

  1. Examine the glowing pedestal to see what trial it holds.
  2. Take time to prepare before beginning the trial.
  3. Use your water spells to interact with the pedestal’s energy.
  4. Explore another path within the Trial Chamber.

What will you do next?

  • RP - PLAYER
Posted (edited)

I know amusing we looked for a fight and ended up with new friends. This is such a wholesome adventure. 

 

Edit. Wait I'm like a page behind. Er, prepare seems like a good idea. 

Edited by HeavyHalfMoonBlade
Posted

Ok so we prepare

 

*****

 

Description of the Story:
You decide to pause and gather yourself before engaging with the next trial. The chamber’s quiet hum provides a moment of calm, allowing you to review your magical tools and focus your mind. As you meditate, the Orb of Purity pulses gently, restoring a sense of balance. The Shimmering Amulet continues to resonate, strengthening your connection to Water. With each breath, you feel more prepared, confident that when you face the trial, you’ll be at your best.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
You’ve taken a moment to gather your strength, ensuring you’re fully prepared before facing the trial.


Next Steps:

  1. Begin the trial and see what challenges it presents.
  2. Inspect the chamber walls for clues about the trial’s nature.
  3. Use your magic to get a sense of the pedestal’s energy.
  4. Explore another path in the chamber before starting.

What will you do next?

Posted
  On 3/27/2025 at 1:44 PM, Zander? said:

 

I most certainly did not... I'm with a bunch of hippies!!!!!  SMASH FIRST ASK QUESTIONS LATER!!!!!!!

Expand  

hey I resemble that remark! you've been living in a hippy pocket all this time. lololol

Posted

Now we can fight 

 

*****

 

Description of the Story:
With determination, you step toward the glowing pedestal. As you place your hands on its surface, the chamber fills with a radiant blue light. The temperature drops slightly, and the sound of rushing water echoes around you. The pedestal’s energy flows through you, and a voice—calm yet commanding—resounds in your mind: “Prove your mastery over Water. Adapt and overcome.”

Suddenly, shapes form in the light. Three aquatic constructs rise from the floor, their translucent bodies glimmering like liquid sculptures. They advance slowly, their movements deliberate and precise. You know that these entities are your trial.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 9 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
You have initiated the trial, and three water constructs now stand before you as your challenge.


Next Steps:

  1. Engage the constructs using Aqua Surge.
  2. Study their movements before making a move.
  3. Use the Orb of Purity to amplify your defense.
  4. Attempt to communicate with the constructs to learn their nature.

What will you do next?

Posted

Hahahaha

 

*****

 

Description of the Story:
With confidence, you channel Aqua Surge through the Shimmering Amulet. The spell’s familiar power builds quickly, enhanced by the amulet’s resonance. A stream of concentrated water shoots forward, striking one of the constructs. The impact sends ripples across its translucent form, destabilizing it momentarily. The remaining constructs advance, but you maintain your composure, readying another wave.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 8 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
You used Aqua Surge to weaken one of the constructs. They’re still active, but you’ve gained an advantage.


Next Steps:

  1. Press the attack with another Aqua Surge.
  2. Use the Orb of Purity to stabilize your defense and assess their movements.
  3. Step back and observe the constructs’ patterns.

What will you do next?

Posted

We fight again!

 

*****

 

Description of the Story:
Determined to keep the pressure on, you summon another Aqua Surge, channeling it with even more precision. The blast slams into the weakened construct, shattering its form into a harmless cascade of water that flows harmlessly back into the chamber floor. The remaining two constructs hesitate for a moment, as if reconsidering their approach. Seizing the opportunity, you ready yourself for their next move.


Updated Stats:

  • HP (Health Points): 20 / 20
  • EP (Element Points): 7 / 10
  • Elemental Strength Levels:
    • Air: Level 1
    • Water: Level 7
    • Fire: Level 1
    • Earth: Level 1
    • Spirit: Level 1
  • Inventory:
    • Basic Adventurer Kit (Includes: a small knife, flint and steel, rope, a waterskin, a map of the known lands, and a bedroll)
    • Rations (2 packs) (Each restores 5 HP)
    • Magical Revive Stones (3) (Brings you back to life with 50% HP and EP, returning you to the last safe location upon death, while keeping all items)
    • Orb of Purity (Enhances healing abilities)
    • Adept’s Charm (A relic that amplifies water magic)
    • Shimmering Amulet (Further enhances Water-based abilities)
  • Spell Book: Aqua Surge (Level 7): Creates a powerful stream of water that heals allies, pushes back multiple foes, removes minor harmful effects, and enhances the natural flow of water for greater range and strength.

Outcome of the Choice:
One of the constructs is destroyed, leaving only two remaining.


Next Steps:

  1. Continue attacking with Aqua Surge to finish off the remaining constructs.
  2. Switch to a defensive stance and observe their movements.
  3. Use the Orb of Purity to maintain control over the battlefield.

What will you do next?

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