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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Ithillian Turambar

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Everything posted by Ithillian Turambar

  1. Well I'm off to bed. Tomorrow is first day back after long bank holiday weekend and we've already been told it'll be an all people on phones day 😞 So I'll be around after 4pm my time. night night.
  2. So let's meditate again Snuggle time! Story Update – Day 5, Evening (Deepening Twilight) You settle in the center of the silent chamber. The ancient glyphs dim, leaving a faint, lingering shimmer. Nyra, your Spirit-woven familiar, floats close—her glow soft and pulsing. You close your eyes and focus your breath. Spirit energy threads between you, drawn from the chamber and the Codex, weaving a quiet bridge of emotion, thought, and intent. Nyra’s form shifts slightly—her glow becomes steadier, her wings longer, translucent with tiny etchings of constellations. You feel a pull in your chest as a shared memory forms—not yours, but some echo from deep within the Spirit plane. A vision passes: A still lake under moonlight… A flame dancing on the water… A whisper: “To see clearly is to burn gently.” Familiar Bond Deepens – Nyra (Stage 2) Name Confirmed: Nyra Trait Gained: Moonflare Glance – Briefly reveals illusions or magical deception near the player Trait Upgraded: Empathic Glimmer → Empathic Surge (boosts outcome of Spirit-based interactions and social insight) Passive Bonus: +1 Spirit Resistance Nyra now floats beside you with more stability and autonomy. You sense that she may soon develop a reaction ability—a passive defense or insight trigger during combat or key dialogue. Status: HP: 27 / 27 EP: 14 / 17 Fatigue: Moderate-High Time: Nightfall Next Choices: Rest here in the chamber – Safe from threats, Nyra may continue to evolve Climb to the ruined monastery surface – Chance of random encounter at night Attempt to craft a Nyra-linked Spirit Spell (Costs 1 EP, custom bonus) Examine the etched glyphs again – May contain dormant knowledge Use the Codex to scan the area magically (Costs 1 EP) Let me know your next move.
  3. I'm happy to meditate and then examine and then sleep
  4. 3 hours and 30 minutes till end of Day 1 deadline
  5. UnOfficial Vote Count by Ithi Marsh (3/7): Ithi, Wes, Key Dice (2/7): Nyn, Turin Heavy (2/7): Lenlo, Marsh Tig (1/7): Ed Rand (1/7): Dice Wes (1/7): Heavy Not Voting: Verb, Rand, Tig With 13 alive it takes 7 to lynch. count down to hammer time
  6. Please put my name in your edit reasons and Darthe can tell me off later.
  7. I'm gonna take the heat on this and say that I'm pretty sure Darthe will be OK with this.
  8. So flicker has a real name now. Hello Nyra 🐶
  9. Lol same time. Let's just do the thing Story Update – Day 5, Evening You step into the crumbling circle, drawing on your Fire, Spirit, and Air affinities. The elemental glyphs flare to life as your Codex absorbs the trial’s invocation, converting your EP into focused energy. The Flickerling hovers nearby, agitated but curious. As you begin, the challenge unfolds in three elemental sequences: Phase 1 – Wind's Balance: Gusts swirl violently within the chamber. You must maintain equilibrium using Air and Spirit finesse. You channel inner calm and visual precision. Though your Air is low, your Spirit lends control. Success: You remain steady, and the glyphs stabilize. Phase 2 – Flame’s Echo: Pillars of fire rise in spirals. You must pass through with timing and precision. Drawing on your strong Fire mastery, you weave Emberlash in a circular rhythm, parting flame and creating a safe path. Success: The path opens forward. The totem pulses brighter. Phase 3 – Voice Within: A deep hum resonates from the slab. You feel your Spirit energy pulled into a test of introspection. You focus inward, the Codex amplifying your link to the Flickerling, which hovers at your shoulder, chiming softly. You hear a name form in your mind: “Nyra.” The Flickerling spins rapidly, then slows, settling at your side. **The room calms. The glyphs retreat. In the center of the circle, a new symbol etches itself into the stone—**a swirling spiral of blue, gold, and silver light. Your Codex flares with energy. You’ve unlocked a new Weave Fusion spell. New Spell Learned – Galeheart Flame (Air + Fire + Spirit Fusion) Launches a searing, spiraling flame that burns through resistance Deals bonus damage to ethereal, cursed, or airborne foes Temporarily grants Wings of Will: hover slightly, immune to knockback for 1 turn Adds Emotional Clarity: briefly reveals enemy motives or fears Flickerling Evolution Progress: +20% Nyra now reacts to internal resonance, not just Spirit zones Gained Trait: Empathic Glimmer – minor boost to success in Spirit-based checks Stats: HP: 27 / 27 EP: 14 / 17 Fatigue: High (2 major spells + deep mental exertion) Time: Day 5, Evening Spellbook Update: New: Galeheart Flame (Fusion Spell – 1 use per long rest) Veilbrand Surge (Used today) Next Choices: Rest within the trial chamber – Safe now, will reduce fatigue and recover 1 EP Return to the surface ruins – May encounter remaining Skyreach monks Meditate with Nyra – Could reveal further evolution path Examine the etched symbol – Might uncover hidden glyphs or materials Attempt to inscribe a second Fusion spell (Costs 2 EP, High fatigue risk) Let me know your next move!
  10. Turin is never gonna send his floofy Flicker in first lol
  11. I don't like that it says it's not very safe in here. I was hoping to have a rest in a bit and thought inside would be safer. I'm torn between doing this mini trial and sending Flicker off to find stuff.
  12. Maybe a townie should consider voting
  13. I mean I will change my vote if something happens to change my mind, but I'm not gonna change my mind just cos someone asks me to.
  14. Why should I? Things he has done since then haven't really lead me to change my mind. Seriously with the whole a ha! But actually I did that on purpose to see who would fall for it. Apparently I did but he's not calling me out, he went on a whole other tangent. Other people I would vote for would be Heavy or Tigraine or Dice, cos they are at the bottom of my list. So if Darthe turns up as says Hammer or No Lynch then I could consider voting for another person I currently believe is Mafia. But I will still think Marsh is Mafia.
  15. I was the first to vote him. I had my vote on Heavy and then he popped up to defend him. So like I've already said at least twice in this game, either it's Marsh Mafia white knighting town heavy. Or Mafia Marsh stepping in to damage control on Mafia heavy. Marsh is Mafia in both those scenarios so I switched my vote. 10 words. If two options. One give higher success. Choose other option.
  16. Well we shall explore a little more for now Story Update – Day 5, Late Afternoon Torchlight flickers as you press deeper into the ruins. The air thins, touched with a high-altitude chill. Crumbling stairs lead you into a hidden sanctum, long collapsed except for a spiraled inner chamber. Elemental glyphs, faded but intact, ring the floor in a broken mosaic. The Flickerling pulses once, then settles near a central slab. There, carved into the stone, is an old training circle—once used by monks to hone elemental discipline in isolation. At the center lies a half-buried training totem, its elemental anchors still faintly active. As you step forward, the room hums to life. Your presence has awakened a training trial—but its effects are unstable from centuries of decay. Glyphs of Air, Spirit, and Fire swirl outward, triggering a soft tremor. A voice echoes faintly from the stone: "Balance the winds, calm the flame, and listen for the voice within." The Codex opens automatically, offering an interface to begin the elemental challenge. You feel that starting it will drain energy—but could unlock a new spell or insight. Update: Discovered: Skyreach Elemental Trial (Air + Fire + Spirit) Optional Challenge: Engage the trial using your elemental strength. Requires 3 EP to begin. Success may grant: New hybrid spell Spirit resonance boost Flickerling evolution progress Codex Prompt: "Begin the Elemental Trial?" Stats: HP: 27 / 27 EP: 17 / 17 Fatigue: Moderate (due to deep exploration without rest) Time: Day 5, Late Afternoon Current Inventory Updates: Skyreach Reliquary (Rare) Lore Fragment – Path of Winds Next Choices: Begin the Elemental Trial (Consumes 3 EP) Leave the trial chamber and return to the upper ruins Rest here to regain EP and reduce fatigue (less safe than open air) Inspect the broken glyphs – May yield materials or spell fragments Send the Flickerling into a side alcove – Let it explore independently Would you like to attempt the trial?
  17. This is what the imprint is yes? Cos we found his journal. The chest we can't open till we get to a shrine. Would it be potentially risky because the monk got it wrong or because the trial would know we cheated? We could go deeper into the ruins and see if we find anything else. It's afternoon now, so we should also take that into consideration When did saving the world get so hard?
  18. Oh that was to the vote counts btw
  19. The young folk are saying they will use discord. But I don't understand discord so just used PMs. It was a whole shocker when I first tried to get a game going again.
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